View several screenshots from the Cloud Gate test in Futuremark's upcoming 3DMark tool.
The folks at Futuremark are putting the final touches on a new version of the popular 3DMark benchmark suite, one that promises cross platform benchmarking, meaning you can compare scores from Windows, Windows RT, Android, and iOS devices. It's slated to launch in January 2013, but in the meantime, you can view a handful of screenshots from the Cloud Gate test in our gallery after the jump.
Earlier this year at the GeForce LAN party in Shanghai, Nvidia chief Jen-Hsun Huang revealed an interesting cloud-based service that's supposed to analyze your hardware and adjust in-game settings and display resolution for an optimized experience. It's an ambitious initiative given the number of hardware combinations that exist not only today, but tomorrow and beyond, yet Nvidia is determined to see this project through after having worked on it for more than half a decade. Gamers can get their first taste of Nvidia's new tool today by downloading the GeForce Experience beta.
The wait is over, Far Cry 3 is here and available on the PlayStation 3, Xbox 360, and of course our favorite gaming platform, the PC. To kick things off on a high note, both AMD and Nvidia have released new GPU drivers -- AMD Catalyst 12.11 Beta and Nvidia GeForce 310.70 -- that promise to deliver big performance gains in Far Cry 3 (by as much as 38 percent in some cases), as well as a few other titles.
The third installment in the Crysis series is about to revive a long-running joke in PC gaming, the one that always ends in, "but can it run Crysis?" Going foward, the question is whether or not yours or any other system can run Crysis 3, and to help you answer that, Crytek today posted the minimum, recommended, and high performance requirements for PC gamers. Brace yourself, this might hurt.
Valve today announced the public release of Big Picture, the 10-foot user interface (UI) that makes it easier for PC gamers to plop on the couch and play their catalog of titles on their big screen HDTV. To celebrate the public launch, more than thirty "controller-friendly" games will be on sale from now until December 10, some of which will be marked down by as much a 75 percent.
Some long time fans of Star Wars are afraid of what will become of their favorite franchise now that Disney has acquired Lucasfilm for $4.05 billion (to be fair, Disney's done a good job with Marvel assets, like The Avengers movie), but as an old school adventure gamer, I'm even more concerned with what fate awaits old friends like Guybrush Threepwood (The Secret of Monkey Island) and Bernard (Maniac Mansion). So is Ron Gilbert, the guy who created both games (along with Gary Winnick, who co-conceived Maniac Mansion).
Best of luck to anyone trying to snag a Wii U console to plop under the Christmas tree this holiday shopping season. It's "essentially sold out of retail," though less desirable avenues remain, such as paying inflated prices on eBay or Craigslist where $100 premiums are commonplace. Since launching just over a week ago, Nintendo has sold 400,000 Wii U consoles, topping the original Wii, which added another 300,000 sales last week.
Back in September, Microsoft program manager Daniel Moth indicated during a Q&A session on MSDN that DirectX 11.1 was going to be exclusive to Windows 8, shunning Windows 7 users the same way DirectX 11 initially shunned pre-Windows 7 OSes (it was later made available to Vista and Windows Server 2008). If you were hoping Microsoft would have a similar change of heart and bring DX11.1 to Windows 7, you're in luck.
Nintendo on Sunday launched its Wii U console in the U.S., and though it's sold out at most places (good luck finding one without an inflated price tag), that didn't stop Anand Lal Shimpi from Anandtech from carving into his like a Thanksgiving turkey. He got his mitts on the 8GB Basic Set (a higher priced 32GB Deluxe Set is also available) and posted several pictures of what makes the Wii U tick.
It's always perplexing to us when research groups release game related sales figures that completely ignore digital downloads, especially on the PC. Only counting physical hardware and software leaves out a significant portion of overall sales and misrepresents the market. For that reason, we're thrilled that The NPD Group left no stone unturned in tallying $2.87 billion spent on game content in the U.S. in the third quarter of 2012.