Don't own a DeLorean? Not to worry because you can still go back in time. Google turns a decade old this year, and to celebrate its 10th birthday, Google has brought back its oldest available search index.
"We had so much fun searching that we wanted to put this old index online for everyone to play with," blogs Shrin Oskoi, Product Manager. "We thought it'd be even cooler if we could actually see the full versions of the old web pages, so we worked with the Internet Archive to link to their cache of these pages from 2001."
Did you know that InfoGear put out an iPhone long before Apple turned the cellular landscape topsy turvy? And we bet you had no idea Michael Phelps invented a technique that allows imaging of biological processes in the organ systems of living individuals. Of course, that's Michael Phelps the accomplished scientist, not the record breaking Olympic swimmer.
Find anything interesting? Hit the jump and let us know.
Peter Molyneux, Lionhead boss and man behind the curtain of games like Black & White and Fable, has delivered his unofficial state of PC gaming address. His verdict? Take a gander at the headline. (Or the following quote.)
"If you look at the gamer market on PC, I'll be quite honest with you, it's in tatters," he told Videogamer. "There aren't that many releases on PC. There are some high points like Crysis and what Blizzard is doing, but other than that you are restricted to The Sims and World of Warcraft, they seem to be dominating the PC side."
"I would say while me as a player hates any restrictions, I can understand that publishers need to do something to give them the confidence to make games for the PC, to spend the huge amounts of money necessary to spend on development and to get their return," he said. "Anything that may give them more confidence on the PC means that ultimately we as gamers will come out better off because they will invest more in the game."
"I don't think three (Spore PC authorisations per game) sounds that bad. I'd prefer it not to be there but if it is going to be there then I think three is OK, but I can understand people being very upset. Personally I hate any copy protection. I hate typing in that number. I loathe it as a gamer. It just makes me feel insulted. And I always lose the blasted manual anyway."
Agree? Disagree? Think keeping track of manuals isn't all that difficult if you just keep your games in their cases? C'mon, it can't just be us.
At this year's QuakeCon, programming god John Carmack turned an entire Internet's worth of heads with his announcement that Rage would only storm your PC's walls via DVD-ROM. Well, kids, it's time to un-cry those salty tears, because id intends to digitally distribute its latest first-person beauty after all.
"We haven't quite worked through our electronic-distribution," said id Software creative director Tim Willits. "John Carmack [id co-founder] made a comment about the media size, which unfortunately wasn't exactly correct because we haven't crossed that bridge yet. He said it was going to be too large to download, and I was thinking to myself, 'You know, uhhhhh, people can do lots of things.'"
"Rage won't break the Internet. Our relationship with Valve and our stuff on Steam has been very successful for us. A lot of the older games that we had to fix to work on newer operating systems allowed us to make them current. I had a Steam account on my machine at work, and if I wanted to load up old Wolfenstein or Doom at work, I [would] load it up on Steam because of DOSBox and all that stuff. And it's actually pretty awesome. We've been very successful with that."
"We haven't figured out what we want to do yet. But I do want to fix the fact that John said [digital distribution is] not going to happen. What I'm saying is that's not true."
Apple has threatened to close its iTunes music store, if the Copyright Royalty Board approves a hike in the royalty rate on music sales. The board is to give its decision on Thursday. The National Music Publishers’ Association is pleading for a hike of 66% in royalty rates. On the other hand, digital store owners are demanding a cut in royalty rates.
"If the [iTunes store] was forced to absorb any increase in the ... royalty rate, the result would be to significantly increase the likelihood of the store operating at a financial loss -- which is no alternative at all,” Apple’s VP Eddy Cue warned the board in a filing.
Do you believe Apple can take such a drastic step?
Although RealNetworks downplayed any legal perils while announcing its DVD copying software last month, the major film studios have acted in the most obvious manner possible by suing the software company.
In the eye of the storm lies RealNetworks’ DVD copying tool called ReadDVD that allows users to make digital copies of their DVDs on their internal or external hard drives. However, the Motion Pictures Association of America (MPAA) hasn’t taken a liking to the tool. The MPAA has dragged RealNetworks to court over RealDVD and is praying for a temporary restraining order against the sale of the software.
Greg Goeckner, executive vice president of MPAA, quipped that the software be called StealDVD instead of RealDVD. However, RealNetworks feels that the software can not be used for piracy as it encrypts the digital copies in such a manner that they can’t be shared.
That’s right, you didn’t misread the headline – Microsoft is looking to pay you to use their search engine (again). Not with real money mind you, but points that can be redeemed for prizes (read: Chuck E. Cheese).
The program, called SearchPerks, will give users of Microsoft’s LIVE Search a point each time they search, with the possibility of accumulating 25 per day. However, users will only be able to collect these points once they’ve agreed to download and install a small program that allows Microsoft to track their usage.
In the past, Microsoft hasn’t been successful in getting new users for their search engine, currently only holding 8.3 percent of the search engine market. With the Live Search Club, Microsoft saw an initial boost in their search engine usage of nearly 3 percent, but the results failed to hold. The success of the search engine appears to be directly tied with the incentive programs that Microsoft offers.
If you’re looking to get in on the point-spending goodness, be sure to sign up soon. Microsoft is only allowing people to sign up until the end of the year, or until they get their target of 250,000 participants.
I bet you never thought all those searches for Lindsay Lohan would one day be profitable, did you?
Anyone that plays World of Wacraft will know all about the woes of bots. They provide players with unfair advantages, and the ability to level their character when they’re not even at their computer. Blizzard has been aware of this as well, having recently won a lawsuit against the bot program MMOGlider’s creator, MDY Industries.
For those that don’t know, MMOGlider is a third party application that runs the many repetitive tasks involved in World of Warcraft. Whether it’s leveling your character up from 1 to 70 or grinding for leatherworking materials, the application can do it for you. And the best part about it? You don’t even have to be at your computer, you simply run a script that sends your character in a pre-determined route.
Blizzard’s lawsuit is based on MMOGlider’s automation of said repetitive tasks. Using this application to complete these tasks breaks the terms of service that players agree to when they play World of Warcraft. The software is said to have sold 100,000 copies for $25 a piece.
While admittedly $6 million is no small number (unless you’re Blizzard), the amount could have been higher if MDY hadn’t won some of the prior arguments about the claimed damages in court. But there’s still a possibility for more, should Blizzard decided to appeal the judgment in favor of going for their original claim, which was double or triple that number.
The remainder of the case is set to go to court in January 2009, where the last of the issues in the legal conflict are likely to be settled.
Economy got you down? No longer able to make those day-long trips to your local computer store of choice for all the latest and greatest software tools? Tired of paying top-dollar for programs that don't quite have the functionality you want? Well get ready. It's freeware and open-source week at Maximum PC. We're going to spend the next week showing you the best (and cheapest) software we've been able to find across different themes: graphics design, system optimization, games, and office/productivity.
Just because it doesn't come in a box doesn't mean that these titles are any less powerful than their retail counterparts. The graphics category exemplifies that fact, offering programs that are every bit as good as their hundred-dollar Adobe counterparts. But just for good measure, we threw in our favorite free Adobe graphics program too. Check out that, and the rest of our exclusive list, after the jump!
When an MMO begins to feel its bones a creakin', and decides it's time to curl up and die from natural causes (read: WoW), one of the first phenomena an outside observer will witness is the server merge. Generally a result of sudden population deflations from formerly-packed games, when servers collide, the game in question has probably seen better days. Age of Conan, sadly, is one such game.
"I can today confirm that we are actively working on an approach to merge servers, both in Europe and North America," announced AoC director Craig Morrison. "It's important for us to ensure the best gameplay experience for you all, and more healthy populations on each and every server will make sure we maintain healthy communities for the game in the future."
But AoC's troubles don't end there. Funcom, the loincloth-tacular MMO's publisher, may soon be dressing like its scantily clad (but undeniably manly) hero. As of now, Funcom's stock is sitting at a two-year low -- trading for a mere $5.
So, moral of the story? Never, ever prefix your game's title with "Age of..."
Tiberium, EA's second attempt at bolstering the frail, emaciated FPS genre with its popular Command & Conquer license, sucks. Or at least it did -- until EA gave it the old "It's not us; it's you" speech while pointing to a particularly splintery portion of the chopping block.
"The game had fundamental design challenges from the start," said EA LA's Mike Verdu. "We fought to correct the issues, but we were not successful; the game just isn't coming together well enough to meet our own quality expectations as well as those of our consumers."
"The quality bar has been raised," he added. "Now we need to step up our focus on great design and execution, catching any problems early and correcting them quickly."
Additionally, a portion of EA LA's elite team now finds itself jobless, but EA corporate "will make every effort to place affected individuals on projects within the studio – and where that isn't possible, to connect them with opportunities in other teams at EA."
As game development costs continue to surge upward, we can't help but fear we'll see more mid-development games unceremoniously dashed against the curb, with no chance for a reinvigorating adjustment or two.
Are there any other troubled games you think might soon be circling the drain?