Nothing is worse than when the government decides to levy another tax someplace. Newegg customers of New York were irked on June 1, 2008 when they found out that Newegg was being required to collect sales tax to orders sent to New York, even though Newegg doesn’t have a store there.
However, Newegg has backed away from that stance, sending out an email from Newegg Company Spokesperson and Vice President of Merchandising, Bernard Luthi, saying that it reversed it’s decision based on feedback from it’s customers.
“This decision was driven by your direct and candid feedback and our continued commitment to you as our valued customers.” He went on to thank customers for their patience as they worked things out.
Of course, New York residents are still responsible for paying their sales tax.
Newegg should be applauded for taking a stand. Collecting taxes for different states, counties, and localities would be a terrible mess for any online retailer to wade through. It would only serve to drive up prices for consumers and stifle internet commerce.
How do you feel about taxes on items purchased over the web?
"Gordon Freeman is a menace to society. When he's not bludgeoning our men with cars and annihilating our demolition teams with their own ordinances, he's white-washing their corpses with paint and treating wild, endangered headcrabs like lowly mammalian bulls. Sure, we enslaved his species and all, but does he have to be such a jerk about it? He toys with us as though this were some sort of game, and we won't stand for it."
--An excerpt from The Combine Times, the final Combine paper to include anything other than obituaries.
--Gordon Freeman's reply
Yeah, Gordon Freeman isn't the most loquacious guy around. He speaks through his actions -- or rather, your actions. But that's what makes him great. He's a videogame character under your direct control. He fights like you, so why shouldn't he think like you?
As you've probably noticed, my particular Gordon Freeman is, well, have you ever imagined what it'd be like if one of the loud-mouthed, rap-prone kids on Xbox Live was tasked with saving all of humanity (and managing a classy goatee)? Am I like that in real life? No, but slipping into the hazard suit of a silent protagonist like Gordon Freeman allows me to project a side of myself into the game that hardly even exists in reality. I'm not constrained by any pre-set personality the man might have, so my imagination washes over the game, and it becomes a whole new experience.
Sure, I enjoy having the tightly braided engagement-lasso of a compelling, whip-smart lead wrapped around my neck as much as anyone, but I also think that such a lead doesn't lend him/herself well to gaming's main strength: interactivity.
So, how do you like your protagonist: strong and silent with a side of whatever you want, or glib -- fried up and delivered just as the developers ordered?
Today's Roundup features heroes of both varieties, along with a smattering of other stories about your favorite industry. From details about WoW's colossal (and free!) pre-WotLK update, to exclusive titles' death knells, there's no way you'll leave this Roundup without something to talk about. Jump past the break for more.
Blu-ray may have won the high-definition format war, but the spoils haven't exactly been anything to brag about. Saddled with high prices, consumers have been turning the other cheek in favor of upscaled DVDs and an increasing emphasis on movie downloads, which looks to get even more popular this fall. But that could all change if 3D movies prove popular for home setups.
Leading the charge is Philips, who will demonstrate 3D on Blu-ray later this month at IFA 2008.The demo is expected to show how Philips' 2D-plus-Depth content format can be applied to Blu-ray, which would open the door for 3D movies to be shown on a variety of displays. Whether or not that matters to home theater buffs remains to be seen, but with a growing amount of 3D movies released on the big screen, those that missed the theater debut would still be able to relieve the experience at home, minus the ginormous screen.
Does this give Blu-ray the edge it needs to gain popularity points?
It remains to be seen whether the recent Mac clone phenomenon will turn out to be a legit business or a series of scams, but either way, things aren't looking good. You may recall reading about Psystar, a recent startup who purports to sell Open Computer setups running Max OS X Leopard. Despite confusion over where the company actually resides, the company appears to be in a legal battle with Apple over multiple counts of violating copyright, trademark, and breach-of-contract and unfair competition laws.
And what of Open Tech, the other Mac cloner who recently hit the headlines? In just three weeks after its official Mac-clone product launch, Open Tech vice president Elijah Samaroo sent an email to Wired.com announcing the sale of Open Tech's web store for a cool $50,000. Unlike Psystar, who sells pre-installed Mac-clones, Open Tech was offering to sell PCs with instructions detailing how to install any OS of choice, including Apple's, but is now prepared to let go of its "trade secrets" if it can find a buyer.
But wait, there's more! Adding more comic relief to the ridiculously high asking price for a shady startup, anyone interested in purchasing Open Tech can use the site's PayPal button to transfer the $50,000 and "as soon as the payment is received the Open Tech Papwork and Documents will be faxed or mailed to you."
Forget about your swank two-monitor setup, word on the tech block is that Intel's 4 Series chipset for desktop and notebook displays will support four monitors at the same time. DisplayLink is providing its technology through a license model, and Intel has jumped first in line as a major customer.
Two of the displays will come courtesy of conventional outputs, while the other two can be connected via USB 2.0. Previous to this, DisplayLink support was only provided to displays that included the company's DP-120/160 chips. Also prior, enthusiasts wanting a four-display setup had to rely on graphics cards outputs.
But what about the performance impact? TGDaily noted up to 30 percent CPU utilization with the DP-120/160 chips, so it will be interesting to see how the G45 chipset handles DisplayLink chores.
Electronic Arts' infatuation with rival video game maker Take-Two Interactive have been anything but secret, nor has Take-Two's rejection. In late February, Take-Two publicly rejected EA's unsolicited takeover bid worth roughly $2 billion, a move Take-Two accused of being "opportunistic" with Grand Theft Auto IV nearing release. Not taking the rejection well, EA threatened with a hostile takeover in the following months, but has since backed down.
Now it appears the two game makers may be on the road to recovery, but unlike the previous spats, the current negotiations are being kept secret. According to EA's recent regulatory filing, both companies have signed a confidentiality agreement after agreeing to hold private talks about a potential transaction.
"As a result, EA does not intend to make any further announcements regarding the status of any discussions or negotiations with Take-Two unless and until discussions between EA and Take-Two have been terminated or such parties have entered into a transaction," EA wrote.
Rambus, the company most known for its rampage of patent lawsuits on all things memory, may soon be better known for something else. The company announced a Terabyte Bandwidth Initiative last year, in which it set a goal of developing a future memory architecture capable of delivering a terabyte per second of memory bandwidth to a single System-on-Chip (SoC), and Rambus showed at IDF that it's getting ever closer to that goal.
On display was a DRAM emulator pushing 16Gbps, a key hurdle in making a terabyte of bandwidth possible. However, the test chips were only single channel, putting a slight damper on the display. Still, if Rambus can bring to fruition its new memory architecture, which it looks to be well on its way to doing, it could usher in a new era of high performance memory products.
Sorry for the late notice, but we're going to be taking Maximum PC offline for an hour or so later this evening, starting around 9PM Pacific/midnight Eastern. If you're reading this, we're back. Woo! The good news is that we're taking the site down to upgrade the hardware (more on that later), which should result in snappier load times and less downtime, even when the site is running under extremely heavy loads. I'll be posting status updates on my Twitter, as I don't have much else to do during the migration. If you notice anything weird after the site comes back up, please post about it in the comments.
Life is full of shortcuts. Whether it's using connections to briskly bound up the corporate ladder, pumping out a term paper with the help of a less-than-legit online service, or simply cutting through the gas station instead of waiting for the stop light, there's always an easy way out. But no matter how much weight walking the path of least resistance may lift from your wearied shoulders, a nagging voice -- whether in your mind or from the mouth of an onlooker -- will tell you that you're cheating. "Everyone else worked to get where they are. Why can't you?" the voice asks. "You're doing it wrong, and you're only hurting yourself."
Videogames are, of course, loaded with such shortcuts, cheats, and "teh haxxors." And when a gamer admits to kicking their feet up and punching in the ol' Konami code, they're met with derision. "Wimp, wuss, lame" and the ever so fashionable "The developer didn't intend you to experience the game that way" readily come to mind.
Really though, is cheating that bad?
One of the most fascinating aspects of gaming is discovery. Games allow us to traverse fantastical worlds totally unlike our own, yet arguably with more tangible obstacles to keep us from seeing the sights. (Is "living for 21 years" a tangible obstacle?) For someone who can't play a game without hurriedly glancing at their watch every few minutes, cheats seem like the solution -- not the problem. Why drop two hours against a single foe when you can see more of the game world instead?
Frankly, I don't think a game's developers will begrudge you for it, either. You put money in their pockets and you're deriving enjoyment from the world they crafted. It may not be the straightforward, A-to-B path they wanted you to stroll down, but it's still an experience. And isn't that what games are about -- creating "stories" through our unique experiences?
So, do you approve of cheating? Have you been known to crack open the dev console and enter a few choice phrases, or will you sooner rage-quit a game than enter a code for a pithy 20 extra hit points?
Today's Roundup features the only variety of cheating about which I'll really hoot and holler, but that doesn't seem to hinder its unbridled success. Additionally, you'll find a couple of big-name game delays, and a discussion about how games compel us to keep playing. It's all after the break.