amd http://www.maximumpc.com/taxonomy/term/162/ en AMD Radeon R9 290 Benchmarks http://www.maximumpc.com/amd_radeon_r9_290_benchmarks <!--paging_filter--><h3>AMD's Radeon R9 290: A Mid-range Monster</h3> <p><img src="http://www.maximumpc.com/files/u302/amdrad_r9_290_flatangle_rgb_24in_small.png" alt="Radeon R9 290" title="Radeon R9 290" width="250" height="167" style="float: right;" />Today <a href="http://www.maximumpc.com/tags/amd">AMD</a> is launching the <strong>Radeon R9 290</strong>, which is the second card in its all-new Hawaii series of GPUs designed to take on <a href="http://www.maximumpc.com/tags/nvidia">Nvidia's</a> GK110-based super GPUs. This particular card is extremely similar to its big brother, the <a href="http://www.maximumpc.com/amd_radeon_r9_290x_benchmarks">R9 290X</a>, but has slightly lower clock speeds and fewer stream processors, allowing it to come in at a slightly lower price point of <strong>$400</strong>. Though it was originally designed to take on the formerly $400 GTX 770, AMD is now positioning it to compete with the GTX 780 due to Nvidia's recent price drops on both cards to $500 and $329, respectively. Read on to see how it handles the heat, both literally and figuratively.</p> <h3>Little Hawaii</h3> <p>As the second, lower-priced Hawaii board you might assume this card has been neutered more than a made-for-TV version of The Big Lebowski, but you would be wrong. Thankfully, AMD has left almost everything from the R9 290X intact, choosing to only reduce its texture units from 176 to 160, its Stream Processors from 2,816 to 2,560, and its maximum clock speed from 1,000MHz to 947MHz. It still has the same 4GB of memory, the same 512-bit memory bus, and is otherwise the exact same GPU. It also has the same PowerTune hardware and software that lets you dictate maximum fan speeds and core temps. Before we jump in, let's take a look at the specs for the Hawaii cards along with their Nvidia counterparts:</p> <p>&nbsp;</p> <p style="text-align: center;"><img src="/files/u302/specs_take_2_0.jpg" alt="Radeon Specs" title="Radeon Specs" width="462" height="472" /></p> <p style="text-align: center;"><strong>*We are putting an asterick next to the AMD cards' TDP because it's not a quoted spec but "standard board power."</strong></p> <p style="text-align: left;">As the spec chart shows, this card is almost exactly the same as the R9 290X, just like the <a href="http://www.maximumpc.com/article/news/geforce_gtx_780_benchmarks">GTX 780</a> and <a href="http://www.maximumpc.com/article/features/nvidia_geforce_titan_%E2%80%93_benchmarks2013">GTX Titan</a> in that you have two cards with the same die but one is a bit less powerful. The two cards are the same physical size at 11 inches, both require a six-pin and an eight-pin power connector, and both cards draw a bit over 300 watts too. AMD listed the TDP for the 290X as 250w, but it hedged that answer and never gave it as an official number, but rather an estimate. It didn't reply to our emails asking for the TDP of the R9 290, so we'll just put 250w there with an asterick.</p> <p style="text-align: left;"><img src="/files/u302/amdrad_r9_290_flatangle_rgb_24in_small_1.png" alt="R9 290" title="R9 290" width="600" height="401" /></p> <p style="text-align: center;"><strong>The R9 290 is exactly the same size as the R9 290X at 11 inches, and it also features the same 250w-ish TDP. </strong></p> <p style="text-align: center;">&nbsp;</p> <h3 style="text-align: left;">PowerTune, TrueAudio, and XDMA</h3> <p style="text-align: left;">Like it's larger, more-powerful sibling, the R9 290 comes with all the baked in features that define the top-tier of this generation of GPUs, namely revamped PowerTune controls, TrueAudio technology, and XDNA Crossfire. TrueAudio and XDMA Crossfire are exclusive to the R9 290/X series of cards, though the current iteration of PowerTune is found on all Rx based cards, and TrueAudio is also found on the $140 R7 260X board.</p> <p style="text-align: left;">&nbsp;</p> <p style="text-align: center;"><img src="/files/u302/powertune_1.jpg" alt="PowerTune" title="PowerTune" width="600" height="701" /></p> <p style="text-align: center;"><strong>The new PowerTune controls let you set maximum limits for fan speeds and temperature. We preferred the sliders though, as we found that moving the reticle in the map caused unpredictable results. </strong></p> <p style="text-align: left;">Briefly, AMD has changed the PowerTune interface found in the Catalyst Control Center to give you an easier way to control clock, memory, and fan speeds. It also now has a slider that lets you dictate the maximum fan speed and maximum temperature, just like Nvidia is doing with its GPU Boost 2.0 technology found in its 700-series GPUs. You can tell the software to force the card to run at 90C, for example, and it'll throttle the clock speeds in order to maintain those temperatures. Additionally, if you're sensitive to acoustics, you can also set a limit on the fan speed while letting the other settings run at maximum value as well. It's also provided a "2-dimensional heat map" which we found confusing. We also found in testing that moving some of the sliders too far would cause the entire system to hard lock and then experience trouble rebooting, so tread carefully here.<strong> By default the fan on the R9 290 runs at a maximum speed of 47%</strong>.<strong><br /></strong></p> <p style="text-align: left;"><strong>TrueAudio</strong> is also found on the R9 290, and whether or not it'll make a big difference in the life of an average gamer remains to be seen as no games that use it have been released yet. Gordon wrote an extremely in-depth article about it however, so <a href="http://www.maximumpc.com/everything_you_wanted_know_about_amd%E2%80%99s_new_trueaudio_technology_2013">head on over</a> to it and you'll have all your questions answered.</p> <p style="text-align: left;">Finally, <strong>XDMA </strong>is a new technology appearing for the first time in the Radeon R9 290 series of cards. It eschews the ribbon cable we've grown so un-fond of over all these years and instead uses hardware built into the GPUs and also lets the cards communicate over the PCI-Express bus. Though AMD had seemingly wrangled its frame pacing issues with its <a href="http://www.maximumpc.com/amd_delivers_frame_pacing_fix_driver_update135">recent fix</a>, it's software-based and still available for R9 280X cards and lower. For the R9 290 series though, those changes are built into the drivers and handled through XDMA. The previous GPUs based on Tahiti and lower will still have to use the ribbon cable as there's no exclusive hardware built into the GPUs to handle that transaction, but this is not surprising. It is also reasonable to assume that going forward all new GPUs will use XDMA.</p> <p style="text-align: left;">The main reason for XDMA is to handle the increased traffic resulting from the proliferation of multiple displays as well as 4k panels. If AMD continued using the old ribbon cable there simply wouldn't be enough bandwidth to drive the displays at 60Hz, so XDMA was both a necessity to prepare for the future as well as a great way to allow for smoother CrossFire at super-high resolutions. AMD claims there is no performance penalty at all to this configuration, but unfortunatley there's not really any way to run Apples to Apples testing since the Crossfire connectors are removed on the cards (though the electrical contacts are still intact). We also don't have a second R9 290X or R9 290 card to test Crossfire currently, but we hope to get a second card in soon.</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;"><img src="/files/u302/xdma.jpg" alt="XDMA" title="XDMA" width="650" height="362" /></p> <p style="text-align: center;"><strong>Only the R9 and R9 290X get the built-in XDMA engine for CrossFire over the PCIe bus. Hopefully it'll come to all of AMD's new cards in the future.</strong></p> <p style="text-align: left;">&nbsp;</p> <p style="text-align: left;"><em>Hit the next page for what really matters - benchmarks, power, heat, and overclocking, and our final thoughts.</em></p> <h3 style="text-align: left;"> <hr /></h3> <h3 style="text-align: left;">Testing the R9 290</h3> <p style="text-align: left;">Testing the R9 290 was a straight-forward affair as we had already tested the R9 290X, and this new card doesn't have any new features though it does have one semi-notable feature removed, which is the Uber and Quiet modes. The physical switch is still there on the edge of the PCB, and it still lets you toggle between two BIOSes, but it has no effect on fan speed. On the R9 290X the switch would adjust the maximum fan speed from 40 percent in Quiet mode to 55 percent in Uber mode. The R9 290 still has dual BIOSes, and one is write-protected while the other isn't.&nbsp; Otherwise there's nothing new that needs testing on this card that doesn't exist on the R9 290X, so let's get it on.</p> <p style="text-align: left;">To start off, let’s have a look at how things compare at 2560x1600:</p> <p style="text-align: center;"><strong>2560x1600 Benchmarks</strong></p> <p style="text-align: center;"><strong><img src="/files/u302/r9290_2560_1.jpg" alt="2560 Benchmarks" title="2560 Benchmarks" width="321" height="492" /></strong></p> <p style="text-align: center;"> <!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves /> <w:TrackFormatting /> <w:PunctuationKerning /> <w:ValidateAgainstSchemas /> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF /> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables /> <w:SnapToGridInCell /> <w:WrapTextWithPunct /> <w:UseAsianBreakRules /> <w:DontGrowAutofit /> <w:SplitPgBreakAndParaMark /> <w:EnableOpenTypeKerning /> <w:DontFlipMirrorIndents /> <w:OverrideTableStyleHps /> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math" /> <m:brkBin m:val="before" /> <m:brkBinSub m:val="&#45;-" /> <m:smallFrac m:val="off" /> <m:dispDef /> <m:lMargin m:val="0" /> <m:rMargin m:val="0" /> <m:defJc m:val="centerGroup" /> <m:wrapIndent m:val="1440" /> <m:intLim m:val="subSup" /> <m:naryLim m:val="undOvr" /> </m:mathPr></w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves /> <w:TrackFormatting /> <w:PunctuationKerning /> <w:ValidateAgainstSchemas /> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF /> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables /> <w:SnapToGridInCell /> <w:WrapTextWithPunct /> <w:UseAsianBreakRules /> <w:DontGrowAutofit /> <w:SplitPgBreakAndParaMark /> <w:EnableOpenTypeKerning /> <w:DontFlipMirrorIndents /> <w:OverrideTableStyleHps /> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math" /> <m:brkBin m:val="before" /> <m:brkBinSub m:val="&#45;-" /> <m:smallFrac m:val="off" /> <m:dispDef /> <m:lMargin m:val="0" /> <m:rMargin m:val="0" /> <m:defJc m:val="centerGroup" /> <m:wrapIndent m:val="1440" /> <m:intLim m:val="subSup" /> <m:naryLim m:val="undOvr" /> </m:mathPr></w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="false" DefSemiHidden="false" DefQFormat="false" DefPriority="99" LatentStyleCount="371"> <w:LsdException Locked="false" Priority="0" QFormat="true" Name="Normal" /> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 1" /> <w:LsdException Locked="false" Priority="9" SemiHidden="true" UnhideWhenUsed="true" QFormat="true" Name="heading 2" /> <w:LsdException Locked="false" Priority="9" SemiHidden="true" UnhideWhenUsed="true" QFormat="true" Name="heading 3" /> <w:LsdException Locked="false" Priority="9" SemiHidden="true" UnhideWhenUsed="true" QFormat="true" Name="heading 4" /> <w:LsdException Locked="false" Priority="9" SemiHidden="true" UnhideWhenUsed="true" QFormat="true" Name="heading 5" /> <w:LsdException Locked="false" Priority="9" SemiHidden="true" UnhideWhenUsed="true" QFormat="true" Name="heading 6" /> <w:LsdException Locked="false" Priority="9" SemiHidden="true" UnhideWhenUsed="true" QFormat="true" Name="heading 7" /> <w:LsdException Locked="false" Priority="9" SemiHidden="true" UnhideWhenUsed="true" QFormat="true" Name="heading 8" /> <w:LsdException Locked="false" Priority="9" SemiHidden="true" UnhideWhenUsed="true" QFormat="true" Name="heading 9" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="index 1" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="index 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="index 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="index 4" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="index 5" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="index 6" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="index 7" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="index 8" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="index 9" /> <w:LsdException Locked="false" Priority="39" SemiHidden="true" UnhideWhenUsed="true" Name="toc 1" /> <w:LsdException Locked="false" Priority="39" SemiHidden="true" UnhideWhenUsed="true" Name="toc 2" /> <w:LsdException Locked="false" Priority="39" SemiHidden="true" UnhideWhenUsed="true" Name="toc 3" /> <w:LsdException Locked="false" Priority="39" SemiHidden="true" UnhideWhenUsed="true" Name="toc 4" /> <w:LsdException Locked="false" Priority="39" SemiHidden="true" UnhideWhenUsed="true" Name="toc 5" /> <w:LsdException Locked="false" Priority="39" SemiHidden="true" UnhideWhenUsed="true" Name="toc 6" /> <w:LsdException Locked="false" Priority="39" SemiHidden="true" UnhideWhenUsed="true" Name="toc 7" /> <w:LsdException Locked="false" Priority="39" SemiHidden="true" UnhideWhenUsed="true" Name="toc 8" /> <w:LsdException Locked="false" Priority="39" SemiHidden="true" UnhideWhenUsed="true" Name="toc 9" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Normal Indent" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="footnote text" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="annotation text" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="header" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="footer" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="index heading" /> <w:LsdException Locked="false" Priority="35" SemiHidden="true" UnhideWhenUsed="true" QFormat="true" Name="caption" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="table of figures" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="envelope address" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="envelope return" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="footnote reference" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="annotation reference" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="line number" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="page number" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="endnote reference" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="endnote text" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="table of authorities" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="macro" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="toa heading" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Bullet" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Number" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List 4" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List 5" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Bullet 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Bullet 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Bullet 4" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Bullet 5" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Number 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Number 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Number 4" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Number 5" /> <w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Closing" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Signature" /> <w:LsdException Locked="false" Priority="1" SemiHidden="true" UnhideWhenUsed="true" Name="Default Paragraph Font" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Body Text" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Body Text Indent" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Continue" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Continue 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Continue 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Continue 4" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Continue 5" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Message Header" /> <w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Salutation" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Date" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Body Text First Indent" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Body Text First Indent 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Note Heading" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Body Text 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Body Text 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Body Text Indent 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Body Text Indent 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Block Text" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Hyperlink" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="FollowedHyperlink" /> <w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong" /> <w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Document Map" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Plain Text" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="E-mail Signature" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="HTML Top of Form" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="HTML Bottom of Form" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Normal (Web)" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="HTML Acronym" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="HTML Address" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="HTML Cite" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="HTML Code" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="HTML Definition" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="HTML Keyboard" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="HTML Preformatted" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="HTML Sample" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="HTML Typewriter" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="HTML Variable" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Normal Table" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="annotation subject" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="No List" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Outline List 1" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Outline List 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Outline List 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Simple 1" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Simple 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Simple 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Classic 1" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Classic 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Classic 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Classic 4" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Colorful 1" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Colorful 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Colorful 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Columns 1" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Columns 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Columns 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Columns 4" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Columns 5" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Grid 1" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Grid 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Grid 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Grid 4" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Grid 5" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Grid 6" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Grid 7" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Grid 8" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table List 1" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table List 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table List 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table List 4" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table List 5" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table List 6" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table List 7" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table List 8" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table 3D effects 1" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table 3D effects 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table 3D effects 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Contemporary" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Elegant" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Professional" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Subtle 1" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Subtle 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Web 1" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Web 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Web 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Balloon Text" /> <w:LsdException Locked="false" Priority="39" Name="Table Grid" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Theme" /> <w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text" /> <w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing" /> <w:LsdException Locked="false" Priority="60" Name="Light Shading" /> <w:LsdException Locked="false" Priority="61" Name="Light List" /> <w:LsdException Locked="false" Priority="62" Name="Light Grid" /> <w:LsdException Locked="false" Priority="63" Name="Medium Shading 1" /> <w:LsdException Locked="false" Priority="64" Name="Medium Shading 2" /> <w:LsdException Locked="false" Priority="65" Name="Medium List 1" /> <w:LsdException Locked="false" Priority="66" Name="Medium List 2" /> <w:LsdException Locked="false" Priority="67" Name="Medium Grid 1" /> <w:LsdException Locked="false" Priority="68" Name="Medium Grid 2" /> <w:LsdException Locked="false" Priority="69" Name="Medium Grid 3" /> <w:LsdException Locked="false" Priority="70" Name="Dark List" /> <w:LsdException Locked="false" Priority="71" Name="Colorful Shading" /> <w:LsdException Locked="false" Priority="72" Name="Colorful List" /> <w:LsdException Locked="false" Priority="73" Name="Colorful Grid" /> <w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1" /> <w:LsdException Locked="false" Priority="61" Name="Light List Accent 1" /> <w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1" /> <w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1" /> <w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1" /> <w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1" /> <w:LsdException Locked="false" SemiHidden="true" Name="Revision" /> <w:LsdException Locked="false" Priority="34" QFormat="true" Name="List Paragraph" /> <w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote" /> <w:LsdException Locked="false" Priority="30" QFormat="true" Name="Intense Quote" /> <w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1" /> <w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1" /> <w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1" /> <w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1" /> <w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1" /> <w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1" /> <w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1" /> <w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1" /> <w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2" /> <w:LsdException Locked="false" Priority="61" Name="Light List Accent 2" /> <w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2" /> <w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2" /> <w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2" /> <w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2" /> <w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2" /> <w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2" /> <w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2" /> <w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2" /> <w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2" /> <w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2" /> <w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2" /> <w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2" /> <w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3" /> <w:LsdException Locked="false" Priority="61" Name="Light List Accent 3" /> <w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3" /> <w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3" /> <w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3" /> <w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3" /> <w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3" /> <w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3" /> <w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3" /> <w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3" /> <w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3" /> <w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3" /> <w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3" /> <w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3" /> <w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4" /> <w:LsdException Locked="false" Priority="61" Name="Light List Accent 4" /> <w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4" /> <w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4" /> <w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4" /> <w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4" /> <w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4" /> <w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4" /> <w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4" /> <w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4" /> <w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4" /> <w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4" /> <w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4" /> <w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4" /> <w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5" /> <w:LsdException Locked="false" Priority="61" Name="Light List Accent 5" /> <w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5" /> <w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5" /> <w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5" /> <w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5" /> <w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5" /> <w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5" /> <w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5" /> <w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5" /> <w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5" /> <w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5" /> <w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5" /> <w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5" /> <w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6" /> <w:LsdException Locked="false" Priority="61" Name="Light List Accent 6" /> <w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6" /> <w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6" /> <w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6" /> <w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6" /> <w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6" /> <w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6" /> <w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6" /> <w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6" /> <w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6" /> <w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6" /> <w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6" /> <w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6" /> <w:LsdException Locked="false" Priority="19" QFormat="true" Name="Subtle Emphasis" /> <w:LsdException Locked="false" Priority="21" QFormat="true" Name="Intense Emphasis" /> <w:LsdException Locked="false" Priority="31" QFormat="true" Name="Subtle Reference" /> <w:LsdException Locked="false" Priority="32" QFormat="true" Name="Intense Reference" /> <w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title" /> <w:LsdException Locked="false" Priority="37" SemiHidden="true" UnhideWhenUsed="true" Name="Bibliography" /> <w:LsdException Locked="false" Priority="39" SemiHidden="true" UnhideWhenUsed="true" QFormat="true" Name="TOC Heading" /> <w:LsdException Locked="false" Priority="41" Name="Plain Table 1" /> <w:LsdException Locked="false" Priority="42" Name="Plain Table 2" /> <w:LsdException Locked="false" Priority="43" Name="Plain Table 3" /> <w:LsdException Locked="false" Priority="44" Name="Plain Table 4" /> <w:LsdException Locked="false" Priority="45" Name="Plain Table 5" /> <w:LsdException Locked="false" Priority="40" Name="Grid Table Light" /> <w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light" /> <w:LsdException Locked="false" Priority="47" Name="Grid Table 2" /> <w:LsdException Locked="false" Priority="48" Name="Grid Table 3" /> <w:LsdException Locked="false" Priority="49" Name="Grid Table 4" /> <w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark" /> <w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful" /> <w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful" /> <w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light Accent 1" /> <w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1" /> <w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1" /> <w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1" /> <w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1" /> <w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful Accent 1" /> <w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful Accent 1" /> <w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light Accent 2" /> <w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2" /> <w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2" /> <w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2" /> <w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2" /> <w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful Accent 2" /> <w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful Accent 2" /> <w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light Accent 3" /> <w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3" /> <w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3" /> <w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3" /> <w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3" /> <w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful Accent 3" /> <w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful Accent 3" /> <w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light Accent 4" /> <w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4" /> <w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4" /> <w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4" /> <w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4" /> <w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful Accent 4" /> <w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful Accent 4" /> <w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light Accent 5" /> <w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5" /> <w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5" /> <w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5" /> <w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5" /> <w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful Accent 5" /> <w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful Accent 5" /> <w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light Accent 6" /> <w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6" /> <w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6" /> <w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6" /> <w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6" /> <w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful Accent 6" /> <w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful Accent 6" /> <w:LsdException Locked="false" Priority="46" Name="List Table 1 Light" /> <w:LsdException Locked="false" Priority="47" Name="List Table 2" /> <w:LsdException Locked="false" Priority="48" Name="List Table 3" /> <w:LsdException Locked="false" Priority="49" Name="List Table 4" /> <w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark" /> <w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful" /> <w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful" /> <w:LsdException Locked="false" Priority="46" Name="List Table 1 Light Accent 1" /> <w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1" /> <w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1" /> <w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1" /> <w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1" /> <w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful Accent 1" /> <w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful Accent 1" /> <w:LsdException Locked="false" Priority="46" Name="List Table 1 Light Accent 2" /> <w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2" /> <w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2" /> <w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2" /> <w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2" /> <w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful Accent 2" /> <w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful Accent 2" /> <w:LsdException Locked="false" Priority="46" Name="List Table 1 Light Accent 3" /> <w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3" /> <w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3" /> <w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3" /> <w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3" /> <w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful Accent 3" /> <w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful Accent 3" /> <w:LsdException Locked="false" Priority="46" Name="List Table 1 Light Accent 4" /> <w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4" /> <w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 4" /> <w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 4" /> <w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 4" /> <w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful Accent 4" /> <w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful Accent 4" /> <w:LsdException Locked="false" Priority="46" Name="List Table 1 Light Accent 5" /> <w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 5" /> <w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 5" /> <w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 5" /> <w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 5" /> <w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful Accent 5" /> <w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful Accent 5" /> <w:LsdException Locked="false" Priority="46" Name="List Table 1 Light Accent 6" /> <w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 6" /> <w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 6" /> <w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 6" /> <w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 6" /> <w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful Accent 6" /> <w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful Accent 6" /> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="false" DefSemiHidden="false" DefQFormat="false" DefPriority="99" LatentStyleCount="371"> <w:LsdException Locked="false" Priority="0" QFormat="true" Name="Normal" /> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 1" /> <w:LsdException Locked="false" Priority="9" SemiHidden="true" UnhideWhenUsed="true" QFormat="true" Name="heading 2" /> <w:LsdException Locked="false" Priority="9" SemiHidden="true" UnhideWhenUsed="true" QFormat="true" Name="heading 3" /> <w:LsdException Locked="false" Priority="9" SemiHidden="true" UnhideWhenUsed="true" QFormat="true" Name="heading 4" /> <w:LsdException Locked="false" Priority="9" SemiHidden="true" UnhideWhenUsed="true" QFormat="true" Name="heading 5" /> <w:LsdException Locked="false" Priority="9" SemiHidden="true" UnhideWhenUsed="true" QFormat="true" Name="heading 6" /> <w:LsdException Locked="false" Priority="9" SemiHidden="true" UnhideWhenUsed="true" QFormat="true" Name="heading 7" /> <w:LsdException Locked="false" Priority="9" SemiHidden="true" UnhideWhenUsed="true" QFormat="true" Name="heading 8" /> <w:LsdException Locked="false" Priority="9" SemiHidden="true" UnhideWhenUsed="true" QFormat="true" Name="heading 9" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="index 1" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="index 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="index 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="index 4" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="index 5" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="index 6" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="index 7" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="index 8" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="index 9" /> <w:LsdException Locked="false" Priority="39" SemiHidden="true" UnhideWhenUsed="true" Name="toc 1" /> <w:LsdException Locked="false" Priority="39" SemiHidden="true" UnhideWhenUsed="true" Name="toc 2" /> <w:LsdException Locked="false" Priority="39" SemiHidden="true" UnhideWhenUsed="true" Name="toc 3" /> <w:LsdException Locked="false" Priority="39" SemiHidden="true" UnhideWhenUsed="true" Name="toc 4" /> <w:LsdException Locked="false" Priority="39" SemiHidden="true" UnhideWhenUsed="true" Name="toc 5" /> <w:LsdException Locked="false" Priority="39" SemiHidden="true" UnhideWhenUsed="true" Name="toc 6" /> <w:LsdException Locked="false" Priority="39" SemiHidden="true" UnhideWhenUsed="true" Name="toc 7" /> <w:LsdException Locked="false" Priority="39" SemiHidden="true" UnhideWhenUsed="true" Name="toc 8" /> <w:LsdException Locked="false" Priority="39" SemiHidden="true" UnhideWhenUsed="true" Name="toc 9" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Normal Indent" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="footnote text" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="annotation text" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="header" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="footer" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="index heading" /> <w:LsdException Locked="false" Priority="35" SemiHidden="true" UnhideWhenUsed="true" QFormat="true" Name="caption" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="table of figures" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="envelope address" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="envelope return" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="footnote reference" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="annotation reference" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="line number" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="page number" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="endnote reference" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="endnote text" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="table of authorities" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="macro" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="toa heading" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Bullet" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Number" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List 4" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List 5" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Bullet 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Bullet 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Bullet 4" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Bullet 5" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Number 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Number 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Number 4" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Number 5" /> <w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Closing" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Signature" /> <w:LsdException Locked="false" Priority="1" SemiHidden="true" UnhideWhenUsed="true" Name="Default Paragraph Font" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Body Text" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Body Text Indent" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Continue" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Continue 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Continue 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Continue 4" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="List Continue 5" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Message Header" /> <w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Salutation" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Date" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Body Text First Indent" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Body Text First Indent 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Note Heading" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Body Text 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Body Text 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Body Text Indent 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Body Text Indent 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Block Text" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Hyperlink" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="FollowedHyperlink" /> <w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong" /> <w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Document Map" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Plain Text" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="E-mail Signature" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="HTML Top of Form" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="HTML Bottom of Form" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Normal (Web)" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="HTML Acronym" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="HTML Address" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="HTML Cite" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="HTML Code" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="HTML Definition" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="HTML Keyboard" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="HTML Preformatted" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="HTML Sample" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="HTML Typewriter" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="HTML Variable" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Normal Table" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="annotation subject" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="No List" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Outline List 1" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Outline List 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Outline List 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Simple 1" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Simple 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Simple 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Classic 1" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Classic 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Classic 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Classic 4" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Colorful 1" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Colorful 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Colorful 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Columns 1" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Columns 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Columns 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Columns 4" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Columns 5" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Grid 1" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Grid 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Grid 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Grid 4" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Grid 5" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Grid 6" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Grid 7" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Grid 8" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table List 1" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table List 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table List 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table List 4" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table List 5" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table List 6" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table List 7" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table List 8" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table 3D effects 1" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table 3D effects 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table 3D effects 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Contemporary" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Elegant" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Professional" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Subtle 1" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Subtle 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Web 1" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Web 2" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Web 3" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Balloon Text" /> <w:LsdException Locked="false" Priority="39" Name="Table Grid" /> <w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true" Name="Table Theme" /> <w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text" /> <w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing" /> <w:LsdException Locked="false" Priority="60" Name="Light Shading" /> <w:LsdException Locked="false" Priority="61" Name="Light List" /> <w:LsdException Locked="false" Priority="62" Name="Light Grid" /> <w:LsdException Locked="false" Priority="63" Name="Medium Shading 1" /> <w:LsdException Locked="false" Priority="64" Name="Medium Shading 2" /> <w:LsdException Locked="false" Priority="65" Name="Medium List 1" /> <w:LsdException Locked="false" Priority="66" Name="Medium List 2" /> <w:LsdException Locked="false" Priority="67" Name="Medium Grid 1" /> <w:LsdException Locked="false" Priority="68" Name="Medium Grid 2" /> <w:LsdException Locked="false" Priority="69" Name="Medium Grid 3" /> <w:LsdException Locked="false" Priority="70" Name="Dark List" /> <w:LsdException Locked="false" Priority="71" Name="Colorful Shading" /> <w:LsdException Locked="false" Priority="72" Name="Colorful List" /> <w:LsdException Locked="false" Priority="73" Name="Colorful Grid" /> <w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1" /> <w:LsdException Locked="false" Priority="61" Name="Light List Accent 1" /> <w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1" /> <w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1" /> <w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1" /> <w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1" /> <w:LsdException Locked="false" SemiHidden="true" Name="Revision" /> <w:LsdException Locked="false" Priority="34" QFormat="true" Name="List Paragraph" /> <w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote" /> <w:LsdException Locked="false" Priority="30" QFormat="true" Name="Intense Quote" /> <w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1" /> <w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1" /> <w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1" /> <w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1" /> <w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1" /> <w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1" /> <w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1" /> <w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1" /> <w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2" /> <w:LsdException Locked="false" Priority="61" Name="Light List Accent 2" /> <w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2" /> <w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2" /> <w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2" /> <w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2" /> <w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2" /> <w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2" /> <w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2" /> <w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2" /> <w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2" /> <w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2" /> <w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2" /> <w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2" /> <w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3" /> <w:LsdException Locked="false" Priority="61" Name="Light List Accent 3" /> <w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3" /> <w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3" /> <w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3" /> <w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3" /> <w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3" /> <w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3" /> <w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3" /> <w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3" /> <w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3" /> <w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3" /> <w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3" /> <w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3" /> <w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4" /> <w:LsdException Locked="false" Priority="61" Name="Light List Accent 4" /> <w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4" /> <w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4" /> <w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4" /> <w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4" /> <w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4" /> <w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4" /> <w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4" /> <w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4" /> <w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4" /> <w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4" /> <w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4" /> <w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4" /> <w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5" /> <w:LsdException Locked="false" Priority="61" Name="Light List Accent 5" /> <w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5" /> <w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5" /> <w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5" /> <w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5" /> <w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5" /> <w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5" /> <w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5" /> <w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5" /> <w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5" /> <w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5" /> <w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5" /> <w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5" /> <w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6" /> <w:LsdException Locked="false" Priority="61" Name="Light List Accent 6" /> <w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6" /> <w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6" /> <w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6" /> <w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6" /> <w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6" /> <w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6" /> <w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6" /> <w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6" /> <w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6" /> <w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6" /> <w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6" /> <w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6" /> <w:LsdException Locked="false" Priority="19" QFormat="true" Name="Subtle Emphasis" /> <w:LsdException Locked="false" Priority="21" QFormat="true" Name="Intense Emphasis" /> <w:LsdException Locked="false" Priority="31" QFormat="true" Name="Subtle Reference" /> <w:LsdException Locked="false" Priority="32" QFormat="true" Name="Intense Reference" /> <w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title" /> <w:LsdException Locked="false" Priority="37" SemiHidden="true" UnhideWhenUsed="true" Name="Bibliography" /> <w:LsdException Locked="false" Priority="39" SemiHidden="true" UnhideWhenUsed="true" QFormat="true" Name="TOC Heading" /> <w:LsdException Locked="false" Priority="41" Name="Plain Table 1" /> <w:LsdException Locked="false" Priority="42" Name="Plain Table 2" /> <w:LsdException Locked="false" Priority="43" Name="Plain Table 3" /> <w:LsdException Locked="false" Priority="44" Name="Plain Table 4" /> <w:LsdException Locked="false" Priority="45" Name="Plain Table 5" /> <w:LsdException Locked="false" Priority="40" Name="Grid Table Light" /> <w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light" /> <w:LsdException Locked="false" Priority="47" Name="Grid Table 2" /> <w:LsdException Locked="false" Priority="48" Name="Grid Table 3" /> <w:LsdException Locked="false" Priority="49" Name="Grid Table 4" /> <w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark" /> <w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful" /> <w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful" /> <w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light Accent 1" /> <w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1" /> <w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1" /> <w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1" /> <w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1" /> <w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful Accent 1" /> <w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful Accent 1" /> <w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light Accent 2" /> <w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2" /> <w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2" /> <w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2" /> <w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2" /> <w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful Accent 2" /> <w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful Accent 2" /> <w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light Accent 3" /> <w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3" /> <w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3" /> <w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3" /> <w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3" /> <w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful Accent 3" /> <w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful Accent 3" /> <w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light Accent 4" /> <w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4" /> <w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4" /> <w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4" /> <w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4" /> <w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful Accent 4" /> <w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful Accent 4" /> <w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light Accent 5" /> <w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5" /> <w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5" /> <w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5" /> <w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5" /> <w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful Accent 5" /> <w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful Accent 5" /> <w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light Accent 6" /> <w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6" /> <w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6" /> <w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6" /> <w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6" /> <w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful Accent 6" /> <w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful Accent 6" /> <w:LsdException Locked="false" Priority="46" Name="List Table 1 Light" /> <w:LsdException Locked="false" Priority="47" Name="List Table 2" /> <w:LsdException Locked="false" Priority="48" Name="List Table 3" /> <w:LsdException Locked="false" Priority="49" Name="List Table 4" /> <w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark" /> <w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful" /> <w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful" /> <w:LsdException Locked="false" Priority="46" Name="List Table 1 Light Accent 1" /> <w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1" /> <w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1" /> <w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1" /> <w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1" /> <w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful Accent 1" /> <w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful Accent 1" /> <w:LsdException Locked="false" Priority="46" Name="List Table 1 Light Accent 2" /> <w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2" /> <w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2" /> <w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2" /> <w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2" /> <w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful Accent 2" /> <w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful Accent 2" /> <w:LsdException Locked="false" Priority="46" Name="List Table 1 Light Accent 3" /> <w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3" /> <w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3" /> <w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3" /> <w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3" /> <w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful Accent 3" /> <w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful Accent 3" /> <w:LsdException Locked="false" Priority="46" Name="List Table 1 Light Accent 4" /> <w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4" /> <w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 4" /> <w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 4" /> <w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 4" /> <w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful Accent 4" /> <w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful Accent 4" /> <w:LsdException Locked="false" Priority="46" Name="List Table 1 Light Accent 5" /> <w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 5" /> <w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 5" /> <w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 5" /> <w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 5" /> <w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful Accent 5" /> <w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful Accent 5" /> <w:LsdException Locked="false" Priority="46" Name="List Table 1 Light Accent 6" /> <w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 6" /> <w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 6" /> <w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 6" /> <w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 6" /> <w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful Accent 6" /> <w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful Accent 6" /> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <mce:style><! /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:8.0pt; mso-para-margin-left:0in; line-height:107%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} --><!--[if gte mso 10]> <mce:style><! /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:8.0pt; mso-para-margin-left:0in; line-height:107%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} --><!--[endif] --><!--[endif] --></p> <p class="MsoNormalCxSpFirst" style="line-height: 150%; text-align: center;"><em><span style="font-size: 10.5pt; line-height: 150%; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; color: black; border: none windowtext 1.0pt; mso-border-alt: none windowtext 0in; padding: 0in; background: white;">Best scores are bolded. Our test bed is a 3.33GHz Core i7 3960X Extreme Edition in an Asus Rampage IV Extreme motherboard with 16GB of DDR3/1600 and a Thermaltake ToughPower 1,050W PSU. The OS is 64-bit Windows 8. All games are run at 2560x1600 with 4X AA except for the 3DMark tests.</span></em></p> <p>&nbsp;</p> <p style="text-align: left;">At 2560x1600 the R9 290 trades blows with the more-expensive GTX 780, making it the better alternative considering it costs $100 less. The two cards were more or less equal throughout testing, though the GTX 780 was noticeably faster in Far Cry 3, which is odd considering this is an AMD title. The GTX 780 also held the upper hand in Unigine Valley, Metro, 3DMark, and Battlefield 3, with the other tests going to the R9 290. Of course, one area where the GTX 780 is a clear winner is in watts consumed and overall noise, as it was much quieter and also sucked less juice from the wall socket as well. This is nothing new, as the R9 cards run ridiculously hot, and though the R9 290 isn't annoyingly loud, it's certainly louder than the GTX 780. It also ran about 10C hotter than the GTX 780 as well. If the cards were evenly priced, we'd say the Nvidia card gets the nod due to its acoustics and power consumption, but given the $100 price disparity between the two we have to say the AMD card is the better value. Heat and power consumption don't matter that much on the desktop, and the R9 290 card is rock stable, so given its price advantage it takes the win in this category.</p> <p style="text-align: left;">&nbsp;</p> <p style="text-align: left;">Now, let's look at how the R9 290 stacks up to all the cards in this class at 2560x1600.</p> <p style="text-align: center;"><strong>2560x1600 Benchmarks</strong></p> <p style="text-align: center;"><img src="/files/u302/r9_group_bench.jpg" alt="R9 Group Benchmarks" title="R9 Group Benchmarks" width="524" height="492" /></p> <p style="text-align: center;"><em><span style="font-size: 10.5pt; line-height: 150%; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; color: black; border: none windowtext 1.0pt; mso-border-alt: none windowtext 0in; padding: 0in; background: white;">Best scores are bolded. Our test bed is a 3.33GHz Core i7 3960X Extreme Edition in an Asus Rampage IV Extreme motherboard with 16GB of DDR3/1600 and a Thermaltake ToughPower 1,050W PSU. The OS is 64-bit Windows 8. All games are run at 2560x1600 with 4X AA except for the 3DMark tests.</span></em></p> <p style="text-align: left;">As you can see from this chart the R9 290X is faster than the R9 290 by quite a bit in many tests, and also beats the GTX Titan in several tests as well. None of this is new information, but when we ran the R9 290X tests before we didn't have enough time to test with Nvidia's latest 331.65 driver, so this chart represents the current leader board in the GPU world. It's all the fastest cards, tested with the latest drivers. You can see the R9 290X and Titan trading blows, which is a situation Nvidia hopes to correct with its <a href="http://www.maximumpc.com/nvidia_announces_gtx_780_ti_launch_date_price_shield_update_and_780770_price_cuts_2013">GTX 780 Ti</a> launch later this week.</p> <p style="text-align: left;">&nbsp;</p> <p style="text-align: left;">We also received some requests for a few benchmarks showing what this card can do at <strong>1080p</strong> going up against the less expensive GeForce GTX 770, so here they are:</p> <p style="text-align: center;"><strong>1080p Benchmarks</strong></p> <p style="text-align: center;"><img src="/files/u302/1080p_benchmarks_0.jpg" alt="1080p Benchmarks" title="1080p Benchmarks" width="326" height="428" /></p> <address style="text-align: center;"><em><span style="font-size: 10.5pt; line-height: 150%; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; color: black; border: none windowtext 1.0pt; mso-border-alt: none windowtext 0in; padding: 0in; background: white;">Best scores are bolded. Our test bed is a 3.33GHz Core i7 3960X Extreme Edition in an Asus Rampage IV Extreme motherboard with 16GB of DDR3/1600 and a Thermaltake ToughPower 1,050W PSU. The OS is 64-bit Windows 8. All games are run at 1920x1080 with 4X AA.</span></em></address> <p style="text-align: left;">Not much explanation is needed here as this card is the clear winner over the GTX 770 at 1080p. It is absolutly perfect at this resolution as it hits that silky-smooth 60fps target in most of the games we use for testing. Metro: Last Light barely runs at 30fps, but that's not too surprising as it can punish even the burliest GPU, and it's heavy use of PhysX favors Nvidia cards. Overall though, this card crushes it at 1080p, but costs $70 more than the GTX 770 so it's a trade-off for sure.</p> <h3 style="text-align: left;">4k Benchmarks</h3> <p style="text-align: left;">Both Nvidia and AMD are pushing 4k big time with their latest GPUs, so naturally we've run some tests at this resolution. Games at 4K look absolutely amazing, but boy oh boy do you need some serious firepower to run any of the latest games at full detail. In fact, they are so demanding at this 3840x2160 resolution that we have to disable AA otherwise it is simply unplayable, even on these premium GPUs. As an aside, it's interesting to see what they can do at 4K but it's also not terribly relevant right now due to the cost of the panels. The panel we used in the <a href="http://www.maximumpc.com/dream_machine_2013">Dream Machine</a> cost $3,500, and the Sharp panel we used for these tests (which we believe is the exact same unit) costs $5,300, so we seriously doubt even hardcore gamers are running these bad boys yet. It is simply too bleeding edge, unless you can run dual or three-way Titans or R9 290X cards. We never though we'd say it, but that's even too rich for our blood. Regardless, here are the numbers:</p> <p style="text-align: center;"><strong>4K Benchmarks</strong></p> <p style="text-align: center;"><img src="/files/u302/4k_r9_290.jpg" alt="R9 290 4K" title="R9 290 4K" width="333" height="428" /></p> <p style="text-align: center;"><em><span style="font-size: 10.5pt; line-height: 150%; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; color: black; border: none windowtext 1.0pt; mso-border-alt: none windowtext 0in; padding: 0in; background: white;">Best scores are bolded. Our test bed is a 3.33GHz Core i7 3960X Extreme Edition in an Asus Rampage IV Extreme motherboard with 16GB of DDR3/1600 and a Thermaltake ToughPower 1,050W PSU. The OS is 64-bit Windows 8. All games are run at 3840x2160 with AA disabled.</span></em></p> <p style="text-align: left;">In our 4k tests there is not a clear winner as it's five wins for AMD, and four wins for Nvidia, though, once again, the fact that the R9 290 costs $100 less than the GTX 780 gives it an advantage considering their performance parity. The R9 290 is the clear winner is Crysis 3, Far Cry 3, Tomb Raider (all AMD games, by the way), Battlefield 3, and Hitman, whereas the GTX 780 is only significantly faster in Metro: Last Light, which is an Nvidia title with physics that are not friendly to AMD's cards at all. All in all though, it's an impressive showing for a $400 GPU.</p> <h3>Power, Heat, and Overclocking</h3> <p style="text-align: left;">Just like its big brother R9 290X the R9 290 ran hot, made a little bit of noise, and wasn’t able to be overclocked beyond its base "max" clock of 947MHz. AMD lists its clock speed as “up to 947MHz” and in testing that is how it goes, spinning up to 947MHz when it can, then backing off that clock a bit when temperatures get too extreme. Once it has achieved that delicate balance, it continues to throttle clock speeds up and down by 50Mhz or so under load always staying around 93 or 94C the entire time. Yes, it’s very hot, especially compared to Nvidia’s cards, which typically never get hotter than 83C or so overclocked, but the R9 290 was totally, 100 percent stable throughout testing. Once again we looped Heaven 4.0 over the weekend, and our test bed had no issues whatsoever. The R9 290 sat there at about 94C the entire weekend, and never crashed. Overclocking though, is out of the question. The card already runs hot enough to make the GPU throttle in stock trim, so it's not possible to push the card any further at its stock settings. We could have pushed the fan beyond 47 percent, sure, but it gets very loud very quickly, even at 50 percent, so we don't imagine most users will want to run this GPU at that noise level.</p> <p style="text-align: left;">The stock cooling mechanism AMD built for this card does a good job of exhausting heat however, even though it looks a bit plain, especially in comparison to the sleek coolers on the GTX 780/Titan. When the card is hovering over 90C you can still put your hand one half-inch away from it and feel almost no heat whatsoever, so it seems to exhaust well and run totally fine despite its sky-high temperatures. We know it's weird seeing a card run at 94C, and it takes some getting used to. AMD has assured us that is how the card is designed, so it should be able to run at those temps for its entire life without issues. We certainly had no issues in testing, and it was always stable, so we have to give it a passing grade. Just like with the super-hot R9 290X we cannot wait to see what aftermarket cooling mechanisms do for this card's heat output and overclocking potential. Just like how you can overclock a GTX 780 to match a Titan, we're sure the R9 290 could be pumped up to match the 290X with enough cooling. We will have to wait and see if those cards from Asus, Gigabyte, MSI, Sapphire, XFX, and others ever materialize, but we believe they will, and we're excited to check them out when they do arrive, hopefully before the holidays.</p> <h3 style="text-align: left;"><strong>Final Thoughts</strong></h3> <p style="text-align: left;">When AMD launched the R9 290X last week it was an assault on Nvidia's single-GPU dominance in the premium video card space, and it was a shot that certainly hit its target. The R9 290X exceeded the GTX 780's performance while costing $100 less, so that is a clear-cut victory for AMD. Undaunted, Nvidia responded by dropping the GTX 780's price down to $500, essentially wiping out the R9 290X's advantage in that matchup. The Titan is still threatened by the R9 290X though, but Nvidia doesn't seem to bothered by it, so for now it's leaving the Titan alone. Now that we have the R9 290 though, the GTX 780 is once again under some serious pressure from AMD because the 290 is just as fast, and once again, costs $100 less. If you have $400 burning a hole in your pocket, the R9 290 is clearly the fastest GPU at that price point. We didn't test it against the GTX 770 simply because that is a card we test at 1080p, and the R9 290 is a 2560x1600 card, but it would certainly be faster than the GTX 770 as well since it can beat a GTX 780 in many tests.</p> <p style="text-align: left;">Overall, the R9 290 is another excellent GPU from AMD with a tremendous price-to-performance ratio that Nvidia simlply cannot match at this time. It definitely runs hotter and makes a bit more noise than it's next of kin on the green team, but for $100 we would bet most consumers would be willing to put on some headphones. Plus it's almost winter, so the heat will probably come in handy for a lot of folks. On a serious note though, we did not find the heat or noise created by this card to be a problem, so don't let it scare you off.</p> <p style="text-align: left;">From here we wait for two events to occur - the GTX 780 Ti launch later this week, which Nvidia is hoping will allow it to once again wrest control of the trophy for "fastest single GPU" since the R9 290X has muddied the waters a bit and put its Titan in peril, at least when it comes to gaming. Also, it's possible that the R9 290 launch will cause Nvidia to lower the price on the GTX 780 even further to be more competitive. As always we will have to wait and see what happens.</p> <p style="text-align: left;">Finally, there are still unknowns in both camps at this time. AMD has its <a href="http://www.maximumpc.com/amd_r9_290x_will_be_much_faster_titan_battlefield_4">Mantle</a> API and <a href="http://www.maximumpc.com/everything_you_wanted_know_about_amd%E2%80%99s_new_trueaudio_technology_2013">TrueAudio</a>, both of which are untested at this time. Nvidia has <a href="http://www.maximumpc.com/nvidia_announces_nvidia_g-sync_gamestream_and_much_more">G-Sync monitors</a>, ShadowPlay, its <a href="http://www.maximumpc.com/nvidias_geforce_gtx_holiday_bundles_feature_free_games_and_shield_discounts2013">Holiday Game Bundle</a>, GameStream/Shield, and of course, better acoustics and lower overall temps due to Kepler's efficiency. We've yet to test frame pacing using AMD's new XDMA setup, but reports indicate it's finally as good if not better than Nvidia's SLI at this time. Regardless, both AMD and Nvidia have very unique and exclusive features at this time, making the choice between one camp or the other more difficult than it's ever been.</p> <p style="text-align: left;">All in all, we can't remember a time when competition has been as white hot and fierce between AMD and Nvidia as it is right now. AMD has really come out swinging for the fences with its Hawaii GPUs, which have already resulted in both price drops and a new GPU on the way in the form of the GTX 780 Ti. Whether or not today's launch of the R9 290 results in even more price cuts or GPU offspring remains to be seen, but one thing is certain -- it's an awesome time to be in the GPU market.</p> http://www.maximumpc.com/amd_radeon_r9_290_benchmarks#comments amd r9 290 radeon Video cards Reviews Videocards Tue, 05 Nov 2013 06:17:58 +0000 Josh Norem 26610 at http://www.maximumpc.com AMD's Year End Gift to Gamers is Catalyst Omega, a Special Edition Driver http://www.maximumpc.com/amds_year_end_gift_gamers_catalyst_omega_special_edition_driver_2014 <!--paging_filter--><h3><img src="/files/u69/catalyst_omega.jpg" alt="Catalyst Omega" title="Catalyst Omega" width="228" height="130" style="float: right;" />Performance improvements and bug fixes galore</h3> <p>Between the holiday sales and promotions that have been going on lately, your wallet or purse is probably significantly lighter than it was a month ago. Hey, tis the season for spending, right? Or perhaps it's giving, which the mood AMD is in these days. Closing out the year in style, <strong>AMD just released its Catalyst Omega special edition driver</strong>, which it describes as the biggest and best software upgrade it's released this year.</p> <p>"It's our of way of saying 'Thank you' and Happy Holidays," AMD stated in a blog post, though it's much more than that. Catalyst Omega represents a new era in driver design for AMD, one what will see major updates overflowing with new features, performance enhancements, and bug fixes, in addition to the regularly scheduled releases that are usually game-specific in optimizations. In a way, it's sort of like rival Intel's tick-tock schedule for CPUs, though instead of die shrinks and architecture changes, AMD's minor and major Catalyst releases will feature enhancements and feature-packed upgrades.</p> <p>In this particular case, installing the special edition Catalyst Omega driver will introduce featuers like 5K (5120x2880 at 60Hz) monitor support; Virtual Super Resolution (VSR), which renders games at a higher resolution and then displays them at a lower resolution with the supposed intent of delivering 4K-like visuals on a 1080p monitor; support for Alienware's Graphics Amplifier; Frame Pacing enhancements for dual-graphics setups; and lots more.</p> <p><img src="/files/u69/catalyst_omega_slide.jpg" alt="AMD Catalyst Omega Slide" title="AMD Catalyst Omega Slide" width="620" height="365" /></p> <p>All tallied, there are over 20 new features and 400 bug fixes included in Catalyst Omega, plus a bunch of performance improvements. To give an example of the latter, AMD says Radeon R9 290X graphics card owners who install the special edition driver will see up to 19 percent faster gameplay in BioShock Infinite. Likewise, the driver boosts performance for A10 7850K APU owners by up to 29 percent in Batman: Arkham Origins.</p> <p>You can read more of what AMD had to say in its <a href="http://community.amd.com/community/amd-blogs/amd-gaming/blog/2014/12/08/a-very-special-edition-driver-amd-catalyst-omega" target="_blank">blog post</a>, and if you're sold, you can download Catalyst Omega <a href="http://support.amd.com/en-us/download" target="_blank">here</a>.</p> <p><em>Follow Paul on <a href="https://plus.google.com/+PaulLilly?rel=author" target="_blank">Google+</a>, <a href="https://twitter.com/#!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="http://www.facebook.com/Paul.B.Lilly" target="_blank">Facebook</a></em></p> http://www.maximumpc.com/amds_year_end_gift_gamers_catalyst_omega_special_edition_driver_2014#comments amd catalyst omega driver Gaming Software News Tue, 09 Dec 2014 17:19:47 +0000 Paul Lilly 29059 at http://www.maximumpc.com Rumor: AMD’s Next-Gen GPU Family is Codenamed ‘Caribbean Islands’ http://www.maximumpc.com/rumor_amd%E2%80%99s_next-gen_gpu_family_codenamed_%E2%80%98caribbean_islands%E2%80%99882 <!--paging_filter--><h3><img src="http://www.maximumpc.com/files/u46168/radeon_graphics_logo_0.jpg" alt="AMD R9 300 Series" title="AMD R9 300 Series" width="228" height="193" style="float: right;" /></h3> <h3>Sorry Shakespeare, but GPU family names are kinda important</h3> <p>Those next-gen AMD GPU rumors are coming in thick and fast. Late last month, we had someone on Chinese tech forum ChipHell post <a href="http://www.maximumpc.com/benchmarks_what_could_be_amd_r9_390x_allegedly_leaked300" target="_blank">some tantalizing performance numbers</a> that they claimed belonged to an upcoming (presumably a R9 300 series) graphics card and now we have a new report that is questioning something that the tech media has taken for granted until now — <strong>the codename of AMD’s next-gen GPU family</strong>.</p> <p>According to <a href="http://www.fudzilla.com/home/item/36492-amd-next-gen-graphics-are-caribbean-islands" target="_blank">Fudzilla</a>, the company’s next-gen GPU series isn’t codenamed “Pirate Islands”, as has been widely believed for what now appears <a href="http://www.guru3d.com/news-story/new-codenames-volcanic-islands-appear.html" target="_blank">an eternity</a>, but “Caribbean Islands.” And lest you not take this report seriously, the author decided to personally vouch for the reliability of the site’s sources, who are apparently “never wrong about these things.” </p> <p>“AMD might actually confirm this at its February investor relations conference. It also shared the news with some of its partners,” Fudzilla said. “We won't go into details and speculate whether this is a planar 20nm or even 16 FinFET generation, as we simply don’t know at this time. We are sure speculation will be rampant and we will find out sooner or later.”</p> <p>Despite the site’s extreme confidence in the accuracy of this info, this is still nothing more than a rumor and therefore we’d like to see something more substantial; perhaps something like a leaked company slide or a customs manifest like the one that recently <a href="http://tradeyoga.com/result_import.aspx?import=FIJI+XT&amp;results1=84733030&amp;results2=CANADA&amp;results3=HYDERABAD+AIR+CARGO" target="_blank">confirmed the existence of an AMD GPU codenamed “Fiji XT”.<br /></a><br />As for a specific time frame for the launch, the site admittedly doesn’t have anything more accurate to offer at this stage other than “summer of 2015.” </p> <p>“The timeframe for the launch is not very accurate and we can't pinpoint it, so we are looking at a June to August launch window. That is the best range we can guess.”</p> <p><em>Follow Pulkit on <a href="https://plus.google.com/107395408525066230351?rel=author" target="_blank">Google+</a></em></p> http://www.maximumpc.com/rumor_amd%E2%80%99s_next-gen_gpu_family_codenamed_%E2%80%98caribbean_islands%E2%80%99882#comments amd captain jack caribbean islands fiji xt Gaming gpu graphics card Hardware pirate islands radeon r9 300 rumors tonga xt News Mon, 08 Dec 2014 01:16:27 +0000 Pulkit Chandna 29046 at http://www.maximumpc.com AMD Radeon R9 295X2 Receive Surprise Price Cut, Now Street Below $800 http://www.maximumpc.com/amd_radeon_r9_295x2_receive_surprise_price_cut_now_street_below_800 <!--paging_filter--><h3><img src="/files/u69/his_radeon_r9_295x2.jpg" alt="HIS Radeon R9 295X2" title="HIS Radeon R9 295X2" width="228" height="173" style="float: right;" />Dual-GPU Radeon R9 295X2 drops another $200</h3> <p>Is the best offense a good defense, or is the best defense a good offense? We're not sure, though it looks like AMD has decided to run with the latter -- <strong>dual-GPU Radeon R9 295X2 graphics cards can now be found on Newegg for around $770</strong>, seemingly indicating that AMD has gone on the offensive and slashed the price of its flagship card by about another $200. Bear in mind that when these cards launched earlier this year, they were selling for nearly twice as much at $1,500.</p> <p>There has been <a href="http://www.maximumpc.com/amd_rumor_points_faster_hawaii_graphics_card_2014">chatter</a> that AMD will release new Hawaii cards next year, though heading into the holiday shopping season, the company doesn't have any GPUs on tap, at least none that we're aware of. That could be one reason for the sizable price cut.</p> <p>The least expensive 295X2 on Newegg is the <a href="http://www.newegg.com/Product/Product.aspx?Item=N82E16814161458&amp;cm_re=radeon_r9_295x2-_-14-161-458-_-Product" target="_blank">HIS Radeon R9 295X2</a>. It's listed at $770 with free shipping, no rebate or coupon code required, and it comes with Civilization: Beyond Earth. The card also qualifies for AMD's Gold tier Never Settle Space Edition, which lets you choose three additional games from a selection of titles that include Thief, Watchdog, PayDay 2, Tomb Raider, Hitman Absolution, and more.</p> <p>VisionTek, XFX, Sapphire, and Diamond also offer models on Newegg for at least a penny below $800.</p> <p><em>Follow Paul on <a href="https://plus.google.com/+PaulLilly?rel=author" target="_blank">Google+</a>, <a href="https://twitter.com/#!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="http://www.facebook.com/Paul.B.Lilly" target="_blank">Facebook</a></em></p> http://www.maximumpc.com/amd_radeon_r9_295x2_receive_surprise_price_cut_now_street_below_800#comments amd Build a PC gpu graphics card Hardware price cut radeon r9 295x2 Video Card News Mon, 24 Nov 2014 18:58:27 +0000 Paul Lilly 28983 at http://www.maximumpc.com AMD Rumor Points to a Faster Hawaii Graphics Card http://www.maximumpc.com/amd_rumor_points_faster_hawaii_graphics_card_2014 <!--paging_filter--><h3><img src="/files/u69/amd_radeon_0.jpg" alt="AMD Radeon" title="AMD Radeon" width="228" height="190" style="float: right;" />AMD might not be finished with Hawaii</h3> <p>Ever since AMD launched its Hawaii GPU architecture, there have been rumblings that a faster version exists, perhaps locked away in the Sunnyvale chip designer's underground vault for a rainy day. If that's the case, be on the lookout for storm clouds -- <strong>word on the web is that AMD will launch a faster Hawaii part next year before it comes out with Fiji</strong>. How exactly it will be faster isn't yet known.</p> <p>There are multiple paths AMD could take, from higher clock speeds to more stream processors. AMD could also make optimizations to the architecture, though none of this is confirmed, of course. Whatever the case may be, news and rumor site <em>Fudzilla </em>seems to feel confident that a faster card is coming.</p> <p>"We have learned that AMD plans to launch another Hawaii-based product before it releases Fiji," <a href="http://www.fudzilla.com/home/item/36326-amd-to-launch-faster-hawaii-iteration" target="_blank"><em>Fudzilla</em> said</a>, adding that both are scheduled to arrive in the first half of 2015.</p> <p>If that's the case, the likely scenario will be a faster clocked part. The folks at <a href="http://wccftech.com/amd-working-faster-gcn-hawaii-gpu-launching-radeon-r9-380x-year/" target="_blank"><em>wccftech.com</em></a>, another site that's known for digging up unannounced information, thinks the new Hawaii GPU will be part of the Radeon R9 300 series rather than the current R9 200 series. The site surmises that the recent price cuts indicate AMD wants to push out as many GCN GPUs as they can in the 200 series before bumping up to its first round of R9 300 parts.</p> <p><em>Follow Paul on <a href="https://plus.google.com/+PaulLilly?rel=author" target="_blank">Google+</a>, <a href="https://twitter.com/#!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="http://www.facebook.com/Paul.B.Lilly" target="_blank">Facebook</a></em></p> http://www.maximumpc.com/amd_rumor_points_faster_hawaii_graphics_card_2014#comments amd Build a PC Gaming graphics card Hardware hawaii Video Card News Mon, 17 Nov 2014 21:30:13 +0000 Paul Lilly 28947 at http://www.maximumpc.com AMD Exec "Misspoke" Regarding DirectX 12 Not Working with Windows 7 http://www.maximumpc.com/amd_exec_misspoke_regarding_directx_12_not_working_windows_7_2014 <!--paging_filter--><h3><img src="/files/u69/dx12_0.jpg" alt="DirectX 12" title="DirectX 12" width="228" height="161" style="float: right;" />Maybe DirectX 12 is bound for Windows 7, after all</h3> <p><strong>AMD Chief Gaming Scientist Richard Huddy made waves in the media when he said Windows 7 will not support DirectX 12</strong>. He made the comment in a matter-of-fact manner while speaking at the PDXLAN event, which was caught on video (and later pulled from YouTube). Whether or not that ends up being true remains to be seen, but as far as his comments go, AMD called them "speculative," adding that he "misspoke" on the topic.</p> <p>"There have been reports based on a video of Richard Huddy of AMD making speculative comments around DirectX 12 support on versions of Windows," AMD said in a statement, <a href="http://www.gamespot.com/articles/amd-misspoke-saying-directx-12-won-t-work-with-win/1100-6423617/" target="_blank">according to <em>GameSpot</em></a>. "Richard Huddy does not speak for Microsoft, and he was unfortunately speculating from Microsoft’s publication of key dates and milestones for Windows 7 lifecycle and mainstream support policy. Richard has no special insight into Microsoft’s Windows or DirectX roadmaps. Microsoft is a key, strategic partner for AMD and we’re continuously collaborating with them on DirectX 12."</p> <p>No doubt AMD received an earful from Microsoft following Huddy's comments, especially since gamers haven't been all that eager about upgrading to Windows 8, which Microsoft confirmed will support DX12. Whether Huddy is privy to inside info or not, Microsoft hasn't officially said one way or another whether Windows 7 will support DX12.</p> <p><em>Follow Paul on <a href="https://plus.google.com/+PaulLilly?rel=author" target="_blank">Google+</a>, <a href="https://twitter.com/#!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="http://www.facebook.com/Paul.B.Lilly" target="_blank">Facebook</a></em></p> http://www.maximumpc.com/amd_exec_misspoke_regarding_directx_12_not_working_windows_7_2014#comments amd api directx 12 dx12 microsoft richard huddy News Mon, 17 Nov 2014 20:55:43 +0000 Paul Lilly 28946 at http://www.maximumpc.com JPR: Nvidia, Intel See Graphics Market Share Gains in Q2 http://www.maximumpc.com/jpr_nvidia_intel_see_graphics_market_share_gains_q2_2014 <!--paging_filter--><h3><img src="/files/u69/geforce-gtx-780ti-style-1.png" alt="Nvidia GPU" title="Nvidia GPU" width="228" height="132" style="float: right;" />Nvidia wins big in graphics</h3> <p><strong>AMD and Nvidia now share an equal slice of the graphics market</strong>, according to the latest data from Jon Peddie Research (JPR), the industry's research and consulting firm for graphics and multimedia. It took a strong second quarter for Nvidia to put itself on even ground with AMD -- JPR notes that Nvidia increased its graphics shipments by 12.9 percent sequentially in the second quarter of 2014, while AMD's shipments declined 7 percent.</p> <p>Now both firms own a 14.1 percent chunk of the overall graphics market, tied for a distance second place behind Intel, which dominates the category with a 71.8 percent share. Intel's total shipments for the quarter jumped 11.6 percent sequentially, helping it to increase its share of the overall market by nearly 2 percentage points.</p> <p>However, <a href="http://jonpeddie.com/press-releases/details/nvidia-jumps-13-from-last-quarter-intel-up-11.6-amd-slips-7-reports-jpr/" target="_blank">JPR's market share data</a> doesn't paint a complete picture of the landscape. The company's findings include discrete and inegrated graphics (CPU and chipset) for</p> <ul> <li>Desktops</li> <li>Notebooks, netbooks, and Chromebooks</li> <li>x86-based tablets</li> <li>PC-based commercial (POS), industrial/scientific, and embedded applications</li> </ul> <p>JPR doesn't include data from x86 game consoles, handhelds (like mobile phones), x86 servers, ARM-based tablets, or ARM-based servers. That means several Tegra-based devices aren't getting counted, nor are AMD graphics chips used in the Xbox One, PlayStation 4, and Wii U -- no small omission with the tens of millions of gaming consoles that have been sold to date.</p> <p><em>Follow Paul on <a href="https://plus.google.com/+PaulLilly?rel=author" target="_blank">Google+</a>, <a href="https://twitter.com/#!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="http://www.facebook.com/Paul.B.Lilly" target="_blank">Facebook</a></em></p> http://www.maximumpc.com/jpr_nvidia_intel_see_graphics_market_share_gains_q2_2014#comments amd gpu graphics intel Jon Peddie Research jpr Market Share nvidia News Fri, 14 Nov 2014 20:17:15 +0000 Paul Lilly 28927 at http://www.maximumpc.com AMD Catalyst 14.11.1 Beta Driver Now Available to Download http://www.maximumpc.com/amd_catalyst_14111_beta_driver_now_available_download_2014 <!--paging_filter--><h3><img src="/files/u69/radeon_graphics_ac.jpg" alt="Radeon Graphics Assassin's Creed Unity" title="Radeon Graphics Assassin's Creed Unity" width="228" height="192" style="float: right;" />Beta driver boosts performance in Call of Duty: Advanced Warfare and Assassin's Creed Unity</h3> <p>AMD Radeon graphics card owners had to sit back and watch as Nvidia released not one, but two WHQL certified driver releases in less than a week, one of which included performance tweaks for <a href="http://www.maximumpc.com/nvidia_geforce_34460_whql_driver_now_available_download_2014">Call of Duty: Advanced Warfare</a> and the other adding <a href="http://www.maximumpc.com/nvidia_geforce_34465_whql_driver_optimized_assassins_creed_unity">Assassin's Creed Unity</a> optimizations to the mix. If you've pitched a tent in AMD's camp, you can stop pounding sand now -- <strong>AMD's Catalyst 14.11.1 beta driver is now available</strong> with performance enhancements for both titles.</p> <p>The standard disclaimer applies -- this is beta software we're talking about, so it could be buggy. If you game on a mission critical machine or otherwise have an aversion to even small risks, sit back and wait for the gold driver release, it shouldn't be far behind.</p> <p>For everyone else, Catalyst 14.11.1 beta is supposed to net up to a 30 percent performance increase in CoD:AW with FXAA and lower game resolutions, as well as introduce a CrossFire Profile update for improved performance when running multiple GPUs. And in Assassin's Creed Unity, single GPU performance gets a performance bump, along with a CrossFire Profile of its own.</p> <p>If you've been noticing occasional corruption in CoD:AW while running CrossFire, Catalyst 14.11.1 beta should help with that as well.</p> <p><a href="http://support.amd.com/en-us/download" target="_blank">Driver Download</a><br /><a href="http://support.amd.com/en-us/kb-articles/Pages/AMDCatalyst14-11-1BetaWINReleaseNotes.aspx" target="_blank">Release Notes</a></p> <p><em>Follow Paul on <a href="https://plus.google.com/+PaulLilly?rel=author" target="_blank">Google+</a>, <a href="https://twitter.com/#!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="http://www.facebook.com/Paul.B.Lilly" target="_blank">Facebook</a></em></p> http://www.maximumpc.com/amd_catalyst_14111_beta_driver_now_available_download_2014#comments 14.11.1 amd assassin's creed unity beta call of duty: advanced warfare catalyst driver games Software News Tue, 11 Nov 2014 18:00:00 +0000 Paul Lilly 28887 at http://www.maximumpc.com AMD Bumps RAM to 8GB on Radeon R9 290X, Announces Civilization: Beyond Earth Bundle http://www.maximumpc.com/amd_bumps_ram_8gb_radeon_r9_290x_announces_civilization_beyond_earth_bundle <!--paging_filter--><h3><img src="/files/u69/amd_radeon_r9_290x.jpg" alt="AMD Radeon R9 290X" title="AMD Radeon R9 290X" width="228" height="158" style="float: right;" />Combine bundles for more gaming goodness</h3> <p>The barrage of game bundles continues today with <strong>AMD announcing that qualifying purchases of Radeon R9 295X2, R9 290X, or R9 290 graphics cards will be score a free copy of Sid Meier's Civilization: Beyond Earth</strong>. Purchases must be made from a participating retailer or e-tailer between today and either February 28, 2015, or when AMD's supply of download codes is exhausted, whichever comes first. But wait, it gets better.</p> <p>AMD says you can combine the offer with its <a href="http://sites.amd.com/us/promo/never-settle/Pages/never-settle.aspx" target="_blank">Never Settle: Space Edition</a> promotion, meaning even more free games are up for grabs. All three cards mentioned above qualify for the Gold reward tier in the Never Settle bundle, giving you a choice of three additional titles.</p> <p>"I personally have enjoyed more than 500 hours of game time with the Sid Meier’s Civilization franchise, and I’m thrilled by what AMD and Firaxis Games have done with the Mantle graphics API to make Beyond Earth a smooth, high-performance marvel," <a href="http://www.amd.com/en-us/press-releases/Pages/amd-launches-exclusive-2014nov6.aspx" target="_blank">said Roy Taylor</a>, corporate vice president, ISV/IHV Partner Group, AMD. "AMD believes that gamers should freely experience that remarkable development work, and our new Sid Meier’s Civilization: Beyond Earth promotion offers exactly that as a ‘thank you’ to new AMD Radeon customers."</p> <p>There's also a new graphics card thrown into the mix. As <a href="http://www.maximumpc.com/amd_rumored_relaunch_radeon_r9_290x_8gb_gddr5_memory_2014">previously rumored</a>, AMD added an 8GB version of its Radeon R9 290x to its lineup to help with Civilization: Beyond Earth and "next-generation PC games that crave larger GPU frame buffers." The 8GB card will be available sometime this month, though AMD didn't say how much it will cost.</p> <p>That additional on-board memory isn't likely to do much on a Full HD 1080p monitor, but once you get into 4K territory, the larger frame buffer can help with high-resolution textures. The caveat there is that it typically takes two GPUs to game comfortably at 4K. An 8GB card is also a safety of sorts against what tomorrow's games might require.</p> <p><em>Follow Paul on <a href="https://plus.google.com/+PaulLilly?rel=author" target="_blank">Google+</a>, <a href="https://twitter.com/#!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="http://www.facebook.com/Paul.B.Lilly" target="_blank">Facebook</a></em></p> http://www.maximumpc.com/amd_bumps_ram_8gb_radeon_r9_290x_announces_civilization_beyond_earth_bundle#comments amd Build a PC games graphics card Hardware radeon r9 290x 8gb sid meier's civilization: beyond earth Software Video Card News Thu, 06 Nov 2014 14:14:40 +0000 Paul Lilly 28849 at http://www.maximumpc.com AMD Rumored to Relaunch Radeon R9 290X with 8GB of GDDR5 Memory http://www.maximumpc.com/amd_rumored_relaunch_radeon_r9_290x_8gb_gddr5_memory_2014 <!--paging_filter--><h3><img src="/files/u69/sapphire_radeon_r9_290x_8gb.jpg" alt="Sapphire Radeon R9 290X 8GB" title="Sapphire Radeon R9 290X 8GB" width="228" height="230" style="float: right;" />Is 8GB the new 4GB?</h3> <p>While still a rumor until we catch wind of an official statement or product, <strong>there are multiple reports that AMD is planning to launch a version of its Radeon R9 290X graphics card with a massive 8GB of GDDR5 memory on-board</strong>. We've actually already seen this with Sapphire earlier this year, though it appears AMD wants to see more hardware partners offer an 8GB SKU, including MSI, hence the upcoming relaunch.</p> <p>Over at <a href="http://videocardz.com/53912/msi-radeon-r9-290x-gaming-8gb-pictured" target="_blank"><em>videocardz.com</em></a>, there's a press photo of an MSI Radeon R9 290X Gaming graphics card advertised as having 8GB of memory (it appears on the side of the box). Granted, it could be a fancy Photoshop job, but with so much smoke -- plus Sapphire already having paved a path -- there's a good chance we'll see fire.</p> <p>Other companies that have been named in the rumor include Club3D and PowerColor. If true, the good thing about having several vendors jump on board is that there's likely to be some price competition for what would otherwise be a niche product.</p> <p>Why 8GB? It could be in response to separate rumors suggesting Nvidia is planning to launch 8GB versions of its Maxwell-based GeForce GTX 970 and 980 graphics cards.</p> <p><em>Follow Paul on <a href="https://plus.google.com/+PaulLilly?rel=author" target="_blank">Google+</a>, <a href="https://twitter.com/#!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="http://www.facebook.com/Paul.B.Lilly" target="_blank">Facebook</a></em></p> http://www.maximumpc.com/amd_rumored_relaunch_radeon_r9_290x_8gb_gddr5_memory_2014#comments amd Build a PC graphics card Hardware radeon R9 290x Video Card News Tue, 04 Nov 2014 18:31:18 +0000 Paul Lilly 28839 at http://www.maximumpc.com AMD's Mantle vs DirectX: The Benchmarks http://www.maximumpc.com/pitting_amd%E2%80%99s_mantle_against_direct3d_11_2014 <!--paging_filter--><p><img src="/files/u166440/pvzgw_001.jpg" alt="PvZGW" title="PvZGW" width="200" height="113" style="float: right;" /></p> <h3>How does Mantle stack up against DirectX in certain games? Find out here!</h3> <p>AMD has been partnering up with as many video game developers as it can to incorporate its Mantle API. From Crytek to Robert Space Industries, AMD is slowly making the rounds. Games such as Battlefield 4 and Thief allow users to switch from DirectX to Mantle while other games are expected to incorporate the API at some point.</p> <p>With Mantle, AMD claims that it boosts a game’s performance for both low and high-end GPUs. Albeit, when it comes to high-end GPUs, the boost isn't as big. Curious, we decided to see how well Mantle stacks up to DirectX by playing games that support it. For now, there is only a small selection of games: Battlefield 4, Plants vs Zombies: Garden Warfare, Thief, and the latest Mantle introduction, Sniper Elite 3.&nbsp;</p> <p>In order to get the best results, we made sure, when possible, to benchmark the same section of each game with the same graphics settings. For the testing we used a PC with an AMD Phenom II X4 965 processer, 8GB of RAM, and an AMD Radeon R9 280 graphics card.&nbsp;</p> <h3> <p style="text-align: center;"><img src="/files/u166440/bf4_001.jpg" alt="Battlefield 4" title="Battlefield 4" width="600" height="338" /></p> </h3> <p>To help us record our results, we had to rely on benchmark demos or in-game benchmarking tools. Normally, we would use FRAPs, which would record real-time FPS and then provide us with the minimum, maximum, and average numbers, but the problem is that FRAPs is programmed for DirectX 11 and does not support Mantle just yet. The only software that will show FPS numbers is D3DGear. Unfortunately, it doesn’t record results like FRAPs does.&nbsp;</p> <p style="text-align: left;">Luckily, most of the games that support Mantle come equipped with either their own benchmarking demo or benchmarking tools. With that said, let's take a look at the benchmarks!</p> <h3><span style="color: #000000;">Battlefield 4 DirectX 11 vs Mantle</span></h3> <p style="text-align: center;"><img src="/files/u166440/bf4_avg_fps_001.jpg" alt="BF4 fps chart" title="BF4 fps chart" width="600" height="338" style="text-align: center;" /></p> <p>First up was Electronic Arts’ Battlefield 4. We cranked the graphics settings up to High at 1920x1080 resolution, and then ran the same section of the game across both APIs. We decided to compare the first 30 minutes of the singleplayer campaign to use as our test scenario. We felt that Chapter 1 of BF4's singleplayer campaign was a good test as it went from an urban setting to more wide open vistas filled with gunfire, explosions, and fire to put both APIs through their paces.</p> <p>Looking at the graph, you can see that there was a difference between both playthroughs. For the most part, both tests went smoothly though, with Mantle, we experienced some brief stutter in the gameplay. Despite that, Mantle still pulled ahead with an 11.8FPS advantage between it and DirectX 11.&nbsp;</p> <h3><span style="color: #000000;">Sniper Elite 3 DirectX 11 vs Mantle</span></h3> <p style="text-align: center;"><img src="/files/u166440/sn3_avg_fps_001.jpg" alt="Sniper Elite 3" title="Sniper Elite 3" width="600" height="293" /></p> <p>Sniper Elite 3 was recently updated to support Mantle and with it came a new benchmark demo. With settings on Ultra at 1920x1080 resolution, we launched the demo. The demo is set up to showcase many of the game’s various scenes. It was replete with long distance views, lighting and shadows, close-up views of objects and terrain, a truck full of enemy NPCs with the wheels kicking up dirt, capped off with an exploding vehicle blowing up in slow motion.</p> <p style="text-align: center;"><img src="/files/u166440/sniper_elite_3_001.jpg" alt="Sniper Elite 3 001" title="Sniper Elite 3 001" width="600" height="338" /></p> <p>But as we saw with Battlefield 4, Mantle had a slighter higher average FPS than DirectX 11 with a 13.6 FPS advantage.</p> <h3><span style="color: #000000;">Thief DirectX 11 vs Mantle</span></h3> <p style="text-align: center;"><img src="/files/u166440/thief_avg_fps_001.jpg" alt="Thief fps Chart" title="Thief fps Chart" width="600" height="386" /></p> <p>Unlike the previous games we have tested, which all took place in broad daylight, Thief's game features a lot of nighttime excursions. We set the graphics to Ultra High at 1920x1080 resolution and took to the rooftops, An interesting thing about this game is that it comes with its own benchmarking system designed to compare both APIs.</p> <p style="text-align: center;"><img src="/files/u166440/thief_screenshot_001.jpg" alt="Thief screenshot 001" title="Thief screenshot 001" width="600" height="321" style="text-align: center;" /></p> <p>So we ran the benchmark for DirectX 11 and Mantle. the demo is a sequence that runs through the town at night, while it is raining, with various NPCs walking around and interacting with each other. It is a simple enough sequence that was able to put both APIs through their paces. And, just like the previous two games, Mantle scored higher than DirectX 11 with an 11.5 FPS advantage.</p> <h3><span style="color: #000000;">Star Swarm DirectX 11 vs Mantle</span></h3> <p style="text-align: center;"><img src="/files/u166440/swarm_screenshot_001.jpg" alt="Swarm Stress Test" title="Swarm Stress Test" width="600" height="304" style="text-align: center;" /></p> <p>Now if you want to really stress test both APIs, then definitely take advantage of the Star Swarm Stress Test. It is a free, real-time demo from Oxide Games that showcases the developer's Nitrous engine. Set in space, Star Swarm pitches thousands of fighters and ships into constant combat. For the demo, there were around 4,000 ships constantly firing lasers, exploding, and more.</p> <p style="text-align: center;"><img src="/files/u166440/star_swarm_stress_test_benchmarks_002.jpg" alt="Star Swarm Benchmarks" title="Star Swarm Benchmarks" width="600" height="392" /></p> <p>The demo itself lasts for six minutes and we made sure to have the resolution set to 1920x1080 and the graphics on its highest setting which was labeled Extreme. And it certainly lived up to that name. Star Swarm made both APIs struggle and have convulsions. When the camera panned around to show thousands of ships fighting simultaneously, the FPS dropped into the single digits and the game slowed to an unbearable crawl.&nbsp;</p> <p>But as you can see from the results, Mantle was able to handle the stress test better than DirectX 11 with a 16.3fps advantage.&nbsp;</p> <p style="text-align: center;"><img src="/files/u166440/pvz_2014-10-07_19-12-56-09.jpg" alt="PvZ Garden Warfare" title="PvZ Garden Warfare" width="600" height="338" /></p> <p>Now we come to Plants vs Zombies: Garden Warfare. Unfortunately, while the rest of the games include their own in-game benchmarking tools, PvZ does not. So there is no way to accurately gain any results when we run it with Mantle. Until PopCap Games adds in some benchmarking tools, or software like FRAPs finally supports Mantle, we will have to skip it for now and come back to it later.</p> <p>The same goes for future games that will support Mantle. We’ll be testing them and updating our story here so stay tuned for more games and more results!</p> <p><span style="font-style: italic;">Follow Sean on&nbsp;</span><a style="font-style: italic;" title="SeanDKnight Google+" href="https://plus.google.com/+SeanKnightD?rel=author" target="_blank"><span style="color: #ff0000;">Google+</span></a><span style="font-style: italic;">, </span><a style="font-style: italic;" title="SeanDKnight's Twitter" href="https://twitter.com/SeanDKnight" target="_blank"><span style="color: #ff0000;">Twitter</span></a><span style="font-style: italic;">, and </span><a style="font-style: italic;" title="SeanDKnight Facebook" href="https://www.facebook.com/seandknight" target="_blank"><span style="color: #ff0000;">Facebook</span></a></p> http://www.maximumpc.com/pitting_amd%E2%80%99s_mantle_against_direct3d_11_2014#comments amd battlefield 4 Direct3D 11 mantle Mantle API Mantle benchmarks Plants vs Zombies Garden Warfare thief Gaming Features Mon, 03 Nov 2014 23:38:19 +0000 Sean D Knight 28641 at http://www.maximumpc.com Intel Settles Pentium 4 Benchmark Manipulation Class Action Lawsuit http://www.maximumpc.com/intel_settles_pentium_4_benchmark_manipulation_class_action_lawsuit345 <!--paging_filter--><h3><img src="http://www.maximumpc.com/files/u17625/p4netburst.jpg" alt="Pentium 4" title="Pentium 4" width="228" height="171" style="float: right;" /></h3> <h3>Too little, too late</h3> <p>As hard as it may be to believe now, Advanced Micro Devices once presented a serious threat to Intel’s dominance of the PC microprocessor market. However, if you <strong>invested in a first-generation Pentium 4 processor (codenamed Willamette) between November 20, 2000 and June 30, 2002</strong>, you may not have particularly fond reminiscences of AMD’s heyday. Your recollections of that time may very well be of your new Pentium 4 chip living up neither to your expectations nor to the impressive “independent third-party” benchmarks that Intel released to reviewers in the lead up to Pentium 4’s launch.</p> <p>The good news for all you Pentium 4 early adopters is that Intel has finally agreed to settle a decade-long class action lawsuit, which alleges that when confronted by “pervasive design flaws” and “dismal” performance scores in the lead up to the launch of first-gen Pentium 4 chips, the company resorted to greatly exaggerating their capabilities through cooked-up numbers. Even though the new chips were, in reality, no match for some of the existing Pentium III models, let alone Athlon processors from rival AMD, the lawsuit alleges that the fabricated benchmarks were enough to convince the marketplace to move to Pentium 4.</p> <p>“Intel used its enormous resources and influence in the computing industry to, in Intel’s own words, ‘falsely improve’ the Pentium 4’s performance scores. It secretly wrote benchmark tests that would give the Pentium 4 higher scores, then released and marketed these ‘new’ benchmarks to performance reviewers as ‘independent third-party’ benchmarks,” reads the class <a href="https://www.intelpentium4litigation.com/pdf/Class-Action-Complaint.pdf" target="_blank">action complaint</a> against Intel and HP. </p> <p>All members of the class are entitled to a princely cash reimbursement of $15. Please visit this <a href="https://www.intelpentium4litigation.com/Home/FAQ" target="_blank">page</a> to find out if you qualify.</p> <p><em>Follow Pulkit on <a href="https://plus.google.com/107395408525066230351?rel=author" target="_blank">Google+</a></em></p> http://www.maximumpc.com/intel_settles_pentium_4_benchmark_manipulation_class_action_lawsuit345#comments amd Athlon chip Hardware hp intel lawsuit netburst pentium 4 pentium iii processor willamette x86 News Mon, 03 Nov 2014 02:19:11 +0000 Pulkit Chandna 28826 at http://www.maximumpc.com AMD Brings Out the Shears, Cuts Prices on A-Series APUs http://www.maximumpc.com/amd_brings_out_shears_cuts_prices_-series_apus_2014 <!--paging_filter--><h3><img src="/files/u69/amd_building_3.jpg" alt="AMD Building" title="AMD Building" width="228" height="148" style="float: right;" />New build, anyone?</h3> <p><strong>AMD has been putting the word out that it recently slashed prices for select A-Series desktop Accelerated Processor Units (APUs)</strong>. Some of them are fairly significant reductions in price, and they're not just for Kaveri-based APUs, either -- they also include savings for a few Richland and Trinity chips. While Intel's Haswell architecture might have the upper hand in performance, the price cuts combined with superior integrated graphics help AMD stay in the game. Let's have a look.</p> <p>Starting with Kaveri, here's a peek at the price cuts:</p> <ul> <li>A10-7850 (3.7GHz/4GHz, quad-core, 4MB L2 cache, 8 graphics CUs): $143, down from $180</li> <li>A10-7800 (3.5GHz/3.9GHz, quad-core, 4MB L2 cache, 8 graphics CUs): $133, down from $166</li> <li>A10-7700K (3.4GHz/3.8GHz, quad-core, 4MB L2 cache, 6 graphics CUs): $123, down from $160</li> <li>A8-7600 (3.3GHz/3.8GHz, quad-core, 4MB L2 cache, 6 graphics CUs): $92, down from $110</li> <li>A6-7400K (3.5GHz/3.9Ghz, dual-core, 1MB L2 cache, 4 graphics CUs): $58, down from $85</li> </ul> <p>As for Richland and Trinity, AMD slashed prices on another five APUs. They include the A10-6800K ($112, down from $140), A8-6600K ($92, down from $100), A4-6300 ($34, down from $48), A4-5300 ($31, not currently listed as retail boxed chips),and A4-4400 ($27, not currently listed as retail boxed chips), according to <a href="http://techreport.com/news/27246/amd-cuts-a-series-desktop-processor-prices" target="_blank"><em>The Tech Report</em></a>.</p> <p>These aren't temporary price cuts, but permanent ones that should be appear in retail e-tail stores soon, if not already.</p> <p><em>Follow Paul on <a href="https://plus.google.com/+PaulLilly?rel=author" target="_blank">Google+</a>, <a href="https://twitter.com/#!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="http://www.facebook.com/Paul.B.Lilly" target="_blank">Facebook</a></em></p> http://www.maximumpc.com/amd_brings_out_shears_cuts_prices_-series_apus_2014#comments a-series amd apu Build a PC cpu Hardware price cut processor News Fri, 24 Oct 2014 19:07:10 +0000 Paul Lilly 28779 at http://www.maximumpc.com AMD Sees Decline in Computing and Graphics Segment, Readies for Round of Layoffs http://www.maximumpc.com/amd_sees_decline_computing_and_graphics_segment_readies_round_layoffs_2014 <!--paging_filter--><h3><img src="/files/u69/amd_building_2.jpg" alt="AMD Building" title="AMD Building" width="228" height="171" style="float: right;" />Santa Clara chip designer plans to reduce headcount by 7 percent</h3> <p><strong>AMD's revenue for its fiscal third quarter of 2014 was flat sequentially and down 2 percent year-over-year at $1.43 billion</strong>, though the company still eeked out a $17 million profit, or $0.02 per share, along with operating income of $63 million. However, AMD's Computing and Graphics segment -- desktop and notebook processors and chipsets, discrete GPUs and professional graphics -- took a 6 percent sequential hit and declined 16 percent year-over-year.</p> <p>"AMD's third quarter financial performance reflects progress in diversifying our business," <a href="http://ir.amd.com/phoenix.zhtml?c=74093&amp;p=irol-newsArticle&amp;ID=1978751" target="_blank">said Dr. Lisa Su</a>, AMD president and CEO. "Our Enterprise, Embedded and Semi-Custom segment results were strong; however, performance in our Computing and Graphics segment was mixed based on challenging market conditions that require us to take further steps to evolve and strengthen the financial performance of this business. Our top priority is to deliver leadership technologies and products as we continue to transform AMD."</p> <p>Part of Dr. Su's restructuring plan for AMD includes laying off 7 percent of the company's workforce, most of which will be completed by the end of the year. This will result in a restructuring and impairment charge of around $57 million next quarter, primarily related to severance packages, and a restructuring charge of around $13 million in the first half of next year that will be mostly related to real estate actions.</p> <p>"While decisions that impact the size of our global team are never entered into lightly, this is the right step to ensure we prioritize our resources and engineering investments in our highest-priority opportunities that can drive improved profitability and long-term growth," said Dr. Su.</p> <p>Heading into next quarter, AMD expects revenue to decrease 13 percent sequentially, plus or minus 3 percent.</p> <p>News of AMD's rough quarter, impending layoffs, and expected decrease in revenue next quarter prompted investors to hit the sell button. Shares of AMD tumbled more than 8 percent to $2.42 in after hours trading before recovering slightly to $2.64 today.</p> <p><em>Follow Paul on <a href="https://plus.google.com/+PaulLilly?rel=author" target="_blank">Google+</a>, <a href="https://twitter.com/#!/paul_b_lilly" target="_blank">Twitter</a>, and <a href="http://www.facebook.com/Paul.B.Lilly" target="_blank">Facebook</a></em></p> http://www.maximumpc.com/amd_sees_decline_computing_and_graphics_segment_readies_round_layoffs_2014#comments amd layoffs revenue News Fri, 17 Oct 2014 12:33:14 +0000 Paul Lilly 28740 at http://www.maximumpc.com Build a Budget Kaveri PC with Hybrid CrossFire http://www.maximumpc.com/build_budget_kaveri_PC_hybrid_crossfire_2014 <!--paging_filter--><h3>AMD’s “Dual Graphics” aka Hybrid CrossFire lets you pair an APU with a GPU for improved performance, so we took it for a spin with a Kaveri APU and a budget GPU</h3> <p>We’ve already written quite a bit about AMD’s third-generation APU family, known as Kaveri. It’s a CPU with an integrated GPU, just like with Intel’s Core i7 parts that contain HD Graphics. The difference is that in the past, AMD paired a relatively weak GPU with the CPU, for predictably lame results. This time around, however, AMD has stepped it up a notch, and put the GPU on equal footing with the CPU, sticking an R7-series GPU inside the package, which is a bit more powerful than anything Intel has to on tap these days (on the GPU side, that is). Also, since AMD makes both CPUs and GPUs, it can one-up Intel by letting both pieces of silicon work together in a partnership dubbed Dual Graphics, which used to be known as Hybrid CrossFire. It’s a dual-GPU setup combining integrated and discrete graphics, and it could be a good way to give your integrated graphics a healthy boost, or it could be a total waste of money. This month, we decided to build a budget-oriented gaming machine to find out for ourselves what Dual Graphics is all about, and to see whether it’s actually useful, or just marketing BS.</p> <p style="text-align: center;"><a class="thickbox" href="/files/u152332/main_image_small_20.jpg"><img src="/files/u152332/main_image_small_19.jpg" title="Main Image" width="620" height="769" /></a></p> <h3>Preparing to Dual</h3> <p>All you need to build a machine that uses AMD Dual Graphics is the right APU and GPU, and naturally, AMD has a list of compatible and recommend pairings on its website. The selection is actually quite limited, and when we asked AMD what criteria it uses to deem a particular APU and GPU "compatible," the response was, "We test the different configurations and the best user experiences based on smoothness and performance are listed as the recommended pairing." The company noted, "similarity in outright performance but also configuration" as the main criteria, and listed the A10-7850 and R7 250 as a perfect example, since both have 8 GCN units, the same memory bus width, and similar clock speeds. Due to this recommendation, we decided to use it for this particular build. With the A10-7850 selected, we decided to plop it into a Gigabyte G1.Sniper A88X motherboard, since it's a top-shelf gaming board, supports Dual Graphics, and has dual PCIe x16 slots in case we want to add a baller GPU or two some day in the future. This is a budget machine with modest power requirements, and our discrete GPU doesn't require a six-pin power connector, so we opted for a 430W Smart PSU from Thermaltake, which is the wattage we consider the minimum for a gaming box. Storage duties are handled by an Intel 335 Series SSD, which is SandForce-based. It's not the fastest SSD on the bench, but it's reliable and affordable. Since it's a budget box, we stuffed it all into Antec's newest entry-level military-themed chassis, the GX700. It's similar to the Corsair C70, but half the price.</p> <div class="module orange-module article-module"><strong><span class="module-name">INGREDIENTS</span></strong></div> <div class="spec-table orange"> <table style="width: 627px; height: 270px;" border="0"> <thead> <tr> <th class="head-empty"> </th> <th class="head-light">PART</th> <th>Price</th> </tr> </thead> <tbody> <tr> <td class="item"><strong>Case</strong></td> <td class="item-dark">Antec GX700</td> <td> <p><strong>$60</strong></p> </td> </tr> <tr> <td><strong>PSU</strong></td> <td>Thermaltake Smart 430w</td> <td><strong>$45</strong></td> </tr> <tr> <td class="item"><strong>Mobo</strong></td> <td class="item-dark">Gigabyte G1.Sniper A88X</td> <td><strong>$120</strong></td> </tr> <tr> <td><strong>CPU</strong></td> <td>AMD A10-7850K</td> <td><strong>$175</strong></td> </tr> <tr> <td><strong>Cooler</strong></td> <td>Stock</td> <td><strong>$0</strong></td> </tr> <tr> <td class="item"><strong>GPU</strong></td> <td class="item-dark">MSI Radeon R7 250</td> <td><strong>$90</strong></td> </tr> <tr> <td class="item"><strong>RAM</strong></td> <td class="item-dark">2x 4GB Corsair Vengeance</td> <td><strong>$95</strong></td> </tr> <tr> <td><strong>SSD</strong></td> <td>Intel 335 Series240GB</td> <td><strong>$160</strong></td> </tr> <tr> <td><strong>OS</strong></td> <td>Windows 8.1 64-bit OEM</td> <td><strong>$100</strong></td> </tr> <tr> <td><strong>Total</strong></td> <td>&nbsp;</td> <td><strong>$845</strong></td> </tr> </tbody> </table> </div> <div class="spec-table orange"><em>Click the next page to see our CPU, motherboard, and video card specs</em></div> <h4> <hr /></h4> <h4>1. Case Working</h4> <p>Building in the GX700 was refreshingly painless, thanks to a roomy interior, large grommets for cable routing, and plenty of room to work. Since we weren't planning on overclocking our A10-7850 APU, we went with the simplest cooling option available to us—a stock AMD cooler. These coolers don't look so hot, but they do a great job of keeping the CPU cool, and they operate quietly. Its small size also makes connecting things around the CPU socket a walk in the park. We did splurge a bit on the RAM, though, going with 8GB of Corsair Vengeance with extra-tall heatsinks. These guys are a tiny bit more expensive than the LP sticks with the low-profile heatsinks on them, but either one would work.</p> <p style="text-align: center;"><a class="thickbox" href="/files/u152332/a_small_31.jpg"><img src="/files/u152332/a_small_30.jpg" title="Image A" width="620" height="798" /></a></p> <h4>2. Hiding Wires</h4> <p>One of the building "tricks" we like to use, if you can call if that, is to stick all the power cables that come from the front of the case to the back of the chassis, and then let them poke out right where they are connected. This keeps the interior uncluttered, and theoretically improves airflow around the power supply, since the cables aren't arranged in a rat's nest at the bottom of the chassis. We like the space between the SATA ports on this motherboard, too, and the fact that they are on the bottom of the motherboard instead of along the edge like they usually are. Anyone who has installed a slightly long GPU knows what a PITA it can be to access those ports with a GPU covering that area of the motherboard. We also like the fact that there are eight SATA 6Gb/s ports on this motherboard instead of six you get with a Z87 motherboard.</p> <p style="text-align: center;"><a class="thickbox" href="http://www.maximumpc.com/files/u152332/b_small_26.jpg"><img src="http://www.maximumpc.com/files/u152332/b_small_25.jpg" title="Image B" width="620" height="382" /></a></p> <h4>3. Give me the code</h4> <p>Probably the most glaring nod to this case's military theme is the yellow-and-black striped cover that sits on top of the case. Lifting this cover exposes a red switch, which is actually a fan controller that can handle up to four fans. Three fans are already in the case, with two 140mm units up top where a radiator could reside one day, and one 120mm rear fan exhausting heat. You can also install up to two 120mm front intake fans, and one 120mm fan on the side door to help cool the GPU. Next to the fan controller are four USB ports—two USB 2.0 and two USB 3.0—and headphone and mic jacks.</p> <p style="text-align: center;"><a class="thickbox" href="/files/u152332/c_small_29.jpg"><img src="/files/u152332/c_small_28.jpg" title="Image C" width="620" height="413" /></a></p> <h4>4. The bad news</h4> <p>Maybe we're spoiled, but we're used to just pressing down on a front filter like this one and having it pop away from the case for easy removal. On this chassis, though, the metal grill that covers the front air filter is attached via four thumbscrews. You can loosen the screws with your thumbs just like their name implies, but we found we had to use a screwdriver to get them all the way out. Once removed, the air filter is held into place by clips, reminding us of this case's rock-bottom price tag of just $60. There are no free lunches, so saving money on a PC build means you lose a few amenities, such as tool-less filter covers. To install a 120mm fan, you'll need to remove the entire front cover, which can be lifted away with a bit of effort.</p> <p style="text-align: center;"><a class="thickbox" href="/files/u152332/d_small_25.jpg"><img src="/files/u152332/d_small_24.jpg" title="Image D" width="620" height="930" /></a></p> <h4>5. More bad news</h4> <p>Here's another odd design choice from Antec: these weird metal clips that hold the covers on the 5.25-inch bays. When you pull the clips out of the way, the cover loosens and falls right out of the slot. Both the clips and the way the covers tumble out when free felt extremely cheap. Plus, the top drive bay is blocked internally by all the cabling that dangles down from the top-mounted USB and fan controller cables, so you can't put an optical drive in that particular slot, but you could put in a card reader or something similar. The mechanism that holds the drives in place is toolless, however, so you just need to slide it to lock the drive into place. It's not the most sturdy design, but it worked well enough for our needs. Just below the 5.25-inch drive bays there is a vertical cage made of metal that holds five drives in either 3.5- or 2.5-inch form factor. You need to install drives from the right side of the case, however, as the mechanism that releases the individual drive bays resides behind the cage.</p> <p style="text-align: center;"><a class="thickbox" href="/files/u152332/e_small_23.jpg"><img src="/files/u152332/e_small_22.jpg" title="Image E" width="620" height="930" /></a></p> <h4>6. Cool Under Pressure</h4> <p>We'll be honest: When we first configured this build, we slotted a 650W PSU into the bottom of the chassis because, well, this is Maximum PC and that's how we roll. Upon reflection, however, we realized that was a bit of overkill, especially since we had one SSD, no optical drive, and didn't need any power for our discrete GPU. Since we always tell people not to buy more PSU than they need, we decided to take our own advice and just go with a 430W unit from Thermaltake. We've used its PSUs in our GPU testing machine for the past two years with no issues, so it's a brand we generally trust. The area below the PSU is well-ventilated, and includes a filter that is easily removable, too. It sticks out a tiny bit behind the chassis, so you just have to pull it out as if you were sliding a card out of a deck, give it a good wash, and slide it back into place. You can also see that we could have fit a slightly larger PSU into this area.</p> <p style="text-align: center;"><a class="thickbox" href="/files/u152332/f_small_24.jpg"><img src="/files/u152332/f_small_23.jpg" title="Image F" width="620" height="413" /></a></p> <p style="text-align: center;">&nbsp;</p> <hr /> <p>&nbsp;</p> <p style="text-align: center;"><a class="thickbox" href="/files/u152332/gut_short_small_0.jpg"><img src="/files/u152332/gut_short_small.jpg" title="Gut short" width="620" height="471" /></a></p> <h3>A Golden Triangle</h3> <p>The purpose of this build was to find out how the addition of a second GPU to a Kaveri APU machine worked, and to see whether or not it was worth the money. Once our rig was built, we added the $90 R7 250 GPU, and then tested both the GPU by itself, and then paired with the APU. Once the system was humming along, enabling Dual Graphics was as simple as ticking a box in the Catalyst Control Center, much like you would do if you were enabling regular CrossFire with two discrete GPUs.</p> <p>To put it through its paces, we ran our tests suite at 1080p with all settings maxed out, but no AA because that’s just a bridge too far for these cards. With Dual Graphics enabled, we were surprised to see performance go up as much as it did, which was around 40 to 50 percent in most titles that were able to use both GPUs. That is damned impressive, and more than we expected. The problem, of course, is that the overall numbers were still really low despite two GPUs working together. When we tested the R7 250 in the May 2013 issue, we noted that it couldn’t quite do 1080p with all settings maxed, but we hoped the addition of the second GPU would allow us to overcome that challenge. Unfortunately, it’s not enough, so any of these low-end cards are not ready for 1080p gaming—they're better suited to 720p or 1050p.</p> <p>The bigger question here is if you were running a Kaveri box and decided you wanted to add more GPU muscle, what are you going to do? We can say definitively that if you want to really increase performance, you should just buy a discrete GPU like the R7 265 and forget about integrated graphics, or sub-$100 GPUs because they generally suck, at least if you are like us and used to gaming with all details enabled. It’s possible that over time, AMD will work to improve the scaling between the two GPUs in Dual Graphics, so instead of seeing gains around 40 percent, we’ll see it more around 75 percent, like it is with two discrete cards.</p> <p>With all that said, we were impressed by both how easy it was to set up Dual Graphics, and that we saw a very noticeable gain in almost all of our test games. We don’t think the combination of two weak GPUs is enough to provide a decent gaming experience, though, so in the final analysis, we’d rather just use a more powerful discrete GPU.</p> <div class="module orange-module article-module"><strong><span class="module-name">Benchmarks</span></strong><br /> <div class="spec-table orange"> <table style="width: 627px; height: 270px;" border="0"> <thead> <tr> <th class="head-empty"> </th> <th class="head-light"> <p style="font-size: 10px; font-weight: normal; text-align: start;"><strong>ZERO</strong></p> <p style="font-size: 10px; font-weight: normal; text-align: start;"><strong>POINT</strong></p> </th> <th></th> </tr> </thead> <tbody> <tr> <td class="item">3DMark</td> <td class="item-dark">711</td> <td><span style="text-align: center;">1,043</span></td> </tr> <tr> <td>Batman: AO (fps)</td> <td>20</td> <td><span style="text-align: center;">28</span></td> </tr> <tr> <td class="item">Heaven 4.0 (fps)</td> <td class="item-dark">10.6</td> <td>10.8</td> </tr> <tr> <td>Unigine Valley (fps)</td> <td>13</td> <td>14</td> </tr> <tr> <td>Tomb Raider (fps)</td> <td>11.5</td> <td>16.2</td> </tr> <tr> <td class="item">Hitman: Absolution&nbsp; (fps)</td> <td class="item-dark">16</td> <td><strong>24</strong></td> </tr> </tbody> </table> </div> </div> <p><span style="font-size: 10px; font-weight: bold;"><em>The zero-point machine compared here consists of a 3.2GHz Core i7-3930K and 16GB of Corsair DDR3/1600 on an Asus P9X79 Deluxe motherboard. It has a GeForce GTX 690, a Corsair Neutron GTX SSD, and 64-bit Windows 7 Professional.</em></span></p> http://www.maximumpc.com/build_budget_kaveri_PC_hybrid_crossfire_2014#comments amd apu dual graphics gpu hybrid crossfire June issues 2014 kaveri maximum pc Features Wed, 15 Oct 2014 20:34:48 +0000 Josh Norem 28511 at http://www.maximumpc.com