Looks like Nvidia isn't the only GPU company equipped to take on VR latency
While PC gamers are excited about the release of Nvidia’s GeForce GTX 980 graphics card, it is the Oculus community that is gushing over the GPU. The 980 has become a darling of the VR community with Nvidia’s claims that the new Maxwell-architecture video card will cut latency by up to 50%. It also helps that Oculus VR used the GTX 980 on its systems at its inaugural Oculus Connect event held in September.
Oculus confirms that Crescent Bay prototype isn't for sale
If you recently ordered an Oculus Rift development kit 2, but are still waiting for it to arrive, you might be wondering if Oculus will let you hold off on DK2 in favor of the newer, snazzier Crescent Bay prototype. At least, that’s a situation we found ourselves in.
Oculus making steady progress on road to consumer Rift
At its two-day Oculus Connect developer conference in Los Angeles this week, Facebook-owned Oculus VR introduced a new, improved version of its Rift virtual reality head mounted display (HMD). Called Crescent Bay, this latest prototype packs a number of improvements over the DK2 model. These improvements, the company says, are enough to ensure a level of immersion “that’s impossible to achieve with DK2.”
Some exciting things are happening in the world of virtual reality, and we're not just talking about the Oculus Rift. Multiple companies are jumping on board with the VR movement, including chip maker Qualcomm, which unveiled its Vuforia mobile vision platform that developers can use to build augmented reality (AR) applications for a new generation of digital hardware.
The concept of a bug bounty program is nothing new, and even Facebook will line your pockets with cash if you discover a qualifying security vulnerability in the social network or select acquisitions it's made. Until now, however Oculus Rift was exempt. Facebook has now extended its bug bounty program to Oculus Rift, which joins other Facebook acquisitions such as Instagram, Parse, Onavo, and Moves.
Oculus Rift will virtualize the ticket blaster experience
If you've ever been to a Chuck E. Cheese birthday party before, then you're familiar with the Ticket Blaster -- a phone booth sized contraption filled with single tickets, plus a special 1,000 ticket piece of paper. The kid celebrating his or her birthday gets to slip inside and try to grab as many tickets as possible as a vortex of wind swirls them around. Kids love it, but at select locations, Chuck E. Cheese will create a virtual Ticket Blaster experience using the Oculus Rift.
Facebook purchasing Oculus was an unprecedented acquisition. No Kickstarter company has ever been bought out by a large corporation prior to their crowdfunded project being released--at least not on the immense scale of $2 billion.
The surprising acquisition has spurred a lot of animosity from virtual-reality enthusiasts, most notably from the original Kickstarter backers.
Facebook has announced that an agreement has been reached with Oculus VR, Inc to purchase the virtual reality developer for $2 billion. Of the $2 billion being paid, $400 million of it will be in cash and the remainder will amount to 23.1 million shares of Facebook common stock valued at $69.35 per share.
We go hands-on with the latest gaming gadgets at the 2014 Game Developers Conference
We had the chance to check out GDC 2014 held in San Francisco, CA and this year was really about virtual reality. We had everything from the Oculus Rift development kit 2 to Sony’s Project Morpheus and a bunch of VR accessories and peripherals thrown in for good measure.
The Oculus VR development team has announced at GDC the Rift Development Kit 2. The upgraded device implements features from the Crystal Cove prototype, which was unveiled at CES this year, such as the low persistence OLED display rather than the original’s LED display.