graphics en Nvidia Driver Purposely Disables Overclocking GTX 900M Series GPUs <!--paging_filter--><h3><img src="/files/u69/gtx_980m.jpg" alt="Nvidia GeForce GTX 980M" title="Nvidia GeForce GTX 980M" width="228" height="126" style="float: right;" />Nvidia confirms it doesn't want you overclocking its GTX 900M GPUs</h3> <p>To overclock or not to overclock -- it's a question every enthusiast wonders at some point or another. The primary advantage to overclocking is a free performance boost, provided you don't fry anything in the process. And of course the downsides are the various risks, from instability to cooking your components. It's those downsides that prompted <strong>Nvidia to take away the ability to overclock (or underclock) GeForce GTX 900M Series GPUs</strong> through a recent driver update.</p> <p>The revelation came when users discovered they could no longer overclock their GTX 900M GPUs after installing Nvidia's GeForce R347.29 driver release. Miffed and perplexed, they sought an explanation on Nvidia's forums, only to have their worst fears confirmed.</p> <p>A few pages in, a customer care agent for Nvidia had this to say:</p> <p style="padding-left: 30px;">"Unfortunately GeForce notebooks were not designed to support overclocking. Overclocking is by no means a trivial feature, and depends on thoughtful design of thermal, electrical, and other considerations," Nvidia said. "By overclocking a notebook, a user risks serious damage to the system that could result in non-functional systems, reduced notebook life, or many other effects.</p> <p style="padding-left: 30px;">There was a bug introduced into our drivers which enabled some systems to overclock. This was fixed in a recent update. Our intent was not to remove features from GeForce notebooks, but rather to safeguard systems from operating outside design limits."</p> <p>This is actually a restriction that's been present in the last three driver updates, though this is the first time that Nvidia confirmed it's an intentional restriction.</p> <p>It will be interesting to see if Nvidia holds firm on this stance. On one hand, the company is right, there are risks to overclocking, and it's especially tricky in laptops with limited cooling potential. But on the other hand, Nvidia is treating its performance oriented customers as being reckless and not particularly savvy. And maybe some are, but the consensus among those who've replied to Nvidia's post is that they should be allowed to weigh the risks and choose for themselves whether or not to overclock.</p> <p>"This is just outrageous behavior. Not even a word that this was 'by design' following months of complaints. I have just ordered an Sli 980m enthusiast machine. Now I find you blocked overclocking deliberately. I am so mad I cannot even comment any more without resorting to bad language," a user responded.</p> <p>Another person chimed in that they own a notebook with a desktop processor and when overclocking, the system scores 9,503 in Fire Strike. At stock, it scores 8,470.</p> <p>"That's a pretty decent difference. My GPU temps don't go past 80C and my processor doesn't go past 60C. There should at least be an exception to hybrids like mine. Otherwise, I guess this is the last driver I'm going to be updating to. I didn't pay all that money just to be restricted. Ya'll wanna gimp, then how about lowering that price," the user added.</p> <p>You can <a href="" target="_blank">check out the thread</a> for more angry responses, and then let us know what you think about all this in the comments section below.</p> <p><em>Follow Paul on <a href="" target="_blank">Google+</a>, <a href="!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="" target="_blank">Facebook</a></em></p> geforce gtx 900m gpu graphics mobile nvidia overclocking News Fri, 13 Feb 2015 17:33:23 +0000 Paul Lilly 29422 at Samsung Wins Race to 8 Gigabit GDDR5 Memory, Begins Mass Production <!--paging_filter--><h3><img src="/files/u69/samsung_8gb_gddr5.jpg" alt="Samsung 8Gb GDDR5 Memory Chips" title="Samsung 8Gb GDDR5 Memory Chips" width="228" height="178" style="float: right;" />Denser memory solution could lead to larger frame buffers</h3> <p><strong>Samsung today announced that its has started mass producing what it claims is the industry's first 8 gigabit (Gb) GDDR5 DRAM</strong>, which is being built on the company's 20nm manufacturing process. This is the same type of memory that's found on scores of graphics cards for PCs, along with onboard graphics solutions in game consoles and some laptops PCs, though it's a denser solution.</p> <p>It takes combining just eight of the new 8Gb chips to achieve the same density at the 8GB needed in the newest game consoles, which could lead to higher capacity solutions compared to the company's own 4Gb GDDR5 DRAM. The newer chips also sport faster reads at 8Gb per second per pin, versus 7Gb per second for the old stuff. That's four times faster than the DDR3 DRAM found in most notebooks today, with each chip being able to process data at 32-bit I/O rate.</p> <p>According to Samsung, 2GB of graphics memory can be created with just two of the new chips, which together can process up to 64GB of graphical images per second -- that's enough to process about 12 Full HD 1080p DVDs (5GB) in a single second.</p> <p>"We expect that our 8Gb GDDR5 will provide original equipment manufacturers (OEMs) with the best graphics memory solution available for game consoles as well as general use notebook PCs," <a href="" target="_blank">said Joo Sun Choi</a>, Executive Vice president of Memory Sales and Marketing at Samsung Electronics. "By expanding our production of 20nm-based DRAM products including the new GDDR5, we will meet increasing global customer demand and take the lead in accelerating the growth of the premium memory market."</p> <p>Therein lies the real takeaway for consumers -- more efficient production should lead to somewhat lower pricing, giving graphics cards makers even more flexibility to wage price wars. We're not saying that video card pricing is set to plummet, but in theory, this should give vendors a bit more wiggle room. It should also allow for graphics cards with larger frame buffers, which could be of importance as the industry shifts to 4K resolutions and beyond.</p> <p><em>Follow Paul on <a href="" target="_blank">Google+</a>, <a href="!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="" target="_blank">Facebook</a></em></p> 8GB GDDR5 graphics Memory ram samsung News Thu, 15 Jan 2015 14:03:45 +0000 Paul Lilly 29258 at Nvidia GeForce 344.75 WHQL Drivers Now Available to Download <!--paging_filter--><h3><img src="/files/u69/geforce_gtx_980_gpu.jpg" alt="GeForce GTX 980 GPU" title="GeForce GTX 980 GPU" width="228" height="160" style="float: right;" />Incremental update boosts performance in Far Cry 4</h3> <p>Nvidia's been on a driver-releasing frenzy lately. Following two prior GeForce driver releases already this month, <strong>Nvidia has now made available its GeForce 344.75 WHQL driver</strong>, its third release in as many weeks. As with previous versions, the focus here is on new games --specifically, installing the GeForce 344.75 driver is supposed to offer the best gaming performance for Far Cry 4, Dragon Age: Inquisition, The Crew, and World of Warcraft: Warlords of Draenor.</p> <p>According to the release notes (PDF), the driver also introduces support for Multi-Frame Sampled Anti-Aliasing (MFAA) mode. Bug fixes are plentiful, too.</p> <p>The latest driver is supposed to fix an issue that was causing choppy video playback of 3D Blu-ray moves, which is just one of many fixes. However, there are still some open issues that need to be resolved, like video picture-in-picture content not being played within Internet Explorer in 32-bit versions of Windows Vista and Windows 7.</p> <p>You can download the latest driver <a href="" target="_blank">here</a>.</p> <p><em>Follow Paul on <a href="" target="_blank">Google+</a>, <a href="!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="" target="_blank">Facebook</a></em></p> Drivers Gaming geforce 344.75 graphics nvidia whql News Tue, 18 Nov 2014 17:06:04 +0000 Paul Lilly 28949 at JPR: Nvidia, Intel See Graphics Market Share Gains in Q2 <!--paging_filter--><h3><img src="/files/u69/geforce-gtx-780ti-style-1.png" alt="Nvidia GPU" title="Nvidia GPU" width="228" height="132" style="float: right;" />Nvidia wins big in graphics</h3> <p><strong>AMD and Nvidia now share an equal slice of the graphics market</strong>, according to the latest data from Jon Peddie Research (JPR), the industry's research and consulting firm for graphics and multimedia. It took a strong second quarter for Nvidia to put itself on even ground with AMD -- JPR notes that Nvidia increased its graphics shipments by 12.9 percent sequentially in the second quarter of 2014, while AMD's shipments declined 7 percent.</p> <p>Now both firms own a 14.1 percent chunk of the overall graphics market, tied for a distance second place behind Intel, which dominates the category with a 71.8 percent share. Intel's total shipments for the quarter jumped 11.6 percent sequentially, helping it to increase its share of the overall market by nearly 2 percentage points.</p> <p>However, <a href="" target="_blank">JPR's market share data</a> doesn't paint a complete picture of the landscape. The company's findings include discrete and inegrated graphics (CPU and chipset) for</p> <ul> <li>Desktops</li> <li>Notebooks, netbooks, and Chromebooks</li> <li>x86-based tablets</li> <li>PC-based commercial (POS), industrial/scientific, and embedded applications</li> </ul> <p>JPR doesn't include data from x86 game consoles, handhelds (like mobile phones), x86 servers, ARM-based tablets, or ARM-based servers. That means several Tegra-based devices aren't getting counted, nor are AMD graphics chips used in the Xbox One, PlayStation 4, and Wii U -- no small omission with the tens of millions of gaming consoles that have been sold to date.</p> <p><em>Follow Paul on <a href="" target="_blank">Google+</a>, <a href="!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="" target="_blank">Facebook</a></em></p> amd gpu graphics intel Jon Peddie Research jpr Market Share nvidia News Fri, 14 Nov 2014 20:17:15 +0000 Paul Lilly 28927 at Mining for Mods: Half-Life 2 <!--paging_filter--><h3><img src="/files/u166440/halflife2.jpg" alt="HL2" title="HL2" width="200" height="130" style="float: right;" />We take a look at the FakeFactory Cinematic Mod</h3> <p>It is not often that a sequel, in any entertainment category, is able to follow its critically acclaimed predecessor successfully. Yet that is what Half-Life 2 was able to accomplish, and in style. Released in 2004, it was the showpiece for Valve’s new <a title="10 Best Source Engine Games" href="" target="_blank"><span style="color: #ff0000;">Source engine</span></a> and has been praised for its story, graphics, physics, and gameplay. However, the Source engine has been around for ten years, and Half-Life 2 is looking dated when compared to today’s graphics.&nbsp;</p> <p>Enter the FakeFactory Cinematic Mod. The mod replaces all of Half-Life’s low-res textures with high-res ones and enhances the game’s old maps with HDR, bloom effects, color correction, new props, and dynamic shadows. But the mod goes even further than just updating the game's graphics, it even enhances or replaces the Half-Life 2 soundtrack and provides HD character models.</p> <p style="text-align: center;"><strong><iframe src="//" width="600" height="315" frameborder="0"></iframe></strong></p> <p style="text-align: left;">In order to use the FakeFactory Cinematic Mod, you'll have to download a bit over 9 gigabytes, or more, of files. Once downloaded, you will need to make sure that Half-Life 2, Episode One, and Episode Two are installed and that you've started them up to generate the required files needed for the mod to use. In addition, you'll also need to install the Source SDK, Source SDK Base 2006, and Source SDK Base 2007.</p> <p style="text-align: center;"><a title="Gif" href="" target="_blank"><img src="/files/u166440/hl2_gif_002.jpg" alt="Half-Life 2 001" title="Half-Life 2 001" width="600" height="334" /></a></p> <p style="text-align: center;"><strong>Click on image for animated GIF</strong></p> <p>If you decide to download the files separately, then you will need a program like WinRar to extract the files. In our case, we downloaded everything off of the torrent client, which made the process much easier. But before we did anything, we had to close Steam. With Steam closed, we then clicked on the Setup.exe file, which informed us that 44.5GB of space would be needed and that the files would need to be installed in Steam’s “Common” folder (C:\Program Files (x86)\Steam\steamapps\common).&nbsp;</p> <p style="text-align: center;"><a title="Gif" href="" target="_blank"><img src="/files/u166440/hl2_gif_004.jpg" alt="Half-Life 2 002" title="Half-Life 2 002" width="600" height="339" /></a></p> <p style="text-align: center;"><strong>Click on image for animated GIF</strong></p> <p>The setup process took about 30 minutes and, once it was done, we had to look for the CM2013 folder that was located in the “Common” folder. Inside the CM2013 folder are shortcuts to use to start Half-Life 2, Episode One, and Episode Two. The same folder contains the Cinematic Mod Configuration Tool, which provides options to enable bloom effects, force preload of NPC resources, and other graphics-related features. There is also the Character Pimper, which lets you decide which HD character models you want to use in the modded version of HL2.&nbsp;</p> <p style="text-align: center;"><a title="Gif" href="" target="_blank"><img src="/files/u166440/hl2_gif_003.jpg" alt="Half_Life 2 003" title="Half_Life 2 003" width="600" height="357" /></a></p> <p style="text-align: center;"><strong>Click on image for animated GIF</strong></p> <p>When we finished installing and setting up the mod, we launched Steam and clicked the newly made shortcuts to start up Half-Life 2. The results were impressive. The HD textures popped with more detail, and additional touches here and there really fleshed out the look of the game. We were especially impressed with the enhanced lighting and bloom effects, which had richer colors and better illumination. Even the game's water effects had been improved.</p> <p>HD NPC models are great, with sharper definitions, more details, and are completely optional. The mod's Character Pimper provided us with some choices when it came to individual characters such as Alyx, Barney, and the G Man. There's also a bulk option for civilians and the Combine.</p> <p>Scripted sequences in Half-Life 2 were also touched up, changed, or the pacing sped up or slowed down. As you'll see in the video, the same scripted sequences didn't line up.</p> <p>&nbsp;</p> <p style="text-align: center;"><a title="Gif" href="" target="_blank"><img src="/files/u166440/hl2_gif_005.jpg" alt="Half-Life 2 004" title="Half-Life 2 004" width="600" height="339" /></a></p> <p style="text-align: center;"><a title="Gif" href="" target="_blank"></a><strong>Click on image for animated GIF</strong></p> <p>However, despite the impressive graphics, improved NPC models, and changes to scripted sequences, we experienced some performance issues during our playthrough. The game stuttered, which you'll see examples of in the video provided, from time to time, and there was also screen tearing. Not to mention that while the mod wanted to give the game a darker look, we thought it went too far, which dampened the impact of the visual enhancements for us. To top it off, we weren't wild about the HD models available for Alyx Vance, which, as stated before, are optional. That's a real shame, considering she's one of our favorite gaming characters of all time, and a <a title="25 of Gaming's Greatest Sidekicks" href=""><span style="color: #ff0000;">great sidekick</span></a>. &nbsp;</p> <p>&nbsp;</p> <div style="text-align: center;"><a title="Gif" href="" target="_blank"><img src="/files/u166440/hl2_gif_001.jpg" alt="Half-Life 2 005" title="Half-Life 2 005" width="600" height="337" /></a></div> <p style="text-align: center;"><strong>Click on image for animated GIF</strong></p> <p>But while the increased darkness can be lessened by upping the gamma, the enhanced lighting then becomes a bit too much. So, when playing Half-Life 2, you might have to make comprises on how dark or bright you want the game to be. Otherwise, the FakeFactory Cinematic Mod, despite the issues, brings with it some impressive visuals and is a great way for fans of the game to enjoy it with updated graphics.</p> <p><em>Follow Sean on&nbsp;<a title="SeanDKnight Google+" href="" target="_blank"><span style="color: #ff0000;">Google+</span></a>, <a title="SeanDKnight's Twitter" href="" target="_blank"><span style="color: #ff0000;">Twitter</span></a>, and <a title="SeanDKnight Facebook" href="" target="_blank"><span style="color: #ff0000;">Facebook</span></a></em></p> FakeFactory Cinematic Mod graphics Half-Life 2 Half-Life 2 mods hl2 mods pc Steam Valve Features Thu, 06 Nov 2014 00:21:29 +0000 Sean D Knight 28822 at Zotac GeForce GTX 970 AMP! Extreme Unboxing (Video) <!--paging_filter--><h3>Check out Zotac's extremely fancy GeForce GTX 970</h3> <p>Tom's back again with another video, since being on camera he has become drunk with power. This time, he's showing off Zotac's shiny AMP! Extreme Editon of the GTX 970, with boosted clock speeds, big cooling, and even a carbon fiber-esque backplate. This card uses Nvidia's new "Maxwell" architecture, which improves power efficiency and performance, in addition to adding features like Voxel Global Illumination and Multi-Frame Sampled Anti-Aliasing. <a title="Nvidia GeForce GTX 980 review" href="" target="_blank">You can read all about that in our review of the GTX 980</a>, which is the 970's big brother (as its numbering probably indicated).</p> <p><img src="/files/u160416/zotac970.jpg" alt="Zotac GeForce GTX 970 AMP! Extreme Edition" title="Zotac GeForce GTX 970 AMP! Extreme Edition" width="620" height="390" /></p> <p>The AMP! Extreme Edition is very fancy and cost $410 (up from the GTX 970's normal $330 asking-price) . Zotac isn't generally known for high-perfomance variants. MSI has "Lightning," ASUS has "Republic of Gamers," and Sapphire has "Vapor-X," to name a few. After checking out this card, we wonder if Zotac will get an enthusiast spotlight of its own. Check out our video for the details on this guy.</p> <p>.<iframe src="//" width="560" height="315" frameborder="0"></iframe></p> geforce graphics GTX 970 MPCTV nvidia unboxing video Video Card zotac News Wed, 08 Oct 2014 19:26:58 +0000 Tom McNamara 28685 at Intel's DirectX 12 Demo Highlights Impressive Power Savings and Performance Gains <!--paging_filter--><h3><img src="/files/u69/dx11_dx12.jpg" alt="DX11 and DX12" title="DX11 and DX12" width="228" height="162" style="float: right;" />Big performance gains are possible using DirectX 12</h3> <p><strong>Intel is turning heads at SIGGRAPH 2014 by showcasing its upcoming DirectX 12 API</strong>. This year's SIGGRAPH in Vancouver is the 41st intentional conference on computer graphics, and one of the highlights is a demonstration comparing DX11 versus DX12, the latter of which underscores the relationship between performance and power. In the demo, simply switching APIs results in up to a 70 percent boost in graphics performance.</p> <p>The chip maker is using a Surface Pro 3 with an Intel Core i5 processor to run the demo. Intel's demo tasks the CPU and integrated graphics with rendering a scene filled with 50,000 fully dynamic and unique asteroids in two different modes -- maximum performance and maximum power saving. To compare DX11 and DX12, the app allows the user to switch between the two modes with the tap of a button.</p> <p>In performance mode, the application runs as fast as possible within the thermal and power constraints of the platform. Using DX11, it pushes 19 frames per second. Switching over to DX12 sees a massive 70 percent jump in performance to 33fps. How can that be?</p> <p>Intel explains the performance jump by pointing to a power graph showing the distribution of power between the CPU and GPU.</p> <p>"DirectX 12 is designed for low overhead, multi-threaded rendering. Using the new API we have reduced the CPU power requirement and thus freed up that power for the GPU," <a href="" target="_blank">Intel explains</a>.</p> <p><img src="/files/u69/directx12_demo.jpg" alt="DX12 Demo" title="DX12 Demo" width="620" height="413" /></p> <p>In this demo, DX12 reduces the CPU workload by about half when compared to DX11. It does this by spreading the work across more CPU cores at a lower frequency rather than running a single thread at a high frequency. In addition to benefiting the user with a cooler device and longer battery life, it allows more work to be offloaded to the GPU, which improves graphics performance.</p> <p>According to Intel, an increase in CPU power efficiency can be used for more performance even if an application is not CPU bound.</p> <p><em>Follow Paul on <a href="" target="_blank">Google+</a>, <a href="!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="" target="_blank">Facebook</a></em></p> directx 12 dx12 graphics Hardware intel siggraph 2014 News Thu, 14 Aug 2014 20:21:25 +0000 Paul Lilly 28349 at Graphics Porn: The Most Graphically-Stunning Game Screenshots <!--paging_filter--><h3><span style="font-weight: normal;"><img src="/files/u154082/ass_creed.jpg" alt="Dark Souls" title="Dark Souls" width="250" height="104" style="float: right;" />Showcasing the sexiest, most photogenic game screenshots this side of the Internet</span></h3> <p>We've got our <a href="" target="_blank">Rig of the Month</a> feature for amazing case mods, but what is a graphics afficionado supposed to do with his or her stellar screenshots? We've got you covered with <a href="" target="_blank">Graphics Porn</a>. Every month, we'll be collecting and publishing the most beautiful, photogenic, and amazing screenshots submitted by Maximum PC readers.&nbsp;</p> <p>If you've been using <a title="steam screenshot" href="" target="_blank">Steam's nifty screenshots feature</a>&nbsp;or simply print screening some beautiful wallpaper-worthy game moments, we want to be able to share your captured works of art with the world. Please send them to <a href="" target="_blank"></a>. Make sure to include the name of the game, a title for the screenshot, and a description of what's happening on-screen.</p> <p>To kick off the inaugural post of Graphics Porn, we've called upon some of the redditors from <a href="" target="_blank">/r/GameScreens</a>. They've graciously provided us with the right to republish their screenshots to give us a starting point for future installments. Before you take a peek at the gallery, remember that some of the screens might just contain spoilers! You've been warned.</p> <p><em>Follow Ben on <a href="" target="_blank">Twitter</a> and <a href="" target="_blank">Google+</a>.</em></p> beautiful dark souls devil may cry game graphics Graphics Porn maximum pc pc screen capture screenshots Skyrim Steam stunning Features Fri, 02 May 2014 19:41:46 +0000 Ben Kim 27620 at AMD Rides Next Generation Console Launches, Posts 28 Percent Bump in Revenues <!--paging_filter--><h3><img src="/files/u69/amd_1.jpg" alt="AMD building" title="AMD building" width="228" height="174" style="float: right;" />PlayStation 4 and Xbox One sales contributed to a 118 percent jump in semi-custom SoC revenue</h3> <p>Propped up by next-generation console launches by Microsoft (Xbox One) and Sony (PlayStation 4), <strong>AMD today announced first quarter revenue $1.4 billion</strong>, which is a decrease of 12 percent sequentially but up a whopping 28 percent compared to the same quarter a year ago. Unfortunately for AMD, the jump in revenue still amounted to a $20 million loss, or $0.03 per share, though the Sunnyvale chip designer feels good about where it's at.</p> <p>"AMD continued our momentum by building on the solid foundation we set in the second half of 2013, further transforming the company," <a href="" target="_blank">said Rory Read</a>, AMD president and CEO. "Backed by our powerful x86 processor cores and hands-down best graphics experiences, we achieved 28 percent revenue growth from the year-ago quarter. We are well positioned to continue to grow profitably as we diversify our business and enable our customers to drive change and win."</p> <p>It's been a rough run all around for traditional PC sales, which resonated with AMD. Its Computing Solutions segment saw an 8 percent sequential decrease in revenue and a 12 percent decline year-over-year, both of which AMD attributed to decreased client unit shipments.</p> <p>Revenue from AMD's Graphics and Visual Solutions segment decreased 15 percent sequentially, but ballooned 118 percent year-over-year. This growth was driven in large part by AMD's semi-custom SoCs, which are primarily used to power game consoles. AMD also notes strong demand for its Radeon R7 and R9 family of products.</p> <p><em>Follow Paul on <a href="" target="_blank">Google+</a>, <a href="!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="" target="_blank">Facebook</a></em></p> amd console graphics Hardware playstation 4 ps4 revenue xbox one News Fri, 18 Apr 2014 15:26:33 +0000 Paul Lilly 27659 at GPU Doubletake: Nvidia Launches Dual-GPU GeForce Titan Z for $2,999 <!--paging_filter--><h3><img src="/files/u69/titan_z.jpg" alt="Nvidia GeForce Titan Z" title="Nvidia GeForce Titan Z" width="228" height="146" style="float: right;" />This dual-GPU monster wields 5,760 CUDA cores and 12GB of memory</h3> <p>If you were hoping Nvidia would unleash a beast at the GPU Technology Conference (GTC), you certainly won't be disappointed. You might, however, suffer a stroke induced from sticker shock -- totally understandable, given that <strong>Nvidia just unveiled the GeForce Titan Z for $2,999!</strong> Information is coming in fast and furious, but so far it appears the Titan Z is essentially a dual-GPU version of the Titan Black.</p> <p>What that translates into is an insane spec sheet. Covering the basics, the Titan Z is overflowing with 5,760 CUDA cores and 12GB of memory for 8 TeraFLOPS of performance. Don't bother sending emails about typos, those numbers are correct.</p> <p>The big question here is whether potential customers will be willing to drop $2,999 on the GeForce Z. As a point of reference, the single-GPU Titan Black streets for around $1,000 to $1,100. The advantage of the Titan Z is that it's a single card solution, though the luxury of running one card versus two carriers a hefty premium.</p> <p>"If you’re in desperate need of a supercomputer that you need to fit under your desk, we have just the card for you," Jen-Hsun stated in a <a href="" target="_blank">blog post</a>.</p> <p><img src="/files/u69/titan_z_specs.jpg" alt="GeForce Titan Z Specs" title="GeForce Titan Z Specs" width="620" height="421" /></p> <p>According to Nvidia, the Titan Z is engineered for next-generation 5K and multi-monitor gaming. In addition, the GPU maker says the the card runs cool and quiet, thanks to low-profile components and ducted baseplate channels that reduce turbulence.</p> <p>Is your mind blown yet? If not, we can take care of that -- picture two of these cards running in tandem. BAM.</p> <p><em>Follow Paul on <a href="" target="_blank">Google+</a>, <a href="!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="" target="_blank">Facebook</a></em></p> Build a PC geforce titan z gpu graphics Hardware News Tue, 25 Mar 2014 17:25:35 +0000 Paul Lilly 27508 at Nvidia Envisions Longer Lasting Gaming Laptops with 800M Series GPUs <!--paging_filter--><h3><img src="/files/u69/geforce_gtx_880m.jpg" alt="GeForce GTX 880M" title="GeForce GTX 880M" width="228" height="137" style="float: right;" />A top to bottom GPU refresh</h3> <p><strong>Nvidia today splashed the mobile market with more than half a dozen new GPUs</strong> comprising the company's GeForce GTX 800M Series. This is a top to bottom release, meaning the new GPUs range from entry-level (GeForce 830M) all the way up to what Nvidia claims is the fastest mobile graphics chip in the world, the GeForce GTX 880M. The new releases join Nvidia's already available 820M GPU.</p> <p>According to Nvidia, the new GPUs are 30 percent, 40 percent, and even 60 percent (in some cases) faster than its previous generation of mobile GPUs, and none more burly than the 880M. Nvidia's flagship part is based on Kepler (not Maxwell) and features 1,536 CUDA cores and 128 TMUs. It has a core clockspeed of 954MHz and supports up to 4GB of GDDR5 memory clocked at 5,000MHz (effective) on a 256-bit memory bus.</p> <p>This release isn't solely focused on speed, however, as Nvidia points out that its Battery Boost technology is one of several new feature additions. This one in particular is supposed to be able to deliver up to twice the gaming battery life when enabled.</p> <p>"Here’s how it works: instead of your notebook pushing every component to its max, Battery Boost targets a user defined frame rate, such as 30 FPS. The driver level governor takes over from there, and operates all your system components, including CPU, GPU, and memory at peak efficiency, while maintaining a smooth, playable experience," Nvidia explains in a <a href="" target="_blank">blog post</a>.</p> <p>More details on the GeForce 830M, 840M, GTX 850M, GTX 860M, GTX 870M, and GTX 880M are available on <a href="" target="_blank">Nvidia's website</a>.</p> <p><em>Follow Paul on <a href="" target="_blank">Google+</a>, <a href="!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="" target="_blank">Facebook</a></em></p> 800m Gaming geforce gpu graphics Hardware laptops mobile notebooks nvidia News Wed, 12 Mar 2014 16:56:06 +0000 Paul Lilly 27426 at Research Report Shows Desktop Graphics Shipments Continue to Rise <!--paging_filter--><h3><img src="/files/u69/nvidia_gpu_1.jpg" alt="Nvidia GPU" title="Nvidia GPU" width="228" height="158" style="float: right;" />GPU market showing signs of a recovery</h3> <p>The analytical folks at <strong>Jon Peddie Research (JPR) say there's evidence to show the graphics market may have bottomed out and is now slowly recovering</strong>, though cautioned it's still a bit premature to make any concrete determination. That said, graphics shipments increased 1.6 percent in the fourth quarter of 2013, which is the second quarter in a row that shipments have been up sequentially.</p> <p>That also outpaces the -2 percent 10-year average change for graphics shipments for quarter-to-quarter, <a href="" target="_blank">JPR says</a>. Included in those figures are discrete and integrated graphics (CPU and chipset) for desktops, notebooks, and netbooks, PC-based commercial (such as POS), industrial/scientific, and embedded applications. Not included are handhelds (mobile phones), x86 servers, or ARM-based tablets, though JPR does factor in x86-based tablets and x86-based Chromebooks.</p> <p>AMD saw mixed results for the quarter. It's desktop APU shipments jumped an impressive 15 percent sequentially, but declined 26.7 percent in notebooks, JPR says. Its discrete desktop shipments increased 1.8 percent while notebook discrete shipments fell 6.7 percent. Overall, AMD's PC graphics shipments declined 10.4 percent partly as a result of being "late with its new parts," JPR says.</p> <p>Rival Nvidia saw its desktop discrete shipments rise 3.6 percent sequentially, its notebooks discrete shipments go up 3.2 percent, and its overall PC graphics shipments rise 3.4 percent.</p> <p>Intel, which leads the graphics market with a 65.1 percent stake (versus 18.3 percent for AMD and 16.6 percent for Nvidia), benefited from from a 5.1 percent increase in overall PC graphics shipments.</p> <p><em>Follow Paul on <a href="" target="_blank">Google+</a>, <a href="!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="" target="_blank">Facebook</a></em></p> amd apu gpu graphics graphics card Hardware intel Jon Peddie Research jpr nvidia Video Card News Wed, 19 Feb 2014 18:51:51 +0000 Paul Lilly 27294 at MSI Arms GX Destroyer Series Gaming Laptops with AMD R9 M290X Graphics <!--paging_filter--><h3><img src="/files/u69/gx70_destroyer.jpg" alt="MSI GX60 and GX70 Destroyer Series" title="MSI GX60 and GX70 Destroyer Series" width="228" height="216" style="float: right;" />High end graphics for gaming on the go</h3> <p><strong>MSI today announced the arrival of its new GX Series of gaming laptops</strong> with AMD inside. These include the 15.6-inch GX60 Destroyer and 17.3-inch GX70 Destroyer, both with Full HD 1080p (1920x1080) non-reflective displays. Both models also feature the same APU and GPU -- an AMD A10-5750 processor clocked at 2.3GHz (3.5GHz Turbo) and AMD Radeon R9 M290X graphics.</p> <p>The R9 M290X is pretty much a rebadged HD 8970M, which itself is a powerful mobile GPU. It has an 850MHz engine clockspeed (up to 900MHz with boost), 1,280 stream processors, 80 texture units, 128 Z/Stencil ROP units, 32 color ROP units, and 2GB of GDDR5 memory clocked at 1,200MHz on a 256-bit bus.</p> <p>MSI's GX60 Destroyer also features 8GB of DDR3L-1600 RAM, 1TB hard drive (7200RPM), DVD burner, 802.11n Wi-Fi, Bluetooth 4.0, memory card reader, built-in headset amp, three USB 3.0 ports, a single USB 2.0 port, HDMI and mini DisplayPort output, 720p HD webcam, 2.1 speakers, SteelSeries backlit keyboard, 9-cell battery, and Windows 8.1.</p> <p>The GX70 is similarly equipped except that it has more RAM (12GB), a Blu-reader reader, and of course the larger size display.</p> <p>Both the GX60 and GX70 Destroyer models will be available soon for $1,300 and $1,400, respectively. MSI says some retailers and e-tailers will also bundle Battlefield 4 with each laptop.</p> <p><em>Follow Paul on <a href="" target="_blank">Google+</a>, <a href="!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="" target="_blank">Facebook</a></em></p> amd destroyer Gaming gpu graphics gx60 gx70 Hardware laptop msi notebook OEM r9 m290x rigs News Wed, 05 Feb 2014 17:00:25 +0000 Paul Lilly 27205 at AMD Reports a Profit, Tips Hat to Graphics Division <!--paging_filter--><h3><img src="/files/u69/amd.png" alt="AMD" title="AMD" width="228" height="172" style="float: right;" />Wins in the console sector have paid off handsomely</h3> <p>On hindsight, AMD absolutely made the right decision to purchase ATI, an acquisition that was met with some skepticism among analysts at the time. What those analysts couldn't have predicted is that several years later the PC market would find itself in a slump, leaving AMD to lean heavily on its graphics division. In doing so, <strong>AMD posted a profit of $89 million</strong>, or 12 cents a share, in the fourth quarter of 2013, rebounding from a $473 million loss, or 63 cents a share, a year prior.</p> <p>Revenue from AMD's Computing Solutions segment decreased 9 percent sequentially and 13 percent year-over-year, which the Sunnyvale chip designer blamed on sagging chipset and notebook unit shipments. In terms of dollars and cents, AMD's PC unit recorded an operating loss of $7 million.</p> <p>On the flip side, AMD's Graphics and Visual Solutions division increased its revenue by 29 percent sequentially and a whopping 165 percent year-over-year. AMD credited its semi-custom SoCs for fueling this growth, underscoring how important it was to land contracts with both Microsoft and Sony to power their recently launched consoles. Operating income for graphics came to $121 million in the fourth quarter of 2013.</p> <p>"Strong execution of our strategic transformation plan drove significant revenue growth and improved profitability in the fourth quarter," <a href="" target="_blank">said Rory Read</a>, AMD president and CEO. "The continued ramp of our semi-custom SoCs and leadership graphics products resulted in a 38 percent revenue increase from the year ago quarter. Our focus in 2014 is to deliver revenue growth and profitability for the full year by leveraging our differentiated IP to drive success in our targeted new markets and core businesses."</p> <p>Unfortunately for AMD, the immediate future doesn't look quite as bright. The chip designer said it expects revenue to decrease 16 percent, plus or minus 3 percent, in the first quarter of 2014.</p> <p><em>Follow Paul on <a href="" target="_blank">Google+</a>, <a href="!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="" target="_blank">Facebook</a></em></p> amd financial report graphics Hardware revenue News Wed, 22 Jan 2014 14:01:12 +0000 Paul Lilly 27113 at JPR Notes Second Quarter of Consecutive Growth in Graphics Chip Market <!--paging_filter--><h3><img src="/files/u69/gtx_780_ti_0.jpg" alt="GeForce GTX 780 Ti" title="GeForce GTX 780 Ti" width="228" height="152" style="float: right;" />Intel, Nvidia emerges as winners in Q3</h3> <p>Overall <a href=""><strong>graphics</strong></a> shipments rose 1.6 percent in the third quarter of 2013, marking the second consecutive quarter of positive growth, according to the <a href="" target="_blank">latest data</a> by Jon Peddie Research. At the same time, shipments in Q3 were down 8.8 percent compared to the same quarter a year ago, JPR said. Q3 is typically when retailers stock up inventory for the holiday shopping season, and though the gain this quarter was smaller than in pre-2008 years, it still ended on a positive note.</p> <p>The three major players are AMD, Intel, and Nvidia. AMD's overall unit shipments decreased 4.2 percent sequentially, while Intel and Nvidia gained 3.5 percent and 2.3 percent, respectively.</p> <p>Total discrete GPU (desktop and notebook) shipments were mostly flat from last quarter with a negligible gain of 0.12 percent, and down 18.8 percent from the same quarter a year ago due to "problems plaguing the overall PC industry," JPR said. Overall, discrete GPU shipments are trending downwards with a CAGR from 2012 to 2016 of -5.7 percent.</p> <p>All tallied, Intel now holds a 63 percent share of the GPU market, versus 61.8 percent a quarter ago and 60 percent last year. AMD is in a distant second with a 20.7 percent share, down from 22 percent last quarter and down from 21 percent last year. In third place is Nvidia with a 16.3 percent, virtually unchanged from last quarter (16.2 percent) and down from 18.6 percent a year ago.</p> <p><em>Follow Paul on <a href="" target="_blank">Google+</a>, <a href="!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="" target="_blank">Facebook</a></em></p> amd gpu graphics intel Jon Peddie Research jpr nvidia News Wed, 20 Nov 2013 20:11:04 +0000 Paul Lilly 26731 at