nintendo 3ds en Domestic Sales of Nintendo's 3DS Cross 5 Million Units in Record Time <!--paging_filter--><p><img src="/files/u46168/nintendo_sales_chart.jpg" width="620" height="437" />Even as Sony’s latest handheld, the PS Vita, continues to stumble from one dismal sales week to another in Japan, Nintendo has <a href="">achieved something truly special by managing to sell over 5 million 3DS units in Japan in little less than a year</a> -- the 3DS launched on February 26, 2011. It’s quite an amazing feat considering that probably even the most die-hard Nintendo supporter would have ruled out such a possibility a few months back. Hit the jump for more.</p> <p>The 3DS has now become the fastest selling Nintendo gaming device ever in Japan, having sold 5 million units in about 52 weeks. The record previously belonged to 3DS’s predecessor, the Nintendo DS, which took four weeks more to sell as many units. One look at the above chart is enough to tell you that the odds were once firmly stacked against the 3DS staging such a come back.</p> <p>The handheld hasn’t done too badly in other parts of the world either, with worldwide sales said to be somewhere in the vicinity of 15 million units. In fact, it has sold more than 4 million units in the United States alone. This news comes a few weeks after Nintendo said that it was on track for its first full-year loss in 30 years.</p> <p><em>Image Credit: Nintendo</em></p> handheld japan nintendo 3ds psp vita sales News Thu, 23 Feb 2012 13:59:25 +0000 Pulkit Chandna 22774 at Nintendo 3DS On-Track to Beat DS First-Year Sales <!--paging_filter--><p><img src="/files/u46173/super-mario-cheer-242x242.jpg" alt="3DS" style="float: right;" />When the Nintendo announced that 3DS sales weren’t living up to expectations, 3D skeptics were quick pile on. The company responded by sharply cutting the price, and while I have to admit even we were skeptical, it seems to be <a href="">exactly what they needed</a> to change their fortunes. According to the NPD group, the system has sold an impressive 1.65 million units in the USA year to date, putting the handheld on track to outsell its predecessor the Nintendo DS during the same period.&nbsp;</p> <p>With Nintendo on shaky financial footing, this holiday season could be make or break for the gaming giant’s hardware endeavors. In its first year on the market the DS sold over 2.37 million units, but over half of these were during the holiday season. If the trend continues, the 3DS could sell upwards of 2.8 million, which is a pretty healthy installed base to bring 3rd party developers back on board.&nbsp;</p> <p>First party titles will no doubt give the system a boost, but we have to wonder if kids are really looking for a 3DS under the tree this year. Parents looking to load up a gaming device with shovel ware have no doubt taken a liking to Apple’s $0.99 pricing structure, and the original DS never had to compete with the iPod Touch.</p> 3ds Gaming handheld nintendo nintendo 3ds sales News Sun, 13 Nov 2011 21:24:14 +0000 Justin Kerr 21303 at E3 2011: New Smash Bros Coming! Um, Someday. Need a Job? <!--paging_filter--><p><img src="/files/u138055/super_smash_bros.jpg" width="228" height="171" style="float: right;" />It's hard finding good work with the economy in the toilet, but we hear Nintendo's looking for a few good men (or women) to help Mario punch Link in the face. The way the company's drumming up interest in the opening is a little unconventional, though. After Nintendo head Satoru Iwata announced that Smash Bros is coming to the Wii U and 3DS during the company's E3 press event, reporters asked when the game would be released. The answer? Um, we haven't actually started on it yet. Know anybody looking for work?</p> <p>"Honestly, at this point, we shouldn't be announcing these games to the general public," <a href="">Kotaku reports</a> Masahiro Sakurai, the designer of Smash Bros, as saying, "But since we need to assemble developers for the game, we made them public."</p> <p>Sakurai flat-out said that nobody's even working on the game yet, then hinted that the game might not even hit store shelves at all – it depended entirely on whether or not they could get capable staff to toss their hats into the Smash Bros ring.</p> E3 e3 2011 nintendo nintendo 3ds oops smash bros News Wed, 08 Jun 2011 18:30:43 +0000 Brad Chacos 18929 at The Game Boy: Nintendo 3DS – Too Little, Too Late <!--paging_filter--><p style="text-align: center;"><img src="/files/u46190/3ds_2.jpg" width="415" height="250" /></p> <p>I want a 3DS. Really badly, in fact. Of all the shiny new tech toys I desperately want to fiddle with at the moment, Nintendo's eye-popping portable is very nearly at the top of the list. I mean, the 3D effect looks stunning, and the brittle dam on my gushing nostalgia practically explodes at the mere mention of 3D updates to Metal Gear Solid 3 <em>and </em>The Legend of Zelda: Ocarina of Time. Call me weak, but the thing's a day-one purchase for me, and I'll be drooling all over the packaging during the drive back home. </p> <p> It's a damn shame, however, that such a neat little machine's being born into a world that's already passed it by. Sad to say, the game's changed. New players have entered the arena, and Nintendo's not even on equal footing – let alone prepared to trade blows and come out on top. But hell, I almost can't blame Nintendo for its current predicament. </p> <p> After all, half the human race developed a near-symbiotic relationship with online-centic, always connected cell phones in – what – a couple years? They bring us information in seconds, keep our schedules for us, connect us to 24/7 social networking, (usually) function as alarm clocks, and – of course – give us access to hundreds of thousands of games. But it goes further than that.</p> <p>Platforms like iPhone and Android have picked up Nintendo's “games for everyone” mantra – the very thing the original Nintendo DS was founded on – and spread it far and wide through ease of access and simple, intuitive interfaces. Unfortunately for Nintendo, <a href="">recent studies</a> -- which found that gamers now prefer to have smartphones in their pockets over DSes or PSPs -- are already raining on the console-maker's parade. &nbsp; &nbsp; </p> <p> The bottom line? There's a reason these devices are in our pockets at all times. They do it all. More importantly, though, they do it well. So – aside from a nifty 3D effect (that I'm sure phones will start aping in a matter of months) – what does the 3DS have to offer? Unfortunately, a <a href="">fittingly</a> shortsighted online plan is the first thing that springs to mind. And this comes from the company whose president recently declared Apple “<a href="">the enemy of the future</a>.”</p> <p style="text-align: center;"><img src="/files/u46190/infinity-blade-iphone1.jpg" width="415" height="236" /></p> <p>To Nintendo's credit, the 3DS looks to be a giant step up from the Wii's haphazard mess of an online service, but it's still amateur hour stuff compared to the App Stores we've been using for years. Let's start with the obvious: Nintendo can't even decide when its damn <a href="">eShop</a> is launching. It definitely won't be installed on the 3DS when you first buy it, but beyond that, the console maker can't get its story straight. Will there be a <a href="">day-one firmware update</a>? Or will gamers have to <a href="">wait an indefinite amount of time</a>? Will it vary from region-to-region? As of now, the whole thing's a mess and, at the very least, shows that Nintendo's not taking its online service seriously enough. </p> <p> Even discounting that, however, the eShop's still not up to snuff. While it'll carry downloadable games, screenshots, trailers, and the like, Nintendo's made it clear that retail games – its main push – will stay at retail. No downloads for major titles – just stacks-upon-stacks of easily misplaced cartridges. Again, it's an obvious indicator that online's just a sideshow to Nintendo. The main event, sadly, is elsewhere. </p> <p> Now, at this point, you might be saying that Nintendo's turned its nose up at online in the past and, you know, won an entire console war with startling ease, but that was then and this is now. Portable devices play a far different (and much more pervasive) role in our lives than current-gen gaming consoles, and expectations change accordingly. </p> <p> At the end of the day, the 3DS is simply a couple steps behind. It lacks the convenience and elegance of the portables we've grown accustomed to having dominate our lives, and while that won't kill Nintendo's latest attempt at handheld dominance, it will put a stop to Nintendo's reign as king of the handheld market. I don't think the 3DS will flop per se, but here's hoping Nintendo's got one hell of a follow-up act planned for the Wii, because its next go-to breadwinner's already looking ready for retirement.</p> android columns Gaming iphone nintendo 3ds The Game Boy Gaming The Game Boy Columns Web Exclusive Mon, 24 Jan 2011 20:54:52 +0000 Nathan Grayson 16818 at Nintendo Reveals 3DS Launch Date, Price <!--paging_filter--><p>Those of you holding your breath for the Nintendo 3DS will have to do so until late February or March (depending on which part of the world you call home). Nintendo has <a href="">confirmed the launch date of the 3DS and also revealed its price</a>. The handheld will debut first in Japan on February 26, 2011 and then go on to launch in Europe, Australia and the U.S the following month.</p> <p> The autostereoscopic successor to the Nintendo DS will cost ¥25,000 (US$298), according to Nintendo president Satoru Iwata. He made the announcement at a press event in Japan. The hardware package will include a Nintendo 3DS hardware unit, recharging cradle, AC adapter, 3DS stylus, 2GB SD memory card and 6 AR Cards (used for games with AR technologies). The complete 3DS spec list is available <a href="">here</a>.</p> <p style="text-align: center;"><img src="../../files/u46168/nintendo-3ds-e3.png" alt="" width="404" height="243" /></p> <p><em>Image Credit: IntoMobile</em></p> 3D australia europe handheld japan launch maximum tech nintendo 3ds north america price us launch News Wed, 29 Sep 2010 11:44:08 +0000 Pulkit Chandna 14779 at Rockchip's Glasses-Free 3D Tablet Sighted in the Wild <!--paging_filter--><p>There has been an addition to the list of upcoming autostereoscopic (glasses-free 3D) devices. The latest addition is of the portable variety. Supernova X1 is a 3D-capable tablet prototype that does not rely on 3D glasses for its mojo. Engadget's Chinese site was the first to get a <a href="">glimpse of this tablet prototype from China's Rockchip.<br /> </a><br /> However, not a lot is known about the Supernova X1 at this point in time apart from the fact that the glasses-free 3D effect can be adjusted (or even disabled) in much the same way as the Nintendo 3DS. Rockchip will unveil this tablet at the upcoming IFA 2010 event in Germany.</p> <p style="text-align: center;"><img src="../../files/u46168/rockchip-3d.jpg" alt="" width="405" height="169" /></p> <p><em>Image Credit: Engadget</em></p> 3D autostereoscopic china glasses-free maximum tech nintendo 3ds News Fri, 27 Aug 2010 13:22:04 +0000 Pulkit Chandna 14178 at BioWare: “The Future Isn’t Necessarily on Console” <!--paging_filter--><div style="text-align: center"><img src="/files/u46190/xbox-360-slim-11.jpg" width="415" height="213" /></div> <p> These days, it seems like consoles are the talk of the town. You can’t walk two feet without stubbing your toe on a new game that’s taking “full advantage” of either the Xbox 360 or PS3. But that’s now. And the upcoming revolution, according to <a href="">BioWare co-founder Greg Zeschuk</a>, won’t be televised. </p> <p> &quot;The future isn't necessarily on console,&quot; Zeschuk said. &quot;That's the past. It's going to be a strong thing going forward, but the future is in all of these new businesses that are starting up.”</p> <p> &quot;We want to expand because, you look at what kids are playing on. Kids are playing on iPhones and iPads. The 3DS looks pretty amazing. All these platform options, we want to be touching on all those.”</p> <p> BioWare doesn’t intend to be left in the dust, either. Already, the Mass Effect developer has expanded its horizons, though Zeschuk made sure to emphasize that BioWare “is still going to do the giant stuff.”</p> <p> &quot;We explored lots of different kinds of games. We did some Facebook stuff. We did an iPhone game for Mass Effect. It wasn’t the best one – people point that out to us… Large scale MMOs. Small scale MMOs. We're going to continue to do triple-A console, but we're also going to be exploring pretty aggressively.&quot;</p> <p> So basically, if it has a screen and isn’t in some way attached to a car or airplane (and therefore, attached to a horrible car and/or airplane accident), you’ll soon be playing games on it. And while we’re all for a quick game of Pong on the ATM while we’re waiting for it to spit out our money, here’s hoping BioWare stays true to its word about continuing to make games for those of us who don’t currently spend a large portion of our day clicking back-and-forth between Farmville and Frontierville tabs.       </p> bioware Consoles facebook Gaming Gaming Software iPad iphone news nintendo 3ds Software Software News Gaming News Fri, 16 Jul 2010 18:22:33 +0000 Nathan Grayson 13539 at The Game Boy: The Future of Gaming – as Predicted by E3 <!--paging_filter--><div style="text-align: center"><img src="/files/u46190/medalofhonor.jpeg" width="415" height="244" /></div> <p><em>E3’s been put to bed and tucked in tight, and we’ve given you a pretty good taste of what we saw while we were there. Here’s the thing, though: we only previewed games. Handy, sure, but isn’t there, like, an entire industry surrounding this stuff? So consider this your preview of everything else. Trends, technologies, when we’ll finally catch a glimpse of Half-Life 3 (answer: the day after Duke Nukem Forever comes out), and more! </em> </p> <p> <strong>1. Modern Warfare –</strong> I never thought I’d  say this, but I sort of miss World War II. Actually, no I don’t, but after realizing that, by now, the number of fictional Middle Eastern countries invented to house fictional videogame terrorist groups probably outnumbers the actual Middle East, I’ve definitely started feeling some fatigue from constantly playing as the boys in fatigues. That, however, didn’t stop E3 from proudly displaying Call of Duty: Black Ops, Spec Ops: The Line, Medal of Honor, and plenty of others cut from the same cloth as Infinity Ward’s opus.  </p> <p><strong>The Forecast:</strong> Modern Warfare’s influence has already spread to the most disparate corners of the gaming universe and will continue to do so. Some games won’t even try to dress up their influences (Medal of Honor, I’m looking at you. Oh, wait, is that you Modern Warfare 2? Sorry. Easy Mistake). Others, meanwhile, might try putting a personal spin on the proceedings – like Spec Ops with its choice-based storyline. But that’s only the tip of the iceberg. Every multiplayer game under the sun – war-based or not – is taking cues from Modern Warfare’s addictive level-up system. Don’t believe me? Try the latest Transformers game. Yeah. </p> <div style="text-align: center"><img src="/files/u46190/project-natal-wide.jpg" width="415" height="250" /></div> <p><strong>2. Motion Control Is Everywhere –</strong> If we think of the console war as an automotive arms race, Sony and Microsoft built faster, louder hotrods while Nintendo went ahead and slapped together a hovercraft. Long story short, Nintendo won by a few hundred-thousand miles, and now Sony and Microsoft have decided to enter the hovercraft business themselves. The result: it’s all either console-maker could talk about during E3. Kinect. Move. Kinect. Move. Kinect. Move. </p> <p><strong>The Forecast: </strong>This will not end well. Sony and Microsoft have decided to fall in line behind Nintendo instead of forging their own paths into a brave, new motion-controlled world. And when we say “behind,” we mean it. Sony and Microsoft’s E3 game line-ups greatly resembled Nintendo’s way back when it first entered the “casual” market. No meat, no depth, no substance. Just glorified tech demos. You’ve got your sports compilations, your Nintendogs rip-off (Kinectimals), your Mario Kart clones, and a bunch of other embarrassing-to-play, painful-to-watch fare that’s clearly designed to appeal to “wider audiences.” Except that, here’s the thing: why buy a Wii when you already have one – especially when said Wii Too costs about double the price for no discernibly better games?   </p> <div style="text-align: center"><img src="/files/u46190/nintendo-3ds-640-1.jpg" width="415" height="250" /></div> <div style="text-align: center"> </div> <p> <strong>3. E3: Now in 3D! –</strong> The 3D craze was alive and well at E3, appearing in everything from bleeding-edge behemoths like Crysis 2 to Nintendo’s itsy-bitsy marvel, the 3DS. </p> <p><strong>The Forecast:</strong> 3D is neat and all, but it raises a whole host of issues. For one, if your head starts throbbing like you’re experiencing 30 simultaneous brain freezes after watching a two hour 3D movie, imagine what an eight hour gaming session will feel like. Also, there’s the matter of cost versus effect. And I’m not just talking about how much you’ll have to spend to nab a ticket for the 3D bandwagon, either. Rather, I’m referring to how much 3D taxes hardware, and how the resources used to make your games pop off the screen could instead be going into better graphics, physics, AI, etc – you know, things that have a chance of changing the way we play games, and not just making us “ooo” and “aww” every once in a while. 3D’s here to stay, no doubt, but at the end of the day, it’s a gimmick. Problem is, this gimmick could actually stunt gaming’s growth.      <br /> <div style="text-align: center"><img src="/files/u46190/xbox-360-slim-11.jpg" width="415" height="213" /></div> </p><p><strong>4. Hardware Stagnation –</strong> This one comes as a byproduct of motion control and 3D. See, Microsoft and Sony hope to extend their already creaky consoles’ life cycles past the ten year mark by sprucing them up with Kinect, Move, and 3D. However, seeing as most PC games these days are developed with the Xbox 360 and PS3 in mind, games will take advantage of our beefy rigs’ graphical muscle less and less.<br /><strong><br />The Forecast:</strong> Pretty much what I just said. Even though PC hardware will likely improve by Olympic-caliber leaps and bounds, don’t expect games to play or look (at least, as far as realism goes) differently in any significant way. There is some hope, though. Like I said in a <a href="/article/news/game_boy_dear_consoles_never_change_%E2%80%93_love_mpc?page=0%2C1">previous installment of this column</a>, odds are, exotic new art styles will give us a healthy helping of eye candy to feast on during the famine. And if Rayman: Origins and Kirby’s Epic Yarn are any indication, I doubt anyone’s tank will be left on empty.</p> <hr /> <div style="text-align: center"><img src="/files/u46190/deus_ex_human_revolution.jpg" width="415" height="197" /></div> <p><strong><br />5. Nostalgia –</strong> Every year, there’s at least one or two requisite big-name remakes or franchise revivals. This year, though, the trickle evolved into a flood of Biblical proportions. Deus Ex: Human Revolution, Need for Speed: Hot Pursuit, Medal of Honor, Goldeneye, Donkey Country Returns, pretty much everything else in Nintendo’s line-up, and whole host of other friendly faces -- to name a few – banked on gamers’ warm and fuzzies for the “good old days.” </p> <p><strong>The Forecast:</strong> This one’s a mixed bag. On one hand, many of these love letters to gamers’ collective inner child look pretty darn good. On the other hand, though, many of them look good <em>precisely because</em> they don’t stray far from their source material. For instance, moving boxes in Deus Ex is a nice throwback and all, but if it was any other game, you’d probably be complaining about it. When you’re stuck in the past, it’s hard to move forward. Don’t get me wrong: I love a good blast from the past every once in a while, but when it comprises the bulk of E3, I start to get worried.       </p> <div style="text-align: center"><img src="/files/u46190/e3main.jpg" width="415" height="220" /></div> <p><strong><br />6. E3: What Is It Good for? Absolutely Nothing?</strong> – E3’s a time-honored gaming tradition, but is it getting left behind? I know, I know -- pundits ask this question every year, but let’s face the facts: plenty of publishers made their biggest announcements before the show this year (Activision’s deal with Bungie, EA’s thing with Respawn Entertainment, Portal 2’s delay, etc, etc) and surprises were few and far-between. </p> <p><strong>The Forecast:</strong> I don’t want to declare E3 dead, because the fact is, it’s too useful. At no other time throughout the year is the entire gaming industry able to converge in a single location. However, I do think the convention’s evolving into something far-removed from its original form – and perhaps less important. Right now, it seems to be leaning back toward the flashier, more spectacle-driven side that it all but abandoned after downsizing a few years ago. After all, Microsoft’s Kinect unveiling and Activision’s star-studded $6 million party were perfect examples of glitzy, glamorous chest-thumping at its most impractical, as were the luchadores duking it out in a ring smack dab in the middle of the show floor. E3’s also easier-to-follow from home now than ever before, with multiple websites and television channels providing ‘round the clock video coverage. More and more, however, the business that goes on behind-the-scenes is what really counts, while the “show” is just that: an over-the-top depiction of the videogame industry put on for the benefit of those on the other side of the screen.</p> <div style="text-align: center"><img src="/files/u46190/portal2top.jpg" width="415" height="250" /></div> <p><strong>7. The Calm before The Storm –</strong> Nearly as important as what was at this year’s E3 is what wasn’t. The seeds of things like Activision’s deal with Bungie, EA’s deal with Respawn Entertainment, and new hardware like the 3DS have only just been sown. Obviously, then, they’re far from ready to bear fruit.  </p> <p><strong>The Forecast:</strong> Expect next year’s showing to be far less subdued. Also, in addition to the big-names above who – for various reasons – were sidelined this year, there’s something else to take into account: many of the products we saw this year were conceived during a recession. So yeah, of course they shied away from innovation and took a more conservative approach. Of course they banked on nostalgia and one-trick pony gimmicks. When you’re bleeding money, you don’t hack off another arm and leg to launch something new and entirely untested. Fortunately, while not quite ideal, things are starting to look better for the economy, so I don’t think it’s unreasonable to expect to see a few boundary-pushing games next year.  </p> columns Crysis 2 Deus Ex: Human Revolution E3 2010 Gaming Gaming Software kinect medal of honor move nintendo 3ds Software The Game Boy Gaming The Game Boy Columns Web Exclusive Tue, 06 Jul 2010 18:20:30 +0000 Nathan Grayson 13336 at E3 News Round-up: Everything You Need to Know! <!--paging_filter--><div style="text-align: center"><img src="/files/u46190/e32010.jpg" width="415" height="204" /></div> <p>There’s an old saying that goes, “If you want anything done, you have to do it yourself.” </p> <p> Well, it’s a lie. Doing stuff is hard. Don’t believe us? Then here’s an object lesson: E3 happened last week. Now, you have two choices. You could turn the Internet upside-down, scouring hundreds of blogs, RSS feeds, and tweets for every last crumb of the information you so crave, or you could just let us do it for you. </p> <p>Huh? Oh, hey. Would you look at that?<em> We already did it</em>. And you didn’t even have to lift a finger. Well, okay, you’ll have to lift one, actually, in order to click past the break. That’s still a pretty good deal, though, we think. And hopefully, we’ll have Maximum PC’s brand new telepathy-based “read more” link tech up and running in time for next year’s E3. Fingers crossed. Unless you don’t want to lift them. </p> <div style="text-align: center"><img src="/files/u46190/portal2top.jpg" width="415" height="250" /> </div> <p><strong> <a href="">Valve’s Surprise is… Portal 2 on PS3</a></strong> – It’s kind of like cutting open your birthday cake only to find that – oh, look – it’s full of spiders. If it’s any consolation, though, the game itself looked fantastic. We’ll have a preview up later this week. </p> <p> <strong><a href="">Microsoft Renames Natal “Kinect,” Maybe “Wii” Would Have Been Better</a></strong> – So there we were. Microsoft gathered us and about every other journalist in existence in a dark, jungle-themed auditorium. Then they forced us all to slip into these weird, cardboard-shouldered ponchos. Drum-centric music blared. A voice over the loudspeaker went on about “the next step in evolution.”  Whatever was coming, it was gonna be big.</p> <p> Then we spent the next two hours watching an Average American Family flail around in their Average American Living Room to Average American minigame collections. The second coming of the Wii? Why do we need it? The Wii’s still here. </p> <div style="text-align: center"><img src="/files/u46190/nintendo-3ds-640-1.jpg" width="415" height="250" /></div> <p> <strong><a href="">Nintendo Banks on Nostalgia, Is Rewarded</a></strong> – The general consensus is that Nintendo “won” E3. And why not? The publisher fired on all cylinders and then some, mixing classic revivals like Donkey Kong Returns, Goldeneye, Kirby’s A Piece of Yarn For Some Reason, and the always fantastic-looking Metroid: The Other M with the holy-crap-it-really-works 3DS. </p> <p> Was it a big ol’ bouquet and box of chocolates to the portion of our hearts labeled “nostalgia”? Sure. But between the 3DS’ surprisingly robust in-development game library and the general quality of its showings, Nintendo’s conference looked just fine with rose-tinted glasses on or off.</p> <p> <strong><a href="">Sony Has A Conference</a></strong> – Sony sure did… show up at E3. Let’s run down the list. Move motion lollipop gets a release date. Check. It’s September 19. PlayStation gets oft-rumored premium online service. Check. It’s called PlayStationPlus. It requires a $50 subscription fee. And who could forget the also oft-rumored Twisted Metal’s totally unspectacular showing? </p> <p> If nothing else, Executive VP of Everything <a href=";feature=related">Kevin Butler</a> was pretty hilarious. We kind of wish they would’ve announced a game starring him, actually. Now that’s something we’d play. </p> <div style="text-align: center"><img src="/files/u46190/ghostreconfuturesoldiershot.jpg" width="415" height="233" /></div> <p> <strong><a href="">Ubisoft Invents Laser Tag, But Ghost Recon Looks Cool</a></strong> – Hey motion control bandwagon, you got room for one more? Yep. Ubisoft’s taken the bait hook, line, and sinker, even going so far as to announce its own controller-free videogame, Battle Tag. According to Ubisoft, it’s not laser tag. And we believe them, so long as we look past the obvious fact that it totally is. </p> <p> Fortunately, it also showed off some incredibly tantalizing Ghost Recon: Future Soldier footage, announced a new episodic Rayman game with an art style that nearly brought us to tears, and demonstrated the potentially neat Mania Planet – an FPS, RPG, and racing game creation toolset from the makers of Trackmania.<br />  <br /> <strong><a href="">EA Shows Off Bulletstorm, Some Other Games Too We Guess</a></strong> – It’d be tempting to use this space to gush about People Can Fly’s new shooter Bulletstorm until we ran out of bodily fluids, but we’ll have a preview up later this week. So for now, news! </p> <p> EA literally brought out its big guns this year, choosing to focus almost entirely on shooters. Medal of Honor, Bulletstorm, Crysis 2, Dead Space 2, and Battlefield Bad Company 2’s Vietnam expansion all hogged the spotlight, and they looked quite good, by and large. Also announced was <a href="">Medal of Honor’s beta test</a>, which begins on June 21. Or, if you’re a member of EA’s new Gun Club social network, EA’s given you early access and you’re probably playing right now. </p><p>&nbsp;</p> <div style="text-align: center"><img src="/files/u46190/xbox-360-slim-11.jpg" width="415" height="213" /></div> <p><strong><a href="">Xbox 360 Slim Revealed, On Sale Immediately</a></strong> – Microsoft also announced that its ever-popular box had slipped into a little black dress. The result? A smaller, quieter Xbox 360 for the same price as the previous model. Better still, it’s in stores<em> right now</em>.<br /> <strong><br /> <a href="">Fallout Online Finally Emerges, Puts Out Call for Beta Testers</a></strong> – <a href="">Lawsuits</a>? What are those? Do they look snazzier than normal suits? Well, whatever they are, Interplay’s not too concerned with them, because it decided to go ahead and launch the website for Fallout Online in spite of one. The unmistakably Fallout-themed site is also asking for beta testers, so we can pretty safely say that going there is probably something you’ll want to do.</p> <div style="text-align: center"><img src="/files/u46190/brinkshoot.jpg" width="415" height="219" /></div> <p><strong><br /> <a href="">Brink Slips into 2011</a></strong> – Brink, the upcoming multiplayer FPS from the folks who brought you Enemy Territory: Quake Wars, has once again fallen off the radar – this time into the dark reaches of 2011. And while the wait’s definitely a shame, we don’t think we’ll have too much trouble drowning our sorrows in the other 2684976385 great games that are coming out during Brink’s original holiday 2010 release window.<br /> <strong><a href=""><br /> Atlus Casts Its Line, Trine 2 Frozenbytes</a></strong> – Atlus, of all publishers, has picked up Frozenbyte’s Trine 2. Not that it’s a bad thing, mind you. The original Trine was a beautiful co-op platformer with a lemon twist of fantasy RPG. Trine 2 looks to be more of the same, but in a good way. It’s coming in Spring of 2011. </p><p>Atlus also slipped on its oddball-handling mitts and picked up Zeno Clash developer ACE Team's <a href="">Rock of Ages</a>, which is about art history and rocks, so far as we can tell.  </p> <div style="text-align: center"><img src="/files/u46190/gaikai5801-898.jpg" width="415" height="248" /></div> <div style="text-align: center"> </div> <p> <strong><a href="">Gaikai Strikes Deal with EA, Misses 2010 Launch</a></strong> – We already reported on the launch of OnLive, but what about its equally white and fluffy rival, Gaikai? Well, there’s the good: EA’s signed on with the service to deliver series like Sims, Battlefield, and Mass Effect. But there’s also the bad: we won’t be seeing any of it until 2011.<br /> <br /><strong><a href="">Valve Promises Cake Meme Jokes Won’t Show up in Portal 2</a></strong> – Oh thank God. </p> <p><em>Check back throughout the week for E3 previews and analysis!  </em></p> Battlefield Bad Company 2 Crysis 2 E3 2010 Gaming Gaming Software medal of honor news nintendo 3ds Portal 2 Software Software News Valve Xbox 360 Gaming News Sun, 20 Jun 2010 05:07:01 +0000 Nathan Grayson 13034 at Nintendo Announces 3DS Handheld <!--paging_filter--><p>If you think 3D is a fad you can do without, don't look now because Nintendo just got into 3D in a big way. The console maker has officially announced their new <a href="">3DS handheld game platform</a>. The unit itself looks like a regular DSi, but uses a 3D screen that does not require glasses. It may be using a type of parallax barrier technology to produce the effect. The top screen is a 3.5-inch 3D panel, and the lower 3-inch screen is touch sensitive. There is also a motion sensor and a gyroscope that we believe will be used to adjust perspective in the 3D environment. </p> <p>There will be a slider to adjust the 3D effect to their liking; it can even be turned off completely. Users will be able to download 3D movies to the device, and take 3D pictures. As for the games, Nintendo made it clear that they weren't going to be developing the only 3D enhanced games. The likes of Activisio, Take Two, Sega, Capcom, and Namco Bandai will be on board as well. </p> <p>No pricing or street date information was provided, but at least it's now a real product. Are you in the market for this device? Admittedly, the prospect of a new Kid Icarus game has us a little excited.<br /> <div style="text-align: center"><img src="/files/u94712/3ds.jpg" alt="3ds" width="405" height="322" /></div> </p><p><span style="font-size: xx-small"> Image via VentureBeat</span></p> 3D 3D gaming 3ds Gaming handheld mobile nintendo nintendo 3ds News Tue, 15 Jun 2010 21:51:21 +0000 Ryan Whitwam 12964 at