MTV and Harmonix on Thursday finally committed to a release date for the upcoming "Green Day: Rock Band" standalone music videogame. It will launch worldwide on June 8, 2010 for the Xbox 360, PlayStation 3, and Wii game consoles.
"Green Day's music and explosive live performances transcend age barriers," said Tom Whalley, Chairman, Warner Bros. Records. "By partnering the band with Harmonix, Warner Bros./Reprise is thrilled to help create a Rock Band experience devoted exclusively to their impressive catalog."
Harmonix promises players will have access to a setlist of 47 tracks, including "Brain Stew," "Jaded," "Hitchin' a Ride," "American Idio," "Wake Me Up When September Ends," and "Boulevard of Broken Dreams." All the tracks will be exportable and playable in previous versions of Rock Band.
In addition to the 47 songs, gamers can also unlock more than 100 collectible images and over 40 minutes of unreleased video from interviews, outtakes, and performances, Harmonix says.
You're not likely to find a bona fide rock star on stage pounding a series of colorful buttons rather than strumming away on real guitar strings, so as fun as Rock Band and Guitar Hero are to play, they're not very faithful recreations of the real deal. Looking to bridge that gap is Seven45 Studios and the company's upcoming game, Power Gig: Rise of the SixString.
Like other musical videogames, you'll follow on-screen beat sequences, only you'll have to strum the right string rather than mash a button. There will also be a "Power Gig" mode in which players have to hit specific strings to produce chords. When you're finished chasing achievements, you can then plug the guitar into any standard amp and start playing for real.
"The leap to (playing) guitar will be seamless," said Jeff Walker, vice president of marketing at Seven45.
While price could end up an obvious prohibiting factor, Seven45 promises it will be comparable with existing music games. Look for Power Gig to ship this fall for the PS3 and Xbox 360 consoles. And if you get attached to the included guitar, Seven45 says it will also work with Rock Band and Guitar Hero. Groovy.
Pirates of all ilks are locked in a game of cat and mouse with regulators and content proprietors. Throughout their endless war, both have tightly clung to Newton’s third law: every regulation (action) has an equal and opposite ruse (action). Microsoft has come up with a fresh way to stymie videogame piracy. Its newfangled anti-piracy measure will prevent gamers from enjoying illicit copies of games before the street date.
"We have zero-day piracy protection—this helps reduce the leakage of IP before release. The bits are encrypted, and there is a one-time activation that checks to see if the game has been released or not, and we'll send out a decrypt code so the game can be played." Drew Johnston, the product unit manager for the Windows Gaming Platform, told Ars Technica. How will pirates respond?
Last week several Xbox 360 and Roku set-top box owners complained of loss of quality and irritating delays when firing up a movie through Netflix's streaming download service. At the time, the glitch had Netflix stumped, but now it appears Netflix has identified the problem and fixed whatever was causing the issue.
"This was a temporary issue that we believe we have resolved," Netflix wrote on its blog site. "Working with our content distribution partners and key carriers, we made some specific changes that should restore everyone's experience to where it was before - high quality streaming."
However, there might still be work to do. Netflix posted its update on Friday, December 5th, but users throughout the weekend were still reporting lingering issues in the comments section.
Dolby isn't necessarily looking to improve the quality of your voice while chatting in-game, but it would like your vocals to interact with the gaming environment in a more realistic fashion. That's the idea behind Dolby's Axon technology, a tool the company introduced today at the Austin Game Developers Conference in Austin, Texas.
The basic idea is that this new tool will make it possible to enable surround panning and distance attenuation, so that your character will sound different if, say, he's behind a wall or closed door as opposed to both you and your teammate standing next to each other in the same room. Think of Creative's EAX technology, only this time it's applied to your voice.
Voice fonts come part of the package too, so if you choose a female avatar, you can sound the part no matter what body organs you may or may not have in real life. And according to Dolby, its Axon software has been designed to consume very little bandwidth, capable of supporting thousands of users per server and able to scale across multiple servers.
No customers have yet been announced, and it's consumer interest that might ultimately decide how many developers jump on board. With the increasingly popularity of Skype and stalwarts such as Teamspeak, is the prospect of customized and realistic in-game chat enough to convince gamers to turn off their third-party voice-chat programs?
You knew it would happen sooner or later, the only question being which company would be the first to offer a 2GB graphics card? PowerColor answers that question today by annoucing the world's first videocard carrying a 2GB frame buffer. Or more accurately, the world's first desktop graphics card packing 2GB of memory, as workstation cards have already reached that milestone.
The fat frame buffer will first appear on PowerColor's PCS HD4850 built on ATI's RV770 core and use GDDR3 memory instead of the newer (and more expensive) GDDR5. PowerColor advertises a "massive memory bandwidth up to 57.6GB/sec" capable of "providing faster graphical performance," though it remains to be seen what impact the additional memory will have on gaming performance. Along with the added memory, PowerColor also says the new card will utilize its Professional Cooling System (PCS), which the company claims will result in up to a 10C drop in temps.
PowerColor certainly seems exciting over its announcements. Question is, are you?
A new trailer for 20th Century Fox's upcoming Max Payne movie has been leaked on the web, but if you want to see it, you'll have to be quick. The trailer's already been pulled from YouTube, but at least two other sites are still hosting the teaser.
The PG-13 flick opens October 17 and stars Mark Wahlberg as the main character (can anyone else picture Mickey Rourke playing the part 10 years and 50 pounds ago?), with a supporting cast that includes the likes of Chris O'Donnel, Beau Bridges, Mila Kunis, and Ludacris. Wahlberg looks to be a good fit for the videogame icon gone Hollywood, and here's hoping he can atone for his performance in The Happening.
Catch the trailer here or here while you still can, and post your impression below.