In a seemingly never ending battle with the FCC, Comcast is back on the offensive. The cable giant is looking to overturn the ruling reached on August 1st which found them in violation of the FCC’s network neutrality principles. Comcast was mandated to immediately cease any packet shaping initiatives and to publically disclose the full extent of its traffic blocking policies. Experts close to the case have chimed in on the issue and it would appear as though news of the appeal wasn’t all that surprising. Comcast has become famous in legal circles for appealing any decision it doesn’t agree with, and this case is no exception. Comcast firmly believes that packet shaping of peer-to-peer traffic is a legitimate and reasonable means of managing network traffic and intends to defend that contention to the bitter end. Despite the impending appeal, Comcast has agreed to abide by the FCC mandates until a new verdict is reached. Comcast’s packet shaping activities have been in the spotlight since late 2007 when the Associated Press revealed proof that Comcast was blocking P2P traffic during peak hours. The FCC case was seen as a test run help to determine if it could enforce its network neutrality principles. I’m sure most Maximum PC readers are rooting for the FCC, but since so little precedent in a case like this; the outcome of an appeal could still go either way.
Be informed, dear readers, Microsoft’s next installment of security bulletins is going to be on September 9 – Patch Tuesday. Microsoft revealed in the security bulletin advance notification for September that it will release four security bulletins on the following Patch Tuesday. All four of them merit immediate attention as they have been rated critical. The security bulletins will all fix vulnerabilities pertaining to remote code execution. The Patch Tuesday in August also carried quite a few security bulletins related to remote code execution including a patch for the “MS Access Snapshot Viewer ActiveX control," which hackers had begun to exploit using a malicious toolkit.
I'd like to think that I'm a fairly well-adjusted person. I'm generally jovial, well-versed in a range of topics, and only fly into embittered, cursing rages when people really deserve it, or when they speak to me between the hours of 9 AM and 3 PM without having submitted the proper paperwork. Overall, though, I'm a circular peg in the round hole that is our society.
But it wasn't always this way.
As a wee lad, I was quite the little nerdling. I wiled away my time basking in the glow of a computer monitor, sending tiny green orcs to be trampled into tiny green puddles against insurmountably immense forces.
But that wasn't enough for me.
When I wasn't playing, I was drawing. Covered in construction paper scraps and the glue I didn't ingest, I'd emerge from my lair looking like a Swamp Thing pinata. There was a purpose to my demented sciences, however. In essence, I created the ultimate fan art. Towering paper monuments to my favorite videogame characters, they were. Four feet in height, and crafted with the utmost care. They were at once my greatest friends, yet also my only friends. (Note that I was, like, eight. It was perfectly normal, right?)
So, has gaming ever busted down the doorway into your day-to-day life? Any stories you'd like to share? Art projects? Fan fiction? Halloween costumes?
Regardless, today's Roundup is right up your alley. Boiling in the belly of this monstrous site are stories about a console developer decrying consoles, a PC developer spitting in the face of piracy, and Peter Moore dropping a big, bad F-bomb right on top of Sonic The Hedgehog's creator.
If Microsoft and Mozilla were content to shrug off Google's Chrome browser as just another also-ran, they might want to reconsider their position. Chrome still has a ways to go before it poses a legitimate threat to either of the market leaders, but its off to a damn good start, surpassing Opera in market share right off the bat. Net Applications' Market Share statistics site shows Chrome peaking at 1.48 percent the day after release, and as high as 1.73 percent yesterday. By comparison, Opera sits at .71 percent for the month of August, the highest it's been all year.
So what's the big deal? That remains to be seen, but Google's muscle in the online community should be obvious. For all of Chrome's potential, it's a beta release that so far doesn't support extensions and isn't yet as polished as other established browers, at least not yet. And while Opera isn't nearly the opponent that either Firefox or Internet Explorer is, many would consider it a niche favorite.
Is Chrome's initial success a sign of more to come, or will the initial buzz wear off?
Google Apps might be a dwarf compared to its rival Microsoft Office but it is making steady progress. It has finally made a stride of some significance by making it to 1 million enterprise users. The company claims to be successfully wooing 3,000 businesses to Google Apps everyday. However, it is certain that a significant chunk of its users are using the free version; the Premium version carries an annual subscription fee of $50.
Google Apps’ contribution to Google’s annual income was a paltry $4 million in 2007, and not a whole lot should change in the foreseeable future. Not that Google would be banking on a miraculous turnaround, as its product currently doesn’t even deserve to feature in the same sentence as Microsoft Office – at least going by the economics of magnitude. Google seems to be aiming for a ponderous victory over Microsoft.
In the past, I've clambered to the top of my soapbox tower in order to wax ludological about why games should be fun. While riding back down the escalator from atop my exceedingly ritzy box, I gazed upon my audience, hoping that I'd at least imparted one tiny nugget of info: I don't care about difficulty -- I'll even turn a game's masculinity meter down to "Very Easy" -- if it means having a good time. Lucky for me, many of today's game developers seem to agree with my sentiment. They hold our hands like an overprotective mother herding her child across the street. They give us failsafes for our failsafes. They design their games to be "fair."
But therein lies the problem. Personally, I think games should flip us a double-sided coin every once in a while. If the scales never tip, then what impact do our choices have? Take, for instance, BioShock. Whether you saved the Little Sisters or ended them, you still gained roughly the same amount of Eve, and bonus powers were negligible. BioShock was supposed to have us wracking our brains every time we made a choice. Your life versus the Little Sisters' -- power because of necessity versus mercy. Instead, though, the whole thing was a sham.
More recently, Mercenaries 2 made a similar mistake -- essentially replicating its weapon set across the game's different factions, making your choice of gun-toting employer basically meaningless.
And guess what? The onus for this trend rests on our shoulders. If the aliens have nicer weapons than the humans, we hop on message boards and join in a chorus of variously pitched whining. Single-player or multiplayer, if a game isn't perfectly "balanced," we get uppity.
So maybe we should just ease off our "!" key and let developers flex their creative muscles from time-to-time. A few failed attempts would be well worth the successes other games might reap.
But what say you, MPC readers? Should games continue down the sterile road toward same-same fairness, or would you prefer developers give some meaning to our choices, even if it means ruffling some feathers in the process?
Either way, this installment of the Roundup is just what you're looking for -- mostly because you're already reading it. Today, you'll find news about a wicked-cheap font from which X-COM now springs, a good reason to nab an Xbox 360, and episodic gaming's great failing.
Various streaming video services, and not just Youtube, have found favor among internet users in Britain and that has driven people away from P2P. Furthermore, according to PlusNet’s Dave Tomlinson, people are turning to streaming videos as they want to access content instantly.
All ISPs unequivocally despise P2P traffic and some have even devised clandestine methods to suppress it. There machinations against P2P are always wrapped in the puritanical garb of fighting piracy. Although streaming services are also used for propagating copyrighted content, the percentage of such unauthorized content is nothing compared to P2P. So ISPs might not have a moral pretext to combat streaming video, if it becomes as popular as P2P.
Paramount Digital Entertainment bought DVD games developer Screenlife. The move will allow Paramount to strengthen the reach of it cinematic offerings. Screenlife has to its credit the well known “Scene It?” game brand. Screenlife will continue to operate autonomously even after this deal. Thomas Lesinski, Paramount Digital Entertainment’s president, said that the acquisition will advance the company’s multiplatform strategy. Paramount didn’t elaborate upon the financial details of the transaction.
One of the biggest challenges Maximum PC readers often face is the never ending battle we endure when it comes to restoring the PC’s of family and friends. We often find ourselves bombarded with machines that may have once been configured by us, but have become infected or modified beyond recognition. The good news is that Microsoft finally has a solution and it comes in the form of a free add on for Windows XP and Vista which promises to restore sanity to your world.
Windows Steady State goes far beyond a simple group policy editor. It gives users the protection and peace of mind that until now could only be matched by a virtual machine. Simply put, Windows Steady State gives you nearly unlimited control over what can and cannot be done on a protected PC. With the ability to flush unwanted changes with each reboot every new session can be as fresh and snappy as the day you first installed the OS.
The obvious application for Steady State is anyone who maintains a large fleet of public computers, but I would argue that it works just as well for anyone who maintains a troublesome household computer with friends or family who just can’t resist opening email attachments. Steady State gives administrators full control over how users access the internet, how they import and export data, and even what programs they can use. Interested in learning how to master this amazing new utility?
Read on to learn how to configure Steady State for your application.
We've all been there: you're softly striding through a craggy cavern, imperceptibly thin rays of light squeezing their way through cracks in the ceiling. Your eyes pierce through the black just in time for you to notice a vaguely cylindrical enemy galloping your way. Steel clangs against claws and fangs, and your foe slumps to the ground. A thick liquid oozes from the beast's mangled form, but the scent of blood is curiously absent. You decide to take a closer look, and dab your fingers in the liquid. One tentative lick later, you realize what the cave-dweller was dispensing -- the smooth taste of Coca-Cola! Visibly excited, you bottle up a sample. And with that, it's quest complete. Time to head back to Doct R. Peppyre's place for your brand new, Sunkist-orange tabard. Awesome!
But then, while emerging from the cave, you spot a poster on a nearby tree. Turns out, it's a blatant ad for McDonald's. "What the hell?" You wonder aloud. Then, sense of immersion annihilated, you rage-quit the game.
Obviously, the above situation is completely ludicrous. In-game advertising is never so out-of-place or in-your-face. And, in a fairly roundabout way, that's the point I'm trying to make: in-game advertising isn't as bad as gamers seem to think. Given a decent context, true-to-life ads can even make a game more immersive, while also putting extra cash into publishers' pockets.
But what's your take? Are in-game ads a detriment to your experience, or is Human Billboard your favorite race/class combination?
Well, today's Roundup is loyal only to you, fair reader, but could use some extra money and aims its commentary straight at the pleasure center of your brain. Inside, you'll find the latest news on a public E3, the oft-delayed Firefly MMO, EA's secret plans, and more.