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GRAW2 Could Rekindle My Enthusiasm for Ageia's PhysX

Posted 06/21/2007 at 03:17:25pm

Having mechanisms that contribute to maintaining a persistent world are nice. It's a great stride toward realism. I like the prospect of players creating their own cover with objects or by altering terrain with say, heavy equipment; I've always been keen on the notion of being able to stage some pretty elaborate traps and/or defenses. Standing on the edge of a precipice in a Gale force wind should incur the obvious penalty via PhysX. Actual shrapnel damage potential is neat (rather than a calculation based on proximity to blast point). I also like the prospect that if players are too dumb to loot a key off a guard than they could possibly just destroy a door or barricade, or that they could possibly tunnel below some barriers. I could go on, but you get the idea. As for Ageia and the card, I'm definitely waiting for both quality titles using their product to proliferate the market and the price of the card to fall ( a lot ). I view it in the same category as a good sound card; I'll pay extra for something that gives me solid, tangible improvement to my PC experience, but then there is still a limit to what I'll spend on one component. Captain Caustic the Underwhelmed

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