News http://www.maximumpc.com/taxonomy/term/4/ en Leaked Photos Shows Valve's Controller with a Thumbstick http://www.maximumpc.com/leaked_photos_shows_valves_controller_thumbstick_2014 <!--paging_filter--><h3><img src="/files/u69/steam_controller_1.jpg" alt="Steam Controller" title="Steam Controller" width="228" height="99" style="float: right;" />A subtle but welcome addition</h3> <p>Valve stated earlier this year that it was holding back certifying Steam Machines until 2015 in order to give itself more time to tweak its prototype controller, which it considers to be essential to the Steam Machine experience. Now a couple of months later, <strong>a photo plucked from Valve's latest Steam client beta shows a new revision of the Steam Controller</strong>, one that's likely to be well received by gamers.</p> <p>Twitter member <a href="https://twitter.com/SteamDB/status/492005914862288896/photo/1" target="_blank">@SteamDB</a> (Steam Database) and <em>Face Punch</em> forum user <a href="http://facepunch.com/showthread.php?t=1238036&amp;p=45477260&amp;viewfull=1#post45477260" target="_blank">DevinWatson</a> both posted the picture in question. It's not clear if the picture represents a prototype build or is just a mockup. Either way, the only thing new that we can tell is the addition of an analog stick.</p> <p>The challenge for Valve at this point is to finish developing a controller that's unique enough to justify its existence but not so wild that it turns gamers off. Most would probably agree that a left-thumbstick is a step in the right direction.</p> <p><em>Follow Paul on <a href="https://plus.google.com/+PaulLilly?rel=author" target="_blank">Google+</a>, <a href="https://twitter.com/#!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="http://www.facebook.com/Paul.B.Lilly" target="_blank">Facebook</a></em></p> http://www.maximumpc.com/leaked_photos_shows_valves_controller_thumbstick_2014#comments controller games Hardware Peripherals Steam thumbstick Valve News Thu, 24 Jul 2014 18:07:37 +0000 Paul Lilly 28233 at http://www.maximumpc.com Adata's XPG V3 DDR3 Overclocking Memory Ramps Up to 3100MHz http://www.maximumpc.com/adatas_xpg_v3_ddr3_overclocking_memory_ramps_3100mhz <!--paging_filter--><h3><img src="/files/u69/adata_xpg_0.jpg" alt="Adata XPG V3" title="Adata XPG V3" width="228" height="155" style="float: right;" />Calling all overclockers</h3> <p>Do you have a need, a need for speed? When you're finished watching Top Gun, check out what Adata just added to its product lineup. <strong>The memory maker announced a new high-performance XPG V3 Series of overclocking RAM</strong> that the company claims can run at up to 3,100MHz in dual-channel mode. As you might expect, Adata is targeting PC enthusiasts and performance junkies with this latest line.</p> <p>When running full tilt at 3,100MHz, you're looking at transfer bandwidth of 24.8GB/s, <a href="http://www.adata.com/index.php?action=aa_main&amp;page=NewsList&amp;pages=1&amp;news_id=462&amp;ny=2014&amp;type=2&amp;lan=en" target="_blank">Adata says</a>. The new RAM supports XMP version 1.3 and utilizes Thermal Conductive Technology (TCT), which brings every chip in direct contact with the heat sink to keep both the ICs and PCB from getting overly toasty.</p> <p>Other features include an 8-layer PCB with 2-ounce copper, detachable fin heat sinks, and timings set at 12-14-14-36 when operating at 3,100MHz (they're a little tighter at 2,600MHz and below).</p> <p>No word yet on when the <a href="http://www.adata.com/index.php?action=product_feature&amp;cid=5&amp;piid=301&amp;lan=en" target="_blank">XPG V3 Series</a> will be available or for how much.</p> <p><a href="https://plus.google.com/+PaulLilly?rel=author" target="_blank">Google+</a>, <a href="https://twitter.com/#!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="http://www.facebook.com/Paul.B.Lilly" target="_blank">Facebook</a></p> http://www.maximumpc.com/adatas_xpg_v3_ddr3_overclocking_memory_ramps_3100mhz#comments adata Build a PC DDR3 Hardware Memory overclocking xpg v3 News Thu, 24 Jul 2014 17:30:53 +0000 Paul Lilly 28232 at http://www.maximumpc.com Cheap Windows Laptops Will Give Chromebooks Competition in the Second Half of 2014 http://www.maximumpc.com/cheap_windows_laptops_will_give_chromebooks_competition_second_half_2014 <!--paging_filter--><h3><img src="/files/u69/acer_laptop.jpg" alt="Acer Laptop" title="Acer Laptop" width="228" height="180" style="float: right;" />Get ready for an influx of $199 to $249 Windows laptops</h3> <p>A big reason why Chromebooks are selling so well is because they offer up basic functionality at dirt cheap prices. However, what would happen if Windows laptops could easily be found at the same price points? It's a question that will get answered within the next few months. That's because <strong>Intel, Microsoft, and notebook makers are collaborating on entry-level laptops that will sell for $199 to $249</strong>.</p> <p>Citing sources within the upstream supply chain, <a href="http://www.digitimes.com/news/a20140723PD213.html" target="_blank"><em>Digitimes</em> says</a> that these cheap Windows laptops will enter the market in the second half of this year. These will probably range in size from 10.1 inches to 15.6 inches with non-touchscreen displays powered by Intel's Bay Trail-M platform. Braswell-based processors could also sneak in.</p> <p>There are some parameters that Intel and Microsoft are insisting upon, such as keeping the clamshell laptops less than 25mm. The entry-level laptops must also have battery lives of 5 hours or more, 1-4GB of DDR memory, and either a 500GB hard drive or 16-32GB SSD. And of course they'll run Windows 8.1.</p> <p><a href="https://plus.google.com/+PaulLilly?rel=author" target="_blank">Google+</a>, <a href="https://twitter.com/#!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="http://www.facebook.com/Paul.B.Lilly" target="_blank">Facebook</a></p> http://www.maximumpc.com/cheap_windows_laptops_will_give_chromebooks_competition_second_half_2014#comments chromebook Hardware intel laptop microsoft mobile notebook Windows News Thu, 24 Jul 2014 16:58:02 +0000 Paul Lilly 28231 at http://www.maximumpc.com Tablet Growth is Losing Steam to Large Screen Smartphones http://www.maximumpc.com/tablet_growth_losing_steam_large_screen_smartphones_2014 <!--paging_filter--><h3><img src="/files/u69/galaxy_tab_5.jpg" alt="Galaxy Tab" title="Galaxy Tab" width="228" height="167" style="float: right;" />Tablet growth is down compared to last year</h3> <p>Preliminary data from International Data Corporation (IDC) indicates that the <strong>tablet market expanded 11 percent year-over-year in the second quarter of 2014 on shipments of 49.3 million units</strong> around the globe. That's not bad, though it's down 1.5 percent sequentially. According to IDC, smartphones with big screen displays have cut into the market for tablet PCs.</p> <p>"As we indicated last quarter, the market is still being impacted by the rise of large-screen smartphones and longer than anticipated ownership cycles," <a href="http://www.idc.com/getdoc.jsp?containerId=prUS25008314" target="_blank">said Jean Philippe Bouchard</a>, IDC Research Director for Tablets. "We can also attribute the market deceleration to slow commercial adoption of tablets. Despite this trend, we believe that stronger commercial demand for tablets in the second half of 2014 will help the market grow and that we will see more enterprise-specific offerings, as illustrated by the Apple and IBM partnership, come to market."</p> <p>Apple still owns the lion's share of the market, though competition from smaller vendors has cut into Apple's dominance. Whereas the iPad family represents 26.9 percent of all tablets currently, a year ago it accounted for a third (33 percent) of the market.</p> <p>Samsung's share also declined, going from 18.8 percent a year ago to 17.2 percent currently.</p> <p><a href="https://plus.google.com/+PaulLilly?rel=author" target="_blank">Google+</a>, <a href="https://twitter.com/#!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="http://www.facebook.com/Paul.B.Lilly" target="_blank">Facebook</a></p> http://www.maximumpc.com/tablet_growth_losing_steam_large_screen_smartphones_2014#comments 2-in-1 Hardware idc mobile slates smartphone tablets News Thu, 24 Jul 2014 16:40:39 +0000 Paul Lilly 28230 at http://www.maximumpc.com Strong Quarter Sends Facebook Stock to Record High http://www.maximumpc.com/strong_quarter_sends_facebook_stock_record_high_2014 <!--paging_filter--><h3><img src="/files/u69/facebook_window.jpg" alt="Facebook Window" title="Facebook Window" width="228" height="171" style="float: right;" />"We had a good second quarter." - Mark Zuckerberg with the understatement of the year</h3> <p>It took a bit of time for Facebook to gain some traction in the stock market after filing for an Initial Public Offering (IPO) a little over two years ago, but it certainly appears the world's most popular social network has found its stride. Leaving little doubt of that, <strong>Facebook sprinted past analysts' expectations by reporting $2.9 billion in revenue</strong> for its fiscal second quarter ended June 20, 2014.</p> <p>That's a massive 61 percent jump from the $1.8 billion in revenue Facebook collected in the same quarter a year prior. Revenue from advertising was $2.68 billion, up 67 percent from last year. This was driven primarily by mobile, which accounted for 62 percent of Facebook's advertising revenue, up from about 41 percent a year ago.</p> <p>"We had a good second quarter," <a href="http://investor.fb.com/releasedetail.cfm?ReleaseID=861599" target="_blank">said Mark Zuckerberg</a>, founder and CEO. "Our community has continued to grow, and we see a lot of opportunity ahead as we connect the rest of the world."</p> <p>All these figures translated into a profit of $791 million, up 138 percent compared to $333 million in Q2 of last year. As you might expect, investors reacted positively to the news -- Facebook's share price is hovering around $76 and change, up more than 7 percent. It's market capitalization is around $195.61 billion (at the time of this writing), just a little shy of IBM, which is the fourth most valuable tech firm in the U.S.</p> <p><a href="https://plus.google.com/+PaulLilly?rel=author" target="_blank">Google+</a>, <a href="https://twitter.com/#!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="http://www.facebook.com/Paul.B.Lilly" target="_blank">Facebook</a></p> http://www.maximumpc.com/strong_quarter_sends_facebook_stock_record_high_2014#comments facebook revenue social network stock News Thu, 24 Jul 2014 16:01:46 +0000 Paul Lilly 28229 at http://www.maximumpc.com Microsoft Beats Quarterly Sales Estimates, EarningsTake Hit From Nokia Deal http://www.maximumpc.com/microsoft_beats_quarterly_sales_estimates_earningstake_hit_nokia_deal_2014 <!--paging_filter--><h3><img src="/files/u69/microsoft_paper.jpg" alt="Microsoft Paper" title="Microsoft Paper" width="228" height="151" style="float: right;" />Profit slide a direct result of Nokia buyout</h3> <p>Starting with the good news, <strong>Microsoft beat Wall Street estimates by reporting a 17 percent bump in revenue</strong>, which totaled $23.38 billion for the company's fiscal fourth quarter ended June 30, 2014. Unfortunately for Microsoft, that wasn't enough to weather its Nokia Devices and Services acquisition, which contributed to a 7 percent drop in earnings at $0.55 per share.</p> <p>Despite the drop in earnings, Microsoft chief Satya Nadella is optimistic about the future, especially after <a href="http://www.maximumpc.com/microsoft_ceo_satya_nadella_discusses_companys_future_open_email_employees_2014">rolling out a new game plan</a> that has the company aggressively focused on the cloud.</p> <p>"We are galvanized around our core as a productivity and platform company for the mobile-first and cloud-first world, and we are driving growth with disciplined decisions, bold innovation, and focused execution," <a href="http://www.microsoft.com/investor/EarningsAndFinancials/Earnings/PressReleaseAndWebcast/FY14/Q4/default.aspx" target="_blank">said Satya Nadella</a>, chief executive officer of Microsoft. "I’m proud that our aggressive move to the cloud is paying off – our commercial cloud revenue doubled again this year to a $4.4 billion annual run rate."</p> <p>Microsoft's Windows OEM revenue grew 3 percent, driving by 11 percent growth in Windows OEM Pro revenue. The company also added 1 million subscribers to its Office 365 Home and Personal cloud service, bringing to the total to 5.6 million. Finally, Bing search advertising revenue grew 40 percent as Microsoft increased is U.S. search share to 19.2 percent.</p> <p><em>Follow Paul on <a href="https://plus.google.com/+PaulLilly?rel=author" target="_blank">Google+</a>, <a href="https://twitter.com/#!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="http://www.facebook.com/Paul.B.Lilly" target="_blank">Facebook</a></em></p> http://www.maximumpc.com/microsoft_beats_quarterly_sales_estimates_earningstake_hit_nokia_deal_2014#comments microsoft Nokia revenue News Wed, 23 Jul 2014 18:00:56 +0000 Paul Lilly 28225 at http://www.maximumpc.com EA Explains Decision to Delay Battlefield Hardline to 2015 http://www.maximumpc.com/ea_explains_decision_delay_battlefield_hardline_2015 <!--paging_filter--><h3><img src="/files/u69/battlefield_hardline.jpg" alt="Battlefield Hardline" title="Battlefield Hardline" width="228" height="152" style="float: right;" />Visceral Games will use its extra time to make stability and feature improvements to Battlefield Hardline</h3> <p>Electronic Arts originally planned to release Battlefield Hardline on October 21, 2014 for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC, but as any gamer knows, release dates are kind of like rules -- they're meant to be broken or ignored. In this case, <strong>EA announced it's delaying Battlefield Hardline until "early 2015"</strong> so that Visceral Games has more time to implement features born out of feedback from beta players.</p> <p>"We’ve been poring over the data and feedback, and have already been putting a lot of it right into the game and sharing it directly with you. This feedback also spurred us to start thinking about other possibilities and ways we could push Hardline innovation further and make the game even better," EA explains in a <a href="http://blogs.battlefield.com/2014/07/bfh-will-launch-2015/" target="_blank">blog post</a>. "The more we thought about these ideas, the more we knew we had to get them into the game you will all be playing. However, there was only one problem. We would need more time. Time that we didn’t have if we decided to move forward with launching in just a couple of months."</p> <p>EA offered up some vague details on what will get added between now and the game's release. Namely, Visceral Games will shore up the multiplayer experience with new feature ideas that came direct from the community, though it also plans on adding single player story depth.</p> <p>In addition to new features, the development team will continue to focus on stability.</p> <p><em>Follow Paul on <a href="https://plus.google.com/+PaulLilly?rel=author" target="_blank">Google+</a>, <a href="https://twitter.com/#!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="http://www.facebook.com/Paul.B.Lilly" target="_blank">Facebook</a></em></p> http://www.maximumpc.com/ea_explains_decision_delay_battlefield_hardline_2015#comments Battlefield Hardline delay EA Electronic Arts games Software visceral games News Wed, 23 Jul 2014 17:33:52 +0000 Paul Lilly 28224 at http://www.maximumpc.com Attention Comic Collectors, Rare 'Action Comics #1' Hits Ebay in August http://www.maximumpc.com/attention_comic_collectors_rare_action_comics_1_hits_ebay_august_2014 <!--paging_filter--><h3><img src="/files/u69/action_comics.jpg" alt="Action Comics" title="Action Comics" width="228" height="308" style="float: right;" />Superman's first comic is likely to command $2-3 million</h3> <p>By the end of summer, a rare copy of <strong>Action Comics #1 featuring Superman's first appearance</strong> will change hands. The <strong>valuable comic is going up for auction on eBay</strong> where it will almost certainly fetch around $2 million, if not considerably more. Even though it sold for a mere 10 cents way back in 1938, it's estimated that only 50 to 100 unrestored copies remain in existence.</p> <p><a href="http://www.cnet.com/news/ebay-to-auction-off-very-first-superman-issue-action-comics-1/" target="_blank">According to <em>CNET</em></a>, the copy going up for auction received a grade of 9.0 from the Certified Guaranty Company. That's the highest grade ever assigned to Action Comics #1 -- the only other copy to receive the same grade sold for $2,161,000 in 2011. It was owned by Nicolas Cage and had cream-colored to off-white pages, compared to the one that's going up for auction, which apparently looks brand new.</p> <p>"The quality and preservation of this Action #1 is astounding," Paul Litch, CGC Primary Grader, said in a statement. "The book looks and feels like it just came off the newsstand. It is supple, the colors are deep and rich and the quality of the white pages is amazing for a comic that is 76 years old."</p> <p>Some of the proceeds from the auction will be donated to the <a href="http://www.christopherreeve.org/site/c.ddJFKRNoFiG/b.4048063/k.67BA/The_Christopher_amp_Dana_Reeve_Foundation__Paralysis_amp_Spinal_Cord_Injury.htm" target="_blank">Christopher &amp; Dana Reeve Foundation</a>, which is dedicated to curing spinal cord injury.</p> <p>You can view a digital copy of the issue being auctioned <a href="http://www.cgccomics.com/1134755001/" target="_blank">here</a>. More details about the auction can be found <a href="http://cc.ebay.com/action-comics/" target="_blank">here</a>.</p> <p><em>Follow Paul on <a href="https://plus.google.com/+PaulLilly?rel=author" target="_blank">Google+</a>, <a href="https://twitter.com/#!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="http://www.facebook.com/Paul.B.Lilly" target="_blank">Facebook</a></em></p> http://www.maximumpc.com/attention_comic_collectors_rare_action_comics_1_hits_ebay_august_2014#comments action comics #1 auction comics EBay superman News Wed, 23 Jul 2014 17:13:25 +0000 Paul Lilly 28223 at http://www.maximumpc.com No, Microsoft Isn't Scaling Back to One Version of Windows for All Devices http://www.maximumpc.com/no_microsoft_isnt_scaling_back_one_version_windows_all_devices_2014 <!--paging_filter--><h3><img src="/files/u69/satya_nadella_2.jpg" alt="Satya Nadella" title="Satya Nadella" width="228" height="152" style="float: right;" />Understanding Microsoft's unified strategy</h3> <p>Microsoft chief Satya Nadella caused a whirlwind of headlines and speculation with a comment he made during his company's fiscal fourth quarter earnings call. The way he worded some early rhetoric made it sound like the next version of Windows -- codenamed Threshold and likely to be called Windows 9 -- will ship with but a single SKU rather than multiple versions for smartphones, desktops, gaming consoles, and so forth. However, <strong>Nadella wasn't talking about a single OS to rule them all</strong>.</p> <p>The cause of confusion stems from Nadella saying, "We will streamline the next version of Windows from three operating systems into one single converged operating systems for screens of all sizes." However, he would later clarify that he was referring to the engineering approach -- having a single team work on all versions of Windows, each of which is built around a common core.</p> <p>"We will have multiple SKUs for enterprises, we will have for OEM, we will have for end-users. And so we will be disclosing and talking about our SKUs as we get further along, but my statement was more to do with how we are bringing teams together to approach Windows as one ecosystem very differently than we ourselves have done in the past," Nadella clarified.</p> <p>That said, Microsoft is hard at work unifying the Windows experience. Nadella envisions a unified store serving all platforms, even Xbox, along with a unified developer platform in which programmers can write code a single time and have their software run on any version of Windows.</p> <p>For more of what Nadella had to say, <em>Seeking Alpha</em> has the <a href="http://seekingalpha.com/article/2331775-microsofts-msft-ceo-satya-nadella-on-q4-2014-results-earnings-call-transcript?part=single" target="_blank">entire transcript</a> from the earnings call.</p> <p><em>Follow Paul on <a href="https://plus.google.com/+PaulLilly?rel=author" target="_blank">Google+</a>, <a href="https://twitter.com/#!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="http://www.facebook.com/Paul.B.Lilly" target="_blank">Facebook</a></em></p> http://www.maximumpc.com/no_microsoft_isnt_scaling_back_one_version_windows_all_devices_2014#comments microsoft operating system OS satya nadella Software Windows News Wed, 23 Jul 2014 16:09:43 +0000 Paul Lilly 28222 at http://www.maximumpc.com Maingear Packs a 3K Display into 15-inch Pulse 15 Gaming Laptop http://www.maximumpc.com/maingear_packs_3k_display_15-inch_pulse_15_gaming_laptop <!--paging_filter--><h3><img src="/files/u69/maingear_pulse_15.jpg" alt="Maingear Pulse 15" title="Maingear Pulse 15" width="228" height="127" style="float: right;" />Maingear's thinnest 15-inch laptop to date</h3> <p>A new gaming laptop from Maingear might have you grunting like Tim Allen during his Home Improvement days. <strong>Slipping in between Maingear's Pulse 14 and Pulse 17 is its new Pulse 15 laptop</strong>, the thinnest 15-inch gaming laptop the company has ever assembled, though that's not the only thing that makes the Pulse 15 stand out. It's also notable for its 3K In-Plane Switching (IPS) wide-view display.</p> <p>That translates into a 2880x1620 resolution. You can also output to two additional external displays at the same time using HDMI 1.4 and mini DisplayPort 1.2 ports, with support for viewing up to 4K (3840x2160).</p> <p>The Pulse 15 measures 15.25 inches (W) by 10.5 inches (D) by 0.75 inches (H) and weighs just 3.75 pounds. Despite it's thin and light stature, it packs some powerful parts, including an Intel Core i7 4710HQ processor, 16GB of DDR3-1600 RAM, Nvidia GeForce GTX 870M graphics, and up to 1TB HDD and two 256GB mSATA SSDs in RAID 0.</p> <p>It also features a 7-in-1 media card reader, four USB 3.0 ports, a single HDMI output, two mini DisplayPorts, Killer E2200 LAN, Intel 802.11ac Wi-Fi, Sound Blaster Cinema with 2.1 speaker setup, and Windows 8.</p> <p>The Maingear Pulse 15 is <a href="http://www.maingear.com/custom/notebooks/pulse15/index.php" target="_blank">available now</a> starting at $2,199.</p> <p><em>Follow Paul on <a href="https://plus.google.com/+PaulLilly?rel=author" target="_blank">Google+</a>, <a href="https://twitter.com/#!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="http://www.facebook.com/Paul.B.Lilly" target="_blank">Facebook</a></em></p> http://www.maximumpc.com/maingear_packs_3k_display_15-inch_pulse_15_gaming_laptop#comments 3k Gaming Hardware laptop maingear notebook OEM pulse 15 rigs News Wed, 23 Jul 2014 15:31:18 +0000 Paul Lilly 28221 at http://www.maximumpc.com Game Developer’s Average Salary Down From 2012, According to Gamasutra Survey http://www.maximumpc.com/game_developers_average_salary_down_2012_according_gamasutra_survey_2014 <!--paging_filter--><h3><img src="/files/u166440/gamasutra_logo.jpg" alt="Gamasutra Logo" title="Gamasutra Logo" width="200" height="200" style="float: right;" />Results cover indie and salaried game developers</h3> <p>If you have been wondering whether or not becoming a game developer is a career path worth pursuing, you might want to take a look at what the average pay is like. <strong>Gamasutra has posted the results of its annual Game Developer Salary Survey,</strong> with some interesting statistics based on the response from 4,000 developers worldwide. The survey was conducted in May 2014 and covers game developers over various disciplines that include audio and design for 2013.&nbsp;</p> <p>According to Gamasutra’s findings, the average yearly pay for a salaried game developer, across all disciplines in the U.S., was around $83,060 in 2013, which is down 2 percent from 2012. Meanwhile, Canadians were up 9 percent, with an average of $71,445 USD, whereas European developers remained flat at $46,232 USD. Breaking it down to the various jobs in the U.S. saw people in business and management earn an average salary of $101,572, audio professionals earned $95,682, programmers $93,251, producers $82,286, artists and animators $74,349, and quality assurance testers were paid an average of $54,833.</p> <p>The survey also covered the indie side of things, on a worldwide basis, which revealed that non-salaried, solo indie game developers earned an average of $11,812, which is down 49 percent from 2012. On the other hand, individual members that were part of an indie team averaged $50,833, which is up 161 percent.&nbsp;</p> <p>If you are interested in reading all the results from the survey, then you can view it over at <a title="Gamasutra Survey" href="http://www.gamasutra.com/salarysurvey2014.pdf" target="_blank"><span style="color: #ff0000;">Gamasutra (PDF)</span></a>.&nbsp;</p> <p><em>Follow Sean on&nbsp;<a title="SeanDKnight Google+" href="https://plus.google.com/+SeanKnightD?rel=author" target="_blank"><span style="color: #ff0000;">Google+</span></a>, <a title="SeanDKnight's Twitter" href="https://twitter.com/SeanDKnight" target="_blank"><span style="color: #ff0000;">Twitter</span></a>, and <a title="SeanDKnight Facebook" href="https://www.facebook.com/seandknight" target="_blank"><span style="color: #ff0000;">Facebook</span></a></em></p> http://www.maximumpc.com/game_developers_average_salary_down_2012_according_gamasutra_survey_2014#comments average game developer salary game developer game developer salary indie gamer salary Gaming News Tue, 22 Jul 2014 21:16:23 +0000 Sean D Knight 28217 at http://www.maximumpc.com Intel Launches Business Class Solid State Drive Pro 2500 Series http://www.maximumpc.com/intel_launches_business_class_solid_state_drive_pro_2500_series <!--paging_filter--><h3><img src="/files/u69/intel_ssd_pro_2500.jpg" alt="Intel SSD Pro 2500" title="Intel SSD Pro 2500" width="228" height="114" style="float: right;" />Affordable storage packed with advanced security features</h3> <p>Intel announced a new addition to its solid state drive (SSD) family, though it's not intended for home consumers. Instead, <strong>Intel's new SSD Pro 2500 Series is intended to bring security features and lower cost of ownership to businesses</strong> in need of the kind of "blazing fast" performance SSDs afford. They'll get that with SSD Pro 2500 family, which comes in capacities ranging from 120GB to 480GB.</p> <p>Performance teeters on the upper end of the spectrum with sequential read and write speeds rated at up to 540MB/s and 490MB/s, respectively. Random 4KB read performance checks in at up to 48,000 IOPS, while writes ramp up to 80,000 IOPS, Intel says.</p> <p>In addition to respectable performance metrics, <a href="http://newsroom.intel.com/community/intel_newsroom/blog/2014/07/22/intel-solid-state-drive-pro-2500-series-brings-trusted-security-features-and-lower-cost-of-ownership-to-business" target="_blank">Intel says</a> the SSD Pro 2500 Series offers five low power modes for long battery life. The lower power states can reduce idel power consumption by more than 90 percent compared to a typical mobile hard disk drive.</p> <p>The drives also feature hardware-based 256-bit AES encryption and come in both M.2 and 2.5-inch form factors, all backed by 5-year warranties.</p> <p>No word yet on price.</p> <p><em>Follow Paul on <a href="https://plus.google.com/+PaulLilly?rel=author" target="_blank">Google+</a>, <a href="https://twitter.com/#!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="http://www.facebook.com/Paul.B.Lilly" target="_blank">Facebook</a></em></p> http://www.maximumpc.com/intel_launches_business_class_solid_state_drive_pro_2500_series#comments Build a PC enterprise Hardware intel solid state drive ssd ssd pro 2500 storage News Tue, 22 Jul 2014 19:01:09 +0000 Paul Lilly 28216 at http://www.maximumpc.com Bragging Rights: PC Gaming Market Maintains Sales Lead Over Consoles http://www.maximumpc.com/bragging_rights_pc_gaming_market_maintains_sales_lead_over_consoles_2014 <!--paging_filter--><h3><img src="/files/u69/dream_machine_2013.jpg" alt="Dream Machine 2013" title="Dream Machine 2013" width="228" height="152" style="float: right;" />PC gaming hardware is a $21.5 billion market</h3> <p>At the end of the day, we realize it doesn't matter if you get your gaming fix on a PC, console, tablet, or whatever -- we'll fist bump any gamer, regardless of platform. That said, we're of course partial to PC gaming ourselves, and as it turns out, our platform of choice is still the dominant one. According to Jon Peddie Research (JPR), the <strong>PC gaming hardware market is more than twice as large as the console gaming hardware market</strong>.</p> <p>JPR defines PC gaming hardware as personal computers, upgrades, and peripherals used for gaming. With that mind, the PC gaming hardware market stands at $21.5 billion, which is big enough to lap the console gaming hardware market, and then some.</p> <p>"We continue to see a shift in casual console customers moving to mobile. While this is also occurring in the lower end PC gaming world, more money is being directed to mid and high range PC builds and upgrades by gamers," <a href="http://gfxspeak.com/2014/07/14/gaming-market-consoles/" target="_blank">says Ted Pollak</a>, Senior Gaming Analyst at JPR. "Committed PC gamers are generally not interested in pure content consumption platforms. They are power users and pay thousands for the ability to play games at very high settings and then do business, video/photo editing, content creation and other tasks with maximum horsepower at their disposal in a desktop ergonomic environment."</p> <p>Moving beyond dollars and cents, the PC platform has an obvious power advantage. If you assemble a machine with an enthusiast grade CPU, high end GPU, SSD, and fast memory, it will "absolutely trounce the computing power and gaming capabilities of the newest console generation," Jon Peddie says. And he's right. While the newest consoles are still pushing pixels at 1080p, high end (and ultra expensive) PC platforms are pushing the envelope at 4K.</p> <p><em>Follow Paul on <a href="https://plus.google.com/+PaulLilly?rel=author" target="_blank">Google+</a>, <a href="https://twitter.com/#!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="http://www.facebook.com/Paul.B.Lilly" target="_blank">Facebook</a></em></p> http://www.maximumpc.com/bragging_rights_pc_gaming_market_maintains_sales_lead_over_consoles_2014#comments computer console Gaming Hardware Jon Peddie Research jpr pc News Tue, 22 Jul 2014 17:40:27 +0000 Paul Lilly 28214 at http://www.maximumpc.com Asus's RT-AC87 is Industry’s First Wave 2 802.11ac Consumer Router http://www.maximumpc.com/asuss_rt-ac87_industry%E2%80%99s_first_wave_2_80211ac_consumer_router <!--paging_filter--><h3><img src="/files/u69/asus_rt-ac87.jpg" alt="Asus RT-AC87" title="Asus RT-AC87" width="228" height="170" style="float: right;" />Hello faster speeds and MU-MIMO</h3> <p>After teasing the industry with a preview earlier this year at the Consumer Electronics Show (CES) in Las Vegas, <strong>Asus today officially launched its RT-AC87 dual-band wireless router</strong>. It's the first Wave 2 802.11ac router for consumers and it's powered by Quantenna's QSR1000 4x4 Multi-User Multiple Input Multiple Output (MU-MIMO) chipset, which gives your home network a bit of future-proofing.</p> <p>What's special about MU-MIMO is that it allows for multiple streams to be beamed to multiple clients simultaneously, up to eight in theory though Quantenna's QSR1000 chipset supports 4 spatial streams. This is a boon for crowded networks, which pretty much applies to everyone these days -- think about a typical family of four, each with a PC, tablet, and smartphone, plus whatever other devices you have connected wirelessly. The rub is that you need compatible adapters to take advantage of the technology, but you have to start somewhere.</p> <p>Asus equipped the RT-AC87 with four external antennas and Universal Beamforming support for added range and signal reliability. The AC2400 designation translates into up to 1.73Gbps on the 5GHz band in 802.11ac mode and up to 600Mbps via 802.11n.</p> <p>The RT-AC87 will be available "shortly" for $270 MSRP.</p> <p><em>Follow Paul on <a href="https://plus.google.com/+PaulLilly?rel=author" target="_blank">Google+</a>, <a href="https://twitter.com/#!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="http://www.facebook.com/Paul.B.Lilly" target="_blank">Facebook</a></em></p> http://www.maximumpc.com/asuss_rt-ac87_industry%E2%80%99s_first_wave_2_80211ac_consumer_router#comments 802.11ac ac2400 asus networking quantenna Router rt-ac87 wireless-ac News Tue, 22 Jul 2014 17:15:22 +0000 Paul Lilly 28213 at http://www.maximumpc.com ARM Strengthens Bottom Line Through Licensing Expansion http://www.maximumpc.com/arm_strengthens_bottom_line_through_licensing_expansion_2014 <!--paging_filter--><h3><img src="/files/u69/arm_1.jpg" alt="ARM" title="ARM" width="228" height="144" style="float: right;" />More than 1,100 companies license ARM technology</h3> <p>While AMD and Intel were watching from the sidelines as the market transitioned to mobile, ARM was busy "earning and burning, snapping necks and cashing checks," to borrow a line from Step Brothers. It's a bit more competitive today, though ARM was able to gain a foothold in the mobile market and continues to ride the momentum. As such, <strong>ARM said it added 41 licensed customers to its portfolio</strong>, bringing the total number of licenses signed to more than 1,100.</p> <p>ARM reported total revenue of $309.6 million in the second quarter of 2014, up 17 percent from the $264.3 million it collected in the same quarter a year ago, and up 9 percent year-on-year. That resulted in a profit of $86.7 million for the quarter, and $126.7 million for the first half of the year.</p> <p>"Our continued strong licensing performance reflects the intent of existing and new customers to base more of their future products on ARM technology. The 41 processor licenses signed in Q2 were driven by demand for ARM technology in smart mobile devices, consumer electronics, and embedded computing chips for the Internet of Things, and include further licenses for ARMv8-A and Mali processor technology," ARM CEO Simon Segars <a href="http://www.arm.com/about/newsroom/arm-holdings-plc-reports-results-for-the-second-quarter-and-half-year-ended-30-june-2014.php" target="_blank">said in a statement</a>. "This bodes well for growth in ARM’s medium and long term royalty revenues."</p> <p>As more manufacturers jumped into mobile, ARM saw its licensing revenue jump 42 percent compared to last year. The company also shipped 2.7 billion ARM-based shipped in Q2, up 11 percent versus the same quarter a year ago. Shipment growth has been especially strong in enterprise networking and microcontroller markets, ARM said.</p> <p><em>Follow Paul on <a href="https://plus.google.com/+PaulLilly?rel=author" target="_blank">Google+</a>, <a href="https://twitter.com/#!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="http://www.facebook.com/Paul.B.Lilly" target="_blank">Facebook</a></em></p> http://www.maximumpc.com/arm_strengthens_bottom_line_through_licensing_expansion_2014#comments ARM cpu financial report Hardware license mobile processor News Tue, 22 Jul 2014 16:44:34 +0000 Paul Lilly 28212 at http://www.maximumpc.com