You should be excited about this. Like, sure-let’s-raise-and-drop-the-New-Year’s-Ball-again excited. If you don’t know why, here’s some homework.
Anyway, at today’s Valve DICE keynote, Gabe Newell announced that a series of Valve-penned comics are setting up shop on Valve’s Monopoly map, and – even better – that they will receive their Certified Fine Art status from the team responsible for Valve’s “Meet the” series of Team Fortress 2 movies.
Ahem. Apparently, the comic is meant to “excite customers about the company’s games outside of creating game content.”
Delightful. 2009 is now officially Best Year of the Century.
So you’re looking for a new gaming rig, but all those Mid-ATX beasties just aren’t what you’re looking for, huh? Direct your eyes to Shuttle’s new SDXi Carbon, a beautiful, power packed box with a price tag to match!
The SDXi Carbon measures in at only 7.3 x 7.9 x 12.2-inches and packs a 3GHz Core 2 Duo E8400. It has the option of 2, 4, or 8GB of RAM, anywhere from 250GB to 2TB of HDD capacity, an Nvidia powered GPU, gigabit Ethernet and optional WiFi.
And it’ll all cost you a beefy $2,599, at its very base. What’s all this about a recession now?
In a document recently obtained by VE3D, publisher NCSoft announced that Guild Wars 2 won’t be nestling up inside your hard drive until – at the earliest – 2010. Prior to that, the game was scheduled to enter beta during 2008. However, developer ArenaNet screen-blurred into an entirely different flashback, saying that NCSoft’s purported release window for Guild Wars 2 is pretty much hogwash.
“On Friday, NCsoft released investor materials that showed a very broad release window for Guild Wars 2, with the explanation that release timing is still ‘to be announced.’ ArenaNet has never given a release date for Guild Wars 2 other than ‘when it's done.’ NCsoft's investor materials are a reflection of that philosophy,” said ArenaNet’s Mike O’Brien.
“I know some fans had hoped for a smaller gap between the launch of Guild Wars: Eye of the North and the start of beta testing for Guild Wars 2, but we communicated last summer that it would be some time before we could commit to any beta or launch dates. Guild Wars 2 is a large and ambitious game, and we're going to take the time to do it right.”
So then, maybe the game will take its first wobbly steps in 2010 or 2011. Maybe even later than that. 2009, though? You can stop holding your breath now.
We hate jumping the gun on things, but we’re feeling pretty confident in our expert assessment that StarCraft II might just drop in 2009. Hell, it’s about time. Today’s announcement that the sci-fi head of Blizzard’s quality-focused hydra is “in the final stretch,” then, already has us jumping the gun on StarCraft II’s release date. And you know how much we hate that.
“We don't want to lie about the Beta, and we don't even want to lie about the next Battle Report. When we know a date (for anything) for certain, we'll let you know,” said StarCraft II lead designer Dustin Browder.
“Hang in there. We're in the final stretch,” he added.
So yeah, that’s basically the article. Thanks for coming out tonight, everyone! It’s been great.
Fans of Half Life and, well, things that are cool are advised to take a five and a half minute break from the daily grind and check out the fan film Escape from City 17 - Part One.
Directed by The Purchase Brothers, the life-action fan flick started off as a test project to experiment with various post production techniques, but has now turned into a multi-part series. The directors claim the short film was shot with "no money, no time, no crew, and no script," and that it only took $500 to make the first two episodes.
Check it out, then hit the jump and offer your critique.
With the recent release of Nvidia's GTX 285 (single GPU) and 295 (dual-GPU) videocards, ATI's performance crown has been under siege. But according to chatter around the web, the GPU maker is set to respond with a new videocard in a couple of months.
Specifically, VR-Zone claims to have confirmed ATI will release its HD 4890 in April. The new card is expected to use the RV790 core and would appear to put to rest an earlier rumor stating ATI plans to name its new card the HD 4970. As currently spec'd, the HD 4890 will come clocked at 850MHz with GDDR5 running at 975MHz. The current RV770-based HD 4870 runs at 750MHz (core) and 900MHz (memory).
VR-Zone also says there will be two versions of the new card, a standard and OC edition. The standard edition is expected to launch in mid-April, with the OC card reaching retail by the end of April. if the rumor pans out, expect the OC edition to cost $299 at launch.
The PC Gaming Alliance talks a big game, but can it own the court, get the girl, and save PC gaming? Well, no, but only because 2009’s ostensibly pivotal Game Developers Conference hasn’t gone down yet. Duh.
“At our launch we stated clearly that we were attempting to stabilize the consumer experience with PC gaming by advocating a starting point that is a playable experience. We are still hammering away at this and expect to provide an update at the Game Developers Conference this year,” PCGA president Randy Stude told Big Download.
In addition, the PCGA’s anti-piracy-movement-that-may-actually-on-occasion-buy-drinks-for-piracy will also do something at GDC. Maybe a dance number. We don’t even know.
“The anti piracy sub-committee has adopted a charter and will provide updates at a future date. I don't want to steal their thunder. The membership of the PCGA is growing based on this effort and we expect to announce the charter at the Game Developers Conference,” said Stude.
GDC’s taking place from March 23-27, if you wanted to know. It’ll probably alter the course of history forever, so don’t blink.
Looks like Blizzard’s shadowy new MMO is kicking it into high gear. Today, World of Warcraft lead designer Jeffery Kaplan finally typed /gquit of his own accord (and didn’t end up naked in the middle of Orgrimmar) – leaving behind World of Warcraft in favor of Blizzard’s “unannounced MMO.”
“I wanted to take a moment to let the community know that I’ve switched roles here at Blizzard to work on our upcoming, unannounced MMO. World of Warcraft has been such a central part of my life these past six and a half years, and it’s success would not have been possible without the tremendous community around it, so I wanted to say thank you to all our players who’ve shared this amazing experience with us so far,” Kaplan said.
Does this mean that WoW is taking an exceedingly slow drive over to the retirement home, though? Kaplan said no, but in a far less succinct manner.
“I still plan to be very involved with the future course of World of Warcraft, but will leave the day to day operations of World of Warcraft to my partners in crime, Tom Chilton and J. Allen Brack.”
Unfortunately, if Blizzard’s “one frontline release per year” strategy holds up, we probably won’t actually play this game – or maybe even hear anything about it – until at least 2011, assuming StarCraft II hits in 2009 and Diablo III in 2010.
In other words, don’t cancel your WoW subscriptions just yet, folks.
Microsoft received considerable buzz over its Silverlight web browser plugin during the Beijing Olympics, in which NBC opted to use Silverlight rather than Adobe's Flash to stream its Olympics coverage. But it didn't take long for NBC to run back to Flash once the Olympics were over, taking the spotlight off of the Silverlight platform.
Silverlight is back in the news, this time for a new contest Microsoft has launched at serverquestcontest.com. The contest is being aimed at Silverlight game developers age 16 or older and living in the U.S. To enter, eligible developers must create a user profile on the site, download the Software Development Kit, and then use it to create an online game.
Participants can submit up to three entries, each of which must follow a set of strict guidelines. These include a file download size not larger than 4MB and total file size of less than 10MB, resolution of 800x430 or less, the game cannot include any upload file aspects nor can it require or allow any external communication, it must be developed in Silverlight 2.0 and submitted in object/binary code format, and finally the game must clearly indicate to others that it is governed by the Creative Commons license. Phew!
The contest runs through April 30, 2009 (11:59 PM PST), with a voting period to take place between May 1 and May 14. Winners will be announced May 25, 2009.
Cool, right? Granted, Valve has never given us reason to fear that it’s into the whole nickel-and-diming thing, but it’s still nice to hear that our dwindling budgets can now go toward more important things like Starbucks coffee, impulse iPhone app purchases, and a replacement iPhone after an ill-advised literal interpretation of DanceDanceRevolution S Lite.
Oh hey, here are some details about the new rides the Survival DLC pack will bring to Valve’s carnal carnival. Apparently, the mode will see “up to four players set records for the longest time surviving hordes of zombies on over 12 maps.” That’s all anyone knows at this point, really.