Much to the dismay of the Motion Picture Association of America (MPAA) and the Recording Industry Association of Amercia (RIAA), BitTorrent tracking site The Pirate Bay continues to grow at what might be a record pace. According to the file sharing site, its global user base now sits at 22 million peers strong, up from 8 million just one year ago.
"We would like to thank all the great and persistent uploaders that dedicate time to share," Pirate Bay writes in its blog. "But most of all, we would like to thank you, you and you! For it is all of you out there that makes this site what it is. Together; uploaders, seeders, leechers, mods and admins, we are The Pirate Bay."
Not stopping at a blog post, the file sharing site has applied to be recognized by the Guinness Book of World Records for its supposed accomplishment. If the number of peers turn out to be real, it would mean that the other legal alternatives -- Hulu, Last.fm, Pandora, and others -- have had little effect on The Pirate Bay.
Seagate earlier this year launched the industry's frist 1.5TB desktop drive, which remains the largest capacity drive available on the market. To accomplish the feat without sacrificing performance, Seagate packed just four platters inside with an areal density of 375GB per platter resulting in what the company claims is a sustained data rate of 120 MB/s. It all sounds great on paper, but could there be something wrong with the high capacity drive?
A jaunt over to Seagate's support forum reveals an 11+ page thread of users complaining that their 1.5TB drives are exhibiting random freezes. Most of the complaints stem from users running a RAID array in Ubuntu, but mixed in are a handful of users claiming the same behavior being displayed in single-drive setups in other operating systems, including Max OS X and Vista.
According to the various comments, support inquiries have ranged from "Unfortunately, we do not support Linux" and "Again, these drives are not meant to be used in a RAID environment so we are not going to be working towards a solution for this environment," to "This is an issue we are currently working on. I know it's a hassle for now, but we're working on it as quickly as we can. As soon as we have information available we'll let you know." Other users claim they're being told a limitation error in Vista might be the culprit and they should try reducing the partition size to 1TB.
Any Seagate Barracuda 1.5TB owners experiencing similar symptoms? Hit the jump and let us know if you're having any issues with your drive.
Will the real Nvidia please stand up? Getting a read on the graphics chip maker is turning out to be nigh impossible. On one hand, Nivida has been hammered over a mobile graphics manufacturing defect that led to an "abnormal failure rate," much negative press, and questions about how widespread the problem might actually be. Then the tide changed as Apple announced it would be outfitting its refreshed MacBook line with Nvidia's 9400M GPU instead of Intel silicon. Is the company poised to fall or on the rebound?
Looking over Nvidia's financial report appears to raise even more questions than answers. For the three months that ended October 26, the company's profits have plummeted 74 percent to $61.7 million, down from $235.7 million one year earlier. But despite the free fall, earnings per share sat at 20 cents, or almost twice as much as the average estimate of 11 cents projected by First Call.
In terms of market share, Nvidia acknowledges losing ground to AMD's ATI unit, but also believes its on the verge of an upswing.
"We were caught flat footed at 65nm and our chip and board solution was just too expensive," said Jen-Hsun Huang, president and CEO of Nvidia. "We've made that transition (to 55nm) in Q2. And in Q3 we're through that transition and we're off and running."
Which direction the company is running towards, however, is anyone's guess.
If the Phantom Lapboard sounds familiar, it's because we covered the promising product earlier this year. After spending some hands-on time with the peripheral, it was clear Phantom had a winning design on its hands, provided the company could address the dropout issues with the mouse and other annoyances associated with the rodent. Whether or not the final version represented an improvement over the unit we played with was supposed to have been answered back in June when it was scheduled to be available in limited quantities.
June has come and gone, but the Lapboard is nowhere to be seen. Has it dropped off the face of the earth to become vaporware just as the Phantom Console did over two years ago? Not yet, and maybe not ever. Unlike the Phantom Console, which left Phantom's website as if it never existed, the company is still talking about the Lapboard. In a recent blog post, Phantom Development Consultant John Landino says Phantom has come up with inventory funding and paid for its first shipment of Lapboards, which the company hopes to start shipping in its yet-to-be-opened game store before the end of the year.
It's hard to argue with anyone who might be skeptical about this latest update, but remember that the Optimus Maximus was once well on its way to becoming vaporware before it started shipping.
Tough times continue to plague AMD and its employees. While Intel gears up for its Core i7 launch in just ten days, AMD is busy crunching numbers trying to figure out how to get its finances in order following almost two years of losses. Unfortunately for the chip maker and its employees, the despairing numbers add up to more job cuts.
AMD has already reduced its workforce by 10 percent earlier this year, and now the company says it will be cutting another 500 jobs to reduce costs and be more competitive with Intel. Once the pink slips are handed out, AMD will be left with a global workforce 15,000 strong.
"Today's announced headcount reduction is an unfortunate but necessary part of this process," AMD spokesman Micheal Silverman said, "to help us align our people with the focused programs that achieve our objectives, eliminate duplication of efforts, and allow us to operate more efficiently."
Silverman went on to hint that more job cuts might be forthcoming, saying the chip maker "will continue to assess AMD's programs, activities, and staffing needs" in 2009.
For some time now, word on web has been that Intel will launch its first Core i7 processors on November 17, and according to eWeek.com, that word is now official. The news site reports that the launch will take place during an event in San Francisco.
While Intel will target high end desktops and gamers with its first set of Core i7 chips, eWeek says the chip maker will zone in on business buyers and enterprises shortly after with new processors designed for workstations and dual-core server systems. These should be available by the end of 2008, followed by Core i7 parts designed for corporate clients and notebooks in 2009.
Also in 2009, we'll start to see processors sporting integrated graphics on the silicon die appear in desktop systems.
"Some of these new processors will have integrated graphics built into the processor and our partners will see this as an efficient use of the processors socket and the memory for both compute power and graphics," Intel VP Steve Smith said.
Anyone planning a Core i7 build in time for the holidays? Hit the jump and tell us about it.
This year's edition of WinHEC, which has already demonstrated Windows 7's digital goodness with Device Stage, has more good news about Microsoft's next desktop operating system:
Longer battery life
Faster boot times
As Maximum PC.com readers know, better hardware support has been a major goal of Windows 7 right from the start, and it looks as if Windows 7, even in its pre-beta stage, is making impressive strides.
Engadget has posted a video from WinHEC that shows a Windows 7 machine providing energy savings equivalent to an extra hour of DVD playback: you won't have to worry about running out of power before the movie ends, and you'll even have enough juice for a special feature or two.
WinHEC also featured Microsoft exec Jon DeVaan, the Senior Vice President in charge of Core Operating System Division, performing a "boot drag race" pitting identical machines running Windows 7 and Windows Vista: Windows 7 won by several seconds. It's part of DeVaan and Steven Sinofsky's keynote address, which you can see at the WinHEC virtual pressroom.
To find out who else is seeing the improvements in Windows 7, join us after the jump.
Tim Holman, senior producer on Company of Heroes -- Relic's well-received, bajillion-selling PC-exclusive RTS franchise -- might be a teensy bit biased in favor of PC gaming. But his amorous feelings for the constantly morphing platform only go so far, and that's why it's time for an intervention. PC devs, quit shooting-up your games with prettier-than-real-life textures and nuclear-powered bloom lighting. Take it away, Tim:
"I think one of the things that hurt PC gaming is PC developers," he said. "If you make a game with such high-end requirements that only people with a $6,000 PC can play it at a decent framerate, of course your sales are going to drop."
"And of course people are going to pirate your game more, because they don't want to invest in your game first. They want to try it first for free [to see if it's compatible with their hardware]."
So, who's the excellently postured whiz kid sitting in the front of the classroom, setting an example for all the other miscreants? Why, that'd be Blizzard, says Holman. "It's no big secret. I know when I buy a Blizzard game, I'm not going to have to upgrade anything," he explained.
But Holman's far from stuffing this not-compliment sandwich into a plastic baggy and calling it quits; the thing's all condiments and no meat. His main point, then, is this:
"I laugh hysterically whenever I hear that PC gaming is dead. Every time I hear a person saying, 'PC games are dying,' or 'PC games are dead,' particularly if they're a competitor, I fully agree with them--and I encourage them to get out of the space as soon as possible, just so I don't have to compete with them," Holman said, laughing -- probably in a hysterical manner.
So, are you willing to give your eight GeForce graphics shurikens a break from flexing their potent prowess for the betterment of PC gaming? Or do you think Holman's opinion is a load of crock?
Minds at the University of Wisconsin-Madison have created a method to calculate how different degrees of strain affect electronic structures in silicon. Sound confusing? Well, truthfully it is, but it could soon bring you new CPUs that produce much less heat and use less power.
Today’s strained silicon is very limited. This is mostly caused by the techniques that are in place to create it, and the physics of strain (which still haven’t been fully mapped out). But, thanks to a team of dedicated researchers led by Max Lagally, the Professor of Materials Science and Engineering at UW-M, this is all about to change.
The creation process, which previously didn’t always provide a uniform stretch of the silicon across the surface of the chip, has been drastically changed thanks to the research of Legally’s team. Having mapped out the effects of strain on electric structures in silicon, they finally understand why there are drastic increases and decreases in electron mobility from sheet to sheet. This will allow them a more uniform creation process that will produce more predictable results.
To produce their samples they stretched out films of silicon for research. “Imagine [attaching] a ring and a hook to all four corners [of a piece of thin film silicon] and pulling equally on all four corners like a trampoline,” said Legally, “it stretches out like that.”
Should this research come full circle, there’s no doubt that we’ll all reap the rewards.
November 1 quite literally marked the end of an era. Windows 3.x, which was released back in 1990, is now officially a part of the past. Microsoft finally stopped issuing licenses for the software, which originally brought them worldwide success on the platform of graphical user interfaces.
While 3.x lives in relative obscurity today, it still has some very sizeable tasks placed at its feet. Many cash registers and ticketing systems are still powered by the aging OS. Even in-flight entertainment systems on some Virgin and Quantas jets use 3.x as their platform of choice when bringing long-haul flight customers such cinematic masterpieces as Tim Allen’s, “The Shaggy Dog.”
This has everything to do with what’s under the hood of 3.x. Stefan Berka, who is responsible for the GUI Documentation Project stated that the important technical innovations in the software were its extended memory that could address more than 640KB and vast improvements to hardware support. Not to mention its 100 percent compatibility with older MSDOS applications.
The age ushered in by 3.x required at least an 8086/8088 processor (or better) with a clock speed of at least 10MHz. Along with that, it required a brawny 640KB of RAM and seven MB of HDD space to store it all.
3.x, you’ve served us well. We salute you on your service, and hope that others take after your example. You will be missed.