Each year, we ask, "Was this the best year ever for games?" A good deal of the time, our answer tends toward "Yes," with a few nostalgia-maniacs vehemently worshipping 1998 instead. "Oh, they're just raving fanboys," I've always thought of those stuck in '98. "Their opinions are rooted in so much misguided subjectivism that even a bulldozer couldn't budge them."
However, a recent post at the always-interesting Sexy Videogameland gave me some insight into another, altogether more-acceptable reason for gamers' unyielding grip on the past. The post, by Leigh Alexander, of course, took a look at our tendency to play a game once, shove it into a nice, dusty shelf corner, and leave it there with no hope of excavation. Why do we do this? Especially when, as Leigh pointed out, many of us were happy to bury months of our lives in a single game back in the day.
But the answer's simple, really: You're reading this column.
As a bleeding-edge gamer, when you're not playing a game, you're probably reading about other games -- basking in the ever-brightening glow of a new title's hype -- and getting yourself psyched to play them. This column, with its daily dose of the latest gaming news, only helps propagate this trend.
Really though, does it matter? As Leigh pointed out, our consumer-focused society breeds hit-driven industries. Movies, TV, sports -- you name it. "15 seconds of fame" is an apt phrase. So we're just like other media. Big deal. But I think it does matter. I think games, by virtue of their interactivity, are meant to break the typical, rapid-fire hype cycle. And that's why so many gamers love 1998. The year was chock-full of top-notch titles, but gamers still spent hundreds of hours with their favorites -- testing boundaries and pushing limits. Why? The hype train as we know it hadn't quite picked up steam. Print was still strong and the Internet wasn't the all-knowing force that it is today.
And therein lies the problem. As the gaming industry grows -- as the press expands and the hype train takes on new carts -- it defies its own potential. Someday, games will shrug off the shackles of linearity, but will gamers stick around to experience those trailblazers in different ways? Or will our own anticipation for The Next Big Thing get the best of us?
Today's Roundup details a couple of initiatives that could grab at gamers' ankles and never let go, but will they work? Can't say. But for now, my commentary will have to suffice. It's all past the break.