AMD on Monday lobbed the first verbal assault at Nvidia in a humorous YouTube video poking fun at Fermi, paving the way for what could become an epic battle of marketing minds taking aim at your gaming hardware dollars.
The video starts off in a mock SWAT briefing room where a team of law enforcement officials discuss a suburban home that seems suspicious because of the amount of heat detected from their overhead infrared cameras.
"Based on those suspicions, we took a look at their energy consumption," the head dude in charge explains as he shows a graph revealing how much more power the questionable suburban home is using compared to an average home.
So what exactly did they find when raiding the home?
"Fermi again. That's the third time this week," one of the SWAT team members says.
Have you been on Facebook today? How about Twitter, YouTube, or any other of the scores of social networking sites scattered across the Web? Chances are you've visited at least one of them, and if Nielsen's latest stats are correct, you'll spend about six hours this month on social networking sites and blogs.
According to Nielsen, users are now spending 23 percent of their Internet time on social networking sites, a leap of 7 percentage points from this same time last year. This ranks as the biggest jump for any of Nielsen's online categories, which also include checking email, using Web portals, and playing games. And if we widen the social umbrella to also include communicating via blogs, personal email, and instant messaging, that number jumps to 36 percent.
"Despite the almost the almost unlimited nature of what you can do on the Web, nearly half of U.S. online time is spent on three activities -- social networking, playing games, and emailing," says Dave Martin, vice president of primary research at Nielsen.
Other activities, like shopping and random Web searches, haven't changed a whole lot, while watching online videos increased slightly from 3.5 percent to 3.9 percent from June 2009 to June 2010.
YouTube has raised the cap on video length from 10 minutes to 15 minutes following numerous entreaties to this effect. According to the world's most popular video site, the ability to upload videos longer than 10 minutes was the most requested feature. Some of you might be wondering why YT took so long to raise the limit.
On the face of it, the company feared that extending the upload limit without due preparation could have overwhelmed the site with unauthorized videos – especially longish content like movies. So YouTube was busy perfecting copyright-protection tools like its “state-of-the-art Content ID system” while your were clamoring for a more generous upload limit or none at all.
“Because of the success of these ongoing technological efforts, we are able to increase the upload limit today. We will continue our strong commitment to provide advanced technology and tools to protect the rights of small and large copyright owners worldwide. We’ll also do everything we can to release incremental improvements like this one that benefit our video creators,” YouTube said in a blog post.
YouTube earlier this month launched its Leanback UI, which is sort of like Pandora for videos. In sort, Leanback serves up videos based on your settings, preferences, subscriptions, and friends on YouTube, all wrapped in a slick interface ideal for couch potatoes with a wireless keyboard.
As it turns out, the Leanback interface is also pretty well suited for remote control with Wii remotes. To prove it, Android Technologies on Monday released its WiiLeanback software, a free download that maps the buttons on the Wii controller to YouTube's Leanback buttons.
"The arrow buttons on the Wiimote take the place of the arrow buttons on the keyboard," the project's author describes in a YouTube video. "The 'A' button pauses and unpauses the video while the 'B' button or trigger button on the back of the Wiimote acts as the enter key."
You don't need to own a Wii console to take advantage of WiiLeanback, just a Wii remote and a Bluetooth dongle.
The legal battle of Viacom against Google took years to come to some sort of conclusion. We knew lawyers weren't cheap, but in their recent earnings call, Google CFO Patrick Pichette reminded us just how not cheap. Google spent $100 million defending themselves in the Viacom-YouTube copyright infringement lawsuit, and the case didn't even make it to trial.
A judge dismissed the case last month, and Google is declaring victory. Though, there is still the possibility Viacom could appeal. But considering how much Google spent on this little endeavor, we imagine Viacom's bill was just as high, if not higher. When the total amount of damages requested was only $1 billion, Viacom might be doing the math. Add to that the strong language the judge used in the judgment, coming down on the side of "safe harbor", and Viacom might do better to move on.
We hope you weren't planning to do anything else with the next hour of your life, because that hour is now officially Maximum PC No BS Podcast hour. Better get comfy.
This week, the Maximum PC editors discuss Blizzard's RealID debacle, as well as YouTube's new 4K resolution mode, and whether or not competitive eating should be considered a sport.
Do you have a tech question? A comment? A tale of technological triumph? Just need to get something off your chest? A secret to share? Email us at firstname.lastname@example.org or call our 24-hour No BS Podcast hotline at 877.404.1337 x1337--operators are standing by.
It's been less than a year since YouTube gave the thumbs up to 1080p HD, but they seem determined to never fall behind again. On Friday at the VidCon 2010 conference the streaming video site revealed support for 4K video streams, a resolution that is more than four times the size of 1080p. To put this in perspective they claim the most ideal display for a native 4K video would be a screen measuring more than 25 feet across.
Many agencies reporting on this story have criticized the announcement as little more than posturing given that consumer adoption of 4K is still many years out, but you won't hear any complaints from us. After all, many of us are rocking 30" displays that have far too many spare pixels when watching 1080p anyway.
A sample video collection has been posted to the site for you to checkout, but make sure you come prepared. According to the YouTube blog you'll need a "super-fast broadband" connection, and half way decent hardware to enjoy the sample clips. My initial tests showed satisfactory performance with a 10Mbps cable connection, but it was nearly impossible to detect the difference on a 1920x1200 24" panel between 4K and 1080p.
Now that YouTube offers resolutions far an above everyone's native displays, maybe they could work on improving the bit rate. After all, 4K video is great, but not when it's riddled with compression artifacts. Hit the jump to try one of the clips out for yourself.
Best Buy still hasn't managed to find its funny bone, but at least the company isn't going to fire Brian Maupin, the 25-year-old graphic art student who uploaded a handful of awesome videos mocking the whole mobile phone war. If you haven't seen them yet, stop whatever it is you're doing and kick back for the next few minutes, so long as your boss, kids, and anyone else easily offended by foul language is out of earshot, there's a fair amount of cursing. When the coast is clear, click here and here.
Pretty funny, right? Best Buy didn't think so, and so it suspended Brian Maupin, and it appeared as though he would later be fired. Maybe the media attention had something to do with it, or the fact that Maupin did in fact remove several other less popular videos that mentioned the retail store by name, but either way, he's not getting a pink slip, NBC reports.
"We have completed our investigation into the videos created and posted by Brian Maupin, the aspiring filmmaker and Best Buy employee," Best Buy said in a statement. "This is an important situation for us because it involved balancing our social media guidelines with a commitment to creating a supportive environment for our employees. It's important to note that our investigation involved three videos that were posted in late June because they were openly disparaging of our employees, our customers and our vendor partners. Our investigation is over, and these videos are no longer on the web. Contrary to rumors, Brian has not been fired and is scheduled to return to his job at Best Buy this Friday."
Whether that's a blessing or a curse remains to be seen, and is something Maupin will have to figure out.
"At this point, I haven't decided if it would be appropriate to return," Maupin wrote on his Twitter account.
You can expect greater speed, a much improved UI and a mobile site that closely mimics the main site in terms of the overall experience. The new site might make native YouTube applications on various smartphones seem outdated.
“As the world continues to go mobile, we think this is a great improvement for users who want a more consistent YouTube across many devices, no matter where they are. We're launching in English only today, but will be rolling it out in other languages in the coming months,” YouTube said on its blog.
You can watch the demo video below. Or better yet, direct your phone's browser to m.youtube.com and experience the changes first hand.
July 4 turned out to be a field day for hackers and chance cyber-saboteurs as they converged on the world's most popular video streaming site to wreck havoc using a cross-site scripting (XSS) vulnerability. They inserted malicious code in the comments section of many YouTube videos to trigger a series of anomalous events, including redirects to porn sites and nasty pop-ups, whenever a user visited a targeted video. Justin Bieber fans were probably the worst hit, with hackers and pranksters concertedly targeting the Canadian singer's videos.
But Google wasted little time in plugging the hole. "We took swift action to fix a cross-site scripting (XSS) vulnerability on youtube.com," a spokesperson for YouTube's parent company said. "Comments were temporarily hidden by default within an hour [of discovering the problem], and we released a complete fix for the issue in about two hours. We’re continuing to study the vulnerability to help prevent similar issues in the future."