NewsGaming Roundup 8/25/08: Freedom from F.E.A.R.

Life is full of shortcuts. Whether it's using connections to briskly bound up the corporate ladder, pumping out a term paper with the help of a less-than-legit online service, or simply cutting through the gas station instead of waiting for the stop light, there's always an easy way out. But no matter how much weight walking the path of least resistance may lift from your wearied shoulders, a nagging voice -- whether in your mind or from the mouth of an onlooker -- will tell you that you're cheating. "Everyone else worked to get where they are. Why can't you?" the voice asks. "You're doing it wrong, and you're only hurting yourself."

Videogames are, of course, loaded with such shortcuts, cheats, and "teh haxxors." And when a gamer admits to kicking their feet up and punching in the ol' Konami code, they're met with derision. "Wimp, wuss, lame" and the ever so fashionable "The developer didn't intend you to experience the game that way" readily come to mind.

Really though, is cheating that bad?

One of the most fascinating aspects of gaming is discovery. Games allow us to traverse fantastical worlds totally unlike our own, yet arguably with more tangible obstacles to keep us from seeing the sights. (Is "living for 21 years" a tangible obstacle?) For someone who can't play a game without hurriedly glancing at their watch every few minutes, cheats seem like the solution -- not the problem. Why drop two hours against a single foe when you can see more of the game world instead?

Frankly, I don't think a game's developers will begrudge you for it, either. You put money in their pockets and you're deriving enjoyment from the world they crafted. It may not be the straightforward, A-to-B path they wanted you to stroll down, but it's still an experience. And isn't that what games are about -- creating "stories" through our unique experiences?

So, do you approve of cheating? Have you been known to crack open the dev console and enter a few choice phrases, or will you sooner rage-quit a game than enter a code for a pithy 20 extra hit points?

Today's Roundup features the only variety of cheating about which I'll really hoot and holler, but that doesn't seem to hinder its unbridled success. Additionally, you'll find a couple of big-name game delays, and a discussion about how games compel us to keep playing. It's all after the break.

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gaming, Software, news, Valve, Bandai Namco, Konami, IGDA
NewsGaming Roundup 8/19/08: For the PC Gaming Alliance!

With the Internet's collective knowledge at our fingertips, we generally know what we're in for when we purchase a game; even when reviews steer us wrong, exhaustively in-depth 75-page forum threads usually give us at least something to go on. But at some point or another, we've all found our more rational sides obscured, and due to a low, low price tag that just screams "Buy me," a movie license that would make a totally rad game, or what have you, we've retched up an all-too-clear "This game sucks."

So, what's the worst game you've ever played? What factor intoxicated your poor brain into giving the game a shot? Was it a friend's recommendation? A movie/comic book/TV show license? A kindhearted, but woefully uninformed birthday gift?

Well take some solace in the fact that today's Roundup won't steer you wrong. Between quantifiable proof that digital distribution is the future, Crysis' surprising success, and one man's dirge for console gaming, the Roundup tells it like it is. See it all after the break.

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gaming, Software, news, Valve, Crytek, Epic, Silicon Knights
NewsGaming Roundup 8/12/08: Good News, Everyone

Today, I finally got around to checking out the latest Futurama movie, "Beast with a Billion Backs." It was great, but aside from Pac-Man chess, had nothing to do with gaming. However, an awesome little bonus feature -- cut-together scenes from the disappointingly awful Futurama videogame -- did.

What really struck me about the "game," though, was its meticulous (and oftentimes hilarious) need to explain every gaming cliche in the book. See, the game itself was a trite licensed platformer, but its story went the extra mile toward making that a-okay. Additional lives, level restarts, and other gaming tropes made perfect sense within Futurama's twisted logic. But while I applaud Groening, Cohen, and co. for their creativity, I think story in gaming can do so much more.

Right now, we're sort of in an awkward teenage phase -- just beginning to shrug off the shackles of other media forms. Only now are we collectively realizing that our medium is unique, so our stories have shifted to convey that fact. Whether it's Futurama's wacky antics, Bioshock's "Would you kindly?" or other games taking sly digs at each cliche they so willfully employ, we've come to realize what our medium is, but we haven't even begun to break ground on gaming's well of potential.

So, my question to you: What topics would you like to see gaming explore? What stories need to be told? Are there any games out there that you think could very well be the next step forward for story in gaming?

This edition of the Roundup features, among other things, details on a story that could be one of this year's greatest. Additionally, you'll find an article about casuals becoming hardcores, and another about why I'm stupid for using the terms "casuals" and "hardcores." Jump past the break for more.

 


 

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gaming, Software, news, Valve, Electronic Arts, Sega
NewsGaming Roundup 8/5/08: Independence Day

Yesterday, I briefly heaped praise on the "new" Electronic Arts for its recent push towards creativity and employee practices that are actually legal. However, I know that many people chuck verbal darts at EA's target simply because they don't like big, "soulless" corporations. After all, each of us is the punchy underdog in our own lives, so rooting for the little guy only seems natural -- especially when the Man seems to be breathing down his neck.

But, as I'm sure you've all noticed, we're kind of running out of little guys to root for. "Consolidation" is one of those mean words we're not supposed to like, but in an industry that's expanding rapidly -- one where development costs regularly zip past $10 million -- consolidation is natural.

So, are you ready for our little hobby to become more like the big, bad movie industry, or are you of the opinion that we don't need "E" and "A" to spell BioWare?

This edition of the Roundup is gaming's "The Empire Strikes Back." Large independent devs are dropping like flies, and stalwart supporters are turning to the dark side. No Ewoks, though, so the Roundup isn't jumping the shark just yet. Jumping past the break, however, is highly encouraged.

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gaming, microsoft, Software, news, sony, Valve, Electronic Arts, bioware
NewsGaming Roundup 7/24/08: Tomorrow's Just a Delay Away

The gaming industry is, currently, on the forefront of media. There's nothing else like it -- nothing else endowed with its far-reaching potential. Gaming is the future, so I guess it makes sense that gamers' gazes are aimed unflinchingly forward, never braking for the past -- or even the present. Our news always involves what's "Coming this holiday season" and our real-life heroes, when not piecing together the latest triple-A titles, rack their brains over how tomorrow's games will work. Why can't we stop for a breather every once in a while?

But no, our breakneck pace continues today. We'll rest when we're dead or when we practice what we preach. Into the crystal ball I've gazed, and I've seen things, man -- things like Unreal Engine 4, PC gaming's death, and, ack, Cammie Dunaway! Consider this crystal ball retired!

Read more, if you dare.

 

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gaming, Software, news, Splinter Cell, Valve, nintendo, ubisoft, Epic, Unreal Engine
NewsExclusive: High-Resolution Left4Dead Screenshots and Gritty Source Engine Upgrade Details

You've read our in-depth interview with the designer of the game, but here's a chance to you to get a clear look at the awesome zombie slaughterfest in Left4Dead. Valve has given us four exclusive screenshots from its upcoming multiplayer shooter, along with a detailed briefing explaining the graphical enhancements they've made to the game engine since acquiring Turtle Rock Studios. The new post-processed filmic effects and advanced shadow rendering makes the game look like nothing you've seen before. It sure doesn't look like Half-Life 2!

Click the jump for more exclusive screenshots and Source engine upgrade details!

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gaming, Valve, E3, left4dead, screenshots, pc games, zombie, exclusive, first-person shooter, e3 20008
FeaturesE3 2008: Left4Dead Interview. New Graphics, Weapons, and Steam Achievement Details

Face it, pirates and ninjas are out and zombies are in. And we have no doubt that one of our most high-anticipated games of this year is Left4Dead, Valve’s post-apocalyptic survival horror shooter. Our initial playtest sent chills down our spine when we first saw it at last year’s Showdown LAN, and the game looked much more refined and polished when we played it at this year’s E3. A revamped visual style and new character designs suit the cinematic direction -- the levels looked grittier and the zombies were definitely more terrifying (if that’s even possible). We spoke with Michael Booth, the designer of Left4Dead, to find out what other changes have been made to the game since Valve bought up his development team. 

Click on to read our full interview!

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gaming, multiplayer, Valve, interview, E3, EA, e3 2008, left4dead, michael booth, zombie, co-op
NewsGaming Roundup 7/14/08: E3 Day One

The smell of gun powder hangs in the air, and E3's off to leisurely, jogging start. Since news is spewing out of the California-based trade show like lava from an active volcano, I'm going to focus on bigger stories that will appeal to Maximum PC users' more-refined palettes. So, with that said, read more to find out all about Portal's early return, Duke Nukem's new trilogy, and much, much more.

 


 

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gaming, Software, news, Valve, E3, bethesda, Square Enix

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