Guild Wars 2 appears to be selling well. So well in fact the developer has voluntarily sold itself out of digital copies. This is the first time in recent memory that a developer has refused to take money from hordes of eager PC Gamers, and while the game does have some growing pains, we commend them preemptively for taking this bold step to protect the player experience. The developer broke the news to would be fans via their official Facebook page, and the comments below seem to suggest some users are having more problems than others.
Handheld consoles don't seem to be the hot commodities that they used to be back before everyone owned smartphones, but don't tell Archos there isn't a market for such a thing. Not only does Archos believe there is, the company is betting big on it by launching its Android-powered 'GamePad' device with a 7-inch capacitive display and physical gaming control buttons and analog sticks.
While it’s difficult to compare the widely differing architectures of consoles, PC’s, and phones, most experts agree we have almost reached hardware parity. Activision is the latest “expert” to chime in on the debate, and claim that by the time next-generation of smartphones hit the market, they will indeed have the equivalent amount of raw graphical grunt as the Xbox 360 and PlayStation 3. This has the company looking long and hard at its 30-year portfolio of more than 350 IP’s to see what would work well in the mobile space. Vice President of mobile development, Greg Canessa met with the guys over at CVG, and detailed what they have in store for the future.
As OnLive’s 200 some odd employees gathered in the conference room for an all hands meeting on Friday, few expected the company to completely and utterly implode, but that’s exactly what happened. We resisted the temptation to write this up immediately as the story was still developing, but as of noon hour on Sunday, Engadget is reporting that anywhere from 80 to 90 percent of the staff have been laid off. They also report that OnLive’s assets appear to have been bought up by an as-yet-unknown third party company, though we expect this will be clarified over the next few days.
The original Crysis was one of the most ambitious shooters to ever hit the PC, however its crushing system requirements limited the audience to a small subset of enthusiasts. To make matters worse, even they couldn’t max it out. The hardware requirements improved substantially with the stand alone expansion Warhead, and requirements were even further clawed back in the full out sequel. Some hardcore PC gamers never forgave the company for crippling the sequel so it was compatible with consoles, but hey, you can’t please everyone. If you count yourself among those offended by Crysis 2 then you’re in luck. Crytek CEO Cevat Yerli promises to melt your PC hardware with their next installment of the series.
Okay so pushed back might be a bit of an exaggeration since it was never formally announced, however up until now we were told the PC release date would match those of the Xbox 360 and PS3. This has never been true in the past, but we played along. Turns out if you were one of the countless masses who expressed cynicism at this statement, you’d have been in the right.
In a recent interview, Valve CEO Gabe Newell took a few pot shots at Windows 8, and it didn’t take long before Blizzard, Mojang, and several other high profile developers piled on. Most have stopped short of calling it a “catastrophe” the way Gabe Newell did, however most have made it clear they don’t see much benefit for PC Gamers who are on the fence about upgrading. "If Microsoft decides to lock down Windows 8, it would be very, very bad for indie games and competition in general," said Minecraft creator and founder of Mojang, Markus "Notch" Persson. Microsoft’s response’s was a carefully worded statement attempting to restore confidence, however when terms like "Games For Windows Live" are used, we had to admit to being slightly skeptical.
Kickstarter is fast becoming the place to go if you have a long shot concept that's capable of capturing the hearts and minds (and wallets) of technology fans. With five days still to go, the Ouya project, which is a $99 Android game console for the living room, has amassed more than $6.5 million, well above it's initial goal of $950,000. More recently, a virtual reality headset called Oculus Rift has managed to attract over $1.1 million in funding in just a couple of days. Yep, it appears the promise of virtual reality isn't dead.
Move over, AirPlay, and keep your closed ecosystem and pricey adapters to yourself, Wi-Di; there's a new streaming display solution coming to town. The Wi-Fi Alliance plans on finalizing the Miracast wireless display standard in the next few months, enabling cord-and dongle-free streaming to monitors and TVs, and a big new partner just announced it was onboard: Nvidia. Even better, Big Green's bringing the Tegra 3 processor along for the ride, which could help to quickly spur adoption of the standard.
If you can sell an old CD when you're done with it, why can't you sell off an mp3 you no longer want, too? That very question is currently winding its way through the U.S. court system, but the European Union dished out a surprise ruling this week that says users have the right to resell their digitally downloaded software as they see fit, no matter what the original EULA or license says.