When you’re playing a Scout, you have to be nimble, quick, and able to jump over candle sticks burning metal death at a moment’s notice, so shedding a few pounds probably isn’t a bad idea.
With that in mind, in honor of its recently released Scout update, Valve has decided to lop a few digits off TF2’s already trim (and even a tad sexy) price tag. To be honest, we’re not sure if it’s healthy, but then, who are we to judge?
The sale runs until Friday and sees Valve’s Crayola-tinged diatribe about the horrors of war drop down to a mere $10. Not jumping on this would probably be one of the biggest mistakes of your life. Your future wife can wait.
And really, what else are you going to buy for ten smackaroos? Oh, right.
That John Carmack! What a gossip, huh? He goes on a beer run with PC gamers and he’s all like, “I just wanted to… I just… I love you guys!” But then, after totally crashing a console-only party, he’s singing a different tune (possibly while wearing a dog costume). And now, once again Carmack’s shacking up with PC game—oh no! He’s here! Please, please, please don’t tell him what we said. That’d be soooo awkward.
"A lot of [Quake Live] was about doing something that the PC was going to be better at than the consoles," he told Gamasutra.
"Our modern triple-A stuff has to be somewhat more console-centric, with the PC as a peer, while this is an opportunity to do something where the PC will really stand alone,” he noted.
Carmack hopes to see Quake Live blossom into a sort of social-networking service – the one toy at show-and-tell that even Microsoft, Sony, and Nintendo only wish they could get their grubby mitts on or toss in the sandbox or put in their mouths or whatever makes sense with this flimsy analogy.
"For years, I've often thought about the fact that a lot of people spend vastly more time on websites and forums about the games that they're playing than they actually spend playing the games themselves," he adds. "We hope to have some aspect of that here."
Well, that’s good enough for us, John. We’re yours forever now… wait a minute! Did you just steal this gift from our shelves – our shelves marked “1999” – and rewrap it? Is this all we are to you?
Traditionally a console-focused publisher, Square Enix has finally decided to bestow its, er, unique sensibilities upon Steam’s ever-growing masses.
On April 9, the Japanese mega-publisher will drop add its first drop – a JRPG called The Last Remnant – to Steam’s bucket, with promises of more to come.
"We are excited to offer the millions of Steam customers online access to Square Enix titles beginning with our major action RPG, The Last Remnant," said John Yamamoto, president and chief executive officer of Square Enix."Square Enix is committed to delivering the best quality titles to PC gamers and distribution on Steam is one of the many steps we are taking to increase accessibility for fans in North America and PAL territories."
We think it’s great that Steam’s embracing the Japanese side of PC gaming – just so long as it shies away from groping around in this steamy (read: NSFW) region. Thanks in advance, Valve!
When two diametrically opposed sides (Blue? More like Bluh-ewwwww) are forever submerged in the flames of war, an arms race is only natural. Miniguns, automated sentry rockets, curative edible devices – war is hell, but when the robots rise up and squash our silly conflict with a cold, metallic fist, they’ll have some damn fine gear with which to do it. However, one man doesn’t need any of that conflabbed technology; put him on the bus with a baseball bat and a crisp, refreshing beverage and he’ll come back with straight-A’s – in ass-kicking.
He’s the Scout, and with his brand new update, he’s more ready than ever to back up his big talk. Or he will be, anyway, after a bit of unlocking.
First up, after a mere ten achievements, you’ll nab the Force-A-Nature, which is a shotgun that – along with walloping your foes something fierce – forcefully coaxes enemies right out of your personal bubble and, if you’re lucky, into all kinds of fun environmental hazards.
Five achievements later, the Sandman will show up on your doorstep. It’s a bat. It hits things. Mostly baseballs. Go stand on the wrong end of a batting cage to find out what it does.
And finally, after a lifetime (read: 20) of achievement, you’ll be able to kick back with a crisp, refreshing beverage. Well, until you drink said beverage. Then, with “several hundred times the daily recommended allowance of sugar” screaming through your veins, you’ll be ready to “dodge bullets like they ain’t even there!” (Note: Post-digestion hangovers are perfectly normal. Really, it happens to everyone. If you don’t get them, you’re probably not cool.)
So yeah, there’s the update. Go download it. Tell ‘em Maximum PC sent you. You won’t get anything, but any publicity is good publicity, we think.
Look what the mail truck dragged in! After first announcing the X8 in early September (where we got our first look and photos of the mouse), Microsoft has finally shipped the latest addition to the Sidewinder gaming mouse family. The X8 adopts Microsoft’s proprietary Bluetrack technology, which empowers it with 4000 DPI tracking resolution (scalable from 500) and the ability to work on almost any surface. We tested this claim on five different surfaces, from a rough wood desk to Styrofoam board and even coarse carpet. The mouse worked fine (though understandable not perfectly smooth) on all of our test surfaces, and only failed when we tried moving it over glass.
The shipping version doesn’t differ much from the pre-production model we fondled back in September, and retained the nice grip and smart button placement that we liked from our first hands-on. The included rechargable battery was a cinch to install, and tethering the mouse to the thin magnetic cord didn’t hinder our sweeping mouse movements. The wireless receiver is built into a clunky puck-like disc that sits on your desk, which ensures that you get better reception than if the receiver was hidden on a USB key behind your PC. The X8 still feels big for some hands, but our initial impression is that this is a winner. We’ll post our full review soon, but for now, enjoy these sexy unboxing and handling photos.
Comparing Age of Conan’s dark, blood-splattered fantasy world to those of its competitors is like comparing night to day, so we suppose it’s only fitting that we can’t really see a light at the end of this tunnel.
Age of Conan developer Funcom recently announced its relocation to the pointy edge of a quickly crumbling cliff (artist’s depiction here) – reporting that it lost $23.3 million during its fourth quarter of 2008. The culprit: Age of Conan’s free-falling subscription numbers, which now sit at a mere 100,000 after reaching an all-time high of 700,000.
On top of that, Funcom CFO Olav Sandnes decided to risk a dip in the economy’s increasingly choppy waters rather than continue with Funcom, announcing his resignation with all the optimism he could muster.
"Funcom is a company with a substantial potential based on a unique combination of skill sets in a fast growing global market. I wish Trond Aas and the rest of the organization all the best in realizing the full potential of the company," he said.
Videogames? In web browsers? When did this happen? Boy howdy – next thing you know, they’ll be putting those suckers in televisions. What a world.
Fortunately, if you’d like to set up shop on the ground floor of this sure-to-be revolution, you’ll soon have the opportunity to frag a Firefox with Quake Live. Or frag inside a Firefox. We’re not sure which, but both options sound equally awesome.
The free-to-play, browser-based edition of Quake III Arena will flip its window sign around from “Closed” to “Open” on February 24, assuming the above official teaser isn’t some kind of mirage brought on by living in a world without Quake Live for so many years’ worth of when-it’s-dones.
So, who plans on joining us when we christen a very special new browser tab on Tuesday?
The original Mass Effect may still be priming the DLC buffet for one or two more bites, but that isn’t stopping BioWare from slipping gamers a small dose of its sequel.
The trailer in question can be seen here, and – for those who are deathly afraid of even the remote possibility of a Rickroll and would rather not click that link – not-so-vaguely suggests that Commander Shepard (your main guy or gal in Mass Effect) suffered a quick and clean off-screen death. And a permanent one at that – not simply due to bad camera angles.
But, to be honest, we’re thinking the rumors of Shepard’s death have been greatly exaggerated, mostly because the only other tidbit BioWare’s dropped concerning 2Mass2Furious involves reusing save files from Mass Effect – probably for stat boosts, character profiles, and other such pieces of space bling. Otherwise, BioWare could’ve tossed in a few “So, how about that one guy who saved the universe that one time?” questions, ala Knights of the Old Republic 2, and called it a day.
Stanford Professor Byron Reeves is a Planeteer, and you can be one too -- if you’re an MMORPG player. Reeves’ plan hedges its bets on the idea that you’re willing to install a Smart Meter, a device that monitors electricity usage in your house and sends a report of your wasteful excesses to power companies.
However, instead of giving power companies the skinny on your war against the Energizer Bunny, Reeves hopes to send pertinent information to games like World of Warcraft. He outlined his energy-saving plan during radio show Living on Earth’s Green Gaming segment:
"So imagine that you're in your home, you're signed into [the] game… and you make a decision in the game to turn off the lights in an unused bedroom [in real life]. As soon as you do that, the Smart Meter recognizes that, sends the information through the network to your computer and your house [in the game] turns a shade of green that it wasn't before,” he explained.
“And if I'm using less electricity, my team might do well. I get gold pieces and points… whatever the game designers think is fun. You get feedback in an entertainment game about what you're doing in the real world."
Sounds good to us, though implementing it – especially in a game as colossal as World of Warcraft – might be a bit rough. Then again, Blizzard did invent a race of hippie cow-people, so you never know.
Nvidia this week released new WHQL GeForce drivers for GeForce 6, 7, 8, 9, and 200-series owners. The new drivers, version 182.06, promise around a 10 percent performance increase in Fallout 3 at high resolution with AA, F.E.A.R. 2: Project Origin, Half Life 2 at high resolution with AA, the insanely entertaining Left 4 Dead at high resolution with AA, and Race Driver: GRID, also at high resolution with AA.
In addition to double-digit performance boosts, Nvidia says its new drivers include full support for OpenGL 3.0 on GeForce 8, 9, and 200 series GPUs and automatically installs the new PhysX software (version 9.090203. The drivers also fix a bug in Vista 32-bit where GeForce 9800 GTX/GX2/GT/GTX+ and 8800 GTS/GT/GS owners experienced a system hang when switching between performance states.