We can't help but feel for Fallout 3. When it's not having drugs pilfered right from under its nose, it's getting booted out of India. But, as the most oppressed and censored game since Barbie Murder Adventures (later toned down to the more family friendly Manhunt 2), it'd be anticlimactic if Fallout 3's launch week trotted in unhampered. Good thing, then, that Bethesda seems to have made one vocal Washington D.C. resident a little hot under the collar with a series of controversial promotional materials.
However, today's Fallout 3 ad removal is a tad perplexing, as it simply asks websites to cast all official Fallout 3 trailers into their Recycle Bins -- with no explicitly stated relation to the D.C. fiasco. Says the email from Bethesda marketing VP Pete Hines:
In connection with ESRB's advertising guidelines, you are instructed to remove immediately any of our Fallout 3 trailers from your website, pending further notice.
Thank you for your attention to this matter.
Our guess? Precautionary action -- brushing Fallout 3's "threatening" imagery under the rug to avoid more controversy. Great job on defending Bethesda's interests, though, (ESRB parent organization) ESA! So, who will the ESA tangle with next in its daring and valiant mission to "protect [game companies'] legal rights and legislative interests"? A quardiplegic kitten that licks people when its angry? An ally?
Cloud computing is going to be the focal point at Microsoft’s Professional Developers Conference (PDC), according to eWeek. The company will share its “services aspirations” and there is every possibility it might shed light on its so-called “Cloud OS”. But Windows 7 is expected to assume more importance than anything else at PDC.
Though cloud computing and Windows 7 are most certainly going to attract all the attention at PDC, the company is expected to shed more light on its Oslo modeling platform and Visual Studio 2010 as well. "There will be lots of talk of interoperability and how developers not on the platform can work with Microsoft technology," said Tim O'Brien, senior director of platform strategy at Microsoft.
New regulations have made it compulsory for businesses to retain all wireless communications including IMs and text messages. Among the various legislations mandating the archival of wireless communications the Sarbanes-Oxley Act and HIPAA (Health Insurance Portability and Accountability Act) are most prominent. Also, Financial Industry Regulatory Authority (FINRA) made the archiving of IMs and Texts compulsory through one of its edicts issued in December, 2007.
Among the reasons, Joe mentions the conspicuous lack of Vista sessions at the Professional Developer conference, and the recent lack of advertisements for the OS. He also talks about how reticent Microsoft has been recently regarding Vista license sales numbers and weak client income figures as indicative of diminishing Vista performance.
The post also references the growing popularity of Vista-deficient netbooks as a factor in Microsoft’s desire to give Vista a “quick death.”
Wilcox concludes that “Vista deserved better market reception than it got,” but that a number of small(ish) flaws, like its glacial startup times, have given it a bad image that it simply hasn’t been able to shake.
The article makes a pretty compelling case for Vista being headed for an early death. Check it out and let us know whether you agree after the jump.
There's a lot of stuff that goes on underneath the hood of your operating system. For the majority of you that are running a Windows OS, trying to figure out how all the bits and pieces work together is like popping the hood and wondering how you can make your car run faster. But you don't have to be a guru just to make the most out of your everyday computing experience. A number of developers have created programs to ease, and even automate, the innermost workings of Windows.
Click the jump to check out the four (free) programs we've found that will let you take ultimate control over your operating system!
The race is still on to see which will come out first - Vista's second Service Pack, or Windows 7 - but when it comes to beta releases, you needn't wait long. In a blog post, Microsoft said Vista's SP2 will begin beta testing this week.
"Following the success of Windows Vista Service Pack 1 last spring, we have been working hard on Windows Vista Service Pack 2," writes Mike Nash, corporate VP for Microsoft's Windows Product Management. "As part of the development and testing process, we're going to start by providing a small group of Technology Adoption Program customers with Windows Vista SP2 Beta for evaluation next Wednesday, October 29."
Nash goes on to say that SP2 will incorporate both previously released fixes and unreleased updates into a single serviceability model covering both Windows Vista (client) and Windows Server 2008 (server) versions. A big focus on SP2 will be on improving hardware support as well as "adding support for several emerging standards." Some of the changes include:
Adding Windows Search 4.0
Bluetooth 2.1 Feature Pack
Record data on Blu-ray media natively
Adds Windows Connect Now (WCN) for easier WiFi configs
Well, kinda. Make no mistake, BioWare, EA, and LucasArts hope to four-legged race right past WoW's 11 million subscriber record, but even if WoW's legions commit to Blizzard's ludicrously popular MMO, marry the game, have adorable children, and then sell them to buy more WoW gold, the Old Republic team won't lose any sleep over the lost customers.
“Just look at the base of Star Wars fans, plus what BioWare can do," EA Games president Frank Gibeau told Videogaming247. "Trust me: we want to win. EA’s reputation is for wanting to win."
“This is going to be a powerful category and there’s lots of ways to compete in this category. [Blizzard] created a much larger opportunity for everybody else, but that doesn’t mean it’s going to stay that way.”
LucasArts online boss Tom Nichols elaborated, and also downplayed Blizzard's userbase as the be-all, end-all of the MMO market.
“When World of Warcraft came out, everybody thought, ‘No, the market is only this big, because that’s as big as EverQuest was.’ Blizzard showed that it could be much larger,” he said.
“Our goal is to show that by bringing storytelling to the genre that we can attract an even wider audience. Plus, we have the benefit of this huge brand, which has done very, very well for nearly 30 years.”
We think The Old Republic has a better chance of seizing WoW's spot on the winner's podium than any other MMO. How about you?
RAID 5 users anxiously awaiting the debut of 2 TB drives to help build massive storage array’s may want to think twice before taking the plunge. An in-depth look into the underlying problems with massive storage RAID5 configurations suggests that s a single drive as redundancy might not cut it anymore. SATA drives carry a specified unrecoverable read rate of 10^14. This might sound like a huge number, but it basically tells us that any array in excess of 11.37 TB will contain at least one unrecoverable read. In the case of a RAID 5 rebuild, this can be catastrophic.
Hit the jump to learn why RAID 6 won't help you, and to see what the future holds.
From the Maximum PC Archive - Odds are, you already have everything you need to turn that big TV in your living room into an movie and music jukebox that will put all your media at your fingertips and amaze your friends. Whether you ripped your entire CD and DVD collection, purchase DRM-free content online, or you acquire your media from less legitimate sources, we'll show you everything you need to know to stream your audio, video, and pictures to your Xbox 360, PS3, or any other UPNP-compatible streaming device!
With all the recent hubbub about DRM (seriously, we're getting tired of using that link), it was only a matter of time until some brave soul stepped forward to behead the "draconian" menace*. Fittingly, that someone is Stardock, whose handiwork birthed the Gamer's Bill of Rights.
"While Stardock doesn't put copy protection on its retail games, the fact is that most publishers are never going to agree to do that," Stardock CEO Brad Wardell said of one sticky stipulation in the Bill.
"So the publishers are telling us, 'Put your money where your mouth is. Why don't you guys develop something that you think is suitable that would protect our IP, but would be more acceptable to users?'"
"We're investigating what would make users happy to protect their needs, but also provide some security for the publishers. ... We're actually developing a technology that would do that."
Although Wardell's plan still has all four limps planted safely in the cradle, he does have one concrete idea. "We want that license to be yours, not per machine. ... It's not your machine buying the game. It's you," he said, voicing his hope for unlimited downloads of a purchased game.
When asked if his solution could be defined as DRM, however, Wardell was hesitant to slap the newborn plan with gaming's three scarlet letters.
"The problem with 'DRM' is that it's so loosely defined. ... Stardock's products use activation, and I wouldn't say that it's DRM," he emphasized. "We're just verifying if you're real customer."
All told, though, we think Wardell is really onto something. Now, with time out of the way, it's just a matter of how many bricks we'll have to chuck through John Riccitiello's window until he actually listens.