Posted 11/18/2008 at 01:00:00am
We’ve relished the movies about it. We’ve daydreamed about it happening in our own lives. We’ve even drawn up detailed plans for how to survive the admittedly unlikely event of a zombie apocalypse (answer: barricade ourselves in the local Costco). There’s just something so tantalizingly thrilling about the prospect of fighting for survival in an undead-infested world.
Left 4 Dead, Valve Software’s new multiplayer first-person shooter, delivers that awesomely terrifying experience to us. Abandoned metropolises, a ragtag band of hapless strangers, and an endless horde of infected humans—all the staples of a nail-biting George A. Romero zombie epic—are present and accounted for in this ambitious cooperative adventure. But how does this game hold up to our obsessive zombie fantasies? We busted a few thousand undead skulls to find out.

Posted 10/22/2008 at 02:00:00pm
We’ve heard the phrase “visual computing” being used a lot lately – it refers to the use of computers and graphical environments to interact with and manipulate heady data sets and other textbookish content. Well, we’ve encountered one of the most visually stunning and impressive examples of visual computing in San Francisco’s Morrison Planetarium, the new $20 million dollar facility that’s a part of the recently reopened California Academy of Sciences. This isn’t your daddy’s planetarium (nor is it Barack Obama’s famous $3 million dollar star charter, either).
The Morrison Planetarium is a technological marvel, enabling astronomers not only to show traditional star charts, but to guide visitors through an immersive fly-through of our universe – realistically rendered in real-time. We were fortunate enough to be invited for a private screening of the new exhibit, and went behind to scenes to check out exactly what PC hardware drives this modern stellar cartography lab. And before you ask – yes, the system can play Quake.
We'll guide you through a tour of the planetarium, show you what visitors get to experience in the amazing digital presentation, and then walk you behind the scenes for an exclusive look at how the tech gods who built the whole system make it work. Trust us, you'll be impressed.
Hit the jump for the full story!
Posted 10/20/2008 at 06:25:32pm
We'd slay zombies all day just for the heck of it, but turns out you can earn some sweet rewards for putting down the undead. Steam (and Xbox 360) achievement points, to be exact. Valve Software has hooked us up with the official full list of Left4Dead's 50 game achievements, which can be earned on both the Survivor and Infected side (in Versus mode). Among our favorites in the list? "Zombie Genocidest", which requires that we kill 53,595 common infected zombies, and "101 Cremations", which you earn by setting 101 infected on fire with the molotov cocktail. Hit the jump for the full list!
Edit: There are actually only 50 achievements, not 52.



Posted 09/18/2008 at 06:00:00pm

Buffalo Technology, makers of high-end storage and networking peripherals (their products are apparently very popular in Japan), today announced several new products which they hope will bolster their market share in the US. One of the more exciting products they showed us is the Mini-Station portable hard drive, which is easily the smallest hard drive we’ve seen, period. The 60GB storage device is a mere 5 millimeters thick (.2 inches), and measures 3.4 by 2.2 inches. Inside the tiny frame is the smallest external spinning hard drive on the market, a single platter 1.8” drive.
Click through for more photos and details!
Posted 09/16/2008 at 03:54:37pm

Take note, Rainier Wolfcastle, because these goggles may actually do something. Nvidia’s latest visual computing venture is a serious foray into stereoscopic 3D, a technology that has not found success among mainstream consumers (or even enthusiasts) in recent history. 3D movies and gaming at home have always been seen as gimmicky, a perception that can largely be attributed to the fact that you have to wear some pretty goofy glasses to experience the effect. In fact, past iterations of 3D stereographic technology (including efforts by the now-defunct company ELSA) have been especially troublesome because they required bulky headgear (that had to be tethered to your PC) that had a tendency to give gamers headaches after just a few minutes of use. Nvidia wants to reinvigorate the 3D stereoscopic market by developing its own glasses hardware and driver software, which they hope will avoid the pitfalls of previous efforts.
Do we have the technology to make stereoscopic 3D tech practical? And more importantly, is this something that, as a gamer, you’d be open to embrace?
Posted 09/15/2008 at 06:54:20pm

Intel today announced the official release of their Dunnington-based Xeon 7400 server CPU. The six-core chip is monolithic, meaning that all six cores are on one die, and is the first Xeon CPU to sport that design. The previous 7300 series CPU, dubbed Tigerton, was a quad-core processor with two dual-core chips on a single module (like existing quad-core consumer chips). As expected, Dunnington is still of the Penryn architecture (45nm High-K manufacturing process), and will be compatible with current Tigerton Socket 604 motherboards.
Speed-wise, Intel claims a 50% performance increase in the 7400 over the 7300 series CPU based on TPC-E database benchmark testing (TPC-E simulates the online transaction workload of a large brokerage firm). More impressive is Intel’s claim that even with the improved performance, Dunnington’s energy efficiency actually means it uses 10% lower power than the previous generation. The gains are largely attributed to the presence of a new 16MB level-3 cache, in addition to the extra compute power of two more cores. Xeon 7400 CPUs will launch at 2.66Ghz with either four or six core, and will be priced from $856 to $2729.
What does this mean for consumers? Unfortunately, not much. Intel has no current plans to release a six-core CPU to the mainstream market, and few applications would be able to scale well enough to take full advantage of the additional two cores. Intel seems to be pushing Nehalem for the consumer market, which will launch as a quad-core. Dunnington customers – large Web 2.0 companies like Myspace – will be the ones who benefit most from the extra performance and power efficiency, which may enable them to develop compute-intensive features like high-definition video sharing.
More pics of the sizable chip and Intel's press conference after the jump.







No BS Podcast #85: A Fistful of Chuckles
Posted 10/31/2008 at 03:07:05pm
thanks, numbering fixed!
-- Norm
No BS Podcast #84: The Zombie Slaying Edition
Posted 10/17/2008 at 12:25:38pm
fixed, thanks.
-- Norm
High-End Gaming Headset Roundup -- Check Out These Sweet Cans!
Posted 10/10/2008 at 02:53:31pm
fixed, thanks!
-- Norm
Google’s GeoEye-1 Captures Its First Image, May Be Watching You
Posted 10/09/2008 at 07:07:07pm
i think you mean that you could not care less if someone was watching you.
-- Norm
Hands-on with Microsoft's Fashionable and Futuristic Arc Mouse
Posted 09/10/2008 at 01:21:49am
that's tricorder.
-- Norm
American McGee’s Grimm
Posted 08/19/2008 at 05:00:00pm
the first two chapters.
-- Norm
Everything You Need to Know About USB 3.0, Plus First Spliced Cable Photos
Posted 08/18/2008 at 11:40:04am
you're right about the typo -- it's fixed now.
Wireless USB details coming later today, actually.
Use Your Web Browser's History to Identify Your Gender
Posted 07/30/2008 at 03:11:09pm
110% male.
-- Norm
Contest: Design the Maximum PC T-Shirt!
Posted 07/29/2008 at 07:52:24pm
Gradients are not allowed, unfortunately, since the shirt will most likely be silk-screened.
-- Norm
Pro Gaming PC Buyer’s Guide – Updated Prices and Parts for July 2008
Posted 07/29/2008 at 07:48:07pm
if the 4870x2's were out today, we'd go with that (we'll be updating this list every month, btw). The decision to go with a "cheap" dual-core CPU was made because we haven't seen a huge FPS benefit from upgrading to a quad-core CPUs. Quad-cores are great for multitasking and serious desktop computing, but a 3Ghz dual-core is ideal for someone who just wants to user their system to game. The money saved on that went to the GPUs, of course.
-- Norm