Mirror's Edge may not be wall-running onto PCs until January, but at least it's sticking the landing. Today, DICE announced that -- if your machine has the cojones to run it -- Mirror's Edge will support PhysX's Newtonian prowess, giving Faith's PC adventure console-eclipXing effects.
"With the NVIDIA PhysX physics engine, the world of Mirror's Edge comes to life with real affects of wind, weapons impact, and in-game movements. Every-day objects within the game become part of the overall experience. Cloth, flags, and banners can now impact weapons and players; ground fog interacts with the player's footsteps; explosions fill the air with smoke and debris; and weapon impacts are enhanced with interactive particles," read the press release.
But how's it look? Well, GameTrailers has a new trailer if you'd like a tantalizing taste of the eye-candy.
So then, MPC readers, now that DICE is sliding a few pieces of realistically billowing cloth under the table, are you cool with the seemingly arbitrary delay? Or is your rage simply too fiery -- fueled by your 143rd run through Mirror's Edge 2D and the completion of our your stark white Mirror's Edge skyscraper case mod, complete with custom Faith action figure?
With the phrase now appended to read, "I'd rather get a root canal while playing a DRM'ed game [than date/know/look at you]," the time is right to take a stand against DRM -- and also brush the dust off a few classic games in the process. So, if you haven't already, definitely point your web browser in Good Old Games' direction. Especially now that the totally DRM-free service has added Epic's Unreal series to its ranks.
Already, Unreal Gold and Unreal Tournament: Game of the Year Edition are offering their services in exchange for low, low prices, with Unreal II: The Awakening and Unreal Tournament 2004: Editor's Choice Edition arriving "in the coming weeks."
"We know that a lot of gamers have been waiting for new deals," said GOG managing director Adam Oldakowski. "We're sure that the Unreal games will satisfy their lust for alien blood and intense multiplayer action... DRM-free, of course."
GoG also boasts games like Fallout, Gothic, and MDK, for prices ranging from $5.99-$9.99. Now go check it out! Show publishers that you'll be good boys and girls -- even without DRM's far-too-watchful eye looming heavy. If nothing else, it's a much more effective statement than complaining in our comments section (which we still encourage!).
Legitimate sport or not, professional gaming just can't seem to catch on in North America. First, the Cyberathlete Professional League wheezed out its final breath, and now, even after striking deals with BSkyB, STAR, and DirectTV, Championship Gaming Series is sitting next to its beleaguered comrade on a fluffy, DSL-connected cloud in gaming heaven.
The reason for its closure: CGS could talk a big game, but sadly lacked the credits needed to continue.
"While the concept was ahead of its time and we are extremely proud of what we’ve accomplished, it became increasingly clear as this ambitious project evolved, that profitability was too far in the future for us to sustain operations in the interim," said the CGS team in its farewell message.
"Our goal was to be ahead of the curve in the e-sports space, and we conceived of CGS as a true sports league. We invested wholeheartedly in the venture and presented viewers with a top-notch production, but the economics just didn’t add up for us at this time."
Good luck to everyone affected by this disappointing turn of events. Our prayers are with you.
MPC readers, what do you think it'll take for pro gaming to finally earn its spot next to apple pie, happy families, and football as something printed all over McDonald's bags and cups? Er, as a crucial piece of American culture, we mean.
We’ve relished the movies about it. We’ve daydreamed about it happening in our own lives. We’ve even drawn up detailed plans for how to survive the admittedly unlikely event of a zombie apocalypse (answer: barricade ourselves in the local Costco). There’s just something so tantalizingly thrilling about the prospect of fighting for survival in an undead-infested world.
Left 4 Dead, Valve Software’s new multiplayer first-person shooter, delivers that awesomely terrifying experience to us. Abandoned metropolises, a ragtag band of hapless strangers, and an endless horde of infected humans—all the staples of a nail-biting George A. Romero zombie epic—are present and accounted for in this ambitious cooperative adventure. But how does this game hold up to our obsessive zombie fantasies? We busted a few thousand undead skulls to find out.
Fallout 3 -- looks about right. Next up, Spore -- no Nancy Drews here. And then we have... Nancy Drew: The Haunting of Castle Malloy? In third place? We're double face-palming (separately, and with disappointment -- not like Macaulay Culkin), especially considering who crossed the finish line huffing-and-puffing behind Ms. Killjoy.
Just take a look at the full list of NPD Group's top 20 best-selling games of October.
1. Fallout 3 / Bethesda Softworks / $49 (Average) 2. Spore / EA Maxis / $49 (Average) 3. Nancy Drew: The Haunting of Castle Malloy / Her Interactive / $18 (Average) 4. Far Cry 2 / Ubisoft Montreal / $50 (Average) 5. Warhammer Online: Age Of Reckoning / EA Mythic / $49 (Average) 6. World Of Warcraft: Battle Chest / Blizzard Entertainment / $38 (Average) 7. The Sims 2 Apartment Life Expansion Pack / EA Maxis / $26 (Average) 8. Fallout 3 Collectors Ed / Bethesda Softworks / $79 (Average) 9. The Sims 2 Double Deluxe / EA Maxis / $25 (Average) 10. Command & Conquer: Red Alert 3 / EA Los Angeles / $48 (Average) 11. World Of Warcraft / Blizzard Entertainment / $20 (Average) 12. Civilization IV: Colonization / Firaxis / $29 (Average) 13. World Of Warcraft: Burning Crusade / Blizzard Entertainment / $29 (Average) 14. Crysis: Warhead / Crytek / $30 (Average) 15. Brothers In Arms: Hell's Highway / Gearbox Software / $49 (Average) 16. Command & Conquer: Red Alert 3 Premier Ed / EA Los Angeles / $65 (Average) 17. Dead Space / EA Redwood Shores / $49 (Average) 18. Spore Creature Creator / Spore Creature Creator / $10 (Average) 19. Civilization IV / Firaxis / $24 (Average) 20. The Sims 2 FreeTime Expansion Pack / EA Maxis / $25 (Average)
As per usual, this data is retail only, but we're still not too happy with you, Far Cry 2. Really, Ubisoft! At least Red Alert 3 has an excuse.
Talk about a hollow victory. You and your epic-clad, raid-running buddies wait more than a year for World of Warcraft's jam-packed new expansion, only to be within /spitting distance of its final raid bosses' lifeless bodies after a mere three days of playtime. Vacation's over, team. Back to real life.
Really, it makes us wonder why Blizzard decided to go with the bowling-ball-in-front-of-a-row-of-dominoes method when structuring its latest time-twister -- a question echoed by the guild that did the deed, TwentyFifthNovember:
"We are proud to declare that all WOTLK PVE raid content has now been cleared. This is both a moment of triumph and a cause for concern. The question in all our minds right now is if we could do this, how soon until the rest of the top guilds in the world clear all the raid content that WOTLK has to offer?"
"Did Blizzard miscalculate in the tuning of these encounters? Or is this Blizzard folding under the weight of a large casual player base that demands to be on equal footing with end-game raiders?"
Of course, this guild probably perforated WoW's new batch of glorified piñatas during the WoTLK beta, so odds are, they already knew the encounters inside-and-out before they even got their mitts on a retail copy of the game. Regardless though, that only means other guilds have the tools to pull off a similar thrashing, so we foresee a fairly large 24/7 raid converging on Blizzard's inbox in the near future.
However, before such "fans" sing "wah, wah, wah" all the way to Blizzard, we'd just like to remind them that other games do exist -- as do other, non-virtual worlds. So, you know, do something wholesome. Oh, and those strange people wandering around your house? That's your family. Enjoy.
Well that didn't take long. With Intel's Core i7's launch now official, OEM system builders are falling in line with new systems using the new processors. Such is the case with Gateway, who today announced two new FX Series PCs, the FX6800-01e and the FX6800-05.
Taking up the value end, the FX6800-01e comes equipped with Intel's Core i7-920 processor (2.66GHz quad-core), which Gateway ensures will "provide gamers with the critical horsepower to pwn even the most worthy opponents." And helping to "pwn" Photoshop and other memory intensive programs, the FX6800-01e comes with 3GB of DDR3-1066 memory. Gaming duties are tackled with a Radeon HD 4850 videocard, and you get 700GB of hard drive space to store those games. A 500W power supply, 18X DVD burner, onboard audio, 15-in-1 media card reader, ten USB 2.0 ports, four 1394a ports, two eSATA ports, and and HDMI connector (via DVI-HDMI dongle) round out the feature-set.
Settling in at the higher end, the FX6800-05 beefs up processing chores with Intel's Core i7-940 processor (2.93GHz quad-core) and doubles up the RAM to 6GB. And speaking of double, ATI's dual-GPU Radeon 4870 X2 finds its way into the FX6800-05. Storage chores are tag-teamed with an Intel High Performance 80GB SSD and a 1TB hard drive. Gateway also doubles up on the power supply, trading in the value model's 500W for a beefier 1000W.
The FX6800-01e and FX6800-5 are available now from Best Buy for $1250 and $3000 respectively.
The economy is in pretty rough shape, and it would appear that Alienware has taken notice. Their latest machine is a clear attempt to tap into the market of people that don’t have several grand to drop on frivolous pursuits, or simply put, everyone but Eliot Spitzer.
The Area-51 750i will be built off of an Nvidia nForce 750i SLI motherboard, a Core 2 Duo E8400 and an Nvidia GeForce 9800GT. To compliment the mothership, there’s also 2GB of DDR2 RAM to keep the random accesses as random as possible, and it’ll all come to you on Windows Vista 64-bit.
While the tech specs might not seem incredibly impressive, the price isn’t too bad. And plus, who wouldn’t want that wicked Alienware case?
Hate Games For Windows Live because it's unintuitive and similar to Xbox Live in form, function, and ham-fisted unsuitability to the PC platform? Well, you'll be happy to hear that Microsoft had its top code-jockeys give the old girl a tune-up, and according to Shacknews, the prognosis should have Valve chomping its fingernails to the bone.
"The new in-game Games for Windows Live interface is a significant leap forward for Microsoft. It does everything you'd expect--displays your Gamerscore, provides a friends list, and allows for private messages and chat--but is now far more effective. It's a minimalist, PC-centric approach compared to the bloated, console-derived first iteration of the software," said the website in its impressions of the service.
In addition, Games For Windows Live general manager Chris Early confirmed that, on top of delivering DLC, the gussied up GFW will also become a distribution platform for full PC games -- just like soon-to-be competitor Steam.
"Clearly it's on our road map," he said -- describing full games as a "next step."
Anyone have a chance to fondle GFW's menus yet? What do you think? Does it have the potential to blow Steam out of the water? Or is GFW DOA?
Wrath of the Lich King may barely be ripe for the picking, but Blizzard's already hard at work on its next attempt at supplanting real life. Blizzard COO Paul Sams recent spoke with VG247 about the second generation of its MMO monarchy, and long-time WoW players will be both happy and relieved to hear that this game certainly isn't WoW 2.0.
“We want to create a great game,” Sams said. “Something that’s cool, and new, and different, and kind of next generation in terms of look and feel and gameplay. That’s a challenging endeavour.”
But as a dab of disappointment for WoW players' flagon of infinite joy, the new Blizzard MMO is still deep in the grimy pits of development, with no release date in sight.
“We’re definitely at the beginning, in the first half of development,” Sams continued.
“When we’re building a new game from the ground up, what happens is that it’s slow going for the first bit, while the team goes round and round and round figuring out how it’s going to look and feel, what the player experience is and what the differentiators are, and then the speed at which we then bring in the content and polish and actually get to the finish line…"
"I think the second half of the process is always substantially faster than the first half of product development,” he added.
Find out why it'll be quite some time before Blizzard gives fans an eyeful of its new MMO after the break.