Valve to Showcase Redesigned Steam Controller at GDC

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txfeinbergs

This thing is going to be an epic flop. It won't perform as well as keyboard or mouse, and I will put money down that even the console controllers will perform better in FPS shooters. Not to mention the RSI problems this thing will cause after several hours of use.

Zero interest in this thing as it is just like using virtual controls on a tablet, and we all know how well gaming works on tablets. It is for leisure games at best.

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xJohnnyQuidx

Hmmm...I agree with one of the other earlier comments about it looking a bit too symmetrical. If you'll remember, the right analog stick on the Xbox 360 controller (arguably the most comfortable controller on the market right now) is off set and placed underneath the four action buttons. Steam's controller reverses this configuration. I'm sure anybody who uses the controller enough who is hellbent on becoming familiar with it will have no problem doing so, but that is not quite as intuitive. Muscle memory is the only thing that's gonna make this controller makes sense, and really that's with any controller. I used to SWEAR by the Playstations Dual shock controller. Then I fell in love with the Xbox 360's controller, and couldn't go back to the Playstation one after that. It just felt weird to me. Now I prefer keyboard and mouse over pretty much anything. It's all about what you use most. We'll all just have to wait til we can try it for ourselves.

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TommM

I like it. Hearkens back to the old Intellivison days and I really enjoyed using that controller.

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Eoraptor

Hmmmm, a leetNightshade response on almost every post. Smells like either an episode of manic posting or paid social engineering.

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leetNightshade

Manic posting, definitely manic posting.

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devin3627

better. wow... they aren't milking the brand afterall, they are innovating.

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JosephColt

It looks a lot better than before, but I would rather have sticks personally. The PlayStation controller design is perfect in my eyes for a gaming controller. Even a company like Valve will have it's flops; I still think this looks awful.

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leetNightshade

You know what the point of this controller is right? It's to bridge the gap between keyboard+mouse and a controller. This doesn't have sticks because it was designed to support games programmed to use a mouse and keyboard, a "standard" console controller can't replicate that functionality as well as what Valve is doing right here. The track pads allow you to interact with them as if it was a stick, a mouse, etc. This design affords the controller more flexibility than what you've seen before. May seem crazy to you, but you seem to have missed the point. This design has been going through a lot of user testing and feedback, it is being evolved in an intelligent process, they didn't just throw darts at a wall to pick these ideas. Have some faith, and do a little more reading up. ;p

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JosephColt

I already know all of that, and have been following it's progress closely, but these little touch pads don't seem like a very big move forward. I will hold my final judgment until I personally use one, but I am very doubtful of this controller. - It looks uncomfortable and very unintuitive.

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andrewc513

Glad to see it keeps the same lettering as the 360 controller so all those default mappings won't be a problem.

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Peanut Fox

I think this controller is overly symmetrical. They should eschew lefties and put a D pad on it.

This controller doesn't seem to fit any particular game, or kind of game. It doesn't look like it does anything well for such a dramatic departure from the norm. It's not better at console style games than say a 360/PS controller, and it doesn't beat a K&M for shooters or strategy games. Valve should forget about this jack of all trades idea they have and design something that's really good at the kinds of games people are most likely to play with it. Otherwise it's going to end up generic, and it will satisfy no one.

EDIT: Another option would be to make a customizable controller that allows you to swap different components that allows you to create your ideal layout.

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leetNightshade

It's not meant to be a jack of all trades, it's bridging the gap between mouse+k and a console controller. It allows you to play k+m games in your living room at a higher precision than a "standard" controller. This controller will allow you to play ANY PC game in history in your living room with a controller. How cool is that?! That's the point. It's to play existing games that weren't made to be played by a controller. And hopefully it will be good enough to make games to be played specifically by it, though it's completely not necessary because of it's flexible design.

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AFDozerman

I've played on the PS4 at a friend's house and on my neighbor's. While the touchppad isn't a game changer, it *does add a fun element to the gameplay. Even if it's just wagging the character's finger or actually controlling gameplay, it does add something worth missing. I guess what im trying to say is: I wish they would have left it, but I understand they had to have their reasons.

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froggz

touchscreen on controllers takes your eyes away from the screen. Not something you want to do in the middle of a firefight on any game.

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AFDozerman

That's not the case with the kind of touchpad that was on the Steam Controller. It isn't actually a screen, just a touch sensitive region. I've used the PS4 controller several times before, and all you really have to do is reach over with your thumb and you can feel around just perfectly. No looking down required.

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leetNightshade

Did you pay attention at all to this post? Valve removed the touchscreen from the controller exactly because of this. What's the problem?

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maleficarus™

This is simply not true. As a proud owner of a Wii U the tablet touch screen controller does not take my eyes on my 46inch TV.

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Eoraptor

I am curious why the change? I am betting it was a cost thing, that the steam boxes weren't going to be competitive if the controllers had wifi-equipred touchscreens and all the needed processing and bandwidth.

and I am also dissapointed, I guess. now it looks much more like everyone else's game pads, where as before it promised to be somewhat innovative. I mean, sure, multi-zone touch pads in place of analog sticks is something, but not that much of something.

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leetNightshade

You're partially correct. Cost, battery life, and loss of focus from the main screen. Having a touchscreen required the player to lose focus from the game, to look down at the touchscreen and try to navigate to whatever function they were looking for on said screen. It was jarring, made games less immersive taking them out of the experience to fumble about the controls. Also a touch screen lacks proper tactile feedback even if you can find and see what you're looking for. So, removing the screen was actually a great thing for the player experience.

Um, this device is still innovative. Actually it hasn't lost it's innovation with the lose of it's screen. It's continuing to innovate to bring the best experience to the gamer wanting to enjoy a mouse+keyboard game on the couch with a controller with a greater precision than a "standard" controller provides.

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LatiosXT

I feel like the formfactor works better for FPS games and possibly sandbox games, but not so much for those indie 2D games like They Bleed Pixels or Super Meat Boy.

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John Pombrio

Looks better. I was never sure what the trackpad was good for anyways. I still have to trust Gordon about how well the thumbpads will work.

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leetNightshade

The trackpads are still in tact, it's the touchscreen that was removed. The touchscreen was for adding additional macros for games that required more buttons than the controller could provide room for.