Eidos http://www.maximumpc.com/taxonomy/term/5226/ en AMD Provides Performance Figures for Thief's Mantle Patch http://www.maximumpc.com/amd_provides_performance_figures_thiefs_mantle_patch_2014 <!--paging_filter--><h3><img src="/files/u69/thief_wall.jpg" alt="Thief Climbing Wall" title="Thief Climbing Wall" width="228" height="167" style="float: right;" />A look at the numbers</h3> <p>AMD can talk about the benefits of its Mantle API until it's blue in the face, but what gamers really want to know is how the numbers work out once all the dust settles. To address those folks, <strong>the Sunnyvale chip designer sent us a handful of examples of performance boosts today's upcoming Mantle patch for Thief will bring to gamers</strong>, based on AMD's own internal testing.</p> <p>A quick note before diving in: AMD focused on gamers who own "reasonably-priced CPUs," those being chips in the neighborhood of $150 to $250. These were then paired with what AMD considers sensible GPUs for each setup.</p> <p><strong>System 1</strong></p> <ul> <li>AMD FX-8350</li> <li>AMD Radeon R9 280X</li> <li>1080p, maximum settings</li> <li>19 percent performance uplift with Mantle (45-&gt;53.8 fps)</li> </ul> <p><strong>System 2</strong></p> <ul> <li>AMD FX-8350</li> <li>AMD Radeon R9 290X</li> <li>1080p, maximum settings</li> <li>49 percent performance uplift with Mantle (46-&gt;69.6 fps)</li> </ul> <p><strong>System 3</strong></p> <ul> <li>Intel Core i5 4670K</li> <li>AMD Radeon R9 280X</li> <li>1080p, maximum settings</li> <li>5 percent performance uplift with Mantle (52.6-&gt;55.2 fps)</li> </ul> <p><strong>System 4</strong></p> <ul> <li>AMD A10-7700K</li> <li>AMD Radeon R7 260X</li> <li>1080p, high settings</li> <li>23 percent performance uplift with Mantle (28-&gt;34.6 fps)</li> </ul> <p>While AMD didn't provide benchmarks for "ultra-high end" systems, the company says even those rigs stand to gain around 5-10 percent better performance with Mantle. What's perhaps more interesting is the impact the Mantle patch demonstrated on System 4 above -- it went from being borderline unplayable to playable.</p> <p>As we <a href="http://www.maximumpc.com/mantle_and_trueaudio_support_sneaks_thief_march_18th_2014">reported yesterday</a>, today's patch will also make Thief the first TrueAudio-enabled game. AMD says TrueAudio will be utilized to calculate an effected "convolution reverb," which is a technique that mathematically simulates the echoes of a real-life location.</p> <p><em>Follow Paul on <a href="https://plus.google.com/+PaulLilly?rel=author" target="_blank">Google+</a>, <a href="https://twitter.com/#!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="http://www.facebook.com/Paul.B.Lilly" target="_blank">Facebook</a></em></p> http://www.maximumpc.com/amd_provides_performance_figures_thiefs_mantle_patch_2014#comments amd Eidos games mantle Software thief trueaudio News Tue, 18 Mar 2014 13:34:23 +0000 Paul Lilly 27460 at http://www.maximumpc.com Mantle and TrueAudio Support Sneaks into Thief on March 18th http://www.maximumpc.com/mantle_and_trueaudio_support_sneaks_thief_march_18th_2014 <!--paging_filter--><h3><img src="/files/u69/thief_1.jpg" alt="Thief" title="Thief" width="228" height="156" style="float: right;" />Thief reboot is about to look and sound better</h3> <p>AMD made some big claims in regards to its Mantle API, which were finally put to the test when support was rolled out for Battlefield 4. <strong>Now it's the Thief reboot that will get the Mantle makeover courtesy of a new patch Eidos is reportedly planning to launch tomorrow</strong>. In addition to adding support for Mantle, Thief will become to first game feature <a href="http://www.maximumpc.com/everything_you_wanted_know_about_amd%E2%80%99s_new_trueaudio_technology_2013" target="_blank">AMD's TrueAudio technology</a>.</p> <p>It will be interesting to see what kind of performance advantage Mantle brings to Thief. As our sister site <a href="http://www.pcgamer.com/2014/03/17/thiefs-mantle-update-incoming-on-march-18th/" target="_blank"><em>PC Gamer</em> points out</a>, Mantle did end up raising the average frame rate in BF4 on AMD cards, but it came at the expense of the minimum frame rate, which was lowered and could lead to choppy game play.</p> <p>A better example of Mantle's abilities can be seen in the Star Swarm demo running the Oxide Games Nitrous Engine. Mantle performance in Star Swarm teases how much better it can be compared to DirectX 11 when using the same system settings.</p> <p><iframe src="//www.youtube.com/embed/tE1L9MazxY8" width="620" height="349" frameborder="0"></iframe></p> <p>Equally exciting (and perhaps even more so) is support for TrueAudio. By tapping into the dedicated digital signal processor (DSP) built into certain AMD GPU cores, TrueAudio allows developers to offer better sound effects, as well as potentially improve performance by freeing up the CPU and RAM to handle other tasks.</p> <p><em>Follow Paul on <a href="https://plus.google.com/+PaulLilly?rel=author" target="_blank">Google+</a>, <a href="https://twitter.com/#!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="http://www.facebook.com/Paul.B.Lilly" target="_blank">Facebook</a></em></p> http://www.maximumpc.com/mantle_and_trueaudio_support_sneaks_thief_march_18th_2014#comments amd Eidos games mantle Software thief trueaudio News Mon, 17 Mar 2014 16:08:06 +0000 Paul Lilly 27455 at http://www.maximumpc.com Thief Developer Promises PC Version Won't Be a Crappy Console Port http://www.maximumpc.com/article/news/thief_developer_promises_pc_version_wont_be_crappy_console_port2013 <!--paging_filter--><h3><img src="/files/u69/thief.jpg" alt="Thief" title="Thief" width="228" height="152" style="float: right;" />PC gamers deserve better than a straight-up console ports.</h3> <p>There exists lists on the web of the worst console to <a href="http://www.maximumpc.com/tags/pc_games"><strong>PC game</strong></a> ports (and vice versa, to be fair), which is frightening in and of itself. It's a disturbing trend that underscores how PC players are sometimes treated like second class gamers, and it's a real shame when you consider how much flexibility the PC platform offers in terms of controls, mods, graphics, and everything else. In light of this, it's refreshing to hear Thief developer Stephane Roy promise something better for PC gamers.</p> <p>Roy talked about Eidos Montreal's plans for the PC version of Thief in an interview with <a href="http://www.strategyinformer.com/news/22546/eidos-keeping-stuff-that-looks-weird-and-is-mystical-in-thief-but-not-zombies" target="_blank"><em>Strategy Informer</em></a>, stating that one of the goals is to ensure the PC release doesn't end up a copy of the console version.</p> <p>"No doubt on our side the PC version is extremely important," Roy said. "Just playing Thief with a keyboard and mouse, it's different so we must make sure we support that well. For making the PC version we think like a PC gamer, for consoles it's a different type of beast. It's one of our goals to make sure that the PC version isn't just a copy of the console version."</p> <p>As our sister site <a href="http://www.pcgamer.com/2013/04/09/thief-dev-assures-that-pc-version-isnt-just-a-copy-of-the-console-version/" target="_blank"><em>PC Gamer</em> points out</a>, publisher Square Enix has a pretty good track record of delivering quality PC ports, so there's reason to be optimistic here.</p> <p><em>Follow Paul on <a href="https://plus.google.com/113266473617484509826?rel=author" target="_blank">Google+</a>, <a href="https://twitter.com/#!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="http://www.facebook.com/Paul.B.Lilly" target="_blank">Facebook</a></em></p> http://www.maximumpc.com/article/news/thief_developer_promises_pc_version_wont_be_crappy_console_port2013#comments Consoles Eidos games Software thief video games News Wed, 10 Apr 2013 15:59:05 +0000 Paul Lilly 25331 at http://www.maximumpc.com LinkedIn Profiles Hints at Online Multiplay Component in Thief 4 http://www.maximumpc.com/article/news/linkedin_profiles_hints_online_multiplay_component_thief_4 <!--paging_filter--><p><img src="/files/u69/thief_4.jpg" width="228" height="129" style="float: right;" />The Internet community is like one big Encyclopedia Brown, always solving mysteries with barely any information to work with. Just ask Eidos Montreal. After posting a handful of job listings outlining some mystery projects, a curious Web user tried to <a href="http://www.neogaf.com/forum/showthread.php?t=457277">sniff out intel</a> on what the company was working on, and while he has yet to uncover what secret projects the company has up its sleeve, he did uncover some juicy tidbits about the upcoming Thief 4 game.</p> <p>Various employee profiles on LinkedIn turned out to be a wealth of information. In more than one profile, it was tipped that Thief 4 will run on the Unreal Engine 3, which isn't a big shocker. More surprising, however, is that Thief 4 might have an online multiplayer element.</p> <p>"Involved in many aspects such as networking, gameplay, debugging, online, and offline tools on Thief 4," Colas Fiefet, an Online Programmer with Eidos Montreal, added to his profile on LinkedIn.</p> <p>If online play comes to fruition, Thief 4 would represent the first game in the franchise to include such a component.</p> http://www.maximumpc.com/article/news/linkedin_profiles_hints_online_multiplay_component_thief_4#comments Eidos games linked Social Networking Software thief 4 Videogames News Wed, 18 Jan 2012 18:04:09 +0000 Paul Lilly 22309 at http://www.maximumpc.com Deus Ex: Human Revolution Review http://www.maximumpc.com/deus_ex_human_revolution_review <!--paging_filter--><h3>Not quite a revolution, but pretty damn close</h3> <p>Deus Ex: Human Revolution gave us a game-over screen seconds after the opening credits, and we loved it. We were about to tiptoe into our first mission—deftly defusing a hostage crisis—when we encountered a trio of friendly SWAT guards. “Good guys,” said our brain. “No can hurt,” it concluded in caveman. There is, however, a certain comedic appeal in watching large objects bounce harmlessly off people’s faces, so we assisted a nearby garbage can out of earth’s pesky gravitational pull. THWACK. Immediately, the three future musketeers whipped out their firearms and turned us into cybernetically enhanced Swiss cheese. That’s when we knew: It was love at first murder.</p> <p>Human Revolution may sport a shiny, modern coat, but make no mistake: Underneath all the pretty lights and robo-sunglasses beats the heart of PC gaming’s most revered classic. See, unlike other shooters, Human Revolution actually assumes you have a brain. So let’s say the obvious paths to your goal—stealth, hacking, shooting, talking, punching holes in walls, and about a million other things—just aren’t panning out. Well, why not try making your own Tower of Babel out of boxes and awkwardly scrambling right over your troubles? Where other games reply, “Invisible wall, filthy ground peasant,” Human Revolution politely says, “Go right ahead.”</p> <p style="text-align: center;"><a class="thickbox" href="/files/u139222/deusexhr-punch-big.jpg" target="_blank"><img src="/files/u139222/deusexhr-punch-620.jpg" width="620" height="349" /></a><br /><strong>Augmented arms? Awesome. Augmented eyes? Excellent. Augmented salivary glands? Ewwwww.</strong></p> <p>Really, that’s Human Revolution in a nutshell. Sure, it’s a series of linear missions—separated, mind you, by a few absolutely gorgeous hub areas—but you’re granted an almost absurd degree of freedom within those bounds. Most games try to erect a giant baby pen around the experience—to say, “No, don’t do this crazy/stupid/everyone’s-on-fire thing because it’s not precisely how we want you to play the game.” Human Revolution, on the other hand, assumes that you will be crazy and stupid and set everything on fire. It gets you drunk on power, rolls out its finest red carpet, and says, “Here, vomit all your zaniest plans onto this.”</p> <p>And then everything goes horribly wrong. Even with solid shooting, a generally excellent cover system, and a dazzling array of super-powered “augments” to suit just about any play style imaginable, you’ll still find yourself cornered and “augmented” with a few hundred extra subcutaneous bullets. In fact, truth be told, there’s quite a bit of trial-and-error in Deus Ex. Each area is basically an extremely open-ended puzzle, and—odds are—you won’t get it right on the first try. Occasionally, it’s genuinely frustrating. A large part of the game’s excellence, though, stems from that experimental spirit. Sure, you died, but what did you learn in the process? What did your brain sponge up—aside from bullets?</p> <p>Hell, even Human Revolution’s conversations will have your mind firing on all cylinders and your heart thumping out of your chest. These aren’t simple “good or evil or snarky” affairs. You have to get inside people’s heads—understand where they’re coming from—or else, say, an innocent civilian might get their head blown off. In a way, these wars of words are almost boss fights, which makes the game’s inclusion of actual boss fights all the more perplexing. Really, those four infuriating, keyboard-flinging encounters are the ugliest blemishes on an otherwise incredible game—especially if you’re normally a stealth player. Other flaws like inconsistent AI and occasionally silly writing look positively minor by comparison.</p> <p>That particularly painful belly flop aside, though, Human Revolution is one of our favorite games to come along in quite some time. It’s that rare franchise revival that manages to nod knowingly in its predecessor’s direction while boldly blazing new trails of its own. Gaming industry, take note: More of this, please.</p> <p><strong>$49, <a href="http://www.deusex.com" target="_blank">www.deusex.com</a>, ESRB:M</strong></p> http://www.maximumpc.com/deus_ex_human_revolution_review#comments Deus Ex Deus Ex 3 Deus Ex: Human Revolution Eidos Gaming Square Enix 2011 Games Reviews December 2011 From the Magazine Fri, 14 Oct 2011 18:18:41 +0000 Nathan Grayson 20591 at http://www.maximumpc.com Watch This NOW: Jaw-Dropping Deus Ex: Human Revolution Trailer http://www.maximumpc.com/article/news/watch_now_jaw-dropping_deus_ex_human_revolution_trailer <!--paging_filter--><p>We don't usually post game trailers here at Maximum PC, but every once in a while something comes along and knocks our proverbial socks straight into the sun. The complete Deus Ex: Human Revolution CG trailer fits that description quite nicely. Also, those were our favorite socks. We're pretty much devastated right now.</p> <p> For the uninitiated, the game stars security guard Adam Jensen and his amazing Swiss army knife robo-arms. Oh, and also the most tear-jerkingly gorgeous dystopian cityscape we've ever seen. Invisible War may have been something of a rude awakening for Deus Ex fans dreaming of a perfect sequel, but we'd be lying if we said our hopes weren't sky-high for Human Revolution. Enough from us, though. Marvel at the trailer below.</p> <p style="text-align: center;"> <object style="width: 415px; height: 258px;" width="415" height="258" data="http://www.youtube.com/v/lc3Bzkgkbzg&amp;feature" type="application/x-shockwave-flash"><param name="src" value="http://www.youtube.com/v/lc3Bzkgkbzg&amp;feature" /></object></p> http://www.maximumpc.com/article/news/watch_now_jaw-dropping_deus_ex_human_revolution_trailer#comments Deus Ex: Human Revolution Eidos Gaming Gaming Software news Software Software News trailer Gaming News Sat, 11 Dec 2010 05:28:11 +0000 Nathan Grayson 16063 at http://www.maximumpc.com Deus Ex 3 to be The First “Joint Effort” Between Eidos and Square Enix http://www.maximumpc.com/article/news/deus_ex_3_be_first_%E2%80%9Cjoint_effort%E2%80%9D_between_eidos_and_square_enix <!--paging_filter--><div style="text-align: center"><img src="/files/u46190/DeusEx.jpg" width="415" height="250" /></div> <p> A few months ago, Japanese publishing powerhouse Square Enix and current Deus Ex publisher Edios got hitched, which meant that – along with becoming a shoe-in for “Least Expected Buyout of the Year” award (Sorry, id and Bethesda. Maybe next year!) – the two would presumably toss something in the oven with both their names on it. That thing, as it turns out, is Deus Ex 3. </p> <p> &quot;Deus Ex 3 is going to be the first project which will be a concrete product of joint effort between Square Enix and Eidos. The cinematics—by which I mean any CGI pre-rendered cinematics — are going to be done in Tokyo by Square Enix, and that's going to be amazing,” Edios Montreal general manager Stephane D'Astous <a href="http://www.edge-online.com/news/square-enix-providing-deus-ex-3-cinematics">told Edge</a>.</p> <p> &quot;We already have some pre-visualisations,&quot; D'Astous added. &quot;The people in Tokyo are just so glad to work on it; this is the first project for them that's a non-Final Fantasy title— they even want to work on Thief 4 too, so everyone is really excited.&quot;     </p> <p> Thief 4, huh? Just remember, Square Enix, ostentatious spiky hair and sumo-sized swords may cut the mustard for JRPG heroes, but Garrett’s a bit subtler than that. He works in the shadows, deals in darkness, and wouldn’t be caught dead riding a bright yellow, constantly squawking Chocobo. He would, however, be killed shortly after. Point is, just let Eidos stick to what its good at and… oh, you’ve already <a href="http://kotaku.com/5309613/goodbye-eidos-hello-square-enix-europe">renamed</a> it Square Enix Europe? Hoo boy.  </p> http://www.maximumpc.com/article/news/deus_ex_3_be_first_%E2%80%9Cjoint_effort%E2%80%9D_between_eidos_and_square_enix#comments Deus Ex 3 Eidos Gaming Gaming Software news Software Software News Square Enix Gaming News Wed, 25 Nov 2009 10:45:16 +0000 Nathan Grayson 9367 at http://www.maximumpc.com Batman: Arkham Asylum Receiving Free DLC Shortly after Launch http://www.maximumpc.com/article/news/batman_arkham_asylum_receiving_free_dlc_shortly_after_launch <!--paging_filter--><div style="text-align: center"><img src="/files/u46190/batman_arkham_asylum_screen.jpg" width="415" height="249" /></div> <p>Batman: Arkham Asylum’s PC edition may have overslept and <a href="/article/news/batman_misses_his_signal_arkham_asylum_delayed_pc">missed its bat signal</a>, but its DLC won’t be making the same mistake. The PC DLC – which is going for the positively batty price of <em>free</em>-99 – is launching day-and-date with consoles <a href="http://news.bigdownload.com/2009/09/09/batman-arkham-asylum-to-get-free-downloadable-content-next-week/">on September 17</a>. That’s two days after Arkham Asylum skulks onto the PC. </p> <p> Unfortunately, in true Batman style, the DLC’s content is still shrouded in mystery. The game itself is quite good, though, so we’re thinking the DLC will be pretty alright as well. </p> <p> So, who’s picking up Batman next week? You should. It’s BioShock with a crazy guy in a bat suit, doncha’ know.   </p> http://www.maximumpc.com/article/news/batman_arkham_asylum_receiving_free_dlc_shortly_after_launch#comments Batman: Arkham Asylum Eidos Gaming Gaming Software news Rocksteady Software Software News Gaming News Thu, 10 Sep 2009 02:53:09 +0000 Nathan Grayson 7779 at http://www.maximumpc.com Batman Misses His Signal, Arkham Asylum Delayed on PC http://www.maximumpc.com/article/news/batman_misses_his_signal_arkham_asylum_delayed_pc <!--paging_filter--><div style="text-align: center"><img src="/files/u46190/batman_arkham_asylum_screen.jpg" width="415" height="249" /></div> <p>Jingle bells, Batman smells, and PC gamers never get their way. Console gamers sure do, though. See, Batman’s swinging onto consoles just in the nick of time, but for some reason, he’s decided that PC gamers need to fend for themselves for a couple more weeks. The end result: PC gamers get Batman: Arkham Asylum <a href="http://www.vg247.com/2009/08/06/batman-pc-moves-to-late-september-will-support-physx/">on September 15</a>, while everyone else steps up to bat (“Booooo! You suck!”) on August 25.</p> <p> If it’s any consolation, the game’s set to support Nvidia’s PhysX tech, which will be right at home alongside Batman’s increasingly proprietary Bat-gadget arsenal. </p> <p> “Supporting NVIDIA PhysX technology has allowed us to add that little bit extra to the PC version of the game,” said Sefton Hill, Game Director at Rocksteady Studios. “As Batman interacts with the world, the aging asylum creates a more immersive, believable world which really draws the player in.”</p> <p> There’s <a href="http://www.fileshack.com/file.x/14922/Batman:+Arkham+Asylum+Demo">a demo</a> out if you’d like something to wash down the bitter taste of waiting. Some running around in a bat suit and clobbering people is better than none, right? Sadly, WHAMs, POWs,  BIFFs, and Adam West  aren’t included. But then, nothing’s perfect. </p> http://www.maximumpc.com/article/news/batman_misses_his_signal_arkham_asylum_delayed_pc#comments Batman: Arkham Asylum Eidos Gaming Gaming Software news Software Software News Gaming News Tue, 11 Aug 2009 08:24:34 +0000 Nathan Grayson 7356 at http://www.maximumpc.com The Game Boy: Do Videogame Companies “Get” Gamers? http://www.maximumpc.com/article/columns/game_boy_do_videogame_companies_%E2%80%9Cget%E2%80%9D_gamers <!--paging_filter--><p>Ever have one of those moments where you said something completely inappropriate – like, say, any number of four letter words – while strolling through a locale where things like that just don’t fly – like, say, your kindergartener’s bring-your-parent-to-class day or a nun convention? You know how it is; seas of chit-chat part, as though diving out of the way of the approaching eighteen-wheeler that is the crushing realization that you just <em>screwed up big-time</em>. </p> <div style="text-align: center"><img src="/files/u46190/sintowin.jpg" width="415" height="250" /></div> <p>Electronic Arts recently found itself caught in the sizzling headlights of a similar situation. In promoting upcoming hack ‘n’ slash ‘n’ totally ignore the source material Dante’s Inferno, EA thought it might be fun for gamers to take pictures of themselves performing “<a href="http://www.vg247.com/2009/07/24/harass-booth-babes-at-comic-con-win-prizes-from-ea/">acts of lust</a>” with its already swamped staff of Comic Con booth babes. The winner of this competition would then get a night on the town with said babes, and some other odds and ends. Yeah. Predictably, the entire gaming community immediately ceased to jabber about other topics, crossed its collective arms, and sent a damning glare in EA’s direction. “Oh, haha, we didn’t mean it <em>like that</em>,” EA <a href="http://www.vg247.com/2009/07/27/ea-apologises-over-lust-dante-comp/">essentially said in reply</a>, backpedaling. But obviously, that didn’t undo the damage that’d already been done. <br />    <br /> Clearly, EA – in this situation – had its audience pegged incorrectly. Despite our apparent love of some of life’s baser aspects (shooting, explosions, and John Madden, for instance), gamers don’t take too kindly to blatant misogyny. Big whoop, though, right? In many gamers’ eyes, this is just another dark mark on a record already stained by countless instances of greed and sloth. Throwing in lust just rounds out the roster, right? It’s EA, after all. And as we all know from previous experiences, stereotypes and generalizations are <em>always</em> right.<br />  <br /> Obviously, then, I don’t think EA deserves all the crap people give it. Nor do Activision, Take-Two, or any of the other alleged hair-pullers and groin-kickers that we call major gaming corporations. The Dante’s Inferno incident does, however, shed some light on the oddly paradoxical ways big companies seem to think about gamers.</p> <p> See, I would have expected something like this from the “old” EA – you know, the monolithic sequel factory that gobbled up developer after developer, just to feed the flames of a machine that constantly spit out sports games and bad movie tie-ins. But we’re talking the John Ricitiello-era EA. This is the publisher that risked its 2008 holiday season on untested, innovative franchises like Mirror’s Edge and Dead Space, and is now putting its considerable weight behind Tim Schafer’s Brutal Legend, despite many of Schafer’s other games’ sleeper-hit status. Point is, this EA isn’t some brainless, tasteless money-make machine; it, at the very least, cares what people think.  </p> <hr /> <p>&#160;</p> <p> Yet somehow, the aforementioned utterly tasteless Dante’s Inferno PR stunt still found its way out of the gutter and into EA’s stack of “good ideas.” So what are we to EA? Apparently, we’re intelligent and discerning enough to value quality and innovation in our hobby, yet somehow so out-of-touch that misogyny not only wouldn’t get us hot under the collar instead of hot-and-bothered, but could actually be used to promote a game. </p> <div style="text-align: center"><img src="/files/u46190/batman_arkham_asylum_screen.jpg" width="415" height="249" /></div> <p>EA’s not alone, though. Take, for instance, a recent miscalculation by Eidos. The publisher promised early review copies of Batman: Arkham Asylum to publications if they’d give the game a score of 9.0 or higher. If publications scored the game lower, their reviews would be embargoed for a significant amount of time. Problem: The RAM Raider found out and <a href="http://ramraider.blogspot.com/2009/07/eidos-seek-90-score-cover-for-arkham.html">spilled the beans</a>. One post on Kotaku later and tens of millions of savvy gamers knew what Eidos was up to. So, what’d the publisher – caught with its hand in the proverbial cookie jar – do? It still went through with the whole thing. Now an early Arkham Asylum review’s been published and – shock and awe – the game scored <a href="http://kotaku.com/5322813/uk-mags-exclusive-review-fits-alleged-eidos-conditions">a glowingly positive 9.6</a>. Newsflash, Eidos: gamers see what you did there, and they’re not happy about it.</p> <p> Really though, during this day and age, that’s about the most despicable thing you’ll see a game publisher attempt to sneak under our noses. And now, it's a rarity rather than a regularity. As negatively as the Arkham Asylum and Dante’s Inferno flubs reflect on major gaming corporations, things aren’t nearly as bad as they seem. As I mentioned earlier, EA’s been attempting to scrub off its old image for years now, clearly in tune with what gamers want out of a game company. And even Activision, our new evil corporation du jour – despite its reputation as a house flimsily built on yearly sequels – ensures that its games are polished to near-perfection.<br />  <br /> So here’s the bottom line: Big gaming companies may not always “get” gamers, but at least – for the most part – they’re trying. And it shows, too. Most importantly, they’ve picked up on the fact that many gamers value a high standard of quality above all else, and that we aren’t easily swayed by star power and cheap cash-ins. Sure, these same companies make plenty of mistakes, but over time, major publishers have learned more and more about the people they serve. Conventional wisdom, then, says that things can only get better from here on out. So, major videogame companies, keep up the (mostly) good work! </p> http://www.maximumpc.com/article/columns/game_boy_do_videogame_companies_%E2%80%9Cget%E2%80%9D_gamers#comments activision Batman: Arkham Asylum columns Eidos Electronic Arts Gaming Gaming Software Software The Game Boy Gaming Columns Wed, 29 Jul 2009 17:35:11 +0000 Nathan Grayson 7228 at http://www.maximumpc.com New Thief Game Not Very Sneaky, Reveals Identity before Announcement http://www.maximumpc.com/article/news/new_thief_game_not_very_sneaky_reveals_identity_announcement <!--paging_filter--><div style="text-align: center"><img src="/files/u46190/thiefgarrettdt_2.jpg" width="415" height="250" /></div> <p>So much for the element of surprise. After not-so-subtly hinting at its new project <a href="http://www.joystiq.com/2009/04/14/rumor-thief-4-to-be-announced-soon/">last month</a>, Deus Ex 3 developer Eidos Montreal is just about ready to let whatever remains of the cat out of the bag.<br />  <br /> The latest tidbit comes from <a href="http://uk.gamespot.com/pages/forums/show_msgs.php?topic_id=26868659&amp;tag=topics;title">an ad in a recent issue of Edge magazine</a>, which boasts of accolades from GameSpot and GameSpy and tastefully clothes what appears to be the Thief logo in some kind of sticker-like frock. In other words, all roads lead to Thief.<br />  <br /> According to the ad, all will be revealed on May 11. We’ll enter a hat eating contest if it’s not a new Thief game. And the hats? They won’t go down too badly, because they’ll be flavored with <em>our tears</em>.</p> http://www.maximumpc.com/article/news/new_thief_game_not_very_sneaky_reveals_identity_announcement#comments Eidos Gaming Gaming Software news Software Software News Gaming News Tue, 05 May 2009 02:35:54 +0000 Nathan Grayson 6201 at http://www.maximumpc.com First Deus Ex 3 Details Tantalizing, Warren Spector-Approved http://www.maximumpc.com/article/news/first_deus_ex_3_details_tantalizing_warren_spectorapproved <!--paging_filter--><div style="text-align: center"><img src="/files/u46190/deusex31.jpg" width="415" height="169" /></div> <p>Series originator Warren Spector may be out and about not making Deus Ex 3, but if we had a copy of UK mag PC Zone, and if we didn't know that Warren Spector wasn't slaving away on Deus Ex 3, we'd be hard-pressed to think that he wasn't. tl;dr: The game sounds pretty cool.</p> <p> According to <a href="http://www.computerandvideogames.com/article.php?id=198546">CVG's copy of PC Zone</a>, Eidos Montreal is developing Deus Ex 3 as a prequel to the rest of the series. Set in 2027, the game follows &quot;average joe&quot; Adam Jensen, a security officer doling out his particular brand of uniformed justice at a lab specializing in biomechanical augmentations -- aka, nanotech's predecessor. Fortuitously, however, Jensen's life takes a turn for the interesting when a team of &quot;black ops commandos&quot; storms his company's base of operations, snatches a security plan penned by Jensen himself, and uses the plan to <strike>guard a fortress</strike> kill people.</p> <p>  <br /> From then on, the security officer with a penchant for doomsday plans embarks on an action-packed mission full of Deus Ex's trademark fusion of RPG and FPS gameplay conventions -- with a twist. In Deus Ex 3, your stats won't directly affect your gunplay. Instead, stats will manifest themselves through &quot;a vast array of fully upgradeable and customisable weapons,&quot; as well as weapon upgrades and character augmentations. So yes, the game is still very much an RPG.</p> <p> Fortunately, the game, even in its early state, has been given a big thumbs up from Warren Spector, with members of the original Deus Ex team in consultative roles on the project.   </p> <p> And for lapsed fans, distraught by Deus Ex: The Invisible War's, well, everything, you'll be happy to hear that Eidos Montreal has scooped up multiple earfuls of fan complaints, sifted through them, and modified its game accordingly. For example, ammo types will return to Deus Ex's M&amp;M style menagerie of flavors and colors, as opposed to The Invisible War's newcomer-friendly universal ammo.</p> <p> Oh, the game also brings with it the controversial addition of an auto-regen health system -- ala Call of Duty -- and a cover system that takes a few pointers from Gears of War, but we'd probably post a separate news article if that <em>wasn't</em> the case. </p> <p> Now let's just hope the game makes it out soon. Otherwise, it might end up looking a tad <a href="http://www.nanotech-now.com/">Jetsons</a> by the time it hits shelves.</p> http://www.maximumpc.com/article/news/first_deus_ex_3_details_tantalizing_warren_spectorapproved#comments call of duty Deus Ex 3 Eidos Gaming Gaming Software gears of war news Software Software News Gaming News Tue, 07 Oct 2008 03:27:19 +0000 Nathan Grayson 3769 at http://www.maximumpc.com