If you can't beat them, be them, apparently. Browser-based MMORPG Aurora Blade is now clutching for driftwood at the center of a whirlpool of controversy after allegedly stealing art assets from MMOs like World of Warcraft, Ragnarok Online, Maple Story, and LaTale. IGG (the game's Western publisher) posted a statement/threat concerning the mess:
"Note: We would like to explain that SkyUnion(IGG) is not responsible for the developing of the game, that is any character, artwork and graphic is developed by another company and this game is HOSTED by IGG."
"Any thread or post [on the Aurora Blade forums] containing information about other games that including screenshots, game info or any other information will be deleted, as its against the forum rules. We will also take actions against members that will repeat breaking the forum rules.Therefore we have to ban members according to the severity. This may lead to a permanent ban from the forum."
See? Nothing to hide.
Also, we totally didn't nab the above comparison pic from Shacknews, and we're never thanking them. Seriously, though. If you tell anyone about that pic, we'll cut you.
Black Mesa, a Source engine recreation of the original Half-Life, has sported an unwavering "in development" status for the past four years. After a while, we just started lumping it in with Duke Nukem Forever, Alan Wake, and the apocalypse as signs that God does exist -- but that He's one hell of a procrastinator. After checking out the latest Black Mesa trailer, though, we're belting out a different tune. Or at least, we're trying. The cascading tidal waves of drool blasting out of our mouths -- fire-hose style -- make it kind of difficult.
Fortunately, the mod will apparently scale the walls of development hell within our feeble lifetimes. According to a post on the official site for the unofficial remake, "the days this mod stays in development are truly numbered. Hang tight, because at long last, it is coming."
While drowning in an ocean of famished zombies attempting to grind your brains to make their bread, paying attention to the blips and bloops of tiny achievement indications is a tad difficult. Fortunately, according to Valve's newly released list of Left 4 Dead achievement statistics, you're not missing much.
Oh sure, Valve has loaded its game with wacky (and easily pun-able) methods of undead dead-making, but at this early stage of the game, only a small percentage of players have truly lived during their short spurts of undeath.
Especially noticeable, not a single player has managed to slay their way to the "Zombie Genocidest" achievement, which forces players to sacrifice 53,595 hapless zombies in order to appease its dark whims.
On the opposite end of the spectrum, 73.9% of players have laid claim to the "Drag and Drop" achievement -- wherein, you're simply required to chop through a Smoker's tongue before one of your buddies takes any damage.
So, which L4D achievements adorn your trophy case? Is your zombpocalypse training nearly complete, or are you only beginning to learn your ABZ's?
Left 4 What? If you're not one of the legions to be playing Valve's newest zombie shoot-em' up, fear not. Just because you aren't killing the undead with your friends doesn't mean that you can't partake in the best open-source and freeware zombie titles! Better yet, fire up some of these games while you're waiting for your big Steam download to finish. Because nothing gets one in the mood to kill zombies like, well, killing zombies.
Check out our favorite freeware zombie titles after the jump!
“The keyboard/mouse interface is definitely still the superior interface for a competitive first-person shooter experience, much better than an analog joypad,” he told PC Gamer.
But why stop with games? Clearly, the PC can do at least two other things.
"The browser environment is faster—navigating web pages on the console is a really tedious experience… And I do think there’s the whole idea of PCs being everywhere, and having a game that you can play just about anywhere. Anywhere there’s a PC, if you’ve got a few minutes you can download Quake Live content and jump in and play your game,” he said.
However, Carmack conceded that console development definitely has its perks -- for instance, acting as a hardy shelter in the hail of issues that is PC development.
"There are interesting technical things, looking across the spectrum of graphics cards, looking at the very latest stuff on there, but there are also times when I say, 'Wow, the 360 is a nicer place to develop games.' You bypass a lot of the issues there. Wouldn’t it be nice just to develop strictly for that platform?"
"The official editor for Fallout 3, called the G.E.C.K. (Garden of Eden Creation Kit), will be available for free download in December and will allow Games for Windows® users to create and add their own content to the game."
"The release of the G.E.C.K. provides the community with tools that will allow players to expand the game any way they wish. Users can create, modify, and edit any data for use with Fallout 3, from building landscapes, towns, and locations to writing dialogue, creating characters, weapons, creatures, and more."
Even (circle one) <better/worse/Y>, Bethesda's sprinkling a smattering of DLC on top of its latest massively single player RPG, giving players a chance to nab a spot in the vaunted Brotherhood of Steel, grind Commies' bones to make more ground, and save a cleverly titled portion of Pittsburgh from total annihilation. DLC descriptions are as follows:
Operation: Anchorage. Enter a military simulation and fight in one of the greatest battles of the Fallout universe – the liberation of Anchorage, Alaska from its Chinese Communist invaders. An action-packed battle scheduled for release in January.
The Pitt. Journey to the industrial raider town called The Pitt, located in the remains of Pittsburgh. Choose your side. Scheduled for release in February.
Broken Steel. Join the ranks of the Brotherhood of Steel and rid the Capital Wasteland of the Enclave remnants once and for all. Continues the adventure past the main quest. Scheduled for release in March.
Are you man enough to save Pittsburgh? Or are you a builder -- not a fighter? Well, please don't comment about it. You know how much we hate it when you do that.
Want to kill some time, but tired of playing good games? We feel you. We recently decided it would be fun to try and come up with a list of the seven worst free games on the internet. However, we quickly discovered that trying to make a list of the worst anything on the internet is sort of like trying to make a list of the worlds largest numbers. That is to say, there’s an infinite amount of terribleness on the internet.
So, since we decided that coming up with a list of the worst games was too enormous a task for just us to handle, Maximum PC EIC Will Smith used his Twitter account to ask for help. Naturally, the MaxPC faithful delivered in spades. We received a whole bunch of seriously awful submissions, tried them out for ourselves, and had an office-wide vote to pick the most truly, hilariously bad games of the bunch. Now, we get to share them with you.
After Relic-owner THQ purchased the Homeworld license from Vivendi, speculation about the next entry in the spacefaring RTS series naturally ran rampant. Now, however, even though the hypothetical game's presumed developers are finally using the words "home" and "world" without at least three sentences of dividing text, Relic's magic eight ball still says "Please ask again later."
"We're really happy the IP has made its way home, and yeah, we're definitely looking at it. We'll see what happens in the future," current Dawn of War II lead designer Jonny Ebbert told Eurogamer.
But beyond that, Relic's stalwart team of stoics only swatted away further questions.
"As it always has - behind closed doors. Blacked off. Homeworld 3, obviously, I'm not at liberty to tell you anything about. So, good try!" replied Company of Heroes: Tales of Valor designer Chris Degnan after a quick "How's Homeworld 3 looking?" -- likely even more enraged than he was after the fifth time Eurogamer tried that little trick.
General manager Tarrnie Williams also noted that Relic has "three or four" titles sizzling on the grill. Or at least, we think he did.
"It depends how you count; whether you use the old math or the new math," he said. He refused to explain the difference.
So, Homeworld 3 might fit in with Dawn of War II, Company of Heroes: Tales of Valor, and Company of Heroes Online (an Asian market-focused title), but Williams just insulted our math and we're pissed we can't really know.
Numerical nonsense aside, what's your take? Are you chomping at the bit for another Homeworld? What improvements would you like to see to the Homeworld formula?
Sounds like gaming is one quarter-donated-to-a-street-Santa away from snorkeling through your dumpster, right? Unsurprisingly, no.
As it turns out, initial reports concerning the EEDAR findings in question got their words in a jumble. See, the 96% statistic came from this little number:
"Only 4% of games that make it to market actually make a profit, he says. About 60% of a game's budget is spent reworking or redesigning a game. Armed with all this data, companies can make those tough calls early in the development process."
According to a press release from EEDAR, that statistic should've read: "Only 4% of games that enter production will return a significant profit." However, 80% of games that enter production never make it to market, which kind of throws off the curve for the rest of the class.
Of the games that actually make it to market, then, a far less pukey 20% turn a profit. And while that doesn't exactly conjure up images of mansions and double-decker Ferraris, it's enough to keep the industry alive and (mostly) thriving.
Back in July when Google first launched its own version of Second Life called Lively, Maximum PC blogger Chris Moody wondered about its long-term success and whether it would ultimately prove a pop hit or a flop. Just shy of six months later and we already have our answer.
"It has been a tough decision, but we want to ensure that we prioritize our resources and focus more on our core search, ads, and apps business," Google said on a blog post.
In other words, Google has decided to end its Lively experiment and will shut the service down at the end of the year. Those who worked on the project will be reassigned within the company, presumably on projects that won't share Lively's untimely demise.
So what exactly went wrong? Part of the problem can be attributed to what ArsTechnica describes as "an overall lack of polish." Spending some hands on time with the service, the news outlet noted frustratingly clunkly and erratic controls, poor camera movement, and actions such as hugs and choke holds missing their target. Or could it be that interest in virtual social worlds like Second Life and Lively are starting to wane?
Have a theory? Hit the jump and post your thoughts on Lively's demise.