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NewsJohn Carmack: RAGE Probably Won’t Support Dedicated Servers

Posted 11/07/2009 at 02:26:28am

Well, we now have absolute proof that at least one member of the PC gaming community wasn’t living in the hornets’ nest Infinity Ward stepped on when it announced that Modern Warfare 2 won’t support dedicated servers. Unfortunately, that one person is none other than id Software’s John Carmack.

“It’s not cast in stone yet, but at this point no, we don’t think [RAGE] will have dedicated servers,” Carmack told Variety’s Cut Scene blog. “The great thing is we won’t have to be a pioneer on that. We’ll see how it works out for everyone else.”

If it’s any consolation, RAGE is primarily a single-player game. But then, knowing id, we imagine that the game’s multiplayer component will still be better than most.

Guess we’ll just have to wait and see, won’t we?

NewsWarhammer Online’s Endless Trial Begins

Posted 11/07/2009 at 01:49:18am

Warhammer Online’s making an offer you can’t refuse. And that’s not because you’ll be sleeping with either a) the fishes or b) a horse head if you turn it down. (At least, we don’t think so…) No, the offer’s allure stems from the fact that it’s completely free! And unending! How can you say “no” to that?

Ok, so there is a bit of a catch. While Warhammer Online’s free trial may have done away with that “10 days” nonsense, your character still goes back on the shelf once he/she reaches level ten.  Also – presumably to prevent spam accounts – sending mail and selling items on the auction house is prohibited.

On the bright side, though, most of the game is streamed after you’ve bitten off an initial 1 GB chunk of data, so getting up and running is quick and simple. Almost as quick and simple as upgrading to a paid account!

Yeah, Mythic, was that good? Did we sell it well enough? Sure, we take check—Hey! Is that microphone still on?!

ColumnsThe Game Boy: One Step Forward, Modern Warfare Two Steps Back

Posted 11/05/2009 at 02:30:00pm

You’ve probably seen the headlines. They’re pretty hard to miss. After all, when two of mainstream media’s favorite buzzwords – “violent videogames” and “terrorism” – cross streams, things get messy. If you’ve somehow managed to position yourself smack in the eye of the media storm, however, here’s the story: Last week, someone leaked a scene from Modern Warfare 2 in which you, the player, take up arms and gun down some people. As a terrorist. And those people? Innocent civilians who just happen to be in the wrong place at the wrong time.

And I’m perfectly ok with that. Why? We’ll get to that in a bit.

What I do take issue with, though, is Infinity Ward’s treatment of the whole fiasco. Moments after every videogame blog on the planet’s normal programming was interrupted to bring you this special report, Infinity Ward issued a statement. “Players have the option of skipping over the scene,” it read. “At the beginning of the game, there are two ‘checkpoints’ where the player is advised that some people may find an upcoming segment disturbing. These checkpoints can’t be disabled.”

Which is PR-speak for: “We’re afraid that the mainstream media’s going to tear us to shreds for this one, but we’ve handily built in this failsafe. You’ll never take us alive! Mwahahahaha! *Rockets into the sky using a concealed jetpack*.”

See, while stirring terrorists, innocent slaughter, and videogames into the same stew may initially leave a bad taste in people’s mouths, I think Infinity Ward’s taking a big step in the right direction. It’s a shame, then, that they’re so quickly scrambling to cover their tracks.

The rest is after the break!

NewsWoW Tests out Microtransactions, Sells Virtual Pets for Real Money

Posted 11/05/2009 at 02:34:15am

Wow. Just wow. We already fork over $15 per month to play World of Warcraft, and Blizzard seriously expects us to drop more of our hard-earned cash on a couple of… Good Lord. They’re adorable. Here’s all our money, as well as a winning lottery ticket and our collection of first edition Charizards.

Lucky for our credit histories, though, only two pets are on sale at the moment. First up, there’s the Pandaren Monk, which – in addition to warming the cockles of our hearts – brightens the days of sick children. From now until December 31, half the proceeds from each $10 Pandaren purchase will go to the Make-a-Wish-Foundation.

Lil’ K.T., the Littlest Lich, on the other hand, isn’t so charitable. Perhaps that’s because he’s the spitting image of his pop, the evil Kel’Thuzad. Apparently, he’s even been known to “randomly wreak icy havoc on critters who dare to cross his path.” But look at that face. Omnipotence and iron-fisted dominion over all existence notwithstanding, all Lil’ K.T. really wants is love.

So, readers, Pandaren Monk or Lil’ K.T. – which is it gonna be? 

NewsModern Warfare 2 PC Multiplayer Capped at 9v9, Says Infinity Ward

Posted 11/05/2009 at 01:33:22am

When it rains, it pours. And for a game that was – a mere few weeks ago – a sure bet for nearly ever gamer on the face of the planet, the storm’s only getting bigger. See, if you’re used to the deafening chaos of Modern Warfare 1’s 32-man skirmishes, Modern Warfare 2 might strike you as a tad barren. Why? Infinity Ward’s Mackey McCandlish explained in a chat with the Best Buy community:

“The max number of players on all platforms are 1v1 through 9v9. This is the number of players we focused on when we were balancing map size, perks, classes, challenges, etc.”

Unfortunately, it would appear that nothing short of a Jedi Mind Trick will sway Infinity Ward from its current course of action. Not even a 178,000-signature petition. Infinity Ward’s Vince Zampella joined McCandlish in shooting down PC gamers’ final push.
 
“All I can say is that we changed it to make it a better and easier experience. Also, not all of the names on that list are legit,” said Zampella.

“402 signed it 4 times I heard,” McCandlish chimed in.

Hey readers, you guys wouldn't happen to know any Jedi, would you?

NewsHey, You Got Your Left 4 Dead in My Team Fortress 2!

Posted 11/04/2009 at 12:35:07am

Team Fortress 2 is pretty great, but you know what would make it even better? Did you say “one or more zombies”? Yeah, us too. But instead, you’re getting a hat.

“For the first time in history, two separate Valve universes collide. That's right: it's a Left 4 Dead/Team Fortress crossover! This is not fan fiction! This is not a dream sequence! The characters from Team Fortress 2 will team-up with Bill's hat from Left 4 Dead 1!” reads a post on the TF2 Blog.

There’s a catch, though: Bill’s ridiculously regal Head Enhancement Item is only available to those who have preordered Left 4 Dead 2.
 
Honestly, though, to make such a strong fashion statement – nay, a fashion exclamation – we would’ve shelled out the full fifty smackeroos even if Left 4 Dead 2 weren’t involved at all.

Ok, not really, but you get the idea.  

Posted Comments
ColumnsI like it! on
The Game Boy: Killing Millions Since 1857

Posted 10/15/2009 at 02:47:00pm

I really like the Indiana Jones example. I'd love to see a game that doesn't focus on the battles you fight, but rather, a series of encounters and how you resolve them. Games give us plenty of options when it comes to killing people (Borderlands, for instance, touts over half-a-million guns), but what about other methods of conflict resolution? Shame the only decent Indy game out right now sees Indy whipping tiny yellow men until they explode into blocks.

Now, I do think Mirror's Edge did this to a certain extent. You could fight and incapacitate enemies, but doing so was inadvisable. Running was usually the most appealing option. Now if we could just expand on that -- maybe let players choose between running, fighting, hiding, multiple forms of distraction, context sensitive improvisation (using the environment to your advantage) etc. And each choice would heavily affect how the rest of the section plays out. Something like that, I think, would be pretty cool.  

ColumnsA valid point, however... on
The Game Boy: Mind Games

Posted 09/11/2009 at 03:13:59pm

This sort of zeroes-in on a problem with psychology in general. Or rather, people's perception of it. Just because something is associated with psychology doesn't mean it's necessarily a mental illness. Psychology exists to study the human mind in general. Granted, the examples I cited leaned more heavily towards illnesses and problems than anything else, so there's obviously untapped potential for videogames to use the other, lesser publicized side of psychology as well.

ColumnsOh! Cool! on
The Game Boy: Mind Games

Posted 09/11/2009 at 03:10:34pm

Really? Awesome! *installs*

ColumnsThis article is not a social commentary on
The Game Boy: Gamers' Favorite Copout

Posted 08/27/2009 at 04:17:00pm

Yeesh, this commenting thread exploded for all the wrong reasons. Let's see if we can clear up a few points here. 1. This is not in any way a social commentary, as many of you seem to think. I used the first two paragraphs of the article to explain potential reasons why people might object to Card's involvement with Shadow Complex. My opinions do not factor into that portion of the article. Honestly, I even agree with a few of Card's points, but that's neither here nor there. Point is, the Shadow Complex controversey was merely used as an EXAMPLE here. Nothing  more. 2. Nowhere in this article do I discuss gay rights. I mention them, but there is no discussion beyond that. The purpose of this article was to highlight a situation in which the "just a game" argument was used (specifically, the Shadow Complex controversey), and to discuss why "just a game" has outlived its usefulness. 3. Thus, I brought in the section about Roger Ebert and his dismissal of games as an art form. When that happened, gamers rallied and told Ebert why he was wrong. Games, they argued, are a legitimate means of expression. However, now that we've been faced with a situation in which our purchase of game could potentially make some sort of statement, many gamers are saying that Shadow Complex is just a game, and that we shouldn't care about the larger issues surrounding it. So basically, they're saying the exact opposite of what they told Ebert. So, if gamers don't buy into their own argument about games as a legitimate form of expression, then why should anyone else? 4. Thus, my MAIN POINT was that it doesn't matter if we tell people that games are a "legitimate" medium. We need to instead ACT like they are, and not write off serious issues when they're attached to games, no matter how tangentally.  --Nathan Grayson

ColumnsMass Effect is another on
The Game Boy: From Space Invaders to Mothership Zeta – Why Videogame Aliens Suck

Posted 08/05/2009 at 03:37:00pm

Mass Effect is another positive step, but much of its alien culture is very Star Wars-like, with humanoid aliens assembled into a very human-like culture. I'll give you the Reapers, though. With any luck, BioWare will expound on their motivations and reasons for what they do as the series goes on.

 Nathan Grayson

NewsNot Really on
DDO DDE-layed

Posted 08/01/2009 at 01:52:00pm

Of course I wasn't seriously complaining about a short delay. It was a joke. 

NewsNo girls allowed on
E3 Impressions: Bond, Bourne, Both, or Neither? In Alpha Protocol, It’s Your Choice

Posted 06/12/2009 at 02:03:20pm

The developer I talked with said you'll only be able to create a male main character. They're doing it that way to keep the storyline more focused and specific, apparently.

NewsLook again on
Rumor: Neverwinter Nights MMO in Development

Posted 06/10/2009 at 02:10:23pm

I said Cryptic is CoH's creator, which is technically true.

ColumnsI'm pretty sure the "Leaked on
The Game Boy: TF2's Spy and Cooking Mama Walk into a Bar...

Posted 05/27/2009 at 04:15:39pm

I'm pretty sure the "Leaked Video" thing was added in the official release of the video -- again as a joke at Valve's own expense.

NewsAdvice Taken on
Modern Warfare 2 Trailer Looks Absolutely Stunning

Posted 05/26/2009 at 04:31:56am

Apple is... slightly below average.

DAMN IT. 

I'll get better at this. I promise!

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