Despite being Handheld's smallest and lightest rugged handheld PDA yet, the company claims its new Nautiz X3 was designed with field work in mind. Towards that end, the tough and rugged PDA comes ready to withstand drops from 1.8 meters and can operate in extreme temperatures ranging from -20C to 60C.
"The Nautiz X3 is a true breakthrough – it’s a unique product in today’s market. We’re offering a handheld PDA that’s smaller and lighter than most similar computing tools – and yet it still meets IP65 and MIL-STD810G standards. It has fast voice and data performance – plus all the performance features you’d expect from a rugged PDA which makes it go beyond a smartphone. It has a combination of size, performance, ruggedness and value that the market hasn’t seen before," said Jerker Hellström, CEO and Chairman of the Handheld Group.
On the hardware front, the Nautiz X3 packs an 806MHz X-Scale processor, 256MB of RAM, and 512MB of Flash memory for storage chores. It also comes with a 2.8-inch QVGA touchscreen, 3300mAh battery, 3MP camera with autofocus and LED flash, WLAN, Bluetooth, 3G, and and Windows Mobile 6.5 Professional.
From the makers of the ill-fated 3DO game console comes the “Jungle” handheld gaming system. Let us rephrase the last line for accuracy's sake: from one of the four manufacturers of the … . If you haven't guessed it already, we are talking about Japanese consumer electronics company Panasonic.
With the 3DO debacle buried under tons of “time sand,” Panasonic is gearing up to invade the handheld gaming space on the back of an upcoming portable device focused entirely on online gaming and MMORPGs. The Jungle, as the device is called, reportedly runs a Linux OS, and according to Fudzilla, features a Tegra chip.
Not a lot is known about the Jungle. Even the official site only features a video teaser and a sign-up-to-stay-updated form at this stage.
There's no way to tell if this is a legitimate shortage, or just a ruse to stoke the fires of demand, but T-Mobile says they cannot accept any more pre-orders of the T-Mobile G2. They claim the reason for this is high demand. The phone goes on sale officially tomorrow, but some stores have already been selling it. Customers will be able to order the phone as normal tomorrow, but T-Mobile isn't making any promises about shipping times.
The G2 is a sliding QWERTY Android phone that is very much the spiritual successor to the original G1. The phone runs Android 2.2 Froyo, and supports T-Mobile's speedy HSPA+ network. Some early reports of loose hinges and missing storage seem not to have hurt demand too much. Customers might even find devices scarce tomorrow, depending on how much of the stock T-Mobile sold through on pre-orders.
Let us know if you manage to pick on up. If you've already got one, is it living up to the hype?
If you recently bought a smartphone, there's a solid chance it was an Android device. According to some new numbers from Nielsen Research, In August 2010, 32% of smartphone buyers went with phones running Google's Android mobile operating system. That's a rise from July, when the value was only 28%. Apple's iPhone was slightly behind at 26% for August. RIM has taken a pounding as of late seeing their monthly numbers fall from 35% back in June, to a mere 25% in August.
These numbers are good for studying the rate at which a phone sells, but overall success is perhaps more aptly measure by total market share. That is, how many people are using each operating system. Here, the numbers tell a different story according to Nielsen. Apple is holding steady over time, with a current market share of 28%. RIM has fallen slightly, but is still in the lead with 31%. Android, while killing it in the monthly sales figures, is still playing catch up with 19% current market share.
The huge rise in Android sales makes it the only major OS that's actually gaining right now. It may only be a matter of time before the army of Android phones overwhelms the iPhone and Blackberry.
The last time we spent any quality time with a Gateway monitor was when the company burst into the 30-inch panel scene with its awesome XHD3000 (see our review here). It was an incredible display, albeit long since discontinued.
Gateway didn't exit the monitor scene, it just isn't producing ginormous displays. Gateway is, however, launching three new ultra-slim LED monitors -- the 21.5-inch FHX2152L, 24-inch FHX2402L, and 23-inch FHD2303L.
"These new Gateway monitors give consumers a choice in style and functionality when choosing a monitor for their home or office," said Irene Chan, senior product marketing manager for peripherals, Acer America. "All three models offer advanced display technology that meets a wide variety of viewing needs combined with the power-saving features and an eco-friendly design that are important to today's consumers."
All three monitors sport a 1920x1080 resolution and, for what it's worth, a 12,000,000:1 dynamic contrast ratio. Both FHX models feature a 2ms response time, while the FHD is rated at 5ms.
The FHD2303L ($250), FHX2402L ($250) and FHX2152L ($190) will ship later this month.
Panasonic on Monday announced its MW-20 digital frame, but unlike most other photo frames, this one pulls double-duty as a stereo system with full support for your iPod and iPhone devices. It will even charge them while they're plugged in.
"The Panasonic MW-20 has a stylish and slim design that will complement any home decor and given its versatility to display photos, videos, play music and even charge an iPhone – we think this will be a welcomed addition this holiday season," said David Fisher, Product Manager, Imaging, Panasonic Consumer Electronics Company. "Beyond its design and versatility, the MW-20 is also a powerful gadget – with exceptional sound quality to listen to music and a large nine-inch screen to view digital photos and videos."
Equipped with a high-res adjustable 9-inch screen, the MW-20 works in both portrait and landscape mode and can be hung on the wall. It comes with 2GB of built-in memory, plus an SD memory card slot.
Look for the MW-20 to ship in late November for $250.
Zoom, which specializes in stereo recorders, has just launched its new Q3HD Handy Video Recorder, the only handheld in the world to record both HD video and HD audio, the company claims.
"To shoot a great movie you've got to have both great video and great audio," says Scott Goodman, President of Samson Technologies, U.S. distributor for Zoom. "Because the Zoom Q3HD is the only handheld video camera that allows users to do both, we believe it will revolutionize the way home movies are shot and set new industry standards for quality and usability."
The pocket-sized point-n-shoot is capable of shooting Full HD 1080p video at 30fps and 720p at 30fps or 60fps. There's a 4x digital zoom and a redesigned aperture paired with three lighting settings.
For audio chores, the Q3HD uses the same microphone as found on Zoom's H4n recorder. Other features include a 2GB SD card bundled in (upgradeable to 32GB), a 320x240 LCD screen, built-in USB 2.0 cable, HDMI, and built-in editing and YouTube uploader software.
Last week we posted our review of the Parrot AR.Drone Quadricopter, an awesome piece of remote controlled machinery with a not-so-awesome price tag -- the thing streets for around $300. Don't have that kind of Skrilla to plunk down on a toy? Maybe you'd be more interested in building your own.
Greg "Grease" Lehman of St. Paul, Minnesota did exactly that and took 2nd place at the 2010 Minnesota State Fair with his wooden DIY quadricopter. Even better, he posted a fairly exhaustive worklog on Instructables.com.
Lehman used a blueprint that came with a Roswell Quadricopter he purchased back in 1999 as his general guide. The end result is a rad home-brewed quadricopter constructed from ash, oak, walnut, and padauk.
Cloud gaming startup OnLive has been vacillating on its monthly subscription fee from its very inception. While it initially set out to charge $14.95 per month for the streaming games service, it not only lowered the monthly fee to $4.95 just before launch, but also offered a free one year subscription to early adopters – those who signed up during the service's inaugural month. But the company seems to have finally found a solution to its pricing conundrum.
“Although we wish we could have confirmed no monthly fee from the get-go, pioneering a major new video game paradigm is hard: we had to first grow to a large base of regular users before we could understand usage patterns and operating cost,” Perlman wrote in a blog post.
“Now that we’ve reached that stage, we can confidently say a monthly fee is not needed, which deserves a double WOOT! WOOT!”