Like a family engaged in an annual game of holiday card one-upmanship, the PC Gaming Alliance’s numbers, figures, and, er, printed-on coffee stains – courtesy of its State of the PC Gaming Industry in 2008 report – are shining with that make-everyone-else-jealous-of-your-obvious-superiority sheen that’s so popular with these sorts of things.
Most notably, the report states that PC gaming still brings home pounds upon pounds of bacon – nearly enough to necessitate tossing away a few slabs before fording the river, in fact – making it the largest single gaming platform in existence. As of now, industry revenues sit at $11 billion, and are expected to continue making our fingers, toes, and abaci feel inadequate in spite of the current Harsh Economic Climate.
In addition, PCGA president Randy Stude emphasized the PC gaming market’s unique advantages, saying:
“The biggest story in PC games is the expansion beyond retail. PC games have successfully pioneered online subscription and distribution models that have resulted in a global boom that shows no signs of slowing. Despite the advances of the likes of Xbox LIVE and the PlayStation Network, the online platform that remains the most accessible and robust worldwide is the PC.”
Buried at the bottom of scenic Oh-God-Don’t-Look, State of the PC Gaming Industry U.S.A. were a few roadblocks the industry’s currently negotiating, mostly stemming from variations in hardware configurations, piracy, and – of course – the economy.
You can check out the full, 33-page PDF file on the PCGA’s website, if you really want. Be warned, though – it’s large enough to become the butt of many a “Yo momma’s so fat” joke. Peruse at your own peril.