Valve Gives Publishers Tools to Self-Discount Games

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vig1lant3

When do we get the tool for consumers to self-discount purchases? My PayPal account is ready for that...

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vrmlbasic

I'd be happier if games would put out demos. Even if it were only $0.99 I still wouldn't feel like buying a game that I hadn't tried, especially if it were poorly reviewed. No demos puts a greater emphasis on reviews for determining a game's worth and I'm mystified as to why so many developers leave it solely to a 3rd party to determine their game's perception.

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EKRboi

^this.

I have well over a hundred games I have purchased over the years on steam, not to mention the tons of console cartriges and cds/dvds I have on the bookshelf in my office. So I obviously have no problem paying for things I have deemed worthy of my hard earned $$. I also have no problem saying I will "pirate" a game I am not sure of to try and if I enjoy it I will buy it. If it's a game I immediatly love I will buy it right then and there and pay full price for it days after its release. If it's something I kind of enjoyed but maybe I didn't finish it at the time I will buy it when it goes on discount through steam because maybe one day ill be bored and want something to play or for the simple fact the company gave me something I enjoyed for a while. If I pirated it and I played for an hour and decided it's just not for me then I'm not going to give that comapny $$. The game demos of the 90's need to come back. There is far too much crap out there these days to just willy nilly throw the debit card around.

EDIT* Everyone has different tastes. This goes for video games just as much as movies. One mans trash is another mans treasure. I take all video game/movie reviews with a grain of salt.

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TheFrawg

I'm 100% with you. I have 307 games on my Steam account, several binders of CDs/DVDs of games, and I still won't hesitate to download a pirated copy to try before I buy. I've been burned too many times with games that look great, have good trailers, and are just plain boring. I forgo preorder discounts to try it for 20-30 minutes first.

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LatiosXT

I'm not worried about some small name, big ego developer who wants to entice people with a constant discount. I effectively ignore what's on the market unless I already know of it somehow or word of mouth is praising it.

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John Pombrio

Isn't a "constant discount" called "the price"?

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JosephColt

It's a marketing tactic. You have an item marked up, or leave it as is, and constantly say it's on sale. People will automatically assume it's a amazing deal.

Take product X which is $10.00, raise it to $12.00, then give a 20% discount. You produce the product for 2.50, thus you profit $7.10.

You play with how people and their minds as a marketeer, and it's very effective. You can leave the item at it's optimal selling price and do this method, but if you sell it for more than it's really worth then discount you will earn more.

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MaximumMike

My experience as a developer is that we all have big egos. It's highly likely that at least one big ego developer worked on every game you ever played. I typically like to try stuff I haven't heard of if it looks interesting and is cheap enough. On the other end of the pendulum there's the absolute crap that rolls out of the big name EA machine on a regular basis. But I think the good stuff is somewhere in between, being made by a reputable vendor, but not one too big to crap on its customers.

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LatiosXT

The problem I'm suggesting is something like The War Z fiasco. The developer didn't deliver but he still thought he was hot stuff.

You can have an ego, when you deliver. Consistently.

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EKRboi

MaximumMike, for you to be a devoloper it's great to see you say such things. Every deveolper who works hard on something thinks their game is "the sh*t" and rightfully so as they very likely worked very hard on it, but that doesnt mean the consumers feel the same way.

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MaximumMike

Don't get me wrong, I'm not a game developer. But egos seem to be common to programmers in general. I think you have to be a conceited bastard in the first place, in order to sit at a terminal and relentlessly bang out code for hours on end and then expect the rest of the world to love the result whatever it is. And its certainly true that the end user doesn't always share our elitist attitude about our code. In my case, I'm sure that a plenty of our clients must think I'm a lazy jackass because I can't always drop my zillion other priorities and magically zap out something that suites exactly what they've envisioned in their minds, even when that means it does exactly the opposite of what they formally requested. And screw contracts because they can't ever deliver their data in the format they agreed to (and usually insisted on) in the first place, but they somehow feel like its our fault when their shit data blows up the system that was designed to the specifications they requested. I guess I wish I was a game developer making crappy games. At least then there would exist the possibility of the occasional customer who actually liked my software.

Honestly though, it's not as bad as I make it out to be. It's just my naturally pessimistic and sarcastic nature rubbing through. I actually find it very fulfilling work, and most of our clients do like our product. We wouldn't be making money hand over fist if they didn't.