The encryption flaw was previously thought to only affect Google and Apple products
A few days back, Apple and Google products were found to be affected by a longstanding vulnerability, which stems from a now-defunct U.S. government regulation enjoining tech companies to use encryption no stronger than 512 bits in “export-grade” software — so that it could maintain a cryptographic edge over its adversaries. Well, how could Microsoft be left behind? The Redmond-based company issued a security advisory Thursday to warn that all supported versions of Microsoft Windows are also affected by FREAK (Factoring attack on RSA-EXPORT Keys), as the SSL/TLS flaw is called.
Be that as is it may, company is not entirely blameless
On Thursday, a uTorrent user going by the handle “Groundrunner” took to the popular torrent client’s official forum to report something fishy. Updating to the latest version of the client (3.4.2 build 38913), he complained, “silently installed a piece of software called EpicScale” (a cryptocurrency miner) on his machine. He also linked to a web page littered with similar complaints — some dating back to early Feb — from angry uTorrent users. As was to be expected so close on the heels of Lenovo’s Superfish fiasco, it didn’t take long for a furor to erupt around these sensational claims.
Valve’s tools are there to “keep PC gaming moving forward”
Valve certainly turned heads with its SteamVR experience and other announcements about Source 2 and Steam Machines during GDC 2015. But the announcements didn’t stop there. The company also held a presentation that Maximum PC Online Managing Editor Jimmy Thang was able to record, where Valve boss Gabe Newell talked about Steam Machines, Steam Link, Source 2, Steam Controller, Vulcan, and the growth of PCs.
One of the things that motion controllers have helped popularize is the fitness gaming category. We've seen it on consoles and the PC alike, and it's a trend that isn't going away. Just the opposite, there are new products coming out to make gaming even more physical. While at GDC, we stopped by to check one of them out -- the Realm resistance training controller, which is intended to make you forget you're getting a workout.
Take a peek at the first game using Oxide's Nitrous engine
The future of AMD's Mantle is up in the air since AMD recently told developers to focus on DirectX 12 instead. However, it doesn't appear as though AMD is ready to completely dismantle its API, which will have a future in Vulkan, the next version of the OpenGL API. You may recall that Oxide Games was a big proponent of Mantle -- check out our interview from a year ago. How does Oxide feel today? To find out, we headed to Oxide's booth at GDC and talked about a number of things.
Epic Games earlier this week announced that it was dropping its subscription fee to license Unreal Engine 4. Now instead of paying $19 per month on top of any applicable royalties, developers can dive in and get access to UE4's complete C++ source code hosted on GitHub. They can even make a little bit of pocket change without sharing the wealth -- up to $3,000. After that, a 5 percent royalty per quarter applies. Not a bad deal, and we caught up with Epic at GDC to talk about this and more.
What is it like to experience VR's latest prototype called "Crescent Bay?" How does it feel to have a T-Rex breathe down your neck as you stand in a pile of her unhatched eggs? Does the T-Rex really have a walnut-sized brain? Awesome, scary, and watch Land of the Lost. Those are our quick answers if you're in a rush. For everyone else, let us elaborate a bit about what we saw at GDC.
Does anyone buy CDs or Blu-ray discs anymore? You can stream so much stuff for a few bucks a month that it's hard to make an argument for physical media these days. Those two mediums have nearly leapfrogged the downloading phase that PC games have been in for a decade, since the dawn of Steam. Now Nvidia is making a push for streaming games, too, and its new Shield console is central to that effort. We sat down today for a talk presented by Eric Young, an engineering manager at Nvidia, who gave us some more details about how the Shield handles streaming from the company's cloud-based service dubbed GRID.
If you've heard of Games for Windows Live (GFWL), then you're probably familiar with some of its troubles. The difficulties some users had with fundamental things like logging in and updating the GFWL could produce some epic tales of woe. GFWL was deactivated last year, and with it went its online matchmaking system, meaning that games that used this service to create multiplayer sessions either no longer had multiplayer or had to plug into something else, such as SteamWorks. With the next big version of Windows coming out this year, Microsoft wants to give it another shot, and thankfully their using a different set of tools and also introducing some interesting new features. We sat down for a lecture on the subject, conducted by Microsoft engineers Vijay Gajjala and Brian Tyler.
In the land of video cards, Nvidia's GTX Titan is generally considered the king. The original gangster came out in February 2013, followed by the Titan Black a year later, each sporting an unprecedented 6GB of RAM, 7 billion transistors, and more shader processors than you could shake a stick at (eventually tipping the scales at 2880 "CUDA cores"). Nvidia capped it off in March 2014 with the Titan Z, which put two Titan Black GPUs on one card. And now it's been nearly a year since we've seen activity from them on the super-premium end. But the company hasn't been idle. Today we got up close and personal with this obsidian brick of magic, the GTX Titan X.