Nvidia has licensed Transmeta’s power conserving technology for a sum of $25 million. The technologies that Transmeta has leased out to Nvidia include its flagship power management technologies, Longrun and Longrun 2. Transmeta has quickly mastered its current business model of licensing IP to bigger companies and its coffers are loaded with cash.
It shouldn’t surprise anyone that Nvidia has licensed Transmeta’s power management technology as most chip manufacturers are concentrating on increasing power efficiency.
Matrox's TripleHead2Go Digital Edition, which enables you to drive up to three digital monitors from a single DVI port, has just received a significant upgrade.
We last encountered TripleHead2Go Digital Edition in our January 2008 review of the Hypersonic Sonic Boom OCX flight simulator PC. Hypersonic used it to drive three 1280x1024 digital monitors for a 3840x1024 panoramic view of the wild blue virtual yonder.
So, what's new with TripleHead2Go Digital Edition? Now, you can run up to three widescreen displays at 1680x1050 or 1440x900 resolutions. 3x1680x150 gives you an eye-popping 5040x1050 desktop, while 3x1440x900 provides a slightly less stunning 4320x900 desktop (and, it also supports WXGA's 1366x768 resolution).
And, the best news is that you don't need to buy a new version of the external box: if your graphics card has an ATI or NVIDIA DirectX 10 GPU with the latest graphics driver and a dual-link DVI connector running on Windows XP or Vista, all you need to do is:
Upgrade your TripleHead2Go Digital Edition's firmware to version 6.52 or later
Install the GXM software suite 2.03.02 or later
Choose your monitors' resolution from the display.
If you're not sure you're ready for the upgrade, the upgrade page also offers a link to the GXM System Compatibility Tool.
Like the sound of TripleHead2Go Digital Edition? Already using one? Your chance to sound off comes after the jump.
CrunchGear reports that the 177.79 Forceware driver release is going to have the drivers to activate PhysX on the GPU for GeForce 8000, 9000, and 200 series videocards. The estimated release date is August 12th, although these drivers are available in beta here. I was not able to verify this in the release documentation. No mention was made of PhysX support. The CrunchGear story is based on a TechReport article about the first look at on GPU PhysX acceleration. Unfortunately, I am limping along on my 7600GT, which is not supported for PhysX under CUDA yet.
Have any brave souls jumped into the beta drivers with a Geforce 8000 or better video card to test the PhysX waters? Tell me what you think about it below!
I find television show depictions of people playing games absolutely ridiculous. Actors, directed by people with no grasp of how gaming actually works, lean and rock like they're atop a mechanical bull. Those of us who actually game can vouch for how utterly false such depictions are. But while some of us may sit hunched over in our cushy chairs, mouths agape, displaying only the basest signs of life, a good many of us do express emotion while we play. Thing is, when the actor asks, "What's my motivation?" The director should fire back with a single word: "Pissed."
Without a doubt, most of us play games for fun, but when I'm winding languidly through Uncannily-Accurate-Sniper-Alley for the tenth time, you'd have to be Stephen Colbert to turn my frown upside-down. We're all human, so when things don't go our way, we get frustrated. We shout, we curse, we frighten small children. However, gaming is unique as a medium in that, unlike television, film, or music, it manages to evoke such fiery emotions. Good or bad, you have to admit that's kind of cool.
So, when you play games, do you let your emotions take control? Have you ever embedded a controller into your wall? A mouse? Have any stories you'd like to share?
Today's Roundup isn't intended to make you angry -- or even a little hot under the collar -- so take a load off and give it a read. Inside, you'll find an EA cash-grabbing scheme that's a tad different from the norm, Ubisoft taking piracy by the horns, hope for Crackdown 2, and much, much* more. Jump past the break and let the catharsis begin.
The contest prompt: Create your best mod featuring a brand, character (or characters), or theme from a game of your choice. Winner gets an all-expenses-paid trip to PAX.
We had a really hard time picking the winners for this one - they were all so good, we wish we could have chosen them all. But that's not how this works, so in the end our intrepid panel of judges had to pick just three: one Grand Prize winner, one Second Place, and a Juror's Prize for best first-time mod.
Google has rolled out a new analytical tool called Google Insights for Search. It allows AdWords publishers to perform a more in-depth analysis of search trends. Once a search term is entered, it spills out vital information related to that particular information.
This information ranges from the regional interest in a search term to related search terms that are gaining in popularity. Additionally, users can narrow down the scope of their analysis to suit their needs – and for greater precision - by specifying a specific time, country and/or category.
Google Insights for Search doesn’t seem to be all that difficult a tool to use. AdWords publishers would quickly want to make acquaintance with it in a bid to make the most of their future search ads campaigns.
Hollywood has been on the touch computing bandwagon long before Microsoft debuted its surface technology, and while we may never see a computer like the one Tom Cruise used in Minority Report to hunt down future criminals, or be engulfed in a virtual holographic cone like Michael Douglas in Disclosure, we are starting to see some real life groovy demonstrations of the emerging technology.
The newest example comes from the high tech marketing gurus at Obscura Digital, who recently showed off its VisionAire project. On its blog, Obscura describes the artsy demonstration as "our standard multi-touch framework [integrated] with the Musion system we have in house," but instead of actually touching anything, the presenter gestures in mid-air to control the windows and objects seen floating around.
Catch the video here, then fire up your Wii to be reminded how far the technology still has to go before being ready for home use.
Quad-core processors, 7200RPM hard drives, faster graphic solutions, and an increasing amount of technical doodads both internal and external all take their toll on a notebook's battery life. To combat this, Sony says it will spend about 40 billion yen (that's $371 million USD for us sitting stateside) toward strengthening its lithium ion battery production operations, representing the first phase of investment in lithium ion batteries the company will take as part of a three year effort to reinforce core areas of its component and semiconductor business.
The money will go towards both new production facilities and to enhance existing lines at Sony's Motomiya Technology Center and Tochiga Technology Center, both of which are used to produce lithium ion batteries. As a result, Sony hopes to almost double its monthly production capacity from the current level of 41 million cells per month to 74 million by fiscal 2010.
Toshiba said it has upgraded its onboard flash memory with a new 32GB embedded module. The upgrade makes use of eight 4GB NAND chips built using a smaller 43nm manufacturing process in a single package, allowing Toshiba to fit twice as much capacity in a similar space as before.
The 32GB modules are expected to show up in smaller portable devices, and because the new design integrates its own controller to manage data traffic, other device makers will be able to drop the package in without having to re-engineer their hardware. Toshiba hasn't said which individual customers are expected to buy the new 32GB packages, but it's worth noting that Toshiba is a key supplier of Apple and we could very well end up seeing the chips used in iPhones and iPod Touches.
Toshiba will start offering samples to clients in September with bulk production to expected to follow shortly after.
The Linux community looks to get a big boost of support, as IBM announced at the LinuxWorld Conference & Expo it San Francisco that plans to work alongside several different Linux vendors to help offer middleware through a bevy of distributors. That's bad news for Microsoft, as IBM's new initiative will potentially give previously reluctant companies the confidence to make the switch.
"Linux has always been about choice," IBM inux Director Inna Kuznetsova said during a press conference. "We're providing a well-recognized alternative for the desktop."
Far from being a new flame, IBM has supported Linux and the open source movement for over a decade, and with distros like Ubuntu and SUSE becoming more user friendly, IBM sees the timing as ripe for a major push. The company has set a goal for 2009 to ship its software bundle to select Linux partners and PC makers, though it did not announce which specific PC partners would be involved.