Call of Duty: World at War, Spore, and Fallout 3 definitely got in a few chomps before getting turned to paste under the weight of WoW's millions, though. Left 4 Dead also made the "November Top Ten" page of 2008's gaming yearbook, though in a somewhat unspectacular fashion -- probably because NPD figures only cover retail sales.
Check out the full list below:
World Of Warcraft: Wrath of the Lich King / Blizzard / $36 (Average)
World Of Warcraft: Wrath of the Lich King Collector's Ed. / Blizzard / $50 (Average)
Call Of Duty: World At War / Treyarch / $50 (Average)
Spore / EA Maxis / $48 (Average)
Fallout 3 / Bethesda / $49 (Average)
World Of Warcraft: Battle Chest / Blizzard / $34 (Average)
The Sims 2 Deluxe / EA Maxis / $19 (Average)
Left 4 Dead / Valve / $48 (Average)
The Sims 2 Apartment Life Exp. Pack / EA Maxis / $21(Average)
Command & Conquer: Red Alert 3 / EA LA / $49 (Average)
World Of Warcraft / Blizzard / $18 (Average)
The Sims 2 Mansion & Garden Stuff Exp. / EA Maxis / $19 (Average)
Nancy Drew: The Haunting of Castle Malloy / Her Interactive / $20 (Avearge)
EverQuest II: The Shadow Odyssey / Sony Online Ent. / $40 (Average)(Average)
Far Cry 2 / Ubisoft Montreal / $50 (Average)
World Of Warcraft: Burning Crusade Expansion Pack / Blizzard / $29 (Average)
BioShock / 2K Boston, Australia / $14 (Average)
Spore Creepty & Cute Parts Pack / EA Maxis / $19 (Average)
IGT Slots: Little Green Men / Masque / $20 (Average)
Assassin's Creed / Ubisoft Montreal / $11 (Average)
So, did you pre-pay your respects to a game retailer's barely breathing form last month? And if so, what'd you buy?
Update: *Waves hand in front of your face* This is apparently just a big misunderstanding. EA told Shacknews that "no statements have been made about the Star Wars business model," and that Ricitiello's statement was misunderstood. Thus, we can't really know how EA will sink its hooks into your wallet until February rolls around. So yeah, these droids? Totally not the one's you've been searching for.
Subscription fees, as we've discussed at length, are the beginning of a slippery slope down Blizzard's single, mega-games' throats, but microtransactions might be a different a story. Most titles that take up the little big label offer their services for free (or a small nominal fee), hoping that you'll drop a few coins into their cup at some point in the future. And if EA has its way, Star Wars: The Old Republic will be one such game.
"We are continuing to stick to the plan relative to building out our direct-to-consumer models which include microtransactions and subscriptions," said EA CEO John Riccitiello in a recent conference call. "The recent launch of Warhammer [Online] is a great example of that."
"Other initiatives we've announced, for example [the] Star Wars online MMO, are mid-session games which are microtransaction-based," he continued. "You'll be hearing more about those in the February [conference] call."
This announcement certainly seems to suggest that BioWare's galaxy far, far away won't take subscription fees as a viable method of payment, though Riccitiello didn't go so far as to completely rule them out.
Regardless, the potential accessibility of a "free" MMO combined with the production values and gameplay of a Scrooge McDuck-level big-budget game could very well melt the Lich King right off his frozen (and likely very uncomfortable) throne -- probably ending all productivity as we know it.
tl;dr: Looks like the Mayan Apocalypse might be coming early this existence. Neat!
While we’re very aware of Wolf Blitzer’s use of holograms in this last election, the Army is looking to make his attempt seem foolish. Recently the Army has gotten themselves in deep with some futuristic technology that could lead to quantum computing, holograms and even the ability to hunt evil in Azeroth.
Dr. John Parmentola, the Director of Research and Laboratory Management with the Army’s science and technology office said that they’re working on turning “science fiction into reality.” They’re doing so by creating holographic images that are supposedly photorealistic. They’ve even got one lined up to be the greeter at next month’s Army Science Conference.
They’re doing so by using what they’re calling “quantum ghost imaging.” This is a process where images are rendered by pairing photons that do not reflect or bounce off an object, but off of other protons that have.
Using this technology, they’re hoping to create realistic looking and acting human beings. “I actually interact with virtual humans in terms of asking them questions and they’re responding,” said Parmentola.
And as it turns out, their means of testing out the virtual humans is through World of Warcraft. “We want to use the massively multi-player online game as an experimental laboratory to see if they’re good enough to convince humans that they’re actually human,” stated Parmentola.
According to an announcement from Blizzard, World of Warcraft got bigger. We didn't see this coming or type up this article five months ago or anything! So, commence with the throaty gasps and whatnot. We'll be out not knowing about Star Wars: The Old Republic and, uh, not working here yet. Peace.
"It's been very rewarding to see gamers around the world continue to show such strong support for World of Warcraft," said Blizzard CEO Mike Morhaime. "We remain fully committed to responding to that enthusiasm with a high-quality, constantly evolving game experience."
Jump past the break to see what qualifies you as a subscriber from Blizzard's look-at-all-the-ants perspective. Just, you know, if you're curious.
Well, kinda. Make no mistake, BioWare, EA, and LucasArts hope to four-legged race right past WoW's 11 million subscriber record, but even if WoW's legions commit to Blizzard's ludicrously popular MMO, marry the game, have adorable children, and then sell them to buy more WoW gold, the Old Republic team won't lose any sleep over the lost customers.
“Just look at the base of Star Wars fans, plus what BioWare can do," EA Games president Frank Gibeau told Videogaming247. "Trust me: we want to win. EA’s reputation is for wanting to win."
“This is going to be a powerful category and there’s lots of ways to compete in this category. [Blizzard] created a much larger opportunity for everybody else, but that doesn’t mean it’s going to stay that way.”
LucasArts online boss Tom Nichols elaborated, and also downplayed Blizzard's userbase as the be-all, end-all of the MMO market.
“When World of Warcraft came out, everybody thought, ‘No, the market is only this big, because that’s as big as EverQuest was.’ Blizzard showed that it could be much larger,” he said.
“Our goal is to show that by bringing storytelling to the genre that we can attract an even wider audience. Plus, we have the benefit of this huge brand, which has done very, very well for nearly 30 years.”
We think The Old Republic has a better chance of seizing WoW's spot on the winner's podium than any other MMO. How about you?
Quality may not always happily skip hand-in-hand with sales (See: Psychonauts, and then go buy it, please), but when it does, we wear unnaturally large smiles, ecstatic that there's justice in this cold, depressing world. You can imagine, then, that our pearly whites are on the verge of breaking free from our unhinged jaws thanks to Mythic's announcement that Warhammer Online: Age of Reckoning has lured 750,000 players into its overtly war-packed world.
"Thanks to our players, the war between the Realms continues to escalate at an incredible pace," said Mythic co-founder and general manager Mark Jacobs.
And he's not just spouting nonsense from his PR-approved book of hyperbole either; Warhammer's 750k sprint has topped those of both World of Warcraft and Age of Conan, who reached similar numbers within three months and two months, respectively.
But don't start ordering Waaaagh Kool-Aid as a refreshment for WoW's funeral just yet. It should be noted that boxed copies of Warhammer Online came with a free one month voucher, cancelling out the game's subscription fee for a limited time. With the game's money vacuum soon to be fully operational, will players stick around for another month?
We sure hope so. Warhammer seems genuinely different from other MMOs, and it'd be a shame to see it sink. Also, gaming just wouldn't be fun anymore if we couldn't constantly tell our friends "It's 'hammer time," before darting off for a play session.
It would take three hands with all digits intact to match the number of buttons on SteelSeries' new World of Warcraft MMO mouse. That's right - 15 programmable buttons grace the rodent's funky cyborgish exterior, and each one of them was designed in conjunction with Blizzard specifically with WoW addicts in mind.
The new mouse level's up its macros skillset by affording macros up to 160 characters long, with over 130 predefined commands for drag-and-drop macro creation in place. But you might find yourself spending the majority of your time grinding away at the light scheme. The world's first WoW mouse boasts no less than 16 million illumination choices with 3 intensity and pulsation levels.
Dedicated MMO players can preorder the mouse now for $99.99, with shipping slated for November 13, 2008.
Update: Press release and another image after the jump!
Anyone that plays World of Wacraft will know all about the woes of bots. They provide players with unfair advantages, and the ability to level their character when they’re not even at their computer. Blizzard has been aware of this as well, having recently won a lawsuit against the bot program MMOGlider’s creator, MDY Industries.
For those that don’t know, MMOGlider is a third party application that runs the many repetitive tasks involved in World of Warcraft. Whether it’s leveling your character up from 1 to 70 or grinding for leatherworking materials, the application can do it for you. And the best part about it? You don’t even have to be at your computer, you simply run a script that sends your character in a pre-determined route.
Blizzard’s lawsuit is based on MMOGlider’s automation of said repetitive tasks. Using this application to complete these tasks breaks the terms of service that players agree to when they play World of Warcraft. The software is said to have sold 100,000 copies for $25 a piece.
While admittedly $6 million is no small number (unless you’re Blizzard), the amount could have been higher if MDY hadn’t won some of the prior arguments about the claimed damages in court. But there’s still a possibility for more, should Blizzard decided to appeal the judgment in favor of going for their original claim, which was double or triple that number.
The remainder of the case is set to go to court in January 2009, where the last of the issues in the legal conflict are likely to be settled.
As we've become painfully aware over the past couple of weeks, game publishers will do just about anything if it means pointing an over-sized foam middle-finger in piracy's direction. But, with EA's recent decision to plunge a grimy claw into an old wound that was finally beginning to scar over, another lesson has been hammered into our collective conscious: DRM doesn't work. It alienates legitimate customers and pushes budding pirates right over the edge.
However, there are other, much more viable methods of thwarting thieves, most of which are only now heaving themselves upward and making awkward, Bambi-esque strides into the limelight. Thus far, however, only one such anti-piracy tool has proven itself stupidly lucrative: the subscription fee.
During this week's Activision Analyst Day event, Activision Publishing CEO Mike Griffith mused about a possible Guitar Hero subscription service -- part of the publisher's plan to "monetize" the series. In addition, he noted that Call of Duty could fall under a similar, dollar-shaped banner.
Taken on its own, I see no problem with this pseudo-announcement. In both cases, a subscription service would have us lazing in a warm tub of new content with minimal hassle, and, as WoW has kindly pointed out, PC piracy of those games would slope off drastically.
But try ka-ching-ing a few more subscriptions onto your bank account's emaciated form and suddenly, this idea doesn't seem quite so dandy.
Continue reading to find out why subscription fees -- in their current form -- just can't muster the strength to heft the gaming industry above piracy's grasping mitts, as well as how they might be altered to succeed.
World of Warcraft is pretty popular. So much so, in fact, that Blizzard could probably slap its painfully recognizable logo on an empty box and still have The Sims spewing furious, unintelligible curses over their relinquished seat at the top of the sales charts. But Blizzard would never do that to you. Instead, the mighty blue giant is cramming Warcraft-branded boxes with Wrath -- an ethereal substance that, admittedly, is still a fairly hard sell.
Don't worry, though; for those of you who feel deserving of an actual reward for you unbridled -- and somewhat perplexing -- devotion, Blizzard is also releasing a Wrath of the Lich King Collector's Edition. Within its confines, you'll find the following:
The Art of World of Warcraft: Wrath of the Lich King, a 208-page book featuring never-before-seen images from the game.
An exclusive in-game pet: Frosty, the baby frost wyrm.
A behind-the-scenes DVD containing over an hour of developer interviews, the Wrath of the Lich King intro cinematic with director’s commentary, and more.
The official soundtrack CD, containing 21 epic tracks from the game, along with exclusive bonus tracks.
A mouse pad featuring a map of the newly opened continent of Northrend.
Two World of Warcraft Trading Card Game March of the Legion™ starter decks, along with two exclusive cards available only in the Collector’s Edition.
This "expansion," as Blizzard is calling it, hits shelves on November 13. Frankly, though, we just can't understand the appeal. Oh well.