In a talky-torial published at The Escapist, Team Fortress 2 developer Robin Walker hinted at yet another presumably free addition to TF2’s bullet-ridden house of hilarity. And fortunately for those who’ve moved onto grayer pastures, the article touts a “very different” mode currently just out of sniping range.
"A new Payload map is in the works, more community maps are on the way and the team will soon unveil a very different new game mode," read the article.
In addition, Walker confirmed that Valve has all manner of new class designs just waiting to get their shots at the small screen, but wouldn’t give a timeframe for their deployment.
“We've got several new class designs floating around, some of which we like a lot, but right now we're focusing on the broadening of our existing classes through the addition of the unlockables," he said.
Frankly, as long as Valve tosses up a few more “Meet the ____” movies, we’ll be dandy. How about you?
Here at Maximum PC, our goal is to bring you – our tear-jerkingly loyal readers – the world’s finest technology-based news. As you can imagine, this takes a tremendous amount of concentration and, well, you’ve seen the headline. After all, it’s kind of difficult to concentrate on news stories and other such frippery when – one screen away -- a Tank’s attempting to knock our head’s round peg into our torso’s square hole. Convergence, ain’t it grand?
Along with placing a “Web” tab on Steam’s in-game overlay screen, today’s update gives Steam’s five strings a tightening – the results of which you can see here:
Updated game overlay web browser to support generic web browsing, including web sites that use flash
Fixed games list scrolling behavior with pageup/pagedown and mouse wheel
Fixed GTA4 backups not restoring correctly
Fixed several cases where matchmaking would not work in Left 4 Dead in using Cafe accounts
Changed Friends to be enabled for Cafe accounts
Removed 'view invites' dialog on startup, now clicking on a group/user invite toast will take you directly to the Community control page
Fixed guest passes not showing immediately in games list
Fixed case where a user would be told a guest pass had expired after they had bought the full game
Improved Steam Windows Service restart logic in serveral places
PC gaming’s anti-piracy measures seem to be proceeding along a path not unlike the one the games they’re sworn to protect once traveled. First, games (and anti-piracy) were merciless and cruel – prone to punishing players whether they succeeded or tattooed the underside of a tire with their pixilated frog’s surprisingly red guts. But now, times are a changin’. Today’s games are nice and gentle, giving players a gentle pat on the shoulder if they fail, and a big ol’ lie cake if they finish the fight.
Ok, enough with the overwrought metaphor.
See, with companies like Valve – and now Relic – in the picture, anti-piracy measures no longer have to punish gamers. As explained by Dawn of War II lead designer Jonny Ebbert:
“We want to give out steady doses of free downloadable content because we believe in rewarding people who buy the game and the reason we don’t like DRM solutions is because they punish the innocent and they have to jump through all these hoops.”
“We don’t want to do that so we’re going with the approach that Valve pioneered to just reward the people who actually bought the game with cool stuff,” he added. “Free downloadable, regularly accessible stuff that enhances the game and then that’s an incentive for the people who didn’t buy the game to buy it. So we’ve got a really bold, robust strategy for that and we’re going to be revealing more details in about a month, but I think players are going to like it.”
A robust open beta? No DRM? Free goodies on a regular basis? We're only nine days into 2009, and Relic may already have snatched the "Best Developer of 2009" award right out of our hearts. Bravo, guys and gals.
What’s better than seeing the world? Seeing the world during its post-life crisis – at least, according to Valve. And so, during a recent pow-wow with Kotaku, Valve writer Chet Faliszek confirmed that a smattering of new L4D scenarios are currently making sure their crumbling shacks and snaking paths are undead-accessible, as is the long-awaited L4D SDK.
However, as of now, details are sadly few in number. Apparently, Valve wants to “deliver more content you can play at this point,” meaning that the SDK probably won’t arrive with the initial batch of DLC.
On the bright side, the zombpocalypse preparation tool’s first tune-up will add versus mode support to the Dead Air and Death Toll campaigns, allowing you to feast upon your friends’ flesh at all of the game’s fine locales.
The Kotaku-Valve chat was recorded on December 15, so Faliszek’s claim that "We should be announcing that before Christmas, what the DLC is,” was obviously derailed.
"The holidays aren't actually so much delaying it as the press guys--[marketing VP] Doug [Lombardi]'s been taking some time. We'll have an announcement shortly, I don't know exactly when,” he continued. We’re guessing that bit’s still valid.
As is Valve’s wont, the DLC probably won’t cost any money – though arms and legs haven’t been ruled out just yet.
We’ll make sure to let you know when Lombardi and co. finally raise the curtain on Left 4.1 Dead. Pencil us in for “soonish.”
Pockets still belching out quarters after a colossal Christmas cash feast? Looking to really score some bang for your newly acquired buck? Well, right after buying MPC subscriptions for a few friends, family members or neighbors (MPC makes for an amazing house-warming gift!), why not take a quick peek at Steam’s wall-to-wall sales extravaganza?
Should words like “extravaganza” not be enough to persuade you, here are a few more that might do the trick: BioShock for $4.99, Team Fortress 2 for $9.99, Company of Heroes for $14.99 and Left 4 Dead for $37.49.
The sales’s price tag-pulverizing kryptonite applies to all games currently available on Steam, but only until January 2nd. So get your credit card started on its New Year’s workout regimen early; the clock’s ticking.
“Let’s see… I’ll take one copy of Spore – hold the SecuROM DRM, please.”
“Oh, er, sorry. Your order’s already slathered in DRM and, well, we can’t remove it. If you come back in a couple weeks, though, we might be able to scrape off a bit of it. Sound good?”
Has something like this ever happened to you? A pleasant Sunday afternoon installation spoiled by SecuROM’s goon squad? Well, no more. At least, if you ride under Steam’s banner.
“EA is one of the industry’s largest publishers,” said Gabe Newell, co-founder and president of Valve. “The EA titles coming to Steam this holiday include some this year’s top PC titles.”
He’s not kidding, either. Titles like Spore, Warhammer: Age of Reckoning, Mass Effect, Need for Speed Undercover, and FIFA Manager 2009 are already available, with Mirror’s Edge, Red Alert 3, and Dead Space moving in with the Freeman family in the “coming weeks.” And, of course, these games will conform to Steam’s standards; in other words, no SecuROM whatsoever.
So, does this mean we can all finally kiss and make up with EA, and notice that it’s released some damn good games over the past year? C’mon now; it’s Christmas.
According to Valve’s November hardware report, a majority of you gamers using Steam are favoring Windows XP, Nvidia graphics cards and Intel processors.
These numbers come as very little surprise. Windows XP has remained dominant for gamers due to a lack of any significant DirectX 10 enabled titles, Nvidia has been heavily strutting their stuff in the graphics game and Intel is up to their usual, benchmark-crushing shenanigans.
The exact numbers show that there really is a startling majority. 70 percent of users were running Windows XP, 65 percent viewing on Nvidia, and 64 percent thinking with Intel.
Be sure to check out the survey yourself and check out what piece of the pie you reside in!
In the beginning, Valve created Half-Life 2, and it was pretty flippin' awesome. Then, more towards the middle of the beginning, Garry Newman whipped up Garry's Mod, bestowing upon gamers a simple interface behind which they could all wield Valve's body-flinging, face-pinching powers. And after that, things got a little weird. But not for creator Garry Newman, who -- after selling his mod for $10 a pop on Steam -- found a new breadwinner.
Now, two years later, Garry's Mod has stripped 312,541 kids of their lunch money, bringing the total haul up to roughly $3.1 million -- or about 30 Midways.
"GMod hasn’t just given me financial stability," Newman said in a champagne-stained blog post. "It’s also made me a lot more experienced in c++. I learned how game engines are meant to work. I got to fly to Valve HQ and meet some game making dudes. I got to tell a nice bearded fellow how I was sick all over myself in the shower after eating airline food, and then realising I was talking to [Deus Ex creator] Warren Spector."
"And it’s my hope that it has inspired other people to do stuff. I mean, I’m a fool like you, I’ve just got more experience in pretending I’m not, and I did it... So why can’t you?"
Joining Peter Molyneux, Good Old Games, and Stardock in a swelling anti-DRM chorus, Valve president Gabe Newell has voiced his concerns about DRM's diabolical rule. The big G-man's opinion? Most DRM (ahem) is "just dumb."
"As far as DRM goes, most DRM strategies are just dumb. The goal should be to create greater value for customers through service value (make it easy for me to play my games whenever and wherever I want to), not by decreasing the value of a product (maybe I'll be able to play my game and maybe I won't)," Newell said in an email to a fan named Paul Reisinger (who promptly posted the response on his Live Journal page).
"We really, really discourage other developers and publishers from using the broken DRM offerings, and in general there is a groundswell to abandon those approaches," he added.
Of course, this is a huge about-face for Valve, whose Steam platform once coated games in a jawbreaker-esque, nigh-impenetrable DRM shell. Luckily, Newell and co. had the sense to mash that particular padlock with a crowbar, rendering its DRM far more tolerable.
Nice preaching on Newell's part, though. Choir, do you have anything to add?
Black Mesa, a Source engine recreation of the original Half-Life, has sported an unwavering "in development" status for the past four years. After a while, we just started lumping it in with Duke Nukem Forever, Alan Wake, and the apocalypse as signs that God does exist -- but that He's one hell of a procrastinator. After checking out the latest Black Mesa trailer, though, we're belting out a different tune. Or at least, we're trying. The cascading tidal waves of drool blasting out of our mouths -- fire-hose style -- make it kind of difficult.
Fortunately, the mod will apparently scale the walls of development hell within our feeble lifetimes. According to a post on the official site for the unofficial remake, "the days this mod stays in development are truly numbered. Hang tight, because at long last, it is coming."