U.S. Gamers Spent $2.88 Billion on Hardware and Software in Q2, Digital Sales Up 27 Percent

Paul Lilly

Gamers are holding out for the Xbox One and PlayStation 4

According to data released by The NPD Group, gamers in the U.S. spent a little less on game content in the second quarter of 2013 compared to the same period last year. That's not to say gamers suddenly turned stingy -- overall game sales totalled $2.88 billion, a hefty sum, but down 3 percent from the same quarter in 2012. The primary reason is that there were less new titles to choose with new console launches on the horizon.

"The decrease in new physical spending is partly due to the decline in the number of new SKU’s released at retail, (with 37 percent fewer new SKUs in Q2’13 compared to Q2’12) which is to be expected as developers, publishers, and consumers alike prepare for the next hardware generation," said Liam Callahan , industry analyst, The NPD Group.

That $2.88 billion figure includes $769 million spent on physical titles and hardware, $343 million on used and rented games, and $1.77 billion on digital sales like Steam, DLC, subscription services, etc. The NPD Group says that increases in digital format spending nearly offset all the losses from the decline in physical format spending. Full game downloads and DLC combined for a 27 percent increase compared to last year.

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