Posted 10/10/09 at 01:44:14 AM by Nathan Grayson

A couple days ago, we published a chat with Gearbox Software’s main mouthpiece, Randy Pitchford. And boy can he talk. And when he talks the talk, other people get to talking too. Especially when Pitchford launches a few verbal volleys in Steam’s direction – calling it a “money grab” -- as he did in our interview. As a result, Tripwire Interactive (Red Orchestra, Killing Floor) president John Gibson has decided to fire back.
“Is Valve exploiting independent developers? In short: absolutely not. Without pulling any punches, I can say with certainty that if it weren't for Steam, there would be no Tripwire Interactive right now,” Gibson said, explaining that he believes Valve has “kicked off an indie revolution.”
“Randy's statements suggest that small developers are getting ripped off through their royalty rates. Without breaking any non-disclosure agreements, let me just say that our royalty deal was great, and is in line with what I understand that other digital distribution services are offering.”
“We have never had a situation where Valve downplayed our competing titles. On the contrary, they have done a great job of promoting our games on the front page of the Steam store and through the pop-up advertisements on Steam.”
Gibson also emphasized that all publishers find themselves awash in the murk of “conflicts of interest” at some point or another. “With console digital distribution, Microsoft and Sony have a complete monopoly on their platforms, and both companies make first party games. At least Valve has competition on the PC,” he added.
Gibson’s full response is available for your perusal over at Gamasutra. It’s definitely worth a read.
Posted 08/26/09 at 03:41:42 PM by Norman Chan
Valve has released the first screenshot of Left 4 Dead 2's third campaign, Dark Carnival. Following The Parish and Swamp Fever (revealed at E3 and Comic-Con, respectively), Dark Carnival will be playable at this year's Penny Arcade Expo, taking place September 4th through 6th in Seattle. Valve will also unveil a few more of Left 4 Dead 2's 20+ new in-game items at PAX.

Click through for a higher res screenshot!
Posted 04/24/09 at 11:59:28 PM by Nathan Grayson

Yeah – this is getting pretty ridiculous. Just when you thought Valve’s market-dominating Steam service couldn’t cut any more off its game prices without bleeding money, they go and prove everyone wrong.
This weekend, Valve’s offering the Orange Box – a complete steal even at its original price – for $9.99. For those who haven’t been keeping score, the Orange Box contains Half-Life 2, Half-Life 2: Episodes One and Two, Half-Life 2: The Lost Coast, Portal, and Team Fortress 2. Really, the only things this virtual incarnation of said box lacks are, well, actual oranges and any sort of box. But hey, you’re saving the trees for cheap, and isn’t that basically the American Dream?
So, six amazing games. Ten bucks. Breathing lightly on piggy bank will yield you that kind of scratch. Seriously, if you haven’t played these games, what are you even waiting for? Afraid you might lose your job while utterly engrossed in your new purchases? Well, if Steam keeps topping itself like this, you probably won’t need much money to keep your gaming appetite sated anyway.
Posted 03/25/09 at 02:48:50 AM by Nathan Grayson

Valve’s quiet, non-intrusive DRM solution – if nothing else – is highly preferable to many publishers’ boisterous assault on our PCs’ (presumed) innocence. We’d like to think Steam’s colossal success in some way attests to this.
So of course, Valve’s announcement that it’s now offering that DRM solution, known as the Custom Executable Generation, to any and all developers free of charge is reason enough to break out the Headcrab-shaped party hats. Or read press release quotes. Actually, you know what? Since we’re getting wild and crazy with excitement here, let’s just do both.
“Headlining the new feature set is the Custom Executable Generation (CEG) technology that compliments the already existing anti-piracy solution offered in Steamworks. A customer friendly approach to anti-piracy, CEG makes unique copies of games for each user allowing them to access the application on multiple machines without install limits and without having to install root kits on their PC,” explained the press release.
The new set of features also includes support for in-game DLC and a Left 4 Dead-tested, Valve-approved matchmaking system. Cool beans.
"Delivering this extension of services on Steamworks first anniversary, demonstrates our commitment to continually develop the platform to better serve the community working with these tools," said Gabe Newell, president and co-founder of Valve. "As we roll out these features, we continue to look for new ways make PC games easier to create and better for customers to experience."
And yes, before you make a snarky comment about it: DRM was already obsolete. But now it’s obsolete-er. It’s like making a horse ride in a trailer attached to a truck; the passing of the torch – especially in a situation like the one DRM has forced gamers into – need not always be cordial.
Posted 03/17/09 at 02:59:52 AM by Nathan Grayson

Steam’s only one or two artillery shells away from becoming Skynet at this point, we think. First, it gained access to the Internet’s vast wells of knowledge, and now the thing can even purchase DLC, if it’s feeling so inclined. We’d be lying if we said we weren’t a little more worried than we’ve ever been in our entire lives.
“Valve, creators of best-selling entertainment products and advanced technologies, today announced the arrival of in-game downloadable content to Steam, their massively popular PC gaming platform. In-game DLC allows developers and publishers to use their own games as a platform for selling additional content to gamers,” read Valve’s press release.
In other words, no more middleman. Shift-tab, grab a few new items, maybe a war against China, and hop right back into the game. No muss, no fuss – just complete reliance on Steam quick, efficient fun.
GameStop, a bunker. A bunker, GameStop.
Posted 03/05/09 at 03:33:11 AM by Nathan Grayson

You hear that, GameStop? Capcom thinks you’re all washed up. Maybe it’s time to let the younger, prettier, and – most of all – immaterial new generation start helping you across the street, because your time’s running short. In an interview with Rock Paper Shotgun, Capcom VP of strategic planning Christian Svensson explained why.
“Absolutely. No question in my mind. Digital distribution on PC ties directly into our strategy," Svensson replied when asked whether or not digital beats retail. “We will probably do as much digital selling as retail in the current climate,” he later added.
“To that end, on the PC side, I’ve spent the past year building up a digital distribution channel that has about twenty different partners. We’re ready on the console side, and we were the first Japanese publisher to do anything on Steam.”
Just in time, too. Our collection of game manuals was starting to get a little out of hand.
Posted 02/25/09 at 02:21:08 AM by Nathan Grayson

Traditionally a console-focused publisher, Square Enix has finally decided to bestow its, er, unique sensibilities upon Steam’s ever-growing masses.
On April 9, the Japanese mega-publisher will drop add its first drop – a JRPG called The Last Remnant – to Steam’s bucket, with promises of more to come.
"We are excited to offer the millions of Steam customers online access to Square Enix titles beginning with our major action RPG, The Last Remnant," said John Yamamoto, president and chief executive officer of Square Enix."Square Enix is committed to delivering the best quality titles to PC gamers and distribution on Steam is one of the many steps we are taking to increase accessibility for fans in North America and PAL territories."
We think it’s great that Steam’s embracing the Japanese side of PC gaming – just so long as it shies away from groping around in this steamy (read: NSFW) region. Thanks in advance, Valve!
Posted 02/19/09 at 02:20:09 AM by Nathan Grayson

You should be excited about this. Like, sure-let’s-raise-and-drop-the-New-Year’s-Ball-again excited. If you don’t know why, here’s some homework.
Anyway, at today’s Valve DICE keynote, Gabe Newell announced that a series of Valve-penned comics are setting up shop on Valve’s Monopoly map, and – even better – that they will receive their Certified Fine Art status from the team responsible for Valve’s “Meet the” series of Team Fortress 2 movies.
Ohboyohboyohboyohboy!
Ahem. Apparently, the comic is meant to “excite customers about the company’s games outside of creating game content.”
Delightful. 2009 is now officially Best Year of the Century.
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