NewsMajority of Compulsive Gamers Not Addicted to Games: Game De-Addiction Expert

the poster boy of social isolation in video games

The exact nature of the impact that video games have on humans is a contentious issue among researchers and any possibility of a consensus seems inconceivable. It is almost like an incessant war between the myriad of video game researchers across the globe with contradictory video game studies being continuously exchanged by them instead of lead.

The founder of the Smith & Jones Centre in Amsterdam - Europe’s very first and sole video game de-addiction clinic - Keith Bakker has downplayed video game addiction, which he believes is immensely exaggerated. Only 10% of all compulsive gamers, according to Bakker, are actually addicted to video games, while the rest are riveted to video games as a direct result of social problems confronting them.

His postulate is remarkable in the sense that it views social isolation to be a cause of compulsive gaming in most cases rather than an effect, as is commonly perceived.

“If I continue to call gaming an addiction it takes away the element of choice these people have,” says Bakker. “It's a complete shift in my thinking and also a shift in the thinking of my clinic and the way it treats these people.  In most cases of compulsive gaming, it is not addiction and in that case, the solution lies elsewhere."  

Mr. Bakker’s views must have come as a huge disappointment to Hollywood stars, who have been planning to use video game addiction as a pretext for future rehab visits after having expended all other plausible excuses.

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video games, violence, addiction, rehab, de-addiction, treatment, keith bakker
NewsFresh Studies Establish Value of Games, Link Violent Games and Violence

The most popular game in the social activist fraternity and political circles currently happens to be “blame the videogames.” However, there are ardent gamers and researchers galore to even out the scales. Once again, fresh studies have reinforced the value of games in enhancing cognitive and perceptual skills among children; creating a breed of hyper-dexterous surgeons; and bolstering scientific reasoning capabilities in gamers. All said, there is a slight blemish with one of the studies having found that violent games lead to more violent behavior among gamers. Make the "jump" for all the justification you need to keep playing games.

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Software, violence, Videogames, Research, kids, study, pc games, console games, surgery, violent games
ColumnsGame Theory: Grand Theft Childhood?

Have you heard the one about the 3,500 research studies that show a positive relationship between media violence and violent behavior? It’s an old cudgel often used to bludgeon the gaming industry in the debate about violent games.

Click 'Read On' to see the rest of the column.

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children, grand theft auto, violence, video game violence, gta
FROM THE ARCHIVEViolent Video Games for Kids

Another law prohibiting the sale of violent games to minors bites the dust. Viva la Grand Theft Auto!

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games, gaming, technology, law, grand theft auto, unconstitutional, first amendment, speech, violence
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