The 10 Worst PC Ports

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Hayko

Need for speed franchise after most wanted (2005) which was the best N4S ever!!!

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E71

Developers demanding full price for a game that's released way later than console editions and/or ported sloppily?

Simple solution: Don't PAY for their games...

I never BUY games that suffer from either of the aforementioned problems.

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T0mmy1977

LOL - When I read 'Worst PC Ports' I thought of the old serial port being the worst. Ha Ha

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thetinean

If there was an 11th spot on the list, I would also add every single fifa game.

EA just doesn't care about PC gamers. They literally release the same game with a couple of small updates every single year while console versions get the best of everything. For some reason, during a match, I might get 60+ frames per second at one point and ~15 FPS at others with a computer that can max out most games. It's ridiculous.

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maxxaddict

NHL 2009 PC port was SHIT.

http://ca.ign.com/articles/2008/12/11/nhl-09-review

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StonedMagician99

My personal award for worst RECENT console port is NfS: Rivals. It's understandable why the game would be 30FPS on PS3 and 360. But keeping it at 30 on PS4 and XbOne (both of which run BF4 at 60FPS, if I recall), let alone my PC that can run BF4 maxed at a constant 100+ FPS, is just inexcusable. Ghost said it was something to do with the always-online component of the game. But on PC, someone who runs TF2 at 60FPS can play against someone who runs it at 150FPS with no problems whatsoever. That Ghost couldn't comprehend that simple fact still shocks me. And in a RACING game, in which framerate is extremely important in regards to vehicle responsiveness? Even worse.

That said, NfS: The RUn started off with this same issue, and it was later patched. Hopefully Rivals will follow suit.

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Volleynova

Nothing wrong with the Dead Space series on PC or GTA IV for that matter. Both look, play, and excel on PC.

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E71

They only excel in comparison to consoles...

Otherwise they don't live anywhere near to their full potential nor is it fair on us PC gamers when the games require way more computing power than what those consoles offer, just to match frame rate.

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USMC3531

I have a total of 10 minutes into Dead Space on PC. The controls are all messed up and are laggy as hell. IIRC, the developer came out and said that the game plays fine with a controller. Guess what? I don't want to use a controller to play a shooter on my PC when my mouse/keyboard is a far superior setup.

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krash3x

The laggy controls are a result of having vsync enabled in the Dead Space graphics menu. What I did was turn vsync off on the dead space settings and turned it on to force vsync on my nvidia drivers. That fixed the problems instantly for me. Semper Fi!!! Let me know if you get this.

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RUSENSITIVESWEETNESS

LOL.

No, they don't.

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Ghok

I also never saw why GTA IV got all the complaining either. It played fine for me, and my system was hardly excellent. The controls transferred over pretty well too, and I don't remember having any menu complaints.

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Brdn666

I personally didn't have any problems with the controls other than the fact that driving games with keyboards are just awful compared to controllers or wheels. The thing about the performance was that it was all over the place for some people. People with beast rigs couldn't hit 45fps but others with subpar hardware got 60fps.

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burntham77

Final Fantasy VII, when it was first released on the PC, was not a great experience. The 3D models of the characters actually looked better than the PS1 version, but the backgrounds were not improved, so the whole thing looked inconsistent. The transitions from play-controlled scenes to cutscenes were jarring, unlike the PS1 version, which was far smoother in that regard. Plus, keyboard controls were awkward.

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Neufeldt2002

I thought you left Chris? Nice to see you back.

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chriszele

Thanks! I'm back writing again for Maximum PC, but instead of Uber Senior Intern I'm a freelance writer.

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Neufeldt2002

Glad to hear it Chris.

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StonedMagician99

What about Need for Speed: Rivals?

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ejespino1127

Interesting that there is not mention of Battlefield 4

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XReflection

BF4 wasn't a port though. I'm not saying the game ain't broken as shit, but it wasn't a port. At least the game looks good, has all the expected video options and what not. The other issues are more just a result of DICE sucking at releasing patches.

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Ghok

Bring back quicksave!

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rollergold

Call of Duty Ghosts: An Nvidia TWIMTBP game and it stutters and can't even muster 60fps on Max w/no on 2 Nvidia GTX 680's in SLI, not to mention the lack of an FOV slider, mouse acceleration issues and the 6gig ram requirement. FAIL IW just plain failure. Even Battlefield 4 runs better for me >_>

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Scatter

A better (and shorter) article would be a list of all the great PC ports.

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Random

I would add FarCry 3 to this list. Terrible menu system and very painful to play overall.

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E71

Sorry to say this but that game's somewhat painful to play regardless.

What with all the tedious, repetitive map cloud removal missions and what not.

It's like the lazy way of extending the length of a game.

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Philippe Lemay

> Acknowledging the Dead Space issues

THANK YOU. Christ, I'm the only one out of everyone I know in real life who thinks they did a terrible job with the Dead Space games. Everyone I asks just shrugs and tells me "it runs fine on my PC". I have an Ivy Bridge quad-core, a GTX 670, a 128GB SSD and 16GB of RAM. There is no way in high heaven of hell that that game should have problems on my PC. But about 1/3rd of the way through I just threw my hands up and gave up. The story and the setting sound super interesting but that thing is unplayable.

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RUSENSITIVESWEETNESS

Oh, please go read this article. It will make your blood boil. The developers behind the franchise are total pricks.

http://www.eurogamer.net/articles/2013-01-29-visceral-doesnt-want-dead-space-3-to-be-better-on-pc

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buttersoft

I didn't even get 1/3 of the way into Dead Space. Console games usually come nowhere near impressing me with their woefully lowest-common-denominator stories. However, Dead Space hooked me. I was rearing to go, ready to get in to the mining ship and find out what was going on... then i discovered (through playing) that you can't turn mouse-accel off; that the graphics were pretty blocky; that the frames were low; that the fov was fixed at like 60 so it felt as if you were peering at the world with one eye through a toilet roll, which is great for motion sickness; and worst of all that Isaac's back was so fricking huge that if i could actually SEE an object in game, over Isaac's shoulder, my cursor would be in the wrong place to pick it up. And the mouse control was so awful that picking up objects when i already fucking knew where they were but just couldn't see them became an impossible chore. 15 mins into my first playthrough i turned it off and uninstalled.

Worst port evar. Why bother even making such a pile of shit?

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RUSENSITIVESWEETNESS

easy $$$

You can turn the game's vsync off, then force it and triple buffering with your video card software.

There is no way to disable mouse acceleration in aiming mode.

Apparently, it is important to the developers that the game sucks equally across all platforms.

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Nikiaf

It's not entirely fair to say that GTA4 was a bad port; it was badly designed in the first place. Even on the PS3 it had bad framerates because it was constantly loading more of the map.

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Baer

I love Skyrim but I agree, it was a lazy port and really dummed down. The menus do not size correctly unless you are running TV like 1080p. The modding community made the game, not the developers. I find myself playing more of the older P C games and I buy very few of the newer ones unless they were developed with a higher end gaming rig (P C) in mind.
This is a good article and it is a topic that gets too little attention from the gaming media.

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JosephColt

SKY UI was a blessing.

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The Mac

yeah, the skyrim UI was super clunky.

Crafting was an exercise in frustration

Although, to be fair, Oblivion was worse.

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RUSENSITIVESWEETNESS

Oh, I forgot Fallout 3 and Fallout: New Vegas. M-m-m-m-i-c-c-r-r-r-o s-s-s-s-t-t-t-t-u-u-t-t-t-t-e-r-r-r, anyone?

I shouldn't poke fun, as Bethesda does hire a lot of mentally handicapped programmers and game designers who would otherwise have no future in the industry.

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RUSENSITIVESWEETNESS

I do realize it may not be the programmers and designers so much as the asshole marketing suits who call the shots and force every single Bethesda game out the door without proper QA testing.

This is why every Bethesda game made comes with thousands of bugs the community has to fix with unofficial patches.

Regardless, Bethesda has zero respect for their franchises and even less for their customers. Where it not for YouTube, Skyrim would still have dragons flying backwards.

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JosephColt

I remember fallout new vegas on release on PC, ouch! Horrible lag until I downloaded mods that fixed the problems. New Vegas was a piece of garbage on the PS3 too. Horrible crashing and slow as hell.

Fantastic games on PC once you modded the hell out of them though.

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ram1220

As much as I loved Fallout 3 I have to agree. I don't think I have ever played a PC game that crashed more than Fallout 3 did.

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Vano

Is it just me, or Borderlands 1 menu was way better then in BL2? I'm enjoying BL2 for 4 month now, but can't get over how terrible the menu is...didn't have any issues with BL1.

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vrmlbasic

I thought that the menus in BL1 were better than those in BL2.

I think that BL2 should be on this list as it is also horribly unoptimized, has extremely low-res textures, lacks graphical options in-game and requires .INI hacks (disabling their bugged dynamic shadowing).

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SpaceyJacey

I was expecting a list of things like "Serial" or "VGA" ports for the Worst PC ports. I was mistaken.

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kixofmyg0t

Thunderbolt! SCSI! ATAPI! Firewire!

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vrmlbasic

Serial and VGA were great ports.

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trgz

Great ports - up there with the Game port on soundcards of old

Now DisplayPort is a bad PC port with its cumbersome plugs that fit it/fall out of it/fall apart after a few uses

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RUSENSITIVESWEETNESS

Seems you avoided a lot of titles ported over by big money houses.

Halo: Combat Evolved was the worst port ever made, period. It was so bad that no hardware existed to run it at a measly 1600x1200 for three years. I believe it was two years before hardware existed that could maintain 60 fps at any resolution. To make matters worse, Randy Pitchford of Gearbox openly mocked and ridiculed customers complaining about the game's lousy performance.

Grand Theft Auto III, Vice City, and San Andreas were all lousy ports. Rockstar is incapable of doing anything more. Seriously, they put sex games in one title—how smart can they be?

The Elder Scrolls: Oblivion was a crap-tastic port that ran better on the old Xbox than it did on any high-end PC. Again, it was years before hardware existed that could effectively run that pig. Despite the undeserved hype, Skyrim is yet another lousy port by the fat, lazy slobs running Bethesda these days.

Deus Ex: Invisible War and Deus Ex: Human Revolution were both crap ports of console games. Eidos even had the nerve to release an update to an old build of Human Revolution (Complete with old bugs!) as a "Director's Cut."

Bioshock screams "kiddie console" from beginning to end. I've not experienced a shooter so constrained by console limitations since Deus Ex: Invisible War.

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JosephColt

I fail to see how human revolution is a bad port(it's not) or Bioshock screams "kiddie console."

I do agree that grand theft auto games are bad ports for the most part. Grand theft auto is terrible on the PC.

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RUSENSITIVESWEETNESS

This is what you get when quality is all over the map:

http://forums.eidosgames.com/showthread.php?t=140670

This thread refers to the original version of the game (the one that works). It does not address the Director's Cut, which is nothing more than a scam.

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RUSENSITIVESWEETNESS

Low resolution console textures; low poly counts resulting in geometric oversimplification bordering on abstraction; video stutter and hitching; faulty sound effects; unrealistically cramped environments scaled down to fit within the memory limitations of kiddie consoles.

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JosephColt

I played human revolution at least 10 - 20(to get all achievements and for fun) times and never experienced video stutter and hitching or faulty sound effects, or any bugs for that matter.

The cramped environments are not necessarily a result of consoles, but the developers choice in design, they simply just made it linear style of game play.

I also think the game graphically looked very good, the visual art style was very enjoyable to me. I do agree that it could have looked better, but graphics don't make a game.

The game itself was a very fun successor to the first one(2nd one wasn't that good). The first game definitely was a bit less linear, and more fun overall, but what modern game truly lives up to its predecessor these days.

Just enjoy games man, even if they don't have super high resolution textures or high poly counts, graphics don't make games fun.

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RUSENSITIVESWEETNESS

You are lying.

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vrmlbasic

The frequent load screens indicate that the small levels were dictated by the consoles.

Deus Ex is all about world immersion and the poor graphics affected that: it is hard to gain that immersion when most all of the posters and such on the walls are too blurry to read (the map of the gang base in the police station was too blurry to be of much use) and every bookshelf around the world contains the same selection of books.