If you followed David Murphy's path to building a budget PC with a cardboard chassis, then why not compliment it with your own homebrewed Surface, also with a cardboard exterior?
Microsoft technology evangelist Paul Foster posted a YouTube video showing how you can build a functioning multi-touch surface using budget parts. Items you'll need are paper, scissors, picture frame with glass, tape, cardboard box, a webcam, and multi-touch software such as Touchlib.
From start to finish, it takes Foster less than four minutes to complete the project and run a short demonstration. Of course, that's with a cardboard box - skilled modders will want to invest a bit more time coming up with custom enclosure.
Google's rap sheet when it comes to goofy exploits gives us pause to wonder if the company might be spending too much time concentrating on Cloud computing and not enough on security fundamentals. Back in July of last year, a SecurTeam blog exposed a Google Calendar flaw which made it possible to expose any Gmail user's real name with minimal effort. More recently, an exploit in Gmail allowing hackers to redirect your email was discovered. Now someone has stumbled onto an interesting vulnerability in Google's Chrome browser.
When you visit a site with an http password protected directory -- or try logging into your router, such as 192.168.1.1 for Linksys owners -- an Authentication Required pop-up appears asking for your for your login credentials. Your password should look something like ••••••••, but according to NeoBlog user tekmosis, if you let Chrome save your credentials to auto-fill the form, the next time you log in, copying and pasting the hidden password into a plain text application will reveal the actual ASCII characters.
We put tekmosis' discovered exploit to the test and as it turns out, you don't even need to have Chrome save anything. We tried logging into our router, typed our password, and it was immediately revealed when we copied/pasted it into Notepad.
While it might take a little work on the part of a hacker to take advantage of this vulnerability, it's one that should never have existed in the first place. You could make an argument that all exploits should never have existed, but this one just seems like a particularly glaring oversight.
Malware is everywhere. You can't browse on any Internet tech forum without someone mentioning this word (with disdain), usually in search of a remedy after being infected with spyware. No matter how careful you are, we’re guessing that many of you have had malware inadvertently installed on your system and may have even ended up reformatting your computer as a last resort. While that may have been the most thorough solution, it is in a sense admitting defeat. Or worse yet, you took your computer to get cleaned and was charged anywhere from $50-300 -- a high price for humiliation. But don't fret, because you can actually purge your system of malicious software for free! Just follow our comprehensive guide.
Activision Blizzard, aka gaming’s Death Star lurking in a system of Alderaans, is about the only game company to avoid placing hundreds of jobs on the chopping block in order to fuel rapidly waning economic fires, and there’s a reason for that: World of Warcraft.
According to Stern Agee analyst Arvind Bhatia, WoW subscriptions likely made up about half of Acti-Blizz’s earnings during its previous fiscal year. This means that World of Warcraft was responsible for earnings per share of around 30 cents out of a total 60 cents. The bottom line for those who don’t follow @thestockmarket on Twitter: Activision Blizzard pulled in $400 million from a four year-old game about orcs, elves, and cow people. Say what you will about Blizzard’s games, but they have some serious staying power.
So then, after all these years, do you still play WoW? You know what? Actually, that’s a dumb question. How about this: why are you still playing WoW, and do you see yourself continuing your genocidal rampage through Azeroth over the next year – even knowing that Blizzard probably won’t release another expansion until 2010?
Microsoft has released the source code for its Sandbox virtualization technology, offering Web developers a new method for protecting the contents of a Web page from malicious exploits and code injections. The project has been released under the Apache 2.0 license, a source no doubt familiar to Microsoft, as the company began sponsoring the Apache Software Foundation to the tune of $100,000 annually last July.
While the Apache Software Foundation isn't sponsoring or endorsing Sandbox--Microsoft's just using the software license--the move is nevertheless the second time Apache and Microsoft are tangling up this year. Microsoft announced its intentions to donate code to Apache's Stonehenge project on January 19.
We've explored Microsoft's increased interest in the world of open-source solutions before. Click the jump to find out why the software giant is so interested in letting everyone else play in its Sandbox for free.
As it turns out, those of us responsible enough to have a computer generally aren’t responsible enough to keep ourselves safe online. Sure, we might get Norton or McAfee at checkout, but that’s generally the easiest step to take. When it comes to surfing the net, if the browser doesn’t update automatically, we probably won’t take the time to update it on our own.
At least, that’s what a study by a pair of Swiss academics and a Google employee revealed. The study, which ran Google results from January 2007 to April 2008, revealed that as a general whole PC users are reluctant to swap software. The swap from IE6 to 7 came gradually, with a primary boost from sales of new PCs with Windows Vista (and IE7) preinstalled. Mac users “seemed more willing to live on the cutting edge, as the Safari 3 beta release was accompanied by a major jump.”
To security conscious users Mozilla’s Firefox came out on top. Its self-updating nature made it a favorite, opposed to others like Opera, which have an update that basically functions as a manual download followed by a new install.
The analysis suggests that most users of web browsers aren’t filled with thoughts of Internet security, but rather with thoughts of convenience. If you’re interested in checking out the study for yourself, you can be sure to check it out in its entirety, here.
Having an internet connection will no longer be mandatory to read, compose, or search through your Gmail. Instead, you'll soon be able to do all of these offline as Google rolls out an experimental feature in the next couple of days to everyone who uses Gmail in the US or UK.
To turn the feature on, you'll click on Settings in your Gmail account, select the Labs tab, and select Enable next to Offline Gmail (our account didn't yet have the feature). After you save the changes, your browser will reload and display a new 'Offline' link which, when clicked, will download the open-source Gears. Google then uses Gears to download a local cache of your mail.
"As long as you're connected to the network, that cache is synchronized with Gmail's servers," Google writes on its blog. "When you lose your connection, Gmail automatically switches to offline mode, and uses the data stored on your computer's hard drive instead of the information sent across the network. You can read messages, star and label them, and do all of the things you're used to doing while reading your webmail online"
Google says not to worry if you have a dodgy or slow connection - enabling the "flacky connection mode" will synchronize your mail with the server in the background, but browsing will take place in the local cache for immediate access. Sounds groovy.
If ever there was a case for parental controls, it's this: According to Virtual Worlds Management, there are now over 200 youth-oriented virtual worlds live, planned, or actively being developed. In other words, rather than grab a ball and glove after school, kids left on their own with access to a computer will literally have hundreds of virtual worlds to choose from and plenty of opportunities to spend their allowance.
When broken down into worlds targeting kids (7 and under), tweens (8-12), and teens (13+), VMW says "the kids market is the clear leader," noting 107 worlds are banking on at least part of their audience consisting of kids in the under-7 range. To make money off these markets, 59 of the virtual worlds use micro-transactions, giving users free access to the world but charging for virtual goods. Another 57 worlds follow the subscription based model, and 46 use advertising, VMW says.
In the latest episode of As the Social Networking World Turns, Facebook not only remains the most popular hangout, but now boasts twice as many users as MySpace. That wasn't the case back in June 2008 when, according to ComScore, both sites hovered around 100 million unique users. Since that time, Facebook has grown by another 100 million users, while MySpace appears to have plateaued.
However, there's always a twist, and MySpace is quick to point out that it still dominates the lucrative U.S. market where the bulk of advertising revenue is to be made.
"We are laser focused on building a sustainable global business which we measure by profits and revenue -- not just eyeballs," MySpace said in a statement. "In a tough economic climate, our international revenue is up 30% year over year and we continue to focus on those markets with the strong monetization opportunities.
"Additionally, MySpace continues to dominate the U.S. market -- where the bulk of online advertising revenues reside -- both in terms of monetization and user engagement with more than 76 million unique users and a 40% spike in engagement year over year."
While true for today, MySpace would do well to prepare for tomorrow. Consider this interesting tidbit: According to ComScore, the internet recently passed a billion global users, which means one-in-five internet users are on Facebook.
“Moving ahead, Microsoft will continue to invest in Windows as a first–class gaming platform through great Windows out of box experiences, our online gaming services including Games for Windows – LIVE, MSN Games, and Messenger games, and through new games for Windows developed by Microsoft Games Studios," a Microsoft spokesperson said.
"Our Windows gaming service efforts will be led by General Manager Ron Pessner, who is joining Microsoft’s Interactive Entertainment Business. He comes from within Microsoft’s Entertainment & Devices Division.” “Beyond these changes, we are not commenting on specific personnel issues at this time.”
But enough talk; outside of an admittedly nice redesign, GFW’s actions haven’t made a peep as of late. So c’mon, guys – give us your best “Have at you!” The world is watching. Now deliver.