Steam Dev Days http://www.maximumpc.com/taxonomy/term/24320/ en Valve's Steam Dev Days Conference Begins in Seattle http://www.maximumpc.com/valves_steam_dev_days_begins_seattle_2013 <!--paging_filter--><h3><img src="/files/u160391/steamdev.jpg" width="250" height="167" style="float: right;" />Steam is as profitable as we all imagined</h3> <p>With its announcement of the continued growth of <a href="http://www.maximumpc.com/tags/steam" target="_blank"><strong>Steam</strong></a> today, Valve kicked off the first iteration of the <strong>Steam Dev Days</strong> Conference. More than 1,200 attendees to the fledgling conference were treated to inside information about Steam's 2013 geographic performance, and the numbers within were certainly awe-inspiring.</p> <p>Steam's publishing team was on hand to give those at the conference a look at the geographic breakdown of revenue in 2013, seen above. There was a near-tie between North America and Europe, but the rest of the world is certainly closing in, with Russia and Brazil experiencing the largest year's growth (2013 over 2012) and increasing 128% and 75%. Those are definitely some impressive figures, but no wonder, with how Steam lures users in with sales and discounts. We're guilty of some impulsive spending there ourselves.</p> <p style="text-align: center;"><img src="/files/u160391/steam_regional.jpg" width="569" height="320" /></p> <p>Steam Dev Days is held in Seattle, Washington, and you can learn more about the conference <a href="http://www.steamdevdays.com/">here</a>.</p> http://www.maximumpc.com/valves_steam_dev_days_begins_seattle_2013#comments infographic news Steam Steam Dev Days Valve News Thu, 16 Jan 2014 06:51:40 +0000 Brittany Vincent 27076 at http://www.maximumpc.com Valve-Developed VR Prototype Expected at Steam Dev Days Conference http://www.maximumpc.com/valve-developed_vr_prototype_expected_steam_dev_days_conference_2013 <!--paging_filter--><h3><span style="font-weight: normal;"><img src="/files/u162579/steam_dev_days.jpg" alt="Steam Dev Days Logo" title="Steam Dev Days Logo" width="125" height="149" style="float: right;" />It’s not Half-Life 3, but it’s something</span></h3> <p><strong><a href="http://www.maximumpc.com/tags/steam" target="_blank">Steam</a></strong> Dev Days is a recently announced, two-day developer only conference where devs can meet “in a relaxed, off the record environment.” &nbsp;At the January 2014 conference, Valve will give attendees the opportunity to go hands-on with Steam OS, prototype Steam Machines, and Steam Controllers. They’ll also have the opportunity to get a first look at Valve’s prototype VR hardware.</p> <p><a href="http://www.eurogamer.net/articles/2013-11-19-valve-set-to-demo-its-own-virtual-reality-hardware" target="_blank">Eurogamer</a> noticed that the Steam Dev Days <a href="http://www.steamdevdays.com/?p=sessions" target="_blank">website</a> lists a talk titled: “What VR Could, Should, and Almost Certainly Will Be within Two Years.” The description of the presentation by Valve Developer <a href="http://blogs.valvesoftware.com/abrash/" target="_blank">Mike Abrash</a> is embedded below.</p> <p style="text-align: center;"><img src="/files/u162579/oculusrift1.jpg" alt="Oculus Rift" title="Oculus Rift" width="620" height="349" /></p> <p style="text-align: center;"><strong>We wonder how Valve's prototype will stack up against the Oculus Rift.</strong></p> <p>“We’ve figured out what affordable Virtual Reality (VR) hardware will be capable of within a couple of years, and assembled a prototype which demonstrates that such VR hardware is capable of stunning experiences. This type of hardware is almost certainly going to appear in short order, and the time to starting developing for it is now. This talk will discuss what the hardware is like, and the kinds of experiences it makes possible. A few attendees will be randomly selected to try out the prototype following the talk.”</p> <p>Abrash has been <a href="http://blogs.valvesoftware.com/abrash/two-possible-paths-into-the-future-of-wearable-computing-part-1-vr/" target="_blank">blogging</a> about VR since last year. There’s also another talk titled: “Virtual Reality and Steam” that mentions Valve’s efforts to “support and promote Virtual Reality (VR) games.”</p> <p>It's interesting that Valve has gone through the trouble of creating its own VR prototype considering the popularity of the Oculus Rift. Many of Valve's games&nbsp;<a href="http://www.maximumpc.com/article/news/valve_tricks_out_team_fortress_2_virtual_reality_mode2013" target="_blank">already have</a> official Oculus Rift support. Coincidentally, Oculus VR Founder Palmer Luckey will also be giving a talk about porting games to VR.</p> <p>What do you think Valve has planned? Tell us in the comments!</p> <p><em>Follow Ben on <a href="http://twitter.com/benjkim" target="_blank">Twitter</a>.</em></p> http://www.maximumpc.com/valve-developed_vr_prototype_expected_steam_dev_days_conference_2013#comments Mike Abrash steam controller Steam Dev Days steam machine steam os Valve virtual reality VR prototype News Tue, 19 Nov 2013 21:36:16 +0000 Ben Kim 26725 at http://www.maximumpc.com