He once again reminded them that it has been a very challenging year for the company. After enumerating few of the things Yahoo is doing to survive in the “turbulent global advertising climate”, he came straight to job cuts.
Yang told all Yahoos that the company has no other choice but to slash jobs – in order to cut costs, as “compensation expenses are the single largest part of its costs.” He then apprised them of the heart-wrenching fact that 10% of them are going to loose their jobs by year-end.
ASUS CEO Jerry Shen discussed the Eee PC range at great length during an interview given to Laptop Magazine. He pegged all-time Eee PC sales – it has just completed its first year in the market - at around 4 million units. Shen confirmed rumors that the first batch of touch panel Eee PCs will become available by early 2009, but withheld details of the touch-sensitive netbooks.
He disclosed that the 7-inch Eee PC has performed very well till now. Shen rejected the possibility of an Eee PC with a screen size in excess of 10 inches. He argued against the notion that its Eee PC range has pushed all its other notebooks to the background. Finally, Shen said that Eee PCs running Windows 7 will become available in mid-2009.
It's official. E3 as you know it is no more. Again. E3 version 3.0 will return to the glitz and glamour of the gaming trade show's 2006 iteration, but with a few tweaks to put an end to those pesky money leaks.
"[E3 2009] will be smaller than E3 2006 because it will be a much smarter show than E3 2006," ESA President Mike Gallagher said, boasting the new format's cost-effectiveness.
Compared to its 2007 and 2008 counterparts, E3 2009 intends to stop sucking it in and let its girth flow freely. With a target attendance of 40,000 industry professionals, 2008's 5,000 will have plenty of company. However, 2006 and 2005 remain "king of the hill" and "hill," respectively, with totals of 60,000 and 70,000.
So, the question you probably skipped all of the other stuff to answer: Can you get into E3? Well, not really.
Strolling into E3's hallowed halls is as simple as being a "qualified" industry or media member -- though defining that position is much less simple.
"We have criteria set up to define what is an analyst, what is a media attendee," Gallagher said. "We want to make sure bloggers and others in the online space have the right path to admission, as long as they're legitimate."
"This is not a consumer show," he emphasized.
Unless, of course, you're a booth babe.
"Here's the thing," Gallagher said of the sisterhood of the traveling pants-less. "Our publishers will have the maximum ability to drive energy and excitement around their titles and their products. I would expect that you're going to see models there, but there will be controlled guildelines, just like we've had previous years."
E3 2009 will run from June 2-4. We'll be there, reporting with oodles of "energy and excitement." Oh, and booth babes -- look out. We've been known to get a little feisty while on show floors.
Sorry this post is so late. On the way to our computer, we were mobbed by women, had to refuse a couple marriage proposals, and were forced to drum up conversations with a few people who actually weren't my mom. But it's ok! Because according to a recent study by IGN Entertainment and Ipsos Media CT, this sort of thing happens to you guys all the time (even without the ability to flash Maximum PC blogger credentials), so you probably understand.
The study corralled 3,000 participants and discovered, foremost, that gamers no longer display aesthetic symptoms typical of vampirism -- casting aside their dimly lit basements and blanched-white skin to bask in the company of other people. But here's the kicker: apparently gamers, in between playing games, find more time for their social outings than non-gamers.
For example, the study noted that gamers are 13% more likely to frequent movie theaters, 11% more likely to throw down in real life sports, and 9% more likely to kick back with friends than non-gamers. But it gets better.
See, we make more money too. Our deft reflexes, calloused thumbs, and superlative interloping abilities snag, on average, $79,000 per year, while non-gamers are forced to make do with $54,000. (Note: average income was not calculated to include money spent on gamers' hedonistic gaming and movie-going habits.)
And of course, everyone loves us, since dropping a pebble into our wells of knowledge wouldn't yield a splash for years. As such, 37% of those surveyed said friends and family look to them for entertainment advice, and 39% said they assist acquaintances with tech and gadgets.
So, if the cool kids are still beating you up out by the monkey-bars, you're in the minority. In fact, a large portion of us are probably helping administer the mega wedgie-swirly combos. What? We get bored.
Today seems to be a pretty big day in the (previously small) world of touch-screen devices that you don’t actually touch. Microsoft has released a demo showcasing a technology called Touchless which allows an everyday webcam to emulate the functionality of an expensive multi-touch screen. They’ve also released an SDK for Touchless, allowing developers to start creating their own sorta-multi-touch apps.
Mike Wasserman, the creator of the Touchless, has released a video demonstrating the technology in action. The technique involves using the webcam to track the position of “markers” manipulated in the air or on the surface. In the video, Mike uses all sorts of things as markers, including stuffed toys and a lollipop, which makes it seem like anything sufficiently colorful can be used. The video shows off how Touchless can be used to manipulate photos, draw, and play some rudimentary multi-touch games like Pong.
So far, Touchless is just a neat demonstration of an idea. With the SDK released, though, we might see some very cool things built on the technology in the future.
Check out the video or try the demo for yourself and let us know what you think.
Pay attention, mobile-makers; Microsoft is showing off a new technology called SideSight at the User Interface Software and Technology conference in Monterey. SideSight allows for a mobile, touch-screen device with a twist: you don’t have to touch the screen.
Instead, the phone is controlled by moving your fingers in the space on either side of the device—essentially expanding the interface real estate greatly over a traditional touch screen. By moving your hands around the outside of the prototype SideSight device, objects and images on the screen can be rotated and manipulated, and text and pages can be scrolled through.
SideSight detects motion with an array of ten infrared proximity sensors lined up along each side. The prototype also features a smaller, traditional touch screen, allowing a user to write on the screen with a stylus in one hand, while moving the “page” by moving the other hand beside the device, simulating the way people write with a pen and paper.
Is this technology just a gimmick, or are we seeing the future of mobile devices? Give us your thoughts after the jump.
If you thought EVGA was out of the motherboard game with Nvida sitting out the Core i7 chipset game, think again. EVGA just released the spec’s of an upcoming Nehalem motherboard with SLI support.
EVGA’s X58 SLI FTW mobo won’t be based on an nForce chip, instead it will use an Intel x58 chipset. The board will feature a six-DIMM slot configuration and support for both 2-way and 3-way SLI. The board is one of several that Nvidia will “bless” with SLI support in drivers. The other option to obtain SLI support is for board makers to integrate nForce 200 chips into the PCB. Most of the early X58 designs are foregoing the chip for now though. Nvidia did announce recently that Asus, MSI, Gigabyte and DFI as well as EVGA would support SLI.
The cost of the SLI certification for boards without the nForce 200 has been reported to be as high as $30. Recently, however, Expreview.com, reported that Nvidia was charging $5. Nvidia has not verified any of the pricing saying that the cost varied from contract to contract based on the volume and terms set up in each deal. The company did pooh pooh the earlier report of $30 though.
Click through for more details about this newly announced board!
Evidently, software pirates have been passing up on Microsoft’s latest flagship OS, Vista, in order to get their booty plundering hands on a counterfeit version of XP, according to Bonnie MacNaughton, a senior attorney at Microsoft.
“Historically, counterfeiters tend to focus on the 'n-1' version of software," explained MacNaughton. "Because of the more robust antipiracy and security features in Vista, most sophisticated piracy rings still continue to focus on XP. But that's changing over time.” For the very same reasons, counterfeiters are only copying Office 2003, rather than Office 2007.
Given the current future of Windows XP, and the high possibility of its piracy it’s entirely likely that any copy of XP that you get after January 2009 (with the exception of downgrades available through HP and Dell) is pirated. Because of this, Microsoft is planning on rolling out a brand new ad campaign in early 2009 to remind people of XP’s demise, and this possibility. “We're planning [a campaign] in January or February to make sure our customers know what our rules and policies are about Windows XP," stated MacNaughton, "to make sure they understand what may be illegitimate and what may be legitimate. We want to make sure that the XP they might be getting is genuine.”
We feel your pain. A stud like yourself should never be single, but for whatever reason, your overclocking mojo and wicked high framerates have failed to score that lucky lifelong mate you know is out there. No problem, that's what dating sites are for. But how do you manage the inevitable flurry of responses you're sure to receive? After all, you did include a photo of your custom build and a CPU-Z screenshot, right?
Of course you did, and this is just one of the many scenarios where a canned response would come in handy. Think of the time you could save by not having to reply to each solicitation individually.
"Hi. Thanks for your interest in my personal ad (who can blame you?). As you might have surmised, I do get an inordinate amount of responses. In order to save us both some time, please reply back with a few specific details, including your hair color, cup size, favorite food, and any special talents you may have. Please don't forget to attach a recent photo. Good luck!"
Because not everyone should receive the same message, and some none at all, Gmail's new 'Canned Responses' feature lets you create automated messages using filters based on keywords, sender, recipients, and more. How groovy!
Plan to use this feature? Hit the jump and let us know how.
Microsoft has released an updated technology preview of its cool Deep Zoom Composer tool for Silverlight 2. As we reported back in July, Deep Zoom Composer gives you the ability to display multiple high-resolution thumbnails, zoom in for a closeup, and pan back again. You can use Deep Zoom Composer to create mosaics (as in our original story), or to bring a new level of interactivity to online collections (as the Hard Rock Cafe has done).
If you want to give it a try, install the latest version of Silverlight 2 beta first, then install the Deep Zoom Composer technology preview 0.9.0005. Deep Zoom Composer runs on Windows XP SP2 or SP3 and Windows Vista, and requires a 2GHz Intel or AMD processor, at least 1GB of RAM, and a Microsoft DirectX 9-capable video card with at least 256MB of video memory.
See the Teaching Ideas and Resources blog at MSDN for more information about this and other imaging tools from Microsoft.
Join us after the jump for your comments, and don't forget to share links to your creations!