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Posted Comments
FeaturesPlaneShift, open and not. on
Dreaming of Massively Multiplayer Open Source

Posted 08/30/2009 at 08:58:10am

PlaneShift has one foot in the open source realm, and one foot firmly out. The source code can be used for whatever you like. However, the Art, Music, and Content are strictly and undeniably proprietary. You my not take the game and modify it at will. You may only do so with the code that makes the game run. My team found that out rather rapidly when we probed PlaneShift for a possible shard to experiment on while we worked out how to use the engine for our own game.

For now, we are going with another engine. The PlaneShift engine is too young to be of any real use.

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