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NewsNext Dragon Age DLC Pack Coming “This Holiday Season”

Posted 11/20/2009 at 01:15:27am

In our experience, DLC usually serves as the thin mint after a fulfilling game experience. Problem: At our current rate of progress, we’re on track to finish Dragon Age by next holiday season. But, for those of you who haven’t been diagnosed with chronic slowpoke syndrome, BioWare’s putting a fresh helping of content on your already stacked holiday gaming plate.

The new mini-arc “summons players to a new quest in which they will return to the fateful battleground in Ostagar where the Grey Wardens were nearly wiped out. Players will discover King Cailan’s top-secret political agenda and go behind enemy lines to revisit a place that many feared had been lost to history.”
 
It’s going for 400 BioWare Points, or $5.00. For now, BioWare’s keeping mum on release specifics, only saying to expect the DLC “this holiday season.”

Now if you’ll excuse us, we’re actually off to go fight the Blight at Ostagar right now. Oh man, that King Cailan is so dreamy. We sure hope nothing bad happens to him!

NewsStardock: Only 23% of Demigod Players Even Tried to Play Online

Posted 11/19/2009 at 10:35:58pm

Single-player RTS campaigns are great and all, but matching wits with the CPU’s cold robo-logic is only enjoyable for so long. After the story’s curtains close, we dive straight into multiplayer and never look back. But – if Demigod’s numbers are any indication – we may be in the minority. See, according to Stardock, a pithy 23% of players even tried to march their troops across the information super highway in Demigod. In other words, many never even succeeded in playing a single online match.

“Demigod continues to sell thousands of copies weekly – enough to remain at retail during the Christmas season despite it coming out last Spring – but the number of people available to play online is typically less than 2,000 at a given time. This is in stark contrast to MMORPGs and FPS’s which tend to have very large online communities,” read Stardock’s report.
 
This, of course, is made all the more startling by the fact that Demigod doesn’t even have a single-player storyline. Future Stardock RTSes, however, won’t make the same mistake.
 
“Our conclusion is that strategy games that we make and publish in the future will support multiplayer but will not sacrifice the single player experience to do so,” Stardock noted.

Granted, Demigod was notorious for hobbling out the gate with crippling online issues, so that may have sent a few players back into the CPU’s cold embrace. Still though, the game’s been out since spring, so we doubt those early missteps are completely to blame.

Maybe we’re just so awesome at Demigod that we scared everyone else away. But, uh, we can’t play a match right now. We, er… have turkey in the oven! Yup.

(Phew. Only time of year that excuse actually works!)

NewsRumor: Third Developer to Heed the Call of Duty

Posted 11/19/2009 at 01:36:54am

Of all the crimes Activision could be accused of, extreme restraint isn’t one of them. If a property in its stable of games fattens its way into bonafide cash cow territory, you can bet that Activision will milk it bone-dry. But if you’ve ever tried chugging an entire gallon of milk, you know that people’s tolerance for the stuff is a bit lacking. Tony Hawk and Guitar Hero are already facing diminishing returns from consumer fatigue, and at this rate, it won’t be long before Call of Duty wears out its welcome – especially if yet another developer hops aboard Activision’s favorite money train.

The LA Times, however, is reporting just that. “Although Infinity Ward and Treyarch have produced sequels in alternating years since 2005, the publisher now has a third development studio working on future versions,” read the publication’s article on Modern Warfare 2’s launch.

As for this third mystery developer’s purpose, little is known. Speculation says that the series newcomer could be digging the development trenches on a Call of Duty MMO – something Activision boss Bobby Kotick has expressed interest in on multiple occasions. Or maybe Call of Duty: World at War’s ever-popular Nazi Zombies are finally getting their own game. We really have no idea.

Or – and this is crazy, but work with us here – maybe, after nearly a decade of working on the same series, Infinity Ward is ready to move on to greener pastures, and Activision’s called in a new team to pick up where the Call of Duty creator left off.

Naaaaah.

NewsHackers Create “Dedicated Servers” in Modern Warfare 2

Posted 11/18/2009 at 01:46:08am


Where there’s a will, there’s a way. Modern Warfare 2’s adoring public has spoken and, well, Infinity Ward didn’t quite step up and deliver. Enter hackers. And so they said, “Let there be something like dedicated servers,” and it was… not so good. The long and short of it? Hackers like to cheat. Straight from the horse’s mouth:

“Thanks to AgentGOD and his great work bringing the developer console back into the PC version, a whole new wave of servers are possible with vast amounts of customisation. Things such as unlimited ammo, massive experience points (10000xp for a single kill), Field of View tweaks, speed and gravity adjustments and so much more,” reads a Youtube video description of the hackers in question.

“The best bit is, this is all ranked and on IWNet! I guess the game is no longer balanced to f*** the PC gamers over!”

As of now, Infinity Ward has yet to respond to our questions about potential plans for anti-cheat measures. We imagine the trigger-happy developer has something in store for the infinite rocket-firing, gravity-defying scum, though.

If not, well, imagine that a bunch of Unreal Tournament’s colorful combatants decided to travel back in time and take over our world. Because that’ll make getting obliterated by lightning-fast, nigh-invincible super soldiers a little less frustrating.

EA Shuts Down Developer of Mercenaries, The Saboteur

Posted 11/17/2009 at 09:58:37pm

As part of a restructuring plan that involves – among other, less heartbreaking things -- laying-off 1,500 employees, EA recently placed nearly all of Mercenaries developer Pandemic on the chopping block.

Studio founders Josh Resnick, Andrew Goldman, and Greg Borrud are leading the mass exodus, with roughly 200 former staffers in tow. Pandemic’s still-twitching remains will be moved to EA’s Los Angeles studio, where games under the Pandemic brand name will continue to be developed.

If it’s any consolation, though, the development community is doing a great job of making sure Pandemic’s fine folks land on their feet. Among others, Gearbox is inviting former Pandemic employees off the cold streets and into the perpetually warm state of Texas.

As always, we wish the best of luck to everyone affected by this unfortunate turn of events. 

NewsModern Warfare 2 Breaks Record for Biggest Launch in Entertainment History

Posted 11/14/2009 at 02:37:58am

Surprising absolutely no one on the entire planet -- since damn near all of humanity was counting down the milliseconds until the game was clasped between their grubby mitts – Modern Warfare 2 now officially holds the record for biggest launch in entertainment history. We’re not just talking games, either. Books, movies, and music – none of them stood a chance against Activision’s not-so-secret weapon.  

Last year, Grand Theft Auto IV stole the show, moving 3.6 million units and raking in $310 million – all after a mere 24 hours. Modern Warfare 2 also lured $310 million from the safety of gamers’ wallets, but sold 4.7 million units. On top of that, Modern Warfare 2’s day-one sales came only from the US, Canada, and UK. GTA IV’s numbers, meanwhile, stem from a worldwide launch. Thus, all things considered, it’s a photo finish, with Modern Warfare 2 sporting slightly longer legs.

So, on a completely unrelated topic, what’s everyone playing this weekend?

Posted Comments
ColumnsI like it! on
The Game Boy: Killing Millions Since 1857

Posted 10/15/2009 at 02:47:00pm

I really like the Indiana Jones example. I'd love to see a game that doesn't focus on the battles you fight, but rather, a series of encounters and how you resolve them. Games give us plenty of options when it comes to killing people (Borderlands, for instance, touts over half-a-million guns), but what about other methods of conflict resolution? Shame the only decent Indy game out right now sees Indy whipping tiny yellow men until they explode into blocks.

Now, I do think Mirror's Edge did this to a certain extent. You could fight and incapacitate enemies, but doing so was inadvisable. Running was usually the most appealing option. Now if we could just expand on that -- maybe let players choose between running, fighting, hiding, multiple forms of distraction, context sensitive improvisation (using the environment to your advantage) etc. And each choice would heavily affect how the rest of the section plays out. Something like that, I think, would be pretty cool.  

ColumnsA valid point, however... on
The Game Boy: Mind Games

Posted 09/11/2009 at 03:13:59pm

This sort of zeroes-in on a problem with psychology in general. Or rather, people's perception of it. Just because something is associated with psychology doesn't mean it's necessarily a mental illness. Psychology exists to study the human mind in general. Granted, the examples I cited leaned more heavily towards illnesses and problems than anything else, so there's obviously untapped potential for videogames to use the other, lesser publicized side of psychology as well.

ColumnsOh! Cool! on
The Game Boy: Mind Games

Posted 09/11/2009 at 03:10:34pm

Really? Awesome! *installs*

ColumnsThis article is not a social commentary on
The Game Boy: Gamers' Favorite Copout

Posted 08/27/2009 at 04:17:00pm

Yeesh, this commenting thread exploded for all the wrong reasons. Let's see if we can clear up a few points here. 1. This is not in any way a social commentary, as many of you seem to think. I used the first two paragraphs of the article to explain potential reasons why people might object to Card's involvement with Shadow Complex. My opinions do not factor into that portion of the article. Honestly, I even agree with a few of Card's points, but that's neither here nor there. Point is, the Shadow Complex controversey was merely used as an EXAMPLE here. Nothing  more. 2. Nowhere in this article do I discuss gay rights. I mention them, but there is no discussion beyond that. The purpose of this article was to highlight a situation in which the "just a game" argument was used (specifically, the Shadow Complex controversey), and to discuss why "just a game" has outlived its usefulness. 3. Thus, I brought in the section about Roger Ebert and his dismissal of games as an art form. When that happened, gamers rallied and told Ebert why he was wrong. Games, they argued, are a legitimate means of expression. However, now that we've been faced with a situation in which our purchase of game could potentially make some sort of statement, many gamers are saying that Shadow Complex is just a game, and that we shouldn't care about the larger issues surrounding it. So basically, they're saying the exact opposite of what they told Ebert. So, if gamers don't buy into their own argument about games as a legitimate form of expression, then why should anyone else? 4. Thus, my MAIN POINT was that it doesn't matter if we tell people that games are a "legitimate" medium. We need to instead ACT like they are, and not write off serious issues when they're attached to games, no matter how tangentally.  --Nathan Grayson

ColumnsMass Effect is another on
The Game Boy: From Space Invaders to Mothership Zeta – Why Videogame Aliens Suck

Posted 08/05/2009 at 03:37:00pm

Mass Effect is another positive step, but much of its alien culture is very Star Wars-like, with humanoid aliens assembled into a very human-like culture. I'll give you the Reapers, though. With any luck, BioWare will expound on their motivations and reasons for what they do as the series goes on.

 Nathan Grayson

NewsNot Really on
DDO DDE-layed

Posted 08/01/2009 at 01:52:00pm

Of course I wasn't seriously complaining about a short delay. It was a joke. 

NewsNo girls allowed on
E3 Impressions: Bond, Bourne, Both, or Neither? In Alpha Protocol, It’s Your Choice

Posted 06/12/2009 at 02:03:20pm

The developer I talked with said you'll only be able to create a male main character. They're doing it that way to keep the storyline more focused and specific, apparently.

NewsLook again on
Rumor: Neverwinter Nights MMO in Development

Posted 06/10/2009 at 02:10:23pm

I said Cryptic is CoH's creator, which is technically true.

ColumnsI'm pretty sure the "Leaked on
The Game Boy: TF2's Spy and Cooking Mama Walk into a Bar...

Posted 05/27/2009 at 04:15:39pm

I'm pretty sure the "Leaked Video" thing was added in the official release of the video -- again as a joke at Valve's own expense.

NewsAdvice Taken on
Modern Warfare 2 Trailer Looks Absolutely Stunning

Posted 05/26/2009 at 04:31:56am

Apple is... slightly below average.

DAMN IT. 

I'll get better at this. I promise!

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