The value proposition of using Epic Games' Unreal Engine keeps getting better. Just under two months ago, Epic ditched the $19 per month subscription free, opting instead to give budding developers free and unfettered access to its complete C++ source code hosted in GitHub while continuing to collect a 5 percent royalty on gross revenue after the $3,000 per project. Now Epic is adding support for SteamVR in Unreal Engine 4, the company announced today.
Vive Developer Edition “will be free, at least initially”
At GDC 2015, Valve was able to impress many people with its SteamVR technology including our own Maximum PC Online Managing Editor Jimmy Thang (see what he thought about the SteamVR demo). But what is surprising is that the company announced that a consumer version will be available in 2015. It is short notice for a device that has just been revealed, but that doesn’t seem to bother Valve. So far, a small selection of developers already have kits, but Valve and HTC will be letting developers apply for a free Vive developer kit soon, according to Ars Technica.
During GDC, Valve was making quite an impression with attendants who experienced the company’s SteamVR demonstration (you can read about the experience). But it wouldn’t have been impressive if it weren’t for some of the titles that are being developed. Maximum PC Online Managing Editor Jimmy Thang was able to interview a couple of the developers at Cloudhead Games about its VR title The Gallery: Six Elements.
The tech colossus has reportedly assigned ‘tens of engineers’ to the project
Virtual reality was all the rage at the recently-concluded Game Developers Conference in San Francisco, with the SteamVR-powered HTC Vive headset stealing the show and some of Oculus Rift’s gradually-accumulated thunder. But brace yourselves for another head-turning entry into the nascent VR market. According to the Wall Street Journal, an effort to develop a VR-optimized version of Android is currently underway at Google. This, the paper says, is the search engine giant’s response to last year’s $2 billion acquisition of Oculus VR by Facebook.
I just walked out of Valve’s SteamVR demo and can say that it is the best VR experience I’ve ever had. And this is coming from a guy who has tried nearly all of the VR headsets out there, including Oculus VR’s newest Crescent Bay prototype. This is the closest thing to a modern-day holodeck we have at the moment.
The Game Developers Conference is in full swing and we are starting to get a glimpse of what's being shown there. One of the more interesting parts of GDC revolves around what Valve has up its sleeve. Last week, the company said that it would be presenting some new living room devices in addition to its Steam Machines and finalized Steam Controller. Now, the wait is over, as Valve has announced the Steam Link, Source 2, and two new technologies for its VR headset.
Valve just made good on its promise of unveiling a SteamVR hardware system at the ongoing Mobile World Congress in Barcelona, Spain. Meet Vive, a virtual reality headset powered by Valve’s SteamVR platform and manufactured by Taiwanese company HTC.
Unlike most developers and publishers that tend to inundate consumers with trailers, screenshots, developer diaries, and press releases to keep their games in the public’s eye, Valve tends to stay quiet. So while we know that the company has been working on its Steam Machines and perfecting its Steam Controller, it appears that these devices weren’t the only things the company has been working on. In fact, Valve will be unveiling a selection of new living room devices and a SteamVR hardware system at GDC while demonstrating its Steam Machines and finalized Steam Controller.
Valve has updated the SteamVR feature it debuted earlier this year, adding support for the Oculus Rift DK2 head-mounted display (HMD) that began shipping late last month. With this update, the still-in-beta SteamVR, which is essentially a Steam interface for HMDs like the Oculus Rift, now supports positional tracking on Windows and OSX.