And you thought only one person on the entire planet was well and truly pissed at EA for its repeated usage of DRM. However, that was only the beginning. Now, two more criminally dissatisfied customers have rallied their lawyers, hoping to pulverize the mega-publisher's pocketbook into penniless mush.
The first suit, filed by Pennsylvania resident Richard Eldridge, points the all-important blame finger at the Spore Creature Creator trial -- not the full game. According to the suit, the game "secretly" popped his machine's DRM cherry, a feature completely unmentioned in EA's End User License Agreement.
The other DRM-detractor, Dianna Cortez of Missouri, encountered SecuROM DRM in The Sims 2: Bon Voyage. Her computer was never the same after that day.
"After installing Bon Voyage, Ms. Cortez began having problems with her computer," reads the suit. "She had previously made backup Sims 2 game content on CDs, but her computer's disc drive would no longer recognize that content, reporting the CDs as empty. She could not access files that were saved on her USB flash drive or iPod, either."
She also calls EA's practices "immoral, unethical, oppressive [and] unscrupulous" -- a sentiment with which we're sure her fellow lawsuit-slingers would agree.
Now if the entire 0.2% hopped aboard the lawsuit express, we might be onto something. As is, however, EA's gold-encrusted big toe will be more than enough to squash these three valiant musketeers. If nothing else, we can only hope that EA will actually learn something from all this, but we're not counting on it.
Tim Holman, senior producer on Company of Heroes -- Relic's well-received, bajillion-selling PC-exclusive RTS franchise -- might be a teensy bit biased in favor of PC gaming. But his amorous feelings for the constantly morphing platform only go so far, and that's why it's time for an intervention. PC devs, quit shooting-up your games with prettier-than-real-life textures and nuclear-powered bloom lighting. Take it away, Tim:
"I think one of the things that hurt PC gaming is PC developers," he said. "If you make a game with such high-end requirements that only people with a $6,000 PC can play it at a decent framerate, of course your sales are going to drop."
"And of course people are going to pirate your game more, because they don't want to invest in your game first. They want to try it first for free [to see if it's compatible with their hardware]."
So, who's the excellently postured whiz kid sitting in the front of the classroom, setting an example for all the other miscreants? Why, that'd be Blizzard, says Holman. "It's no big secret. I know when I buy a Blizzard game, I'm not going to have to upgrade anything," he explained.
But Holman's far from stuffing this not-compliment sandwich into a plastic baggy and calling it quits; the thing's all condiments and no meat. His main point, then, is this:
"I laugh hysterically whenever I hear that PC gaming is dead. Every time I hear a person saying, 'PC games are dying,' or 'PC games are dead,' particularly if they're a competitor, I fully agree with them--and I encourage them to get out of the space as soon as possible, just so I don't have to compete with them," Holman said, laughing -- probably in a hysterical manner.
So, are you willing to give your eight GeForce graphics shurikens a break from flexing their potent prowess for the betterment of PC gaming? Or do you think Holman's opinion is a load of crock?
Tired of carrying your clan on your back while you clown the competition with moves that would have Fatal1ty thinking about retirement? Or maybe chasing that law degree is turning out to be more work than you anticipated and it's time for a change. Either way, gifted gamers looking for a change will have a chance to go pro and join Team Razer through a recruitment drive at the World Cyber Games (WCG).
"Team Razer is looking to recruit more professional gamers at the WCG Grand Finals, held in Cologne, Germany from November 5 to 9," Razer wrote in a press release. "To be eligible for consideration into the 'Go Pro with Razer' program, Razer will be in search of true hardware evangelists."
Sell-outs need not apply, as Razer says it isn't looking to simply pay talented gamers to user its products, and instead is only interested in those "already using Razer peripherals competitively." Interested applicants not planning on attending WCG are also welcome to apply for sponsorship at gopro.razerzone.com.
Resident Evil 4's PC port notwithstanding, the Resident Evil series of survival-horror games is among the more enjoyable reasons to wet yourself. Thus, the possibility that the hide-and-go-aiiiieeee series' latest entry might be making its way over to our platform of choice inspires both excitement and trepidation.
Sadly, at this point, RE5's PC release is unconfirmed. After a PC version appeared alongside its console counterparts on a recent Capcom release list, Big Download attempted to get ahold of Capcom to verify the port's existence. In response, a Capcom rep waved the site away, merely saying that no official announcements have been made. Not a "yes," but certainly not a "no."
Our guess? It's coming. Capcom has been lavishing the PC with ports as of late, so we don't see why it wouldn't do the same for one of its biggest titles. At any rate, the game is slated to arrive on March 13. Common sense says that we'll at least hear something about the PC's dose of the T-virus before then.
Amidst all the panicked hubbub of the holiday season, EA slipped Command & Conquer: Red Alert 3 into stores last week -- or at least, most of it. Not included in many unlucky game boxes was a mega-crucial 0.0001% of the game experience: the last digit of the Red Alert 3's CD Key. Uh-oh.
Fret not, however, if you're planning to commandeer and consume a copy of the game, because EA's brightest minds have put their synapses into overdrive in order to whip up a work-around.
"There is currently a work-around that may allow you to bypass this issue. Since you have the first 19 characters of the code already, you can basically try guessing the last character," said a note on EA's customer support site.
Yes, they're serious.
"To do this, simply enter your existing code, and then for the last character, try the letters A-Z, and then the numbers 0-9. You should eventually get the right combination, and be able to play the game."
EA: Its head isn't in the game. Seriously, there's no excuse for such shoddy work from one of gaming's biggest publishers. Get your act together, guys.
After EA dribbled its drop into the bucket, it was only a matter of time until other mega-publishers hopped in line. Proving the previous statement's veracity, here's THQ.
According to prettymucheveryone -- save for, of course, THQ -- the publisher plans to pack five studios onto the chopping block this week, bringing its total posse down from 16 studios to an economy sized 11.
The development studios being given the go ahead to stroll toward the light are Paradigm (Stuntman Ignition), Helixe, Locomotive, Sandblast Games and Mass Media.
Additionally, Juice Games (known for, uh, racing title Juiced) will remain open, but will lose roughly one third of its staff.
Our prayers are with those who find themselves unemployed. Good luck, everyone.
Coming right after "guns" and just before "violence" on the list of things one should include in a non-cover-based game with projectile-firing ordinances, there's the easy-to-operate first person viewpoint. Apparently, space-faring MMO Tabula Rasa just got the memo -- plopped into its lap by a non-electronic, 1997 carrier pigeon*. Said Graphics Programmer John "Johnny Death" Styles:
"First, what is better than blasting some Bane with your trusty shotty? How about blasting some Bane with your trusty shotty in a first person view? With a FPS view, you can finally get all up-close and personal with your favorite lobster. Just wear your bib because things get pretty messy."
And there's more. If you thought Wolfenstein 3D had trusty shotty groping at the FPS market's spinal cord**, this next doozie will blow your mind. Working scopes. Bam.
Sarcasm aside, however, we have to give JohnnyD and co. props for their final announcement.
"There is nothing better than walking around in a hulking mass of metal and firepower. That is, unless you are sitting in the cockpit of one. Yes, that is right! Click zoom yourself into a cockpit of walking death and lay waste to your foes. Try not to step on your squad."
Garriot's space odyssey was probably snooze-worthy after designing that.
A press release from Valve has heralded the imminent arrival of the Steam Cloud; the ability to access your Steam savefiles and controller configs from any computer. Left 4 Dead will be the first title to have the Cloud functionality, and Valve has said they'll be retrofitting their back catalog with the feature.
According to Valve, the Steam Cloud will "just work." By this they mean that gamers won't have to do anything to get their saves and options into the Cloud; it will all happen automatically. Similarly, when a user logs onto their account on a new computer their data will be downloaded for them by default.
Valve president Gabe Newell explained the philosophy behind the Steam cloud, saying "For some time now, Steam has allowed gamers to log on from any computer in the world and access their applications ... Steam Cloud is a natural extension of the portability Steam affords gamers and developers, and we intend to expand its feature set as it is used in Left 4 Dead and other games coming to Steam."
Left 4 Dead launches on 18th, with the demo (which includes Steam Cloud) coming later this week. Are you psyched? Let us know after the jump.
For many of us, the idea of building your own laptop seems pretty farfetched. But OCZ is looking to change all of that with a recently announced15” DIY gaming notebook. The notebook will be based on Intel’s Centrino 2 processor and ATI’s Radeon HD3650 integrated graphics. According to OCZ, these will “provide a premium gaming experience that lets gamers power through all of today's most advanced and graphic-intensive games and applications with DirectX 10.1 compatibility.”
“At OCZ, empowering the enthusiast end-user in the mobile gaming space is an exciting opportunity for us, and with the powerful technology found in our latest Intel Centrino 2 based notebook we are again at the forefront of this growing market,” states Ryan Edwards, Director of Product Management, in OCZ’s the press release. “With OCZ DIY notebooks, end-users have complete control of the cost/performance ratio of key components, giving consumers the opportunity to personalize a true gaming and multi-tasking powerhouse notebook by using a validated component list and our easy to follow step-by-step manual included with every DIY package.”
While the notebook isn’t one that you’ll be building from the ground up, there are plenty of great options to give it a DIY feel. In the box you’ll get the case of the machine, which features a 15” screen, optical drive, and motherboard while the HDD (or SSD), memory and processor are your call. Thanks to some conveniently placed covers, all it takes to install the components is a screwdriver a little bit of know-how. OCZ even provides a catalog of components that work in each slot, so you’ll have a short list of parts to choose from when deliberating on what to use.
For true DIY’ers, this isn’t much to concern yourself with. But if you’re someone looking for a way to get your feet wet in the DIY scene (and it truly is the place to be), this isn’t a bad place to start. Follow the simple instructions and the fundamentals of building a PC are all yours.
How cool would it be if you could tidy up your long-to-the-point-of-swaying-in-the-breeze toe nails and save $50 million? Because that's essentially what EA did today in the process of announcing its quarterly earnings.
Everyone's favorite 37.5% of the industry laid-off 600 employees -- a mere 6% of its workforce. Apparently, that'll save the company a whopping $50 million.
"These are challenging economic times around the world, and it's impossible for any business leaders to predict the future," said spokesperson Mariam Sughayer. "However, EA has made good progress in improving product quality, building a holiday lineup of titles that is extremely strong, filling our new IP pipeline, and expanding our Direct-To-Consumer and online businesses. As well, our talent remains the best in the industry."
If nothing else, Spore was a major success -- serving 2 million marginally happy customers over the course of three weeks.
Check out the full press release on EA's investors' site, if you'd like to overwrite your childhood memories with numbers. So many numbers.