
Prior to StarCraft II’s release, there was a lot of wailing and gnashing of teeth over Blizzard’s decision to split StarCraft II across three games. “Why pay full price for a third of a game?” was the not-unreasonable question. Fortunately, after playing a lot of StarCraft II: Wings of Liberty, we can tell you that this is emphatically not a third of a game. In fact, it’s the most polished, full-featured single- and multiplayer RTS we’ve ever played.
The action in the single-player game takes place across 29 missions, all but four of which see you leading space cowboy Jim Rayner’s band of mercenaries into combat. Though you’re limited largely to the Terran race, StarCraft II’s incredibly polished level design makes every mission feel like a completely different experience, from a zombie invasion to a mission where you must build up a force while on the move, always keeping one step ahead of a steadily advancing firestorm.
Continue reading this review after the jump.