What happens if you take Nintendo's Wii remote and nunchuck and paint them black, streamline the controllers, and cut the tail? You get Sony's PlayStation Move motion controller and sub-controller.
Instead of a sensor bar, the PlayStation Move platform relies on the PlayStation Eye camera to help "deliver an innovative and highly immersive experience." The camera purports to detect precise movement, angle, and even how far away the player is from the console.
As for the motion controller itself, it includes a three-axis gyroscope, a three-axis accelerometer, and a terrestrial magnetic field sensor, as well as a color-changing field sensor that the camera uses to track movement. According to Sony, this combination allows for both fast and subtle motion.
Kotaku has put together a handy list outlining the differences between the PlayStation Move and Nintendo's Wii remote (see here), including fewer buttons, "a smarter controller," and no wire between the motion- and sub-controller.
Sony says it will launch the new controllers worldwide this fall, but didn't offer up any pricing info.
We don't often post Mac-centric news (being primarily a Windows PC-based site and all), but every once in awhile, we can't help ourselves. This happens to be one of those times.
Valve yesterday announced plans to bring Steam, its gaming service, and Source, Valve's gaming engine, to the Mac platform.
"As we transition from entertainment as a product to entertainment as a service, customers and developers need open, high-quality Internet clients," said Gabe Newell, President of Valve. "The Mac is a great platform for entertainment services."
Valve said its library of games, including Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal, and the Half-Life series, will all be available next month, though the company didn't specify an exact date. And these won't be run through emulation, but natively.
"We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation," said John Cook, Director of Steam Development. "The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward. We are treating the Mac as a tier-1 platform so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360."
In addition, Cook said that Mac and Windows players will be part of the same multiplayer universe, so it will be entirely possible to settle the debate between PC vs Mac in head-to-head matchups.
Holy moly, talk about a kick ass giveaway. 2K Sports this week announced it would give away an unprecedented cash prize to the tune of $1 million to whoever is the first person to pitch a verified perfect game in Major League Baseball 2K10.
"To compete, gamers must play in MLB Today mode, select from any of the available matchups, and then choose the option to participate in the ‘Major League Baseball 2K10 contest’ that will automatically default to the proper gameplay settings according to the official gameplay rules," 2K Sports states. "Entries must be recorded via camera or digital video recorder in compliance with guidelines provided by 2K in the Official Rules, and all eligible entrants must submit a copy of their recording in its entirety for verification. Submissions will only be accepted on DVD."
There are a handful of other rules you must follow, such as not being allowed to make any pitching substitutions, pause the game, or wait 60 seconds or more in between pitches. But should you be the first to get through nine innings with no walks, no hits, and no runs, you could end up a millionaire, at least until the tax man takes his cut.
Note that this contest only applies to the Xbox 360 and PlayStation 3 versions.
Maybe it all started with the 1997 Atari 2600 title Combat, in which you were tasked with blowing up your best friend (or whoever you invited over) with a tank, bi-plane, or jet. Or maybe it was something else, but no matter what videogame first began shaping our feeble minds, one thing's for sure - violent videogames increases our violent thinking, attitudes, and behaviors, says a new study. Oh, and those shoot-em-ups you've been playing do absolutely nothing to promote positive social behaviors.
To come to the above conclusion, psychologist Craig Anderson of Iowa State University and his team combed through the results of existing studies of 130,000 people from the U.S., Europe, and Japan. Anderson says he found an association between exposure to violent games and aggressive behavior, aggressive cognition, and aggressive "affect."
"Videogames are neither inherently good nor inherently bad," the study says. "But people learn. And content matters."
Naturally, not everyone agrees with Anderson's findings. Two such critiques include Christopher Ferguson and John Kilburn of the department of behavioral applied science and criminal justice at Texas A&M International University. Ferguson and Kilburn point out flaws in Anderson's study, including what they believe is a selection bias, as well as a weak connection at best. Furthermore, Freguson says that violent crime in the U.S. and other developed nations has decreased over the decades, even though videogames are becoming more popular than ever.
Valve on Tuesday announced a new version of Steam currently in public beta form. The opt-in beta is available now to all Steam users, new and old.
"In the last 12 months, Steam has grown 200 percent," Valve said. "There are now 25 million users, 1000+ games, 12 billion player minutes per month, and 75 billion Steam client minutes per month. To accommodate this growth, a new Steam client has been created."
The updated client includes a bunch of upgrades, most noticeably to the client's UI. As part of that, Steam now puts a much bigger emphasis on "friend-related info," making it easier to track what games your friends are playing and invite them for a frag session.
Other updated features include better game organization, a new downloads view, a new central aggregated news page, and other odds and ends.
If you want to check it out for yourself, click here and then select "UI Update" under Beta Participation.
Microsoft's Project Natal looks to make air guitar a bona fide gaming skill, as well as all kinds of gestures applicable to a "controller-free gaming and entertainment experience." But before Natal can get to that point, developers have to resolve a potentially crippling issue with latency, says news and rumor site Fudzilla.
Citing sources who "wish to remain nameless," Fudzilla says Natal's sensor-based control scheme could suffer from lag as much as .08 seconds to .12 seconds, most often hovering around .10 seconds. That might not sound like much, but it's enough to create tracking problems for fast paced titles.
Keep in mind that Natal hasn't shipped yet so there's still plenty of time to iron this and any other bugs out. Playing the part of Pessimistic Patty, Fudzilla says even while development continues, "it is doubtful that [the lag issue] will be able to totally be eliminated." Our take? We'll reserve judgment until the thing actually ships.
CeBIT isn't slated to run for about another couple of weeks, but rather than wait to lift the wraps on its newest desktop replacement, MSI on Tuesday off ered up a few details on its upcoming GT660 gaming notebook.
Every bit the next-gen part, the GT660 crams a Core i7 processor into what we presume will end up being a 17-inch display. Anything smaller would be a colossal waste of the GeForce GTX 285M graphics that will also be stuffed inside. MSI could have stopped there and had a winning combo on its hands, but the GT2660 also boasts USB 3.0 ports and up to 12GB of memory.
Even the audio is supposed to be high-end, at least according to MSI, who says it worked with "a leader in sound system design" in constructing the enclosure and speakers.
No word yet on price or availability, which will soon change with CeBIT just around the corner.
Is it just us, or does Sony have some sort of masochistic fetish with pissing off its consumer-base? Sure, the whole rootkit fiasco happened an eternity ago (in Internet years, anyway), so why dredge up old feelings of anti-Sony sentiment by charging for the Playstation Network (PSN)? Probably because Microsoft contniues to get away with charging for its Xbox Live service.
Before you bust out the pitchforks and coat the tips with rust, keep in mind that nothing is official yet, and may never be, but it sure sounds like something's brewing.
"Will we charge for it or why don't we charge for it? It's been our philosophy not to charge for it from launch up until now, but Kaz recently went on the record as saying that's something we're looking at," Peter Dillie, head of the PSN, said in a recent interview with IGN. "That's something that we're actively thinking about. What's the best way to approach that if we were do that? You know, no announcements at this point in time, but it's something we're thinking about."
It seems that Dillie raises more questions than answers, such as how seriously is Sony really considering charging for PSN, and how would the fee structure break down?
Rather than mourn the passing of your Super Nintendo or Sega Genesis (from relevance, mind you -- we're well aware some of you still have a functioning SNES or Sega console stuffed in your basement), dreamGEAR's giving you a chance to relive old times with a throwback-style controller designed for the Wii.
The new controller looks almost identical to the old SNES pad, but unlike the original, however, this one comes with six buttons on the front, giving it a bit of Sega Genesis DNA. The ultimate love child, perhaps?
Not quite, but it does complement the assortment of old school titles available from Wii's Virtual Console section, and because it comes with six buttons, you're a Street Fighter download away from dredging up days of killer combos (and remembering how much more fun it was to play at the arcade).
Best Buy's Outlet Center has the dreamGEAR pad in stock for $15.
Forget about getting coal for Christmas, any 8-year-old boy will tell you that the worst gift ever conceived is Sony's new Jill Stuart Sweet Limited PSP Bundle. That's okay, because Sony's targeting the other gender with this one.
Sony's going all out in trying to appeal to female gamers. In addition to the pink PSP, the bundle also includes a pink cleaning cloth and a pink and gold carrying case, both of which come imprinted with Jill Stuart's name.
On the hardware side, the bundle includes the PSP 3000 and not the newer (and redesigned) PSP Go. It also includes a 4GB memory stick.
Only girl gamers in Japan need apply, where the new bundle is being released on March 4th for about $232. No word on when, or if, Sony plans on bringing this one to the U.S.