When you can boast that your product is the size of two-and-a-half World of Warcrafts, it’s pretty much a guarantee that any numbers you put out will make all the other numbers feel so small and inadequate that only the purchase of a big car or remarriage to a disproportionately young spouse will make up for it. So, with that said, grab a cushion, because your jaw is about to make a crater in your floor.
In the past year alone, Valve’s ubiquitous download service has seen a 178 percent growth spurt in its userbase, bringing its total tally up to more than 30 million. Sales, meanwhile, have jumped up a whopping 200 percent, which probably means Valve can afford to add an aircraft runway to its complementary employee party yacht package. The publisher’s also beaming with pride over its infrastructure, which now runs at 400Gps. According to Valve, that’s enough to “ship a digitized version of the Oxford English Dictionary 92.6 times per second.”
Yeah, uh, your jaw crater? It’s getting a little drool-filled. You might want to clean that up.
"Steam is on track to record the biggest year in its six year history," said Valve president Gabe Newell. "The year has marked major development advances to the platform with the introduction of support for Mac titles, the Steam Wallet and in-game item buying support, and more. We believe the growth in accounts, sales, and player numbers is completely tied to this work and we plan to continue to develop the platform to offer more marketing, sales, and design tools for developers and publishers of games and digital entertainment."
Remember back when Steam first launched, and everyone thought it was gonna be a total flop? Well, consider this Valve’s official response: “Hahahahahaha [sounds of giddy skipping in the direction of a bank].”
