Skyrim en Graphics Porn (June 2014): Skyrim, Legendary, Terasology, and More <!--paging_filter--><h3><span style="font-weight: normal;"><img src="/files/u162579/skyrim_dragon_flame.jpg" alt="Skyrim Dragon Flame" title="Skyrim Dragon Flame" width="250" height="141" style="float: right;" />Showcasing the sexiest, most photogenic game screenshots this side of the Internet</span></h3> <p>For this month's <a href="" target="_blank">Graphics Porn</a> round-up, we've got submissions from games that range from Legend to the ever-popular Skyrim. These screenshots are submitted by you, the reader. So we'd like to thank everyone who submitted.</p> <p>Whether you've been using <a href="" target="_blank">Steam's nifty screenshots feature</a> or simply print screening some beautiful wallpaper-worthy game moments, we want to be able to share your captured works of art with the world. If you think you can do better than the pictures submitted below, please email your screenshots to &nbsp;<a href="" target="_blank"></a>&nbsp;so we can show them off. Make sure to include the name of the game, a title for the screenshot, and a description of what's happening on-screen.</p> <p><em>Follow Ben on <a href="" target="_self">Twitter</a> and <a href="" target="_blank">Google+</a>.</em></p> arkham origins beautiful Bioshock Dishonored fraps Graphics Porn gta 5 pictures screencaps screenshots Skyrim Terasology videogame Features Mon, 23 Jun 2014 20:18:22 +0000 Ben Kim 27868 at Graphics Porn: The Most Graphically-Stunning Game Screenshots <!--paging_filter--><h3><span style="font-weight: normal;"><img src="/files/u154082/ass_creed.jpg" alt="Dark Souls" title="Dark Souls" width="250" height="104" style="float: right;" />Showcasing the sexiest, most photogenic game screenshots this side of the Internet</span></h3> <p>We've got our <a href="" target="_blank">Rig of the Month</a> feature for amazing case mods, but what is a graphics afficionado supposed to do with his or her stellar screenshots? We've got you covered with <a href="" target="_blank">Graphics Porn</a>. Every month, we'll be collecting and publishing the most beautiful, photogenic, and amazing screenshots submitted by Maximum PC readers.&nbsp;</p> <p>If you've been using <a title="steam screenshot" href="" target="_blank">Steam's nifty screenshots feature</a>&nbsp;or simply print screening some beautiful wallpaper-worthy game moments, we want to be able to share your captured works of art with the world. Please send them to <a href="" target="_blank"></a>. Make sure to include the name of the game, a title for the screenshot, and a description of what's happening on-screen.</p> <p>To kick off the inaugural post of Graphics Porn, we've called upon some of the redditors from <a href="" target="_blank">/r/GameScreens</a>. They've graciously provided us with the right to republish their screenshots to give us a starting point for future installments. Before you take a peek at the gallery, remember that some of the screens might just contain spoilers! You've been warned.</p> <p><em>Follow Ben on <a href="" target="_blank">Twitter</a> and <a href="" target="_blank">Google+</a>.</em></p> beautiful dark souls devil may cry game graphics Graphics Porn maximum pc pc screen capture screenshots Skyrim Steam stunning Features Fri, 02 May 2014 19:41:46 +0000 Ben Kim 27620 at MCM Comic Con 2013 Cosplay Pictures <!--paging_filter--><h3><img src="/files/u154082/female_assassin_ac.jpg" alt="Female assassin's creed" title="Female assassin's creed" width="250" height="188" style="float: right;" />And you thought the Halloween costumes you saw were good</h3> <p>October in the UK brings the cold and the rain, but thankfully this past weekend at the <a title="London comic con" href="" target="_blank">London MCM Comic Con expo</a>, the cosplayers powered through the weather and showed up in full force, sporting some amazing costumes, ranging from the completely terrifying to the remarkably sweet and adorable. Outfits covered the gamut of everything in between games and comics. &nbsp;</p> <p>Check below to see some of the best costumes from this weekend’s event and let us know what your favorite outfit is.</p> <p><em>*Note: Make sure to click on each image for the full-size photo.&nbsp;</em></p> Assassin's Creed comic books cosplay cosplayers costumes game of thrones gta London Comic Con Skyrim Features Fri, 01 Nov 2013 18:51:11 +0000 Christopher Leddy 26612 at Super Skyrim Bros. Mod Update Adds New Content <!--paging_filter--><h3><img src="/files/u69/superskyrimbros_thumbnail.jpg" alt="Super Skyrim Bros. Mod" title="Super Skyrim Bros." width="228" height="164" style="float: right;" />Super Skyrim Bros. mod now has Warp Zones, new weapons, and more.</h3> <p>You can log hundreds or even thousands of hours in Skyrim and never once run into a Goomba King or stumble upon a Warp Zone. That kind of awesome is only available in <a href=""><strong>Super Skyrim Bros.</strong>,</a> a funky fresh mod for The Elder Scrolls V: Skyrim. The developer of the mod, "clintmich," reached out to Maximum PC to let us know he just finished work on an update that adds new bosses, new enemies, and whole lot more.</p> <p>Super Skyrim Bros. version 1.1 has so much new stuff, you'll still find it's like a "whole new experience," even if you played the original, the developer says. Just a small sampling of what's new includes:</p> <ul> <li>Coins pick up on touch</li> <li>Dusty Dunes world</li> <li>Goomba King stage boss</li> <li>Waluigi stage boss</li> <li>Ninja enemy</li> <li>Spiny enemy</li> <li>One handed hammers</li> <li>Mega Mallet</li> </ul> <p>In addition to new content, version 1.1 introduces several bug fixes and overhauls for a better gameplay experience. Being able to pick up coins by touching them rather than hitting the "E" key is one of the main fixes, but far from the only one.</p> <p>Check out the trailer below, and then <a href="" target="_blank">download the mod</a> to play Skyrim like it's never been played before.</p> <p><iframe src="" width="620" height="349" frameborder="0"></iframe><em>Follow Paul on <a href="" target="_blank">Google+</a>, <a href="!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="" target="_blank">Facebook</a></em></p> <p>&nbsp;</p> games mod modding Skyrim Software super skyrim bros. video games News Wed, 09 Jan 2013 18:50:24 +0000 Paul Lilly 24810 at Super Skyrim Bros. Mod is Elder Scrolls on Mushrooms <!--paging_filter--><p><img src="/files/u69/super_skyrim_bros.jpg" alt="Super Skyrim Bros. Mod" title="Super Skyrim Bros. for Elder Scrolls" width="228" height="161" style="float: right;" />In a roundabout sort of way, Super Mario finally made the jump to PC, albeit in an unofficial and oddly entertaining capacity. We're talking about the <a href=""><strong>Super Skyrim Bros. mod</strong></a> for The Elder Scrolls V: Skyrim, <a href="[primary-term]/elder_scrolls_v_skyrim_review">which we reviewed</a> at the beginning of the year (the game, not the mod), and it's exactly what it sounds like. Princess Toadstool once again finds herself captured by Bowser, and it's up to you to save her by traveling through Mushroom Kingdom and beating up Goombas using a Plumber's Hammer, Staff of Fire Flower, and Staff of Frost Fire.</p> <p>"The mod adds an entirely new Kingdom (mini game) to play in the world of Skyrim," the mod's developers state. "This mod will not affect the look of your Skyrim game at all! All the new objects have been placed in a brand new world space. You will not see any Super Skyrim Bros. objects such as Brick Blocks, Question Blocks, or Super Skyrim Bros. enemies in any Skyrim locations. You will be able to keep an immersive experience while playing this mini game."</p> <p style="text-align: center;"><iframe src="" width="560" height="315" frameborder="0"></iframe></p> <p>There's no eating mushrooms in the Super Skyrim Bros. mod, though take a minute-and-a-half to watch the above clip and you'll wonder if you already have.</p> <p><a href=""></a>, our sister site, recommends that your character be at least level 20 before jumping into this funky alternative universe.</p> <p><em>Follow Paul on <a href="" target="_blank">Google+</a>, <a href="!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="">Facebook</a></em></p> <p>&nbsp;</p> elder scrolls games mod modding Skyrim Software super mario bros. super skyrim bros. video games News Fri, 05 Oct 2012 17:48:12 +0000 Paul Lilly 24294 at Skyrim 1.6 Update for PC Introduces Mounted Combat <!--paging_filter--><p><img src="/files/u69/mounted_combat.jpg" width="228" height="168" style="float: right;" />With Diablo III going through growing pains, perhaps you've found yourself going back to Skyrim to pick more pockets and to slay a few more dragons. The problem with Skyrim is that even though there's so much to do, it has a tendency to get repetitive, though continued updates and mods are helping to keep things fresh. The newest update, straight from Bethesda, adds a brand new element to Skyrim in the form of mounted combat.</p> <p>"Skyrim now allows you to do melee and ranged combat while riding a horse," Bethesda explains in a <a href="">blog post</a>.</p> <p>This is where PC elitists can thumb their nose and stick out their tongue at their console brethren, because the update is only available on the PC platform. It's currently a beta patch, but it's available today if you opt into the latest Steam Beta Update (Steam &gt; Settings &gt; Account tab &gt; Beta Participation &gt; Change).</p> <p>"As far as release on other platforms, we'll let you know when have more information," Bethesda says.</p> <p>In addition to mounted combat, Bethesda whipped out its mallet and squashed a boatload of bugs, a handful of which apply to the Xbox 360 even though it's not available for that platform just yet. And of course there are the usual general stability and memory optimizations.</p> <p>Does the thought of mounted combat get you interested in Skyrim again? Sound off in the comments section below.</p> <p>Image Credit: Bethesda Softworks LLC</p> <p><em>Follow Paul on <a href="" target="_blank">Google+</a>, <a href="!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="">Facebook</a></em></p> bethesda games patch Skyrim Software Videogames News Fri, 25 May 2012 14:16:47 +0000 Paul Lilly 23393 at VIDEO: Upcoming Kinect Support for Skyrim Will Feature Over 200 Voice Commands <!--paging_filter--><p><img src="/files/u69/skyrim_yell.jpg" width="228" height="175" style="float: right;" />Xbox 360 gamers will soon have reason to rediscover The Elder Scrolls V: Skyrim. Bethesda today announced plans to release a free title updated later this month that will integrate Kinect support, allowing gamers to yell out over 200 voice commands, including dragon shouts. From bartering to battling, the Kinect update adds a new dimension to Skyrim that previously didn't exist, and there will also be a handful of new functionality to go along with the voice commands, such as special map features, additional hotkey options, and the ability to sort items by name, weight, and value.</p> <p>Kinect support is limited to voice commands only (boo!), representing a missed opportunity for Bethesda to turn an awesome <a href=";v=7NufHsmITjM">April Fool's prank</a> into an actual thing. So while you won't be face-planting into the coffee table and taking a wooden splinter to the knee, you will be able to issue follower commands, navigate menus, and create and load saved games using only your vocal cords.</p> <p>Another missed opportunity here is for PC gamers. It appears the update will only apply to Xbox 360 gamers, which is unfortunate now that Kinect is officially available for Windows, not to mention the fact that many PC gamers already have access to a microphone, be it a headset or via a built-in mic on their laptop.</p> <p>Bethesda will roll out a full list of voice commands in the coming weeks. In the meantime, check out this teaser video.</p> <p><iframe src="" width="560" height="315" frameborder="0"></iframe></p> <p><em>Image Credit: Elderscrolls Wikia</em></p> bethesda console Gaming Hardware kinect Skyrim Software The Elder Scrolls V: Skyrim Videogames voice commands Xbox 360 News Fri, 13 Apr 2012 13:53:46 +0000 Paul Lilly 23124 at Elder Scroll News: Skyrim 1.5 Patch Emphasizes Kill Shots; MMO Coming in May <!--paging_filter--><p><img src="/files/u69/skyrim_kill.jpg" width="228" height="172" style="float: right;" />By now you've have had plenty of time to log significant hours into The Elder Scrolls V: Skyrim and may have even finished the main quest, but you've probably only scratched the surface of all there is to do. In case you were starting to lose motivation, Bethesda is working on a patch that, among other things, makes it much more satisfying to kill enemies.</p> <p>Our sister site <a href=""><em>PC Gamer</em></a> is hosting a trailer for the new patch and has the full skinny on what new features it brings to the table, including new cinematic kill cameras for projectile weapons and spells, and new kill moves and animations for melee weapons. There's also a whole bunch of bug fixes.</p> <p>In other Skyrim news, <a href=",news-14481.html"><em>Tom's Guide</em></a> claims ZeniMax Online Studios and Bethesda are working an Elder Scrolls MMO. Elder Scrolls Online will debut in May of next year and take place a full millennium before Skyrim, most likely during the 'Second Era,' which is hundreds of years before any of the Elder Scrolls games.</p> <p><em>Tom's Guide</em> says you'll be able to choose one of three playable factions, each represented by a different animal. They include a lion, a dragon, and a bird of prey.</p> 1.5 bethesda games Internet mmo online patch Skyrim Software The Elder Scrolls update Videogames News Fri, 16 Mar 2012 13:20:03 +0000 Paul Lilly 22929 at Maximum PC's 2011 Gaming Awards <!--paging_filter--><p><span style="font-weight: bold;">And the Winners Are…</span></p> <p><span style="font-weight: bold;"><img src="/files/u57670/gamingawardlogo.png" width="620" height="347" style="text-align: center;" /></span></p> <p>Yes, a year has passed since we last feted our favorite pastime—PC gaming. In some ways it feels like it’s been much longer, so rich was the quantity and quality of titles that PC gamers had to choose from. That abundance served to make our job as awarders especially challenging. Nevertheless, we holed up in an office as we do every year and collectively reviewed the highlights and lowlights of the last year in PC gaming. Now it’s time for you to kick back and enjoy the spectacle that is Maximum PC’s 2011 Gaming Awards!&nbsp;</p> <h4>Game of the Year 2011</h4> <p><strong>The Elder Scrolls V: Skyrim</strong></p> <p><img src="" width="620" height="388" /></p> <p>It's exceptionally rare these days that a single-player game so thoroughly dominates the gaming zeitgeist. But with an arrow to the heart (and in the knee), gamers everywhere have fallen head over heels for Bethesda's latest open-world masterpiece, The Elder Scrolls V: Skyrim.</p> <p>Skyrim has a bit of something for everyone. You can live out your virtual Viking fantasies, wandering the pine forests, windswept plains, and snowy peaks, hacking through any beast or bandit that crosses your path. You can walk the arcane corridors of magic, bending fire and lightning to your will. You can stalk the shadows, picking pockets, looting chests, and slitting throats. Or, better yet, you can do all of these things, as you create the character and the story you want. Oh, and there are dragons.</p> <p><a href=""></a>, ESRB: M</p> <p>&nbsp;</p> <h3>The Enhanced Interrogation Award</h3> <p><strong>L.A. Noire</strong></p> <p><img src=" Noire - Dumb Interrogation Face.jpg" width="620" height="349" /></p> <p>We're not sure whether to trust Rockstar Games, doubt its sincerity, or flat-out call it a bait and switch artist. You see, the publisher delivered its usual polished cinematic experience—what it didn't tell us is that L.A. Noire is more an interactive movie than an actual video game.&nbsp;</p> <p>Still, the game's well-written script, fantastic production values, and innovative facial motion-capture technology make it more fun than ever to accuse a grieving widow of being a liar, a murderer, or a whore—or in true Noir fashion, all three.</p> <p><a href=""></a>, ESRB: M</p> <p>&nbsp;</p> <h3>Most Succulent Game</h3> <p><strong>Bulletstorm&nbsp;</strong></p> <p><img src="" width="620" height="349" /></p> <p>When you’re playing a game where you can basically kick people into the air, fill them with bullets in slow motion, then watch as they cascade off a cliff or into large, conveniently placed cactuses, well, you’ve got a winner. Aside from introducing mind-blowing FPS gameplay mechanics, Bulletstorm also features some of the most movie-like experiences we’ve ever seen in its phenomenal single-player campaign. Solid voice acting, amazing graphics, a ridiculous story and points for shooting enemies in the ass (literally), Bulletstorm is zany, bloody, chaotic fun.&nbsp;</p> <p><a href=""></a>&nbsp;</p> <p>ESRB: M&nbsp;</p> <p>&nbsp;</p> <h3>The Stretching the Bounds of Physics and Friendship Award</h3> <p><strong>Portal 2</strong></p> <p><img src="" width="620" height="348" /></p> <p>Portal won our hearts with its mix of clever physics puzzles, laugh-out-loud humor, and poignant storytelling. Portal 2 is a dazzling repeat performance, with new types of brain-twisting puzzles and an even better story. The game's co-op mode, instead of dropping another Chell into the single-player campaign, is an entirely new series of test chambers featuring two boistrous robots, and cooperation is key—you don’t want to get on GLaDOS’ bad side.&nbsp;</p> <p><a href=""></a>, ESRB: E</p> <p>&nbsp;</p> <h3>The Non-sequitur Award</h3> <p><strong>Deus Ex: Human Revolution</strong></p> <p><img src="" width="620" height="381" /></p> <p>Human Revolution, like the original Deus Ex, gives the player many different paths to success. You can choose to be a hulked-out combat specialist, a hacker, a stealth character, or anything in between. There's no wrong way to play Human Revolution. Until you come to a boss battle. The boss battles are brainless, out-of-nowhere inclusions that completely change the tone of the game, and put non-combat characters at a severe disadvantage. We never asked for this.</p> <p><a href=""></a>, ESRB: M&nbsp;</p> <p>&nbsp;</p> <p>&nbsp;</p> <h3>The Figuratively Jumping the Shark Award</h3> <p><strong>Assassin’s Creed: Revelations</strong></p> <p><img src=" Creed Revelations - Ezio Cinematic.jpg" width="620" height="349" /></p> <p>It's hard to tell when exactly a series that features glowing alien demigods and a millenia-spanning conspiracy theory involving everyone from Da Vinci, to Hitler, to Gandhi, to Adam and Eve "jumps the shark." Until, that is, we realized it’s not the game’s plot, but developer Ubisoft whose gone off the deep end.&nbsp;</p> <p>Revelations is actually a solid game, but being the third Assassin's Creed game in as many years, the experience is starting to feel a bit like Ezio: old and tired.</p> <p><a href=""></a>, ESRB: M</p> <p>&nbsp;</p> <hr /> <p>&nbsp;</p> <h3>The Literally Jumping over Sharks Award&nbsp;</h3> <p><strong>Batman: Arkham City&nbsp;</strong></p> <p><img src=" Batman_04.jpg" width="620" height="349" /></p> <p>Batman can knock out anyone, including sharks. This was evidenced in Batman: Arkham City, where in one of our favorite sections of the epic game, you must literally tread thin ice—walk too fast or become impatient, and a massive great white shark shoots out and attacks the caped crusader. That’s award-worthy in and of itself, really. Shark-punching aside, Arkham City is an incredible game with one of the darkest and most shocking story lines we’ve had the pleasure of experiencing since, well, Arkham Asylum (our 2009 game of the year).&nbsp;</p> <p><a href=""></a>, ESRB: T&nbsp;</p> <p>&nbsp;</p> <h3>The Worst Vacation Package Ever Award</h3> <p><strong>Dead Island</strong></p> <p><img src=" Island - Blood Pool.jpg" width="620" height="349" /></p> <p>If the Banoi tourism brochure said "Dead Island," we probably would have just gone to Disneyworld instead. Sun, sand, waves… and waves of zombie hordes—what Dead Island lacks in amenities, it makes up for in hands-on service that appreciates you for your brains. But hey, at least when comparing terrible vacation stories, our head-stomping weekend stopover at Dead Island will beat the hell out of our buddy’s sob story about stepping on a jellyfish and forgetting his passport at the hotel.</p> <p><a href=""></a>, ESRB: M</p> <p>&nbsp;</p> <h3>The Kid Walks into Magazine, Wins Award</h3> <p><strong>Bastion</strong></p> <p><img src="" width="620" height="349" /></p> <p>The Kid wakes up, blinks his eyes in confusion, and looks around. Sees a sign on the wall, MaximumPC. Kid remembers the old world, remembers magazines and the stories they told. He finds himself surrounded by a bunch of editors—good folk, simple folk. They begin to tell him a tale, a tale he knows all too well.</p> <p>Kid listens as they praise his journey, tell him he’s damn fine with a pistol and a hammer. Tell him his world is bright and vibrant and beautiful. Kid tears up a little, feels a lump swelling in his throat, manages to croak out a single word… “Thanks.”</p> <p><a href=""></a>, ESRB: E10+</p> <p>&nbsp;</p> <h3>The Play with the Lights On Award</h3> <p><strong>Amnesia: The Dark Descent</strong></p> <p><img src="" width="620" height="330" /></p> <p>Amnesia: The Dark Descent is dark. It’s got dark right in the title. It’s dark and atmospheric and, at times, genuinely terrifying. And did we mention it’s really dark? The loading screen recommends you turn off the lights and plug in some headphones to better appreciate the frightening atmosphere. We, however, suggest otherwise. Turn on all the lights, invite over your neighbors, crank up the stereo—you’ll thank us when you’re blissfully dreaming of videocards and motherboards and not having horrifying Lovecraftian imagery dominate your nightmares.</p> <p><a href=""></a>, ESRB: M</p> <p>&nbsp;</p> <h3>The These Boots Are Made For Stomping Award</h3> <p><strong>Dead Space 2</strong></p> <p><img src="" width="620" height="349" /></p> <p>There’s a lot to love about Dead Space 2. There’s the creepy, claustrophobic atmosphere, the tense sound effects, the horrific enemy design, and a ton more. What really sets the game apart, however, is the sheer, visceral carnage you can unleash with each of the game’s many upgradable weapons. But even if you’re out of ammo for your saw-blade launcher, you’re not defenseless—there’s always Isaac’s torso-smashing stomp, which will go down in history as gaming’s most grisly looting animation.</p> <p><a href=""></a></p> <p>&nbsp;</p> <h3><span style="font-weight: normal;">The Everyone Saw this Coming Award&nbsp;</span></h3> <p><strong>Duke Nukem: Forever</strong>&nbsp;</p> <p><img src=" Nukem Forever.jpg" /></p> <p>Look, we wanted Duke Nukem: Forever to be good. All of us did, collectively. But Duke Nukem: Forever, in so many ways, is just a bad game. It isn’t funny (purposely, anyway) and the gameplay is shockingly infantile; but the fact that it’s terrible isn’t really all that shocking. When a game is stuck in development hell for more than a decade, something’ll emerge, sure, but it ain’t gonna be pretty. Duke Nukem: Forever proved that.&nbsp;</p> <p><a href=""></a>, ESRB: M&nbsp;</p> <p>&nbsp;</p> <hr /> <p>&nbsp;</p> <h3>The Witchiest Game of 2011</h3> <p><strong>The Witcher 2: Assassins of Kings</strong></p> <p><img src="" width="620" height="388" /></p> <p>Geralt of Rivia returns with a vengeance in one of the most gorgeous and gritty games of 2011. As in the first game, your choices matter—the game’s second act is completely different, depending which side you take in a certain conflict. The Witcher 2 isn’t perfect—the learning curve is steep and parts of the game are frustrating in the extreme, but it was still one best RPGs of the year—and certainly the witchiest. Bonus: The game was released completely DRM-free and still sold over 1 million copies.</p> <p><a href=""></a>, ESRB: M&nbsp;</p> <p>&nbsp;</p> <h3>The Too Accessible Award&nbsp;</h3> <p><strong>Crysis 2</strong></p> <p><img src="" width="620" height="348" /></p> <p>Crysis 2 looks good, but it wasn’t the brutal benchmark that we’ve coveted for years now. In fact, it was developed primarily as a console game, and, while beautiful, it surely doesn’t require the hardware needed to top out its little, more graphically demanding brother, Crysis 1. Regardless, Crysis 2 is a damn fine sequel that’s gorgeous, challenging, and engrossing from beginning to end.&nbsp;</p> <p><a href=""></a>, ESRB: M&nbsp;</p> <p>&nbsp;</p> <h3>Third-Best Game in Which America Is Invaded</h3> <p><strong>Homefront</strong></p> <p><img src="" width="620" height="388" /></p> <p>Following the death of Kim Jong Il, his son and successor Kim Jong Un goes on an annexation rampage, swallowing up most of Asia before invading the western half of a weakened United States in 2025. So goes the lead up to Homefront, a lusciously vivid FPS depiction of urban, suburban and rural America as a guerilla resistance battleground.&nbsp;</p> <p>Now that North Korea's supreme leader has in fact expired, time will only tell if this far-fetched premise will play out. We know some things for sure though: the frequently janky gameplay and stunningly short single-player campaign of Homefront had us pining for New York to be shredded to pieces, either via the alien apocalypse of Crysis 2 or the Russian coalition in Modern Warfare 3.&nbsp;</p> <p><a href=""></a>, ESRB: M</p> <p>&nbsp;</p> <h3>Best Use of Color</h3> <p><strong>Limbo</strong></p> <p><img src="" width="620" height="349" /></p> <p>A freaky-genius masterpiece of a puzzle game, Limbo is an exercise in minimalism and unlike anything we’ve played before. Developed by gothily named Playdead, Limbo’s side scrolling adventures follow a nameless boy as he searches to find his sister in a creepy monochromatic underworld. You will fail him. He will die. Horribly. And often. It’s a bit gruesome to constantly watch the boy beheaded, dismembered, impaled, and crushed, but in Limbo, dying is just trial-and-error to get to the next challenge. Using elements of dark and light, shadows, and a complete lack of dialogue, text, or explanation, Limbo creates an intensely eerie atmosphere that extends to each of its puzzles.</p> <p><a href=""></a>, ESRB: T</p> <p>&nbsp;</p> <h3>The Tanks for Nothing Award</h3> <p><strong>World of Tanks</strong></p> <p><img src="" width="620" height="388" /></p> <p>Free to play (aka F2P) games have inspired a lot of anxiety among hardcore gamers. They worry that the game will be an incessant grind, like many Korean F2P MMOs, or that players who pay cash money will have an insurmountable advantage over those who don’t (à la Battlefield Heroes). Fortunately, there are a few games around like World of Tanks, which prove that you can get a great, action-packed multiplayer game for free, and that free-to-play doesn’t have to mean pay-to-win.</p> <p><a href=""></a>, ESRB: T</p> <p>&nbsp;</p> <h3>The Most Creative DRM Award</h3> <p><strong>Serious Sam 3</strong></p> <p><img src="" width="620" height="432" /></p> <p>We’re not big fans of DRM, but we respect that a game developer has to go to some lengths to protect its work from illegal downloading. We respect it even more when that developer trolls software pirates with an immortal pink scorpion. That’s what Croteam did with Serious Sam 3—if you pirate the game, be prepared to go toe-to-toe with a gun toting, lightning-fast arachnid.</p> <p><a href=""></a>, ESRB: M</p> <p>&nbsp;</p> <hr /> <p>&nbsp;</p> <h3>Worst Battlefield Sequel&nbsp;</h3> <p><strong>Call of Duty: Modern Warfare 3&nbsp;</strong></p> <p><img src="" width="620" height="349" /></p> <p>We’re big Call of Duty fans, but Modern Warfare 3 feels a bit stale, especially when placed next to the revolutionary Battlefield 3, which released around the same time. We understand that if you know what works, stick with it, but innovation is important, too. Activision, please update the graphics engine and take some chances next time around! We’re careening into a crazy-ass era of gaming, and we simply want Call of Duty to catch up.&nbsp;</p> <p><a href=""></a>, ESRB: M&nbsp;</p> <p>&nbsp;</p> <h3>Best Multiplayer Game</h3> <p><strong>Battlefield 3</strong></p> <p><img src="" width="620" height="349" /></p> <p>Battlefield 3 is about as epic a first-person shooter as we’ve seen in a hell of a long time. Unlike some hyped shooters that offer limited vehicle support, BF3’s vehicles give the game a three-dimensional battle space that has to be experienced to be appreciated. Not only are you worried about some frakking sniper, you also have to contend with attack helicopters, jets, tanks, APCs and the other 63 players, too. And all in stunning graphical detail that pushes the PC to its limits.&nbsp;</p> <p><a href=""></a>, ESRB: M</p> <p>&nbsp;</p> <h2>The Roguelikes Gallery</h2> <p>[brief intro]The roguelike—a dungeon-crawler with randomly generated levels, ultra-hard difficulty, and permadeath—is one of the most venerable of game genres. Traditionally crafted with ASCII graphics, roguelikes were the direct precursors to action RPGs like Diablo. That doesn’t mean the genre is dead, though—2011 was a banner year for roguelikes. And roguelike-likes.&nbsp;</p> <p><strong>Dungeons of Dredmor</strong></p> <p><img src="" width="620" /></p> <p>Permadeath? Check. Randomly generated levels? Very check. Lutefisk? Scads of it. Dungeons of Dredmor takes the staples of the roguelike genre, adds a bunch of skillsets like Mathomancy, Viking Wizardry, and Necronomiconomics, and graphics reminiscent of ’90s LucasArts adventure games.&nbsp;</p> <p><a href=""></a>, ESRB: NR</p> <p>&nbsp;</p> <p><strong>Desktop Dungeons</strong></p> <p style="text-align: center;"><img src="" width="560" height="400" /></p> <p>An alpha version of Desktop Dungeons appeared in 2010 as a single-level roguelike that could be played in 15 minutes. The game isn’t officially out yet, but, as is the current style, you can play the beta version now if you preorder the game.&nbsp;</p> <p><a href=""></a>, ESRB: NR</p> <p>&nbsp;</p> <p><strong>The Binding of Isaac</strong></p> <p><img src="" width="620" height="472" /></p> <p>From Edmund McMillen (Super Meat Boy), it’s a roguelike in the 8-bit aesthetic, featuring a bawling baby, Biblical themes, and poop! As Isaac, trying to escape the aforementioned Binding (it’s a bad thing), you defeat your enemies by spraying them with your tears.&nbsp;</p> <p><a href=""></a>, ESRB: NR</p> <p>&nbsp;</p> <p>&nbsp;</p> <p>&nbsp;</p> Batman: Arkham City dead island Dead Space 2 Deus Ex: Human Revolution Duke Nukem Forever Gaming Gaming Awards Portal 2 Skyrim Features Mon, 13 Feb 2012 20:56:18 +0000 The Maximum PC Staff 22666 at Of Mods and Men: Skyrim Gets Creation Kit, High-Res Texture Pack, Portal 2's Space Core <!--paging_filter--><p><img src="/files/u46190/skyrimspacecore.jpg" width="228" height="164" style="border-style: initial; border-color: initial; float: right;" />Hey, Rest of the Gaming Industry, want to know how to support a PC game? Take a page (or a piece of mottled parchment or whatever they use around there) from Bethesda's book. For the low, low price of zero arms, legs, or firstborns (or dollars, we guess), you can now nab Skyrim's&nbsp;<a href="">official mod toolset</a>, a spiffy&nbsp;<a href="">high resolution texture pack</a>, and the Valve-created&nbsp;<a href="">“Fall of the Space Core, Vol. 1” mod</a>. It's an incredibly generous gesture, and one that – in hindsight – makes that ugly horse armor business from back in the day seem like some bizarrely specific bad dream. On that note, we're now off to create our first mod:&nbsp;<em>Everything</em>&nbsp;Armor. Mudcrabs, Silt Striders, children – the works. Also, we're bringing back Silt Striders, because there's no greener form of transportation than a giant horrifying bug creature.</p> bethesda Gaming mods news Portal 2 Skyrim Valve Gaming News Wed, 08 Feb 2012 11:54:38 +0000 Nathan Grayson 22598 at Skyrim 1.4 Patch Turns Werewolves Human Again and Fixes a Million Other Bugs <!--paging_filter--><p><img src="/files/u69/skyrim_werewolf.jpg" width="228" height="143" style="float: right;" />So you chugged the blood of Aela the Huntress whe she was in werewolf form and now you too are on a bad Twilight trip, which was fun at first, but began to lose its charm when a bug prevented you from turning back into a human. D'oh! Well, there's good news for you. Skyrim 1.4 update is available on Steam and it will cure your constant beast mode, along with dozens of other bug fixes and quest glitches.</p> <p>PC peeps get first crack at the patch (Bethesda says it sent the 1.4 update to console manufacturers this week and will update everyone when it's available on the PlayStation 3 and Xbox 360 -- in the meantime, '<a href="">na-na na-na boo-boo</a>'), which also adds launcher support for the Skyrim Workshop. On the performance side, the 1.4 patch includes general optimizations for memory and performance, improved compiler optimization settings, and memory optimizations related to scripting.</p> <p>To view a full list of fixes, ready your scroll finger and click <a href="">here</a>.</p> bethesda games patch Skyrim Software Steam Videogames News Thu, 02 Feb 2012 14:03:27 +0000 Paul Lilly 22523 at The Game Boy: Best Games You Missed in 2011 – The Binding of Isaac <!--paging_filter--><div style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; margin: 8px;"> <p style="text-align: center; "><img src="/files/u46190/the-binding-of-isaac_2.jpg" width="620" height="349" style="border-style: initial; border-color: initial; text-align: center; " /></p> <p><em>My favorite games of the year were Bastion, Skyrim, and the Witcher 2. Wow, that was easy. And hey, I already wrote extensively about <a href="">all</a> <a href="">of</a> <a href="">them</a>. Convenient! So, for the next few days, I'm gonna discuss some of 2011's lesser-known greats. Last week, I turned into a quivering pile of mush on <a href="">BioShock 2: Minerva's Den</a>, and today, I'm taking a crack at Team Meat teammate Edmund McMillen's blood-soaked solo smash, The Binding of Isaac.</em></p> <p>The Binding of Isaac is the game that finally pulled me away from <a href="" target="_blank">Skyrim</a>.</p> <p>Like any gamer in the target demographic of Bethesda's behemoth (read: “a human capable of drawing breath”), I pretty much sacrificed my every waking hour on Skyrim's altar. Sometimes, it was 30 minutes here or there. Other times, it was 30 minutes here, there, and everywhere until a family of mice had taken up residence in my flowing gray beard. Point is, that game consumed my life.&nbsp;</p> <p>That is, of course, until I bought Binding of Isaac and learned a very valuable lesson: Most modern big-budget games? Yeah, they're kinda crappy.&nbsp;</p> <p>Granted, Skyrim's not as guilty of the design woes Binding of Isaac so deftly re-purposes as, say,<strong> <a href="" target="_blank">Assassin's Creed</a>, <a href="" target="_blank">Call of Duty</a>, or numerous other games that treat you like you're a deaf, dumb, and blind kid in need of constant hand-holding.</strong> See, Binding of Isaac does the polar opposite: It doesn't tell you <em>anything</em>.&nbsp;</p> <p>So you, as Isaac – a boy being hunted down by his crazed mother thanks to an alleged “message from God” – fall into the game's hauntingly lonely dungeon. And then you fall on your face. Repeatedly. Isaac's diabolical gameplay concoction – made up of one part Rogue-like dungeon-crawling, one part Robotron-style twin-stick shootery, and zero parts kindness – doesn't leave room for mistakes. When I took my first wobbly, Bambi-like steps, it pounced and sank its teeth into my fluttery little heart. And then I had to start the game all over again. At first, I <em>definitely </em>didn't succeed. But I tried again. And again. And again. &nbsp;</p> <p>Other games make failure an absolutely dreadful chore. But in Binding of Isaac, that's the whole point, and – believe it or not – it's really, really fun. An arsenal of hundreds of incredibly varied (and absurdly demented) items can take a bow for that nearly unbelievable achievement. Some of them are so powerful that entire universes quake at the mere mention of their name. Others, er, kill you. And others still turn you into <strong>a rainbow unicorn of <em>pure destruction</em>.</strong> I'm not making that part up.&nbsp;</p> <p>The beauty of Binding of Isaac, however, is that I had to discover all of that for myself. If other games' items are willing to spill their guts at the drop of a hat, Isaac's force you to ring them dry until your palms are red and blistered. <strong>The <em>only </em>way to learn is by doing.</strong> Anywhere else, that'd quickly devolve into rote trial-and-error – perhaps one of my absolute biggest gaming pet peeves. Isaac, though, never removes the possibility of success from the equation. Each do-over is accented by a teensy dash of luck that staves off hopelessness with Gandalf-like fervor.&nbsp;</p> <p>Every time you start anew, the dungeon's floors and rooms are randomized. Enemy types, placement, which items you'll find and their locations, bosses – all of it.<strong> It's as thrilling as it is completely compulsive.</strong> One attempted playthrough might roll out a red carpet so that you can cakewalk through an entire floor. Another, however, might have so many murderous flies and blood-spewing disembodied faces leap out at you that you'd think it was some kind of surprise deathday party.&nbsp;</p> <hr /></div> <div style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; text-align: center; margin: 8px;"><img src="/files/u46190/bindingofisaac_3_0.jpg" width="620" height="349" /></div> <div style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; margin: 8px;"> <p>Regardless, each room feels like opening a Christmas present. <strong>Will I find some awesome new item? Will I have to fight tooth-and-nail just to keep my tenuous pinky finger grip on life? Both?</strong> That element of unpredictability positively permeates Binding of Isaac. It's the game's exposed, beating blood pustule of a heart, and it creates some absolutely incredible moments.&nbsp;</p> <p>For instance, I once discovered an item that claimed to “increase my chance of Curse.” It auto-equipped to my character and then proceeded to do absolutely nothing for two floors, so I sort of, you know, forgot all about it. After a while, I found myself face-to-exploding-death-spore-pod-things with a boss – a charming pile of bleeding intestines by the name of Gurdy – that had me against the ropes. I was one hit away from death's door when – out of nowhere – I transformed into a giant horned monstrosity with a snazzy emo haircut. “What the he-- Curse!” I bellowed in confusion, followed by understanding. And then I made Gurdy regret the day it was... um. Congealed? Honestly, the less I know about stomach monster physiology, the better.&nbsp;</p> <p>And yet, in spite of all that craziness, Binding of Isaac never made me feel like things were out of my control. In fact, it's subtly insidious in that respect. <strong>The game rarely – if ever – put me in any cheap insta-death situations.</strong> Instead, it chipped away at my health in bits and pieces. It gave me time to understand and regret <em>my </em>mistakes. When I screwed up, I knew it and – more importantly – I knew why. I learned, discovered, and ultimately succeeded. I did it. Me. Without help from anyone else.&nbsp;</p> <p>Too many games are enjoyable in spite of themselves. They force you to endure endless tutorials and frustrating drudgery to get to the “good parts.” Binding of Isaac, however, beats even the religion it so openly criticizes at miraculous acts. <strong>Instead of turning water into wine, it turns typical videogame fat into meat.</strong> Isaac, then, is one of the most sublimely satisfying games out there. Unless you use a guide (see also: “doing it wrong”), you can't help but <em>own</em> the experience.&nbsp;</p> <p>Here, though, is where it gets crazy (and <strong>SPOILERY</strong>): By the time I reached the game's conclusion, Isaac – transformed by countless occult items and mementos from his abusive mother – looked just as hideous as any of the malformed creatures he'd been fighting. The abused becomes the abuser. It's a very real, very disturbing cycle of helplessness and dis-empowerment that Binding of Isaac depicts with horrifying effectiveness. And yet, paradoxically, it's a game designed to make the player feel utterly empowered. Isaac battles foes – literally – with his blood, sweat, and tears, but my blood, sweat, and tears were what ultimately won the day.&nbsp;</p> <p>In the end, Isaac snaps out of his morbid, religion-inspired dungeon fantasy and huddles in a chest to escape his mother's wrath. That's when I finally realized what was going on, and suddenly, I didn't feel so powerful anymore. Other games force us to jump through all sorts of tedious hoops to get to the explodey, artificially ego-boosting bits. Binding of Isaac, on the other hand, gives us the most authentic power trip of any game in years – all to drive home the point that, no, this isn't actually real at all.</p> </div> columns features Gaming Skyrim The Binding of Isaac The Game Boy Gaming The Game Boy Columns Features Web Exclusive Tue, 10 Jan 2012 18:26:13 +0000 Nathan Grayson 22078 at Skyrim 1.3.10 Patch Properly Supports 4GB of RAM <!--paging_filter--><p><img src="/files/u69/skyrim_update.jpg" width="228" height="175" style="float: right;" />Three cheers to Bethesda, who finally rolled out a small patch for The Elder Scrolls V: Skyrim on the PC through Steam that shows big love for gamers rocking more than 2GB of RAM. The Skyrim 1.3.10 patch adds "support for 4-Gigabyte Tuning," otherwise known as Large Address Aware. Lack of LAA support made third-party mods like "4GB Skyrim" popular (as featured in PC Gamer's "<a href="">Skyrim Mods: the 20 best so far</a>").</p> <p>That's really all the patch brings to the table, but it's enough. For the first time, 64-bit systems can strut their stuff. It's not a total game changer, but it could reduce crashes, smooth out framerates, and open the door to prettier graphics, whether by dialing up the settings or via various mods.</p> <p>To grab the patch, just sign into Steam and it will be downloaded automatically.</p> 4GB 4gb tuning bethesda games laa large address aware Memory patch ram Skyrim Software Steam The Elder Scrolls V: Skyrim update Videogames News Wed, 21 Dec 2011 14:39:02 +0000 Paul Lilly 21882 at Morrowind Overhaul 2.0 Mod Launches, Gives RPG Classic a Modern Makeover <!--paging_filter--><p>Skyrim may be hogging the headlines, but for many, the mere mention of “Elder Scrolls” conjures up&nbsp;fond memories of Silt Striders, Cliff Racers, and the only Mudcrab capable of suppressing its stupid/suicidal tendencies long enough to <a href="">take up commerce</a>. Morrowind, though, wasn't much of a looker to begin with, and age spares not even the most beloved of classic RPGs. Fortunately, that's where the Morrowind Overhaul project comes in. It's a mod compilation collectively created by “hundreds of people” that dusts off Morrowind's gigantic landmass and gives it quite the impressive spit 'n' shine. No, the elder Elder Scrolls won't suddenly give Skyrim a run for its money, but this is an impressive project nonetheless. Check out a trailer after the break, and -- if you feel so inclined -- give the mod a download <a href="">here</a>.</p> <p style="text-align: center;"><embed type="application/x-shockwave-flash" width="560" height="315" src=";hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></p> Gaming mods Morrowind news Skyrim Gaming News Wed, 21 Dec 2011 08:24:08 +0000 Nathan Grayson 21877 at Bethesda: Skyrim DLC Releases will “Have A Lot of Meat on Them” <!--paging_filter--><p><img src="/files/u46190/skyrim_8small.jpg" width="228" height="148" style="float: right;" />Skyrim's got more adventure in one Mudcrab than most games have in their entire worlds, but that hasn't stopped some players from clamoring for a second absurdly heaping helping. Fortunately – equine fashion faux pas aside – Bethesda's DLC track record is more hit than miss. Skyrim, the developer assures, won't be bucking that trend.</p> <p>"[We're focusing on] ways to make the game better, not just have more, because the game is so big,” game director Todd Howard <a href="">told Joystiq</a>. “So we're going through ideas right now, and processing everything people are doing in the game, and trying to think of ways that we can improve it."</p> <p>"[We] don't have a timetable. They won't be quick, and they'll have a lot of meat on them."</p> <p>On a rather different (and completely awesome) note, he also added that Skyrim's rash of unsolved <a href=";v=rt5aUdijAN8">bucket-related crimes</a> won't be coming to an end any time soon. "I think our favorite really is putting the buckets on the heads," he said. “Our lead programmer is pissed and wants to fix it, and I said I'm not sure we should. That's one of those where maybe we leave it in."</p> <p>Excellent. Now then, fingers crossed for the obvious next step: bucket armor. It renders you almost completely invisible to NPCs even as you steal the clothes right off their backs. Well, except Mudcrabs. They see <em>all things</em>. Also, they sort of, you know,&nbsp;don't wear clothes.</p> bethesda DLC Gaming news Skyrim Gaming News Tue, 13 Dec 2011 10:42:26 +0000 Nathan Grayson 21751 at