Slow and steady wins the race against piracy? That's probably the mantra that came of EA and DICE's recent mind-meld, in which the publisher-developer duo decided to keep lithe heroine Faith from tip-toeing across PC rooftops until 2009 -- at least two months after consolites get their fix.
Now, today, after an almost conspicuously lengthy session of nonchalant whistling and faux-confused shoulder-shrugging, EA has announced a release window for its totalitarian twist on the formula Mario laid forth.
"The PC version of Mirror’s Edge will ship in North America in January 2009," said the press release. But that's not all.
"To keep the action coming after launch, DICE is currently developing downloadable content that will be available at the beginning of the year. More details to be announced shortly."
A late release to keep pirates from affecting sales figures? A spot of DLC to make players think twice about dumping Mirror's Edge in GameStop's used games section? Sounds like EA's really playing things safe with this franchise. It's just a damn shame that we all have to suffer for it.
Actually, "damn" isn't quite potent enough to describe the shame stream that currently plagues this situation. Jump past the break to see a more fitting phrase.
Dell has decided to pass on releasing their MP3 player this holiday season. With no real reason cited for the delay, it looks like Apple can sit back and let their iPod dominate the sales charts once again.
While the release of the MP3 player has been put on pause, their work on the planned entertainment software, Zing, has continued and is expected to release sometime this fall. Zing is purported to organize downloaded music and movies on PCs.
With any luck, this will give Dell more time to finely tune their product. Jumping into an Apple dominated market isn’t something that… anyone has succeeded at. But with 2003’s DJ Ditty failure behind them, perhaps Dell has learned their lesson.
Arizona-based Hyperion Power Generation is looking to take what was once a mammoth-sized power generator and shrink it down to a fraction of that size, thanks to some technology licensed from the U.S. government. They call it the Hyperion Hydride Reactor.
The Hyperion Hydride Reactor is a self-operating nuclear powered reactor that will output 27MW of power (enough to power 20,000 homes), won’t have any movable parts, will be self-operating and other than refueling, won’t require any maintenance. And unlike normal nuclear reactors, the need for water-cooling has be eliminated. This gives it the unique option to be placed anywhere.
According to Hyperion’s CEO, John Deal, their goal is “…to generate electricity for 10 cents a watt anywhere in the world.” And with the technology behind it, they’ve even managed to garner interest from the oil and electricity industries, as well as developing nations.
The reactor’s uranium hydride core is surrounded by hydrogen gas will only need to be refueled every 7-10 years. Other than that, it will remain completely undisturbed.
For many, supercomputing seems like something that’s out of reach. At the most, we’ll usually just contribute our spare processor cycles to a project that involves it. But Purdue University is looking to change all that with their latest venture, Rack-A-Node.
Rack-A-Node is a flash-based game that requires you to become the network admin, and set up each rack so that they hold a solid cluster of servers that are good at tackling a variety of different tasks. From chemistry to physics, it’s all up to you to figure out if you’ll need more CPU power, more RAM or a wicked fast connection.
While the game isn’t meant to actually turn the average man into a supercomputing whiz, it is meant to let us get one step closer to it. “This is a dry and boring topic even for geeks,” claimed Gerry McCartney, the chief information officer at Purdue. “So, we wanted a way to get people excited about these things.”
Evidently they’ve been asked to create a more sophisticated version of the game that would be designed as a learning tool. “It is not stupid right now, but it’s way too simple,” Mr. McCartney said.
Google’s been on a real spree lately, rolling out one improvement after another for their Gmail service. Looks like that’s not about to stop, as they’ve just announced that the service's built-in messenger will be getting noticeably beefier with the addition of voice and video chat.
The feature will be built right into the Gmail page (no client download required) and will allow anyone to chat in real time with other Gmail users. Google has posted a video showing off how the feature functions, and frankly it looks pretty damn cool.
The service certainly isn’t as full featured as voice-chat top-dog Skype (it cannot, for instance, connect to a regular phone), but it looks like it might be just the thing for a quick chat with someone you’ve been talking to with email or Gmail’s chat. And, knowing Google, it’s probably just a matter of time until the service’s features are fully fleshed out.
The service is available now, and requires a plugin download.
Do you use video or voice chat on your computer? Will you give Gmail’s new service a try? Let us know after the jump.
Google's open-source Android platform may not have revolutionized the mobile industry just yet, but it has spurred some interesting comments among top level execs. Two weeks ago, Sprint CEO Dan Hesse said that the current iteration of Android isn't "good enough to put the Sprint brand name on it," and taking it a step further, Microsoft's Steve Ballmer says he sees the move as being finanically unsound for Google.
"They can hire smart guys, hire a lot of people, blah dee blah dee blah, but you know they start out way behind, in a certain sense," Ballmer said while speaking at Telstra's annual investment day.
Ballmer went on to say that he doesn't understand Google's strategy, criticizing a product launch launch "that has no revenue model." But the potshots didn't end there. Ballmer further indicated that "Google doesn't exactly bubble to the top of the list of competitors we've got going in mobile." Oh snap!
Is Ballmer underestimating the potential of Google's Android platform? Hit the jump and give us your thoughts.
This month's Patch Tuesday, unlike October's, is a quiet one, with just two security bulletins:
MS08-069 solves a remote code execution vulnerability in Microsoft's XML Core Service that is rated as Critical for version 3.0 and Important for later versions. All 32-bit and 64-bit desktop versions of Windows from Windows 2000 SP4 through Windows Vista SP1 are affected, as well as Microsoft Office 2003 and 2007. The Exploitability Index is 1 (Consistent Exploit Code Likely - the most serious ranking) or 2 (Inconsistent Exploit Code Likely), depending upon the version of XML Core Services installed. Windows Server 2003 and some installations of Windows Server 2008 are also affected.
MS08-068 patches a remote code execution vulnerability in the SMB protocol. MS08-068 is rated as Important for Windows 2000 SP4 and Windows XP, and Moderate for Windows Vista. Windows Server 2003 and all Windows Server 2008 installations are also affected. Despite Microsoft's rating this vulnerability as only Important rather than Critical, MS08-068's Exploitability Index is 1 because exploit code targeting Windows XP is already public.
That's it for Patch Tuesday security bulletins, both of which will be arriving soon via Windows Update (or can be downloaded manually if you prefer). What else has Microsoft served up?
The only non-security content this time is the usual monthly update for the Malicious Software Removal Tool (KB890830; not yet updated as this article was posted now updated) and the usual monthly update for the Windows Mail junk mail filter (KB905866), available in 32-bit and 64-bit versions.
The argument against used games is that by buying them, you're cheating the developer out of potential profits he or she may otherwise have obtained had you purchased the game as new. The obvious flaw is that not everyone who purchases used games at a discount would have bought the title for a premium price as a new release, so the question of how much the used game market actually affects developers remains an open-ended one.
Nevertheless, developers and publishers are brainstorming on ways in which they can either deter gamers from buying used games or cash in on the sales, and some of those ideas are sure to irk the gaming community. Take for example Epic president Mike Capps, who claims some developers would like to see additional fees tacked on to used titles in order to complete the game.
"I've talked to some developers who are saying 'If you want to fight the final boss you go online and pay $20, but if you bought the retail version you got it for free," explained Capps to GamesIndustry.
Developers and publishers have already started to push one-time download codes for new games, such as the 20-song bonus tracks available to Rock Band 2 owners, as well as DLC codes in games like Gears of War 2 and NBA Live 09. But if DLC codes fail to lure more buyers from the outset, you can bet that developers will continue to cast an eye towards the used games market and come up with increasingly obtrusive strategies for cashing in.
Intel's Atom processor has become almost synonymous with low power netbooks and nettops, but there are other players eager to make their presence known. Chief among them is VIA, whose Nano processor might even be faster than Intel's Atom, clock for clock. Obtaining vendor support has been a problem for VIA, but that could change as Acer gears up to launch a low-cost and low-power nettop in early 2009.
Acer says it will likely surpass its goal of 12-13 million Aspire one netbooks shipped in 2009. The high demand has the company thinking about alternatives to Intel's Atom processor for its upcoming nettop so as not to eat into its Atom processor supply. Both VIA and AMD are being considered, says DigiTimes, though the company also hasn't ruled out sticking with Intel's Atom chip.
Acer's indecision doesn't stop at the processor. The company is also mulling which manufacturer it wants to produce the nettop. The three possible options include Quanta Computer, Wistron, and MSI.
Seagate is looking to push its full disk encryption (FDE) hard drives and is getting help from Dell in doing so. FDE drives come in both 5400RPM and 7200RPM flavors in capacities up to 320GB in Dell Latitude and Precision notebooks, and also Dell's Optiplex 960 desktops. According to Seagate, 500GB FDE drivers will be available by the end of 2008.
All information stored on Seagate's FDE drives are automatically encrypted and require a password before being accessed. Without the password, Seagate claims the drive essentially locks up. That could be bad news if an end-user manages to forget the password, but in this scenario, the drive can be unlocked remotely by IT staff using McAfee's ePO software. This only applies to the enterprise level, however, and when the drives become available in the consumer market, no such workaround exists, at least not yet.
From a performance standpoint, Seagate claims there are no noticeable performance impacts as FDE drives encrypt data as it is being written and decrypt when being read.