Gaming Software en Wow: Blizzard Gives a Thumbs Up to World of StarCraft <!--paging_filter--><p>After World of StarCraft Youtube videos the world over <a href="article/home/world_starcraft_announced_not_blizzard">went dark</a> a couple days ago, fans immediately began to bury the ambitious mod under proclamations of “six feet under.” Turns out, however, that Blizzard's rooting for this little MMO that could just as much as you are. </p> <p> “We’re looking forward to seeing the continued development of this mod, and as part of our ongoing discussion, we’ve extended an offer to the developer to visit the Blizzard campus and meet with the StarCraft II development team,” said Blizzard in <a href="">a statement to GameFront</a>.</p> <p> So then, why'd everyone need to believe that it was the end of the World of StarCraft as we knew it?</p> <p> “With the name so closely resembling that of World of Warcraft, we wanted to discuss the title of the mod with the developer, and as part of our routine procedure, we contacted YouTube to request the video be removed while that discussion took place. We were also curious about the project and wanted to discuss with the developer what the mod entailed,” Blizzard continued. </p> <p> In other words, it was a misunderstanding as big as <a href="">Starbucks' new drink size</a> – and equally unnecessary. Oh well, though; Blizzard's words of encouragement are better late than never. Hopefully, after a quick name change (we suggest something innocuous and lawsuit-free – how about “War of the Stars”?), the mod will be back and better than ever. Of course, that's assuming <a href="">a certain job offer</a> doesn't put the WOS dream to bed before it can even begin to become a reality.</p> <p style="text-align: center;"><img src="/files/u46190/starcraft-2-1216.jpg" width="415" height="249" /></p> blizzard Gaming Gaming Software mods news Software Software News World of StarCraft world of warcraft Gaming News Fri, 21 Jan 2011 04:20:58 +0000 Nathan Grayson 16769 at World of StarCraft Announced... But Not by Blizzard <!--paging_filter--><p>A long, long time ago in a galaxy far away... wait, wrong “Star” series. Still though, it's a pretty fitting descriptor of the amount of time Blizzard fans have spent clamoring for a StarCraft MMO, but so far, no good. That, however, is where an old saying comes into play: If you build it, they will come. Here, though, it's more like “if you unknowingly give them the tools to build it, they'll get fed up with waiting and do it themselves.”</p> <p>Using StarCraft II's suitably beefy editor, an intrepid (and undeniably gutsy) modding team has taken it upon itself to make <a href="">World of StarCraft</a> from not-quite-scratch. Currently, the mod's still in its infancy, and there's always the chance that Blizzard's waiting in the wings with a nuclear-strike-sized lawsuit to snuff out the whole thing. Granted, the World of StarCraft team has at least presented some pretty strong evidence in its favor. </p> <p>“You created a tool that allowed us to do anything with your assets. You encouraged us to use your assets and were eager to see what we might come up with. You had to have seen this coming,” wrote Ryan Winzen in a <a href=";action=display&amp;thread=42">forum post</a> addressed to Blizzard.</p> <p>We'll get in touch with Blizzard to see if WoS (which – at the very least – is no threat to WoW in a battle of acronyms) is in for a long and fruitful life or an immediate death sentence. <span style="text-decoration: line-through;">In the meantime, why not check out World of StarCraft's first trailer?</span> <strong>Edit: </strong>Well, that didn't take long. We'll keep you updated on this one, but the prognosis isn't good.</p> <p>&nbsp;</p> <p style="text-align: center;"> <object width="415" height="336"><param name="movie" value=";hl=en_GB&amp;feature=player_embedded&amp;version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed type="application/x-shockwave-flash" width="415" height="336" src=";hl=en_GB&amp;feature=player_embedded&amp;version=3" allowscriptaccess="always" allowfullscreen="true"></embed></object></p> blizzard Gaming Gaming Software news Software Software News StarCraft II World of StarCraft Home Gaming News Wed, 19 Jan 2011 04:57:13 +0000 Nathan Grayson 16712 at Rumor: Microsoft to Unveil Official PC Kinect Drivers and SDK in “Coming Months” <!--paging_filter--><p>Remember when Steve Ballmer said that Microsoft would officially support Kinect on PC “<a href="article/news/microsoft_will_support_kinect_pc_%E2%80%9C_right_time%E2%80%9D">in the right time</a>”? Well, apparently he probably could've waited another couple seconds to add “right about... now.”</p> <p> <a href="">According to WinRumors</a>, Microsoft's currently connecting the dots on an SDK and official drivers for Kinect on PC. Barring any unforeseen stumbling blocks, both pieces of the puzzle will be available for normal folk who haven't hacked their Kinect to pieces “in the coming months.” </p> <p> More specifically, the drivers will be distributed as part of a beta program, and general Kinect support may soon appear in a Community Technical Preview of Microsoft's XNA development tools.</p> <p> In other words, the wait's nearly at an end. Soon, you'll have a tiny, slowly evolving robo-eye watching your every action in your office as well as your living room. And before you know it, there'll only be one thing those seemingly harmless little cameras voluntarily recognize: a blood-spattered white flag.</p> <p style="text-align: center;"><img src="/files/u46190/kinect_3.jpg" width="415" height="250" /></p> Gaming Gaming Hardware Gaming Software Hardware kinect microsoft news rumor Software Software News Gaming News Tue, 18 Jan 2011 09:32:56 +0000 Nathan Grayson 16692 at Angry Birds Loses App Store Throne to 14 Year-Old Kid <!--paging_filter--><p>Generally speaking, the Internet is a gaping black hole that sucks in intelligence, civility, and the like, and sloppily spits out raw, unfiltered stupidity. This, of course, provides the saner among us with ample opportunities to feel good about ourselves. And then something like this happens.</p> <p> For the past few weeks, a title by the name of Bubble Ball has been steadily ascending the free App charts, knocking off perpetual crown-holders like Angry Birds and Fruit Ninja along the way. The game's a deceptively simple physics puzzler (which is hardly shocking if you know your App Store history), but here's the kicker: it was created almost entirely by a 14 year-old boy.</p> <p> "I was pretty astonished," Robert Nay, currently in eighth grade, <a href=";page=1">told ABC</a>. "When I released it, I didn't think it would do so well."</p> <p> Even though he occasionally served as his own personal naysayer, Nay cracked open Ansca Mobile's Corona SDK and – over the course of more than a month – wrote 4000 lines of code. His mother lent a helping hand with a few level designs, but Robert and his massive brain took care of everything else. </p> <p> Buy hey, at least you can still pump up your deflated ego elsewhere, right? Well, Nay's also an excellent student and plays piano, mandolin, and trumpet. May as well cross “one-man band” off the list as well, then.</p> <p style="text-align: center;"><img src="/files/u46190/bubbleball_2.jpg" width="415" height="250" /></p> angry birds app store Bubble Ball Gaming Gaming Software iphone iPod news Software Software News Gaming News Tue, 18 Jan 2011 08:45:57 +0000 Nathan Grayson 16691 at More of a Drizzle: Bulletstorm Demo Skipping PC <!--paging_filter--><p>Itching to get your hands on Epic and People Can Fly's upcoming mix of sweet shooting and spicy language? Well, buy a cream or something, because you'll be sitting on the sidelines until the game's February 22 release date. </p> <p> Xbox 360 and PS3 players' forecasts, meanwhile, see a full-to-bursting storm system on a January 25 collision course with their consoles. So, why are they getting a demo a month early while you have to make a blind purchase almost a month later? Epic's Mark Rein wouldn't say. He did, however, <a href="">tell Blue's News</a> that there are no plans for a PC demo at this time. </p> <p> Still though, seems like a rather unfortunate move on Epic's part. We're hardly businessmen, but putting a tangible piece of your new, unproven IP into as many gamers' hands as possible as quickly as possible seems like a no-brainer. Also – while we definitely don't endorse it – too many PC gamers tend to have a “No demo? Ok then, piracy!” policy. Bulletstorm may have gained a reputation for being goofy and somewhat mindless, but that doesn't mean its pre-release build-up should follow suit.</p> <p style="text-align: center;"><img src="/files/u46190/bulletstorm2.jpg" width="415" height="237" /></p> Bulletstorm demo Epic Gaming Gaming Software news People Can Fly Software Software News Gaming News Sun, 16 Jan 2011 09:11:30 +0000 Nathan Grayson 16670 at Jonathan Coulton Still Alive, Contributing New Song to Portal 2 <!--paging_filter--><p>Remember <a href="">that song</a> you'll never be able to forget thanks to the Internet's insistence on brutally hammering it into your skull? Well, it all started with Jonathan Coulton, and he's returning to overwrite more precious childhood memories with another insidious tune. </p> <p> “Closing the doors. If this plane goes down, the Portal 2 song goes with it. It is in my pocket,” <a href="">Coulton tweeted</a>.</p> <p> He later added that the plane didn't crash, which means he's -- yep -- still alive. </p> <p> Portal 2's set to forever singe the color white into your retinas <a href="article/news/sados_portal_2_delayed_again">on April 20</a>. In other words, you'll only be able to hear one song and see one color. And when you're old and gray, you'll look back on a life full of entirely avoidable hardships and mumble: “Worth it.”</p> <p style="text-align: center;"><img src="/files/u46190/portal2top.jpg" width="415" height="250" /></p> Gaming Gaming Software Jonathan Coulton news Portal 2 Software Software News Valve Gaming News Fri, 14 Jan 2011 04:49:41 +0000 Nathan Grayson 16645 at Valve: PC Is “The Center of Innovation” in Gaming <!--paging_filter--><p>Valve may have appeared to <a href="">cross Sandy Bridge</a> right over to the dark side, but Gabe Newell's taken the mic yet again to explain why PC gaming – regardless of the form it takes – will always be on top. </p> <p> “We see [the PC] as the centre of innovation of everything that’s going on, whether it’s microtransactions, MMOs, free-to-play, or something like CityVille which – after its first month – has 84 million people playing,” <a href="">Newell told Develop</a>.&nbsp; </p> <p> “To us, this is just an indication of why open platforms are where innovations are going to occur.”</p> <p> We don't really have anything to add. Except, er, <a href="“funeral”">this whole thing</a>. Or the short version: Minecraft has now <a href="">sold one million units</a>. It's still in beta. Yeah.</p> <p style="text-align: center;"><img src="/files/u46190/valve-logo.jpg" width="415" height="250" /></p> Gabe Newell Gaming Gaming Software news Software Software News Valve Gaming News Thu, 13 Jan 2011 06:54:31 +0000 Nathan Grayson 16621 at GSC Trickles Out STALKER 2 Details: More Survival Elements, No Compromises Because of Consoles, New Engine <!--paging_filter--><p>STALKER's back for another irradiated Russian romp, and this time, GSC Game World's not playing around. No clear skies, no Pripyats – just a good old-fashioned “2.” So then, what's in a (number-centric) name? GSC's broken its particularly thick veil of silence to divulge a few details. </p> <p> Foremost, despite STALKER 2 being the first non-PC-exclusive entry in the franchise, it's still definitely a PC game at heart. </p> <p> “Since we develop primarily on PC, you won't see any compromises in the PC version. The key difference between the PC and console versions will be the beauty of graphics (meaning PC will offer more of visual effects),” read a post on the game's <a href=";topic=254">official Facebook page</a>. </p> <p> Also in the “sure bet” category are new mutants, DX11 support, a brand new game engine, more secret underground complexes, an increased focus on survival elements, and more artifacts. The faction wars system, meanwhile, has politely been told to take a hike. </p> <p> Unfortunately, GSC's can't say for sure whether we'll be leaving our winding trails of urine (“Invisible radiation monster eeeeeeeeeeeek”) through a completely open version of the Zone or one that's been chopped up with load times. Here's hoping for the former. </p> <p> All in all, it's sounding pretty darn promising so far. Granted, the majority of the game could still be a drawing on a napkin for all we know. For now, the release date's “sometime in 2012,” which is roughly seven years off in dog years and “Whoa, that's nearly two Call of Duties from now!” in impatient-yet-paradoxically-ADD-riddled-gamer years.</p> <p style="text-align: center;"><img src="/files/u46190/stalker-8.jpg" width="415" height="250" /></p> Gaming Gaming Software GSC Game World news Software Software News STALKER 2 Gaming News Thu, 13 Jan 2011 04:20:06 +0000 Nathan Grayson 16620 at First Elder Scrolls V: Skyrim Details: Revamped Combat, No Class Selection, and Dragons – Oh My <!--paging_filter--><p>After taking a detour into <a href="">The Apocalypse</a>, Bethesda's getting back to its roots with some good old-fashioned swords 'n' sorcery. Well, ok, that's not entirely true. See, we're not in Tamriel anymore, Toto – and also Toto's a giant 30-ton dragon. Welcome to Skyrim. </p> <p> According to <a href="">a recent preview</a>, Skyrim's set to take place 200 years after Oblivion – just in time for the return of the dragons, which (in addition to sounding like an oddly amusing Bruce Lee/Star Wars mash-up) is where you come in. You're a dragonborn, so it's your duty to put an end to the dragon god and save the world from certain destruction. Which, in Elder Scrolls-ese, roughly translates to “dick around for 70 hours while ignoring humanity's grim fate in favor of 'Hey! That looks neat!'”</p> <p> Sounds pretty standard so far, doesn't it? Well, Bethesda's also torn out the franchise's old guts and replaced them with something more sensibly streamlined. For one, class selection's out. Instead, you'll only be leveling skills this time around, and every skill level gained contributes to your overall level. Levels, of course, bring new and interesting perks, so there looks to be quite a bit of room for variation. The Skyrim's the limit? Oh come on; at least wait until we're done with this post to shoot us. </p> <p> Skill types have also been pared back, but only a bit. This time around, you've got 18 to choose from versus Oblivion's 21. Again, though, you can mix-and-match skills whichever way you want or specialize in a couple different types, so you definitely won't be at a lack for options. </p> <p> Combat, meanwhile, is set to emphasize a two-handed approach so as to create more “dynamic and tactical” battles. In other words, you'll be able to create just about any arsenal you can think of. Sword and shield? Sure. Sword and axe? Go for it. Shield and bare hand? Sounds kind of suicidal, but, er, all right. </p> <p> The vaunted “Radiant AI” popularized in Oblivion has also been retooled from the ground-up, resulting in quests that take stock of your impacts on the normal workings of the world and readjust accordingly. For instance, the game might search for a dungeon you've never explored in order to dynamically generate a quest. Or you might never be approached by, say, a quest-giving mage because you're not buddy-buddy with mages in general.</p> <p> In other words, Skyrim isn't aiming to be revolutionary, but it sounds like the smartest, most sensible take on Bethesda's brand of massively single-player role-playing yet. The game's out on November 11, which – not so coincidentally – is probably around the time we'll be out of a job.</p> <p style="text-align: center;"><img src="/files/u46190/skyrim_2.jpg" width="415" height="223" /></p> bethesda Gaming Gaming Software news Software Software News The Elder Scrolls V: Skyrim Gaming News Wed, 12 Jan 2011 09:31:46 +0000 Nathan Grayson 16603 at Microsoft Will Support Kinect on PC “in The Right Time” <!--paging_filter--><p>We've seen intrepid PC hackers turn Kinect into <a href="article/news/kinect_hacked_3d_radar">a 3D radar</a>, <a href="article/home/kinect_hack_makes_super_mario_even_harder_you_remember">the world's most horrifically awkward Super Mario controller</a>, and, er, <a href="article/news/crystal_laden_kinect_fugly_or_fantastic">this thing</a>, so surely Microsoft's ready to match the demand with some form of supply, right? You'd think so, but for now, the software giant's not ready to let us at its latest goose that lays golden eggs. </p> <p> Speaking with <a href="">the BBC</a>, CEO Steve Ballmer plainly stated that Microsoft "will support [Kinect on PC] in a formal way in the right time."</p> <p> But hey, who needs a bunch of <a href="article/home/foreign_guy_hacks_kinect_launch_day">lightning-quick</a> geniuses creating the all-purpose interface of tomorrow when you can have a range of wonky games spanning <em>three whole genres</em>? With winners like Fighters Uncaged, the affectionately named “Spongebob game,” and EA Sports Get Fit With Mel B On The Biggest Loser While Getting Hit By A UFC Trainer, we think the question pretty much answers itself.</p> <p style="text-align: center;"><img src="/files/u46190/kinect-sensor-2.jpg" width="415" height="250" /></p> Gaming Gaming Hardware Gaming Software Hardware kinect microsoft news Software Software News Gaming News Sat, 08 Jan 2011 08:18:28 +0000 Nathan Grayson 16541 at Frictional Strikes Gold with Amnesia, Says Other Devs Should Focus on PC <!--paging_filter--><p>In this world where the ancient art of the PC-exclusive may as well be a dinosaur baking in the shadow of its very own meteor, it's always nice to see someone find massive success on our beloved platform. This time, though, it's more than just chest-thumping, because Amnesia: The Dark Descent developer Frictional Interactive thinks it's time for developers in general to reconsider their stance on PC game development. </p> <p> “With these figures at hand, we must confess that it gives us new confidence for the PC,” the developer <a href="">wrote on its official blog</a> while announcing that Amnesia's nearly broken 200,000 in sales. “The sales that we have had (and are having) are more than enough to motivate developing a game with the PC as the main (and even only) platform.” </p> <p> “Based on what we have seen, the online PC market is just getting bigger and bigger, and we are convinced we are far from the end of this growth. We think that other developers that consider making their game exclusive to a console might want to think again.”&nbsp;&nbsp; </p> <p> The frighteningly talented horror developer made sure to add, however, that its level of success isn't quite the norm... yet. Frictional then continued: “The market does continue to grow though, and it might not be long before these kinds of numbers are considered perfectly normal.”</p> <p> What's not perfectly normal, however, is how much you'll wet yourself while playing Amnesia. Seriously, it's that scary. If you've been feeling a little <em>too </em>courageous and capable lately, start up Amnesia, turn off the lights, and melt into a crying child. It's ok; we won't tell. As long as you promise to hold us the whole time.</p> <p style="text-align: center;"><img src="/files/u46190/amnesia-the-dark-descent.jpg" width="415" height="250" /></p> Amnesia: The Dark Descent Gaming Gaming Software news Software Software News Gaming News Sat, 08 Jan 2011 07:18:05 +0000 Nathan Grayson 16540 at Rumor: Infinity Ward's Next Modern Warfare to be a Prequel Based on Ghost <!--paging_filter--><p>Let's see, an Activision Blizzard game starring a former side-character called “Ghost”? Hoo boy, we've been down this road before, and it doesn't end well. Ok, cancellation fears concerning a possibly non-existent game aside, a site called <a href=";view=article&amp;id=607:rumour-call-of-duty-4-modern-warfare-prequel&amp;catid=35:news&amp;Itemid=87"></a> fired up the old rumor mill, and it hacked up some dust, cobwebs, and a big hint about Infinity Ward's next entry in the Modern Warfare series.</p> <p> Apparently, it won't be Modern Warfare 3, as originally suspected. Instead, a “source within the industry” told the site that the new game will star everybody's favorite “Gee, I wish I was playing as that guy” Modern Warfare 2 character, Ghost. The story will follow the conspicuously style-conscious soldier up to the events of Modern Warfare and then into his Task Force 141 days as detailed by an already released comic book series. According to the source, areas from both Modern Warfare 1 and 2 will also be revisited, but from different perspectives. </p> <p> Infinity Ward refused to confirm or deny the rumor, which – in gaming industry speak – often translates to “well, we're not saying 'no'....” But even if you hate the idea with every fiber of your being, Activision's at least making sure you've got approximately marketsaturationfinity <a href="">options</a> <a href="article/news/rumor_call_duty_spin-_be_set_future_feature_space_marines">to choose from</a>.</p> <p style="text-align: center;"><img src="/files/u46190/modern-warfare-2-ghost.jpg" width="415" height="232" /></p> call of duty Gaming Gaming Software Infinity Ward Modern Warfare news rumor Software Software News Gaming News Thu, 06 Jan 2011 08:53:08 +0000 Nathan Grayson 16438 at Valve's Gabe Newell Praises Sandy Bridge, Says it Allows for a “Console-Like Experience on PC” <!--paging_filter--><p>Have things seemed... off lately? Well, friends, that's because you're in the Twilight Zone. Don't believe us? Well, how else do you explain the fact that Valve's embodiment of the phrase “large-and-in-charge” is whistling this tune: </p> <p> "It's a real game changer for us," Valve CEO Gabe Newell <a href="">said of Sandy Bridge</a> and its integrated graphics core. "This allows for a console like experience on the PC."</p> <p> He's referring, of course, to the fact that Sandy Bridge could lead to a consistent set of specs for all PCs. In other words, no more futzing around with different graphics configurations. Granted, Sandy Bridge nearly took home gold when we <a href="article/features/sandy_bridge_washes_ashore">ran it through our obstacle course</a>, but it came up sadly short in the graphics department. </p> <p> Meanwhile, Newell noted that Portal 2 was actually built from the ground up with a Sandy Bridge processor in mind. Sure, it's not the most graphically intense game ever, but – if you're a fan of fishing around in the nitty gritty guts of your PC – it might be a disturbing sign of things to come.</p> <p style="text-align: center;"><img src="/files/u46190/porco2b.jpg" width="415" height="250" /></p> Gaming Gaming Software news Portal 2 sandy bridge Software Software News Valve Gaming News Thu, 06 Jan 2011 07:04:28 +0000 Nathan Grayson 16437 at Fallout 3 Gets 8-Bit “Demake” <!--paging_filter--><p>We'd be lying if we said we saw this one coming. In an attempt to market Fallout: New Vegas to a skeptical Japanese public, Bethesda decided to give Fallout 3 the time travel treatment, resulting in a project that – somewhat ironically – looks older than its target audience. As explained by <a href="">Bethesda</a>:</p> <p> “What would Fallout look like if it had been made in 1987 by a Japanese development studio? Our scientists have answered that question, taking over the Japanese Fallout website with an 8-bit version of the Capital Wasteland.”</p> <p> It's worth noting, however, that <a href="">the demake</a>'s only available in Japanese, so you'll have to wing your way through the Wasteland for now. Or, if this really is just like old times, you could always wait for a horribly translated and borderline racist localization to come along three years from now.</p> <p style="text-align: center;"><img src="/files/u46190/8bitfallout.jpg" width="415" height="240" /></p> bethesda fallout 3 Fallout New Vegas Gaming Gaming Software news Software Software News Gaming News Wed, 05 Jan 2011 07:21:42 +0000 Nathan Grayson 16413 at Battlefield 3 Not PC Exclusive, But PC Version Receiving “Special Effort” <!--paging_filter--><p>While previous non-spin-off entries in DICE's massive, far-from-passive war shooter series have understandably stuck to their PC roots, it appears that times have changed. After all, we're talking about a console generation that can produce <a href="">256-player FPSes</a> here, so it only makes sense that DICE wouldn't hesitate to spread the wealth. Fear not, however, longtime Battlefield supporters, as the developer certainly hasn't forgotten about you.</p> <p> “It will not be exclusive,” <a href="">tweeted</a> Battlefield 3 lead designer David Goldfarb. “We are putting special effort into the PC version, even for us, it's extraordinary.”</p> <p> If DICE's track record with games like Battlefield Bad Company 2 is any indication, Goldfarb's promises aren't just empty words. Now then, if we could just get him to give us something other than words – maybe some screenshots, details, or a quick video of him running around with his arms in the air, pretending to be one of the game's airplanes. At this point, we'll take anything!</p> <p style="text-align: center;"><img src="/files/u46190/battlefield-2-1.jpg" width="415" height="250" /></p> Battlefield 3 DICE Gaming Gaming Software news Software Software News Gaming News Wed, 05 Jan 2011 06:33:35 +0000 Nathan Grayson 16412 at