Consoles en Study Shows Near Equal Split Between Female and Male Gamers <!--paging_filter--><h3><img src="/files/u69/girl_gamer_0.jpg" alt="Girl Gamer" title="Girl Gamer" width="228" height="150" style="float: right;" />Fun facts about the video game industry</h3> <p><strong>The Entertainment Software Association (ESA) released a report titled "Essential Facts About the Computer and Video game Industry"</strong> that's filled with sales, demographic, and usage data. According to the report, 59 percent of Americans play video games with an average of two gamers in each game playing U.S. household. Some 51 percent of U.S. households own a dedicated game console, and of those that do, most own two. As for the gender breakdown, 52 percent of gamers are male and 48 percent are female. However, things get interesting when you examine the breakdown by age.</p> <p>"Women age 18 or older represent a significantly greater portion of the game playing population (36 percent) than boys age 18 or younger (17 percent)," ESA states in its <a href="" target="_blank">report (PDF).</a></p> <p>Also interesting is that the number of female gamers age 50 and older increased by 32 percent from 2012 to 2013. ESA didn't provide any reasons for the rise, but we'd guess it has to do with accessibility, such as playing games on tablets and smartphones.</p> <p>Not surprisingly, casual and social game play on mobile devices and online went up "significantly" as well. Among the most frequent gamers, social games are now the most popular, increasing in popularity by 55 percent from 2012 to 2013.</p> <p>Image Credit: <a href="" target="_blank">Flickr (włodi)</a></p> <p><em>Follow Paul on <a href="" target="_blank">Google+</a>, <a href="!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="" target="_blank">Facebook</a></em></p> Consoles games Software study News Fri, 22 Aug 2014 17:32:41 +0000 Paul Lilly 28400 at Microsoft Pulls Plug on $99 Xbox 360 Subscription Scheme <!--paging_filter--><h3><img src="" alt="Xbox 360 " title="Xbox 360 " width="228" height="199" style="float: right;" /></h3> <h3>Deal was exclusive to North America</h3> <p>In 2012, taking a leaf out of the mobile phone carriers’ book, Microsoft began offering <strong>a 4GB Xbox 360 console, a Kinect motion sensing camera and an Xbox LIVE Gold membership for just $99</strong> to those willing to commit themselves to a <a href="" target="_blank">$15-per-month two-year contract</a>. The company, it has now emerged, quietly pulled the plug on that experiment a while back.</p> <p>The news was confirmed by a Microsoft spokesperson in an interview given to the venerable Wall Street Journal. He told the paper that the company had <a href="">scrubbed the subscription-based purchase option late last year</a>.</p> <p>Exclusive to North America, the subscription-based pricing model apparently failed to tug on the consumers’ purse strings as persuasively as Microsoft had initially thought. This should also explain why Microsoft hasn’t adopted a similar model for the Xbox One, despite the fact that there were persistent rumors to this effect in the lead up to eighth-gen console’s launch last year.</p> <p><em style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; vertical-align: baseline; background-color: #ffffff; color: #000000; font-family: Arial, sans-serif; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 21px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-position: initial initial; background-repeat: initial initial;">Follow Pulkit on&nbsp;<a style="margin: 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; vertical-align: baseline; background-color: transparent; color: #cc0000; text-decoration: none; background-position: initial initial; background-repeat: initial initial;" href="">Google+</a></em></p> Consoles Gaming hardware subscription microsoft Subsidy Xbox 360 News Sun, 16 Mar 2014 23:11:14 +0000 Pulkit Chandna 27452 at Go Back in Time with Internet Archive's Collection of Emulated Games <!--paging_filter--><h3><img src="/files/u160391/coleco.jpg" width="250" height="121" style="float: right;" />Get your Atari 2600 on in your browser</h3> <p>Feeling a little nostalgic now that we're looking ahead to another new year? Are you looking back to those golden years of childhood where you might have received an Atari 2600 or one of many other fabulous video game consoles? You don't have to wallow in your nostalgia alone! The Internet Archive (via <a href="">TechHive</a>) has brought forth the <a href="">Internet Archive Console Living Room</a>, a collection of in-browser emulators so you can enjoy gaming from yesteryear.&nbsp;</p> <p>This handy dandy site has 983 games for you to sift through as you ring in the new year and appreciate all the advancements in tech that have brought us slick graphics and excellent games. You can choose from the Atari 2600, Atari 7800, ColecoVision, Magnavox Odyssey, and Astrocade.&nbsp;</p> <p>The games run without audio, but the Internet Archive is looking to resolve this soon. For now, sit back and enjoy these legal versions of classics that may be from your childhood, and look to the future for more awesome surprises.&nbsp;</p> Consoles emulator Gaming internet archive news News Sat, 28 Dec 2013 23:36:48 +0000 Brittany Vincent 26967 at AMD Back in Black After Inking Lucrative Console Gaming Contracts <!--paging_filter--><h3><img src="/files/u69/ps4_0.jpg" alt="PlayStation 4" title="PlayStation 4" width="228" height="183" style="float: right;" />Finally, a profitable quarter</h3> <p>Microsoft's Xbox One and Sony's PlayStation 4 consoles feature <a href=""><strong>AMD</strong></a> hardware inside, and it's primarily because of those deals that the Sunnyvale chip designer was able to return to profitability this past quarter. AMD said it made a profit of $48 million on revenue of $1.46 billion in the third quarter of 2013, compared to a $74 million loss in the previous quarter and a whopping $157 million loss in the same quarter one year ago.</p> <p>"AMD returned to profitability and generated free cash flow in the third quarter as we continued to successfully execute the strategic transformation plan we outlined a year ago," <a href="" target="_blank">said Rory Read</a>, AMD president and CEO. "We achieved 26 percent sequential revenue growth driven by our semi-custom business and remain committed to generating approximately 50 percent of revenue from high-growth markets over the next two years. Developing industry-leading technology remains at our core, and we are in the middle of a multi-year journey to redefine AMD as a leader across a more diverse set of growth markets."</p> <p>It's good news for AMD that it managed to turn a profit again, but also concerning in how that money was made. AMD's CPU business actually declined 6 percent sequentially and was down 15 percent year-over-year. AMD blamed the declines on decreased notebook and chipset unit shipments.</p> <p>AMD's profit came from serving consoles. The company's Graphics and Visual Solutions (GVS) business, which includes semi-custom products like the chips found in the Xbox One and PS4, jumped up 110 percent sequentially and 96 percent year-over-year. While a little concerning, this isn't necessarily a bad thing for AMD if it can continue to serve this market without hiccups.</p> <p><em>Follow Paul on <a href="" target="_blank">Google+</a>, <a href="!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="" target="_blank">Facebook</a></em></p> amd Consoles financial statement Hardware playstation 4 revenue xbox one News Fri, 18 Oct 2013 13:52:27 +0000 Paul Lilly 26524 at Grand Theft Auto V Launches to Consoles, Expected to Generate $1 Billion in First Month <!--paging_filter--><h3><img src="/files/u69/gtav_0.jpg" alt="GTA V Screenshot" title="GTA V Screenshot" width="228" height="128" style="float: right;" />Psst Rockstar, don't forget about the PC!</h3> <p>Don't expect to spend much time hanging out with your Xbox 360 and/or PlayStation 3 gaming buddies for the next few days. If they're fans of Rockstar Games' Grand Theft Auto franchise, chances are they stood outside a GameStop, Best Buy, or Walmart last night in anticipation of the midnight launch of <a href=""><strong>Grand Theft Auto V</strong></a> (GTA V), one of the most highly hyped games of 2013 and perhaps one of the most lucrative.</p> <p>It's too early to tell, of course, though RW Baird analyst Colin Sebastian estimates the latest GTA installment will generate over $1 billion in revenue in retail sales during its first month on the market, <a href="$1bn-in-revenue" target="_blank"><em>Fudzilla</em> reports</a>. According to Sebastian, shipments are likely to reach 12 million units this year and surpass the 20 million mark by the end of 2013. As a point of comparison, total GTA IV sales were 25 million units.</p> <p>In related news, if you plan on picking up a copy for your Xbox 360 rather than waiting for the inevitable PC release (still unannounced, by the way), be advised that Rockstar Games is recommending <a href="" target="_blank"><em>against</em> installing</a> the Play disc for optimal performance. GTA V comes with two DVDs, one is the Install disc and the other is the Play disc, the latter of which you'll need to pop into your console when playing the game.</p> <p>The reason Rockstar Games says you shouldn't install the Play disc is because of the way textures are loaded. Game data is loaded from the hard drive and optical drive at the same time, and if you install the Play disc, it can mess up the high-res textures and cause corruption, as well as slow down performance. You can see some of the effects in the video below.</p> <p><iframe src="//" width="620" height="465" frameborder="0"></iframe></p> <p><em>Follow Paul on <a href="" target="_blank">Google+</a>, <a href="!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="" target="_blank">Facebook</a></em></p> Consoles games Grand Theft Auto V gta v rockstar games Software News Tue, 17 Sep 2013 16:25:16 +0000 Paul Lilly 26322 at U.S. Gamers Spent $2.88 Billion on Hardware and Software in Q2, Digital Sales Up 27 Percent <!--paging_filter--><h3><img src="/files/u69/steam_0.jpg" alt="Steam" title="Steam" width="228" height="174" style="float: right;" />Gamers are holding out for the Xbox One and PlayStation 4</h3> <p>According to data released by The NPD Group, gamers in the U.S. spent a little less on <a href=""><strong>game content </strong></a>in the second quarter of 2013 compared to the same period last year. That's not to say gamers suddenly turned stingy -- overall game sales totalled $2.88 billion, a hefty sum, but down 3 percent from the same quarter in 2012. The primary reason is that there were less new titles to choose with new console launches on the horizon.</p> <p>"The decrease in new physical spending is partly due to the decline in the number of new SKU’s released at retail, (with 37 percent fewer new SKUs in Q2’13 compared to Q2’12) which is to be expected as developers, publishers, and consumers alike prepare for the next hardware generation," <a href="" target="_blank">said Liam Callahan</a>, industry analyst, The NPD Group.</p> <p>That $2.88 billion figure includes $769 million spent on physical titles and hardware, $343 million on used and rented games, and $1.77 billion on digital sales like Steam, DLC, subscription services, etc. The NPD Group says that increases in digital format spending nearly offset all the losses from the decline in physical format spending. Full game downloads and DLC combined for a 27 percent increase compared to last year.</p> <p><em>Follow Paul on <a href="" target="_blank">Google+</a>, <a href="!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="" target="_blank">Facebook</a></em></p> Consoles digital downloads games Software the npd group News Fri, 06 Sep 2013 14:38:57 +0000 Paul Lilly 26248 at Nvidia Lowers Price of Shield Handheld Console to $299 <!--paging_filter--><h3><img src="/files/u69/shield_0.jpg" alt="Nvidia Shield" title="Nvidia Shield" width="228" height="200" style="float: right;" />You asked and Nvidia listened</h3> <p>Good news, gamers. Nvidia has decided to slash $50 off the price of its upcoming <a href=""><strong>Shield handheld gaming device</strong></a>, thus giving it a new MSRP of $299 (down from $349 previously). For those of you who already pre-ordered a Shield, you don't have to go pound sand. Nvidia says that you, too, will be charged the new price when the product ships.</p> <p>"It's time for one more change. We've heard from thousands of gamers that if the price was $299, we'd have a home run. So we're changing the priceo Shield to $299," Nvdiia stated in a <a href="">blog post</a>.</p> <p>Shield, if you somehow missed all the hoopla, is an open platform gaming handheld running Android. It has an Nvidia Tegra 4 quad-core mobile processor, 2GB of RAM, 5-inch 720p multi-touch display, stereo speakers, 16GB of internal storage, mini-HDMI output, micro-USB 2.0 port, microSD support, and a few other odds and ends.</p> <p><em>Follow Paul on <a href="" target="_blank">Google+</a>, <a href="!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="" target="_blank">Facebook</a></em></p> Consoles Gaming handheld Hardware nvidia Peripherals shield video games News Thu, 20 Jun 2013 15:23:16 +0000 Paul Lilly 25768 at Fuel Entertainment to Go Digging for Buried Atari Games and Prototype Systems in Landfill <!--paging_filter--><h3><img src="/files/u69/atari_2600.jpg" alt="Atari 2600" title="Atari 2600" width="228" height="128" style="float: right;" />Go ahead and leave the E.T. cartridges in the landfill.</h3> <p>A landfill in New Mexico may be a goldmine of <a href=""><strong>Atari</strong></a> nostalgia, filled with old game cartridges, prototypes of systems that never saw the light of day, and other hardware from 30 years ago. As the story goes, Atari was sitting on millions of games and other goods that it couldn't sell, so one day the company decided to load them all onto a fleet of trucks and bury them in the desert.</p> <p>That was three decades ago. The landfill in question sits next to a railroad behind a McDonald's and has since been packed with dirt and concrete. It's largely <a href="" target="_blank">regarded as a legend</a>, though don't tell that to Mark Esquero, a 69-year-old who sat for a spell with <a href=";" target="_blank"><em>The New York Times</em></a>.</p> <p>"It's not a myth," Esquero insists as he holds up an E.T. cartridge he claims he plucked from the burial ground. Esquero has more than a dozen games he supposedly dug up from a hole in the landfill right after Atari unloaded its goods.</p> <p>According to <em>NYT</em>, Fuel Entertainment managed to get a permit to excavate the Alamogordo landfill over the course of the next six months. Mike Burns, the company's chief, said he definitely plans to go digging, though concedes "there might be nothing."</p> <p>Or it could be a treasure trove. Some stories suggest there were around 20 truckloads of games and prototypes dumped in the landfill. Is it true? It looks like we'll soon find out.</p> <p><em>Follow Paul on <a href="" target="_blank">Google+</a>, <a href="!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="" target="_blank">Facebook</a></em></p> atari Consoles fuel entertainment games Hardware Software News Wed, 19 Jun 2013 14:39:07 +0000 Paul Lilly 25763 at Sony Claims it Might Actually Make a Quick Profit off the PS4 Thanks to its PC Inspired Design <!--paging_filter--><p><img src="/files/u46173/controller004.jpg" alt="Playstation 4 Controller" title="Playstation 4 Controller" width="227" height="146" style="float: right;" /></p> <h3>AMD picks up the R&amp;D tab for this generation of consoles.</h3> <p>When the Xbox 360 and PS3 first faced off in the market, both companies took a bath on the hardware. The custom designs pitted two companies with two very different architectures against each other in the market, and consumers really had no way of knowing which was superior. Seven years later the general conscious seems to give <strong><a href="">Sony</a></strong> the slight nod when it comes to pure console performance potential, but ultimately Microsoft was much better at exposing functionality to developers. PS3 exclusives tended to feature tons of eye candy, but cross platform titles always seemed to work slightly better on the 360. Fast forward to 2013 and both companies appear to be targeting a super charged PC architecture powered by AMD, and as a result,<a href=""> they might actually make money this time.</a></p> <p>Sony CFO Masaru Kato reassured investors on their most recent earnings call that, "Unlike PS3, we are not planning a major loss to be incurred with the launch of PS4. At the time we developed PS3, we made a lot of in-house investments to develop the chip, the Cell chip," he explained. "Development of the chip saw the silicon processing and all the facilities invested by us ourselves. But this time, yes we have a team working on chip development, but we already have existing technology to incorporate and also product investment and all the facilities will now be invested by our partners, other foundries, so we don't have to make all the investment in-house."</p> <p>Making a profit off each console will make a huge difference for Sony who continues to struggle to maintain dominance, but not if it means the price tag comes in north of $400. Consumers have become conditioned to pay less for consoles, and those with a serious budget have turned to the PC. &nbsp;Comparing Sony and Microsoft hardware will probably be much easier this generation, so hopefully the competition will the keep pricing in line, and console games just need to pick an ecosystem.</p> <p><span style="font-style: italic;">Follow Justin on </span><a style="font-style: italic;" href="">Twitter</a>&nbsp;or on <a href="" target="_blank">Google+</a></p> amd apu Consoles Gaming Hardware Playstation ps4 sony News Mon, 13 May 2013 02:54:42 +0000 Justin Kerr 25524 at Thief Developer Promises PC Version Won't Be a Crappy Console Port <!--paging_filter--><h3><img src="/files/u69/thief.jpg" alt="Thief" title="Thief" width="228" height="152" style="float: right;" />PC gamers deserve better than a straight-up console ports.</h3> <p>There exists lists on the web of the worst console to <a href=""><strong>PC game</strong></a> ports (and vice versa, to be fair), which is frightening in and of itself. It's a disturbing trend that underscores how PC players are sometimes treated like second class gamers, and it's a real shame when you consider how much flexibility the PC platform offers in terms of controls, mods, graphics, and everything else. In light of this, it's refreshing to hear Thief developer Stephane Roy promise something better for PC gamers.</p> <p>Roy talked about Eidos Montreal's plans for the PC version of Thief in an interview with <a href="" target="_blank"><em>Strategy Informer</em></a>, stating that one of the goals is to ensure the PC release doesn't end up a copy of the console version.</p> <p>"No doubt on our side the PC version is extremely important," Roy said. "Just playing Thief with a keyboard and mouse, it's different so we must make sure we support that well. For making the PC version we think like a PC gamer, for consoles it's a different type of beast. It's one of our goals to make sure that the PC version isn't just a copy of the console version."</p> <p>As our sister site <a href="" target="_blank"><em>PC Gamer</em> points out</a>, publisher Square Enix has a pretty good track record of delivering quality PC ports, so there's reason to be optimistic here.</p> <p><em>Follow Paul on <a href="" target="_blank">Google+</a>, <a href="!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="" target="_blank">Facebook</a></em></p> Consoles Eidos games Software thief video games News Wed, 10 Apr 2013 15:59:05 +0000 Paul Lilly 25331 at GameStop Sales Flat Ahead of Next Generation Console Launches <!--paging_filter--><h3><img src="/files/u69/gamestop_0.jpg" alt="GameStop" title="GameStop" width="228" height="171" style="float: right;" />Console gamers await the launch of Sony's PlayStation 4 and Microsoft's Xbox 720.</h3> <p><a href=""><strong>GameStop</strong></a> chief Paul Raines referred to 2012 as a "challenging year for console gaming" in a statement related to the new and used game retailer's financial report for its fourth quarter and fiscal year ended February 2, 2013. Total global sales stayed flat at $3.56 billion compared to $3.58 billion in the same quarter a year ago, and consolidated comparable store sales decreased 4.6 percent. With new consoles on the horizon from Sony and Microsoft, GameStop expects sales to pick up by year's end.</p> <p>"We focused on factors within our control. We expanded our market leadership position, maintained our financial strength and controlled our spending," <a href=";p=irol-newsArticle&amp;ID=1801375&amp;highlight=" target="_blank">Raines said in a statement</a>. "Perhaps most importantly, we invested in our mobile and digital businesses to position the company for future success. These channels delivered as planned and significantly contributed to our highest ever gross margin and profitability."</p> <p>GameStop noted 60.3 percent growth in digital receipts, along with $100 million in mobile sales offsetting weakness in the company's core business.</p> <p>Looking ahead, Raines is confident GameStop will "return to growth with the launch of new game systems." The company also expects a strong finish to 2013 with the release Grand Theft Auto V. Until then, however, the company anticipates gamers will be tighter with their wallets as they wait for next generation hardware to emerge.</p> <p><em>Follow Paul on <a href="" target="_blank">Google+</a>, <a href="!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="" target="_blank">Facebook</a></em></p> Consoles games GameStop video games News Thu, 28 Mar 2013 15:43:39 +0000 Paul Lilly 25259 at Nvidia Calls The PS4 “Low End” <!--paging_filter--><p><img src="/files/u46173/playstation-4-release-date.jpg" alt="Playstation 4" title="Playstation 4" width="228" height="142" style="float: right;" /></p> <h3>Competition drives innovation and trash talk in equal measure</h3> <p><strong><a href="">Nvidia</a></strong> didn’t say much when the PS4 was announced, but today they came out swinging. During an interview with Maximum PC’s sister site <a href="">Techradar</a>, Nvidia’s Tony Tamasi claimed that, "Compared to gaming PCs, the <a href=";attr=all">PS4 specs are in the neighborhood of a low-end CPU</a>, and a low- to mid-range GPU. If the PS4 ships in December as Sony indicated, it will only offer about half the performance of a GTX680 GPU (based on GFLOPS and texture), which launched in March 2012, more than a year and a half ago."</p> <p>Tamasi goes on to remind potential new console owners that these closed platforms aren’t upgradable, so you’ll be stuck with it for the next 5-10 years. "If history predicts the future, then these next-generation consoles, while being more powerful than the current ones, will very quickly end up more than an order of magnitude behind the PC."</p> <p>Nvidia commands a ton of respect in the PC Gaming community, however it’s not hard to see that the company’s comments might be ever so slightly biased. AMD after all handed down a definitive spanking when it came to bidding on contracts for next generation consoles, leaving Nvidia completely shut out for the next several years. According to Tamasi however, losing the console business was intentional. "I'm sure there was a negotiation that went on," Tamasi told GameSpot, "and we came to the conclusion that we didn't want to do the business at the price those guys were willing to pay."</p> <p>Some developers have actually been so bold as to claim the PS4 will outperform current PC’s due to its innovative use of fully integrated GDDR5 RAM, but only time will tell for sure. I think its safe to assume our dream machine 5 years from now will run circles around a PS4, but the real question is how it will stack up to current generation PC’s. Keep in mind the most popular GPU today as reported by Steam is an Intel integrated part, and two generation old Nvidia hardware is the runner up.</p> <p><span style="font-style: italic;">Follow Justin on </span><a style="font-style: italic;" href="">Twitter</a>&nbsp;or on <a href="" target="_blank">Google+</a></p> Consoles Gaming Hardware nvidia playstation 4 ps4 sony News Sun, 17 Mar 2013 18:40:53 +0000 Justin Kerr 25196 at No BS Podcast #197: All Rants Edition <!--paging_filter--><h3>All of Gordon's epic rants from 2012!</h3> <p>"Could ya'll possibly make an 'all rant edition' podcast this year like there have been in previous years? I liked those episodes of all the rants from the past year cut up into one." – user <a title="maximum pc steve" href="" target="_blank">steven4570</a></p> <p style="text-align: center;"><img src="/files/u154082/gordzilla.png" alt="Gordzilla" title="Gordzilla" width="620" height="349" /></p> <p style="text-align: center;"><em><strong>Catzilla has nothing on Gordzilla</strong></em></p> <p>Well, steven4570, be careful what you wish for because we listened and have unleashed hell's wrath…or at least Gordon's. Yes, that's right, we have assembled all of Gordon's rants from 2012 and have compiled them into one rant-fest that shall be known as <strong><a title="No BS Podcast #197: All Rants Edition" href="" target="_blank">Maximum PC's No BS Podcast episode #197</a></strong>. In this retrospective edition, Deputy Editor Gordon Mah Ung rages over such topics such as Star Wars, Apple, and consoles. The rants were plucked from episode #182 all the way up to episode #193. It is almost three hours long so if you've got a weak stomach for passionate hatred, you may want to listen in small doses!</p> <div> <p>If you have feedback for the show, please leave it in the comments. If you want to catch future episodes, you can:</p> <p>Subscribe on&nbsp;<a title="iTunes" href=";;xs=1&amp;;xguid=627db7057ac7ccfd23f9a503957ff08e&amp;xcreo=0" target="_blank">iTunes&nbsp;</a></p> <p>Fan us on&nbsp;<a title="maximum pc facebook" href="" target="_blank">Facebook&nbsp;</a></p> <p>Tweet us on&nbsp;<a title="twitter" href="" target="_blank">Twitter</a></p> <p>Check out&nbsp;<a title="Maximum PC windows 8 app" href="" target="_blank">our Windows 8 app</a>&nbsp;in Microsoft's app store</p> <p>Email us at&nbsp;<a title="maximum pc email" href="" target="_blank"></a></p> <p>Subscribe to our&nbsp;<a title="Maximum PC feed" href="" target="_blank">RSS feed</a></p> <p>Leave us a voicemail at 877-404-1337 x1337</p> <p>Thanks for listening!</p> <p>-Maximum PC Staff</p> </div> 197 all rants edition apple Consoles episode gordon mah ung maximum pc mmo No BS Podcast rant star wars No BS Podcast Thu, 14 Mar 2013 18:52:41 +0000 The Maximum PC Staff 25187 at Logitech Loses Interest in Console Peripherals, Reaffirms Commitment to PC Products <!--paging_filter--><h3><img src="/files/u69/logitech_peripherals.jpg" alt="Logitech Peripherals" title="Logitech Gaming Peripherals" width="228" height="140" style="float: right;" />Gaming peripheral maker Logitech will cease manufacturing console products by the end of 2013.</h3> <p><a href="" target="_blank"><strong>Logitech</strong></a> has seen better quarters than its most recent one, in which sales were $615 million, down 14 percent from $715 million one year prior. The company posted an operating loss of $180 million, in part based on a non-cash goodwill impairment charge estimated to be $211 million, but also because it's just not selling as many peripherals. In an attempt to turn things around, Logitech said it's discontinuing "non-strategic products," including speaker docks and console gaming peripherals.</p> <p>It's a surprising decision considering Logitech pointed to "continued weakness in the global PC market" as the "primary factor in our disappointing Q3 results." Logitech called the results "unacceptable" and vowed to take "decisive action," but remains committed to the PC platform.</p> <p>"We are taking immediate actions to shape a faster and more profitable Logitech," <a href="" target="_blank">said Bracken P. Darrell</a>, Logitech president and chief executive officer. "We are developing more mobility-related products, leveraging the powerful growth of tablets and smartphones. We intend to sustain our leadership in PC platform-related products where we have engineering, distribution and scale advantages. Our goal with PC-platform products is to maximize profitability, while investing selectively in growing categories."</p> <p>So there you have it -- mobile and PC products are in, console peripherals are out. We can live with that, how about you?</p> <p><em>Follow Paul on <a href="" target="_blank">Google+</a>, <a href="!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="" target="_blank">Facebook</a></em></p> <p>&nbsp;</p> Consoles games Hardware logitech Peripherals video games News Mon, 28 Jan 2013 17:14:51 +0000 Paul Lilly 24916 at Cable Companies Want to Kick Consoles Out of the Living Room with Streaming Games <!--paging_filter--><p><img src="/files/u69/controller_remote.jpg" alt="Controller and Remote" title="Xbox 360 Controller and Remote" width="228" height="180" style="float: right;" />The Xbox 360, PlayStation 3, and Wii might not be the best of friends, but together, the trio own the living room when it comes to gaming. The question is, for how long? Devices like <a href="">Ouya</a>, a $99 Android console, threaten to whittle away at the big three's userbase, though perhaps the biggest threat will come from cable companies. AT&amp;T, Verizon, and Time Warner Cable are all reportedly getting ready to roll out cloud-based gaming service.</p> <p>According to <a href=""><em>Bloomberg</em></a>, all three are on pace to test gaming services later this year, with widespread deployment to follow in early 2013. That could pose a problem for Microsoft, Sony, and Nintendo, all three of which haven't had to worry too much about streaming competition up to this point.</p> <p style="text-align: center;"><img src="/files/u69/xbox_live.jpg" alt="Xbox Live Dashboard" title="Xbox Live" width="450" height="253" /></p> <p>If you ask us, however, the more likely scenario is that cable companies will have some success in dishing up casual games, like Angry Birds and the like, but they're unlikely to pose a serious threat to hardcore -- or even medium-core -- gaming. The other challenge for cable companies is dealing with data caps, though they could get around that restriction by allowing subscribers to play streaming games without it counting against their monthly quota.</p> <p>What do you think -- do cable companies pose any real threat to console makers?</p> at&t cable Consoles games maximum tech Time Warner Cable Verizon video games Videogames News Tue, 25 Sep 2012 17:49:54 +0000 Paul Lilly 24221 at