Titanfall’s PC Version Will Require 48GB of Space

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Rift2

There is always Dark Souls II being released on the same date!!
Not getting Titanfall someone said it's a 29.00 game which means it lacks depth. Kinda like my Righting stile.

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maleficarus™

Yes because we all know any game under 30 bucks lacks depth. LOL

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The Mac

I think his implication was a low priced game indicated the developers assessment that they cant get a higher price due to lack of quality.

Indie games aside....

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RUSENSITIVESWEETNESS

The uncompressed textures for Rage weighed in at 1 TB.

So 48 GB is a drop in the bucket.

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Zstreek

I am guessing there is some high resolution video, 4k maybe? Just a few clips short 4k clips could take up that much space.

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LatiosXT

Just so people know:

Most games today ship with .wav files. Remember, you can have an hour of recorded sound at CD quality in under a gigabyte. And for sound bites, you can fit a ton in an hour.

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bjoswald

Must be enormous textures and sound files. Regardless, there's no way I'm installing that much crap on my puny 840 Pro.

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vrmlbasic

...I might have to find a new adjective to describe MechWarrior: Online as Titanfall seems to have co-opted the term "bloated".

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LatiosXT

I'm guessing considering the space the game takes up on disk before installation and after installation, I'm going to say EA is either padding their game size or using uncompressed textures. If it's the latter, then they're stupid anyway.

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dvance11

With the beta it seemed like it waited for everyone to load the game before it started anyway.

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Wizardsleeve

A year ago I thought my new 240gb SSD would be plenty for OS and games, with BF3, BF4 etc.....gonna need another HDD

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maleficarus™

That is exactly why I went SSHD hybrid! So while you spent 300+ on a 240GB plus whatever else on top of that for more space, I spent $99 for 1TB Hybrid!

You see, it is all about looking past the end of your nose...

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LatiosXT

SSHD only works if the files in question are frequently accessed. Adding one and using doesn't automatically grant near SSDs speeds right away.

At best all you're going to get for Titanfall is the initial loading will be faster. Maps will probably not load much faster.

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maleficarus™

Exactly! So all the things I do on a regular basis is faster and that is the point in SSHD!

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IntelFanatek

You don't get the load times with a hybrid that you do with all the game files on the SSD. For some people running their OS on an SSD is enough, but I want access times and level load times to be super fast on all my games. I have 480 gb of SSD storage and ive been finding myself uninstalling games I'm not playing any more in anticipation of new titles.

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maleficarus™

Well SSHD's are about 3x faster then traditional hard drives. Not bad at all. So you load in 4 seconds and I would load in 7. Big deal LOL

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The Mac

i have a 1TB evo and im running out of space.

lol

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mrollings53

Anyone stop to consider that the Xbox One can still read from the Blu-ray drive while playing; you know, because the disc is required to play the game. Whereas on a computer all of the files are installed on the hard drive. If you've downloaded the game via Origin, there is no disc to read from. So while the game only installs 20GB of data to the Xbox, it's still reading the other 30Gb available on the disc. Probably more than that because they compress the shit out of those files.

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vrmlbasic

I hope that the XBone won't be streaming game data from the dog-slow bluray drive during play.

If that were the case than M$ should provide the option to install to a much-faster USB drive (which, IMO, should be an option anyhow. Hard drives suck for gaming).

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Peanut Fox

I was under the impression that after a game was installed it only needed a disc to confirm ownership.

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maleficarus™

20+ GB is pretty much the norm these days. But 40? Hmm... I remember when games were 300MB!

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Ghost XFX

Must have some huge maps and lots of options to choose from...

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fung0

Big maps and lots of options simply do not inflate the footprint to 48GB. More often, a huge install indicates that feeble gameplay is being compensated for by inclusion of ridiculously huge audio and visual 'assets.'

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Timmay82

Nice comment but in practice that ideology is never correct. It WILL be graphic related period. Nice try though...

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Random

ugh, Electronic Arts....

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ApathyCurve

Exactly. Space is irrelevant; I've got a couple TB free. But I WILL NOT support EA. It's a horrible company with horrible business practices and abysmal customer service. Titanfall could be the greatest game in twenty years (which it's not) and my money would still go elsewhere.

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vrmlbasic

I vote "filler to make the PC version harder to torrent", similar to how Diablo III only has the hated always-on DRM on the PC. Origin puts a damper on that theory but...

...the minimum requirements are only dual-core. On one hand I appreciate the wider array of hardware that can play the game due to that but on the other I can't help but think that if it only requires 2 then it won't truly take advantage of the 4+ that both PCs and the XBone have.

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automaticman

The Beta ran just fine on an HDD. The settings had an "extreme" texture setting, but I got the feeling it was not the final hi-res textures.

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wumpus

Does it need a SSD? I've been doing fine with 64G of Windows SSD (it was intended for XP, but for of all win8's problems, using up the SSD isn't one of them) and Linux will almost never use up the other 32G (/home spins so do most other Win programs/data).

Hint: 80 minutes of uncompressed cd quality audio fits on a 660MB cd, so it would need a couple hours of uncompressed audio per GB. My guess would be ultra-high-resolution textures. 40GB of ultra-high-resolution textures would [losslessly] compress down to ~20GB via jpeg2000 (graphics textures, not sure about other textures). I'd still want some sort of compressed textures for actual gameplay, but don't expect something as good as jpeg (GPUs just don't play well with variable length compression) and that would take even more space (unless it repacked the textures back into jpeg2000, not too likely) for the second set of textures.

Another possibility is that the ~20GB textures are already compressed (via DX10/11 compression) and another ~20GB are derived for smaller/mipmapped textures (its an old trick, likely still useful, but I have no idea if its still in use).

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RandomInt

The Source engine uses its own, proprietary Valve Texture Format (.vtf). A .vtf file can contain one bitmap or it can contain a sequence of bitmaps for use as an animated texture or as a cube map. A .vtf file can also store mipmaps for each bitmap. Compression (DXT) is optional.

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Timmay82

Your comment is all over the place. Run it on linux, if not stfu and use "XP" which I doubt is feasible anyways (on both fronts), matter of fact you are a lie. Let go of XP. Retard.

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jason2393

Lossless audio and ultra-high-resolution textures, maybe?

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Timmay82

Read a book. NO is your answer.